ClockMan.EXE

ClockMan.EXE (クロックマン) is a NetNavi from the game Rockman.EXE Operate Shooting Star with the ability to travel in time. ClockMan is obsessed with time, and likes to collect beautiful women from different periods by freezing them on time and taking them with him to the future.

In the period of the MegaMan Star Force series, he kidnapped Harp Note and escaped to 200 years in the past, in the time of the first MegaMan Battle Network game. With the help of Dr. Goodall, the Star Force MegaMan was able to go after him in the past to rescue Harp Note, but can only return to his time if he finds him. After the events with ElecMan.EXE, he kidnapped Roll.EXE, and MegaMan.EXE believes the Star Force MegaMan was the one responsible for Roll's kidnapping, fighting against him. After discovering he wasn't the one responsible, the two join forces and fight against ClockMan. After deleting him, MegaMan and Harp Note return to their time using the Warp Hole left by him before his deletion.

Abilities

 * Clock Slicer: ClockMan throws small blades that move slowly in the floor.
 * Clock Laser: When the clock in the background is 3:00, he fires a laser from a Warp Hole.
 * Calling Crimson: ClockMan summons Crimson Dragon to attack behind the player when the clock in the background is 6:00.
 * Rogue Call: When the clock in the background is 9:00, ClockMan summon Rogue to attack three times with a sword slash.
 * Mega Clock Laser: When the clock in the background is 12:00, it fires a giant laser from the background.

Trivia

 * ClockMan was originally named Clock Genius (クロック・ジニアス) by his designer.
 * There are two Robot Masters called Clock Men, but ClockMan.EXE isn't based on them. He could, however, be based on Time Man from Mega Man: Powered Up.
 * Clock Man has a total of 11 watches on his body, 12 if you count the big one on his back.
 * The clocks on Clockman.EXE's body all point to 10:10