Hellbat Schilt

Hellbat Schilt (ヘルバット・シルト), known as Devilbat Schilt in the North American version, is one of the bosses of Mega Man Zero 3, based on a bat that was originally created as a reconnaissance unit. He is one of the Eight Gentle Judges that was modified by Dr. Weil as one of Weil's Numbers. He doesn't get along with Blazin' Flizard and Childre Inarabitta. He is a gentleman and likes good manners, and considers Zero a barbarian trying to defy Weil. Zero has the mission to destroy a factory that was repairing weapons, and fights Schilt.

An image of Schilt appears in Mega Man Zero 4 as one of Dr. Weil's first form attacks, where Schilt releases electric spheres. He also appears as a secret boss in Area N of Mega Man ZX if a Mega Man Zero 3 cartridge is in the Nintendo DS.

Strategy
He regularly vanishes to defend himself, and attacks by releasing a swarm of small bat drones from his armored cape, using sound waves, releasing electric spheres, and if the player has Rank A or S, he will use Laser Creeper, where he shoots 3 electric lasers that hit the ground and send electric sparks running through the floor and walls. Defeating him will give the player the Thunder Body Chip, and if the player has rank A or S, the Saber Smash ability.

Data
Nickname: God Death Lamenting Eternal Sleep (神死慟瞑 Shinshidōmei; roughly "Wailing Gentleman")

EX skill: Laser Creeper (レーザークリーパー)

Schilt hangs from the ceiling and warps around in one of three places at random, firing three electric beams from his ears that turn into three energy balls that crawl across the room. He will warp to avoid Zero while attacking. He will recoil and take more damage than usual attacked with a charged Ice Chip.

Mission: Destroy Factory

Zero's EX Skill: Saber Smash (Rakusaiga)

Mission enemies

 * Sub-boss: Bee Server (and Mellnets)
 * Deathlock
 * Eye Cannon
 * Lemmingles
 * Pantheon Guardian
 * Snakecord