Ryu

Ryu (リュウ) is one of the most iconic and well known characters from the Street Fighter series. In Street Fighter X Mega Man he is one of the eight bosses. His level style is that of an old Japanese castle. While fighting Ryu, the background is reminiscent of that of Ryu's original arena in Street Fighter II.

Attacks

 * Hadouken (Small)
 * Hadouken (Large)
 * Shoryuken (Dragon Punch)
 * Tatsumaki (Spin Kick)
 * Special Attack: Hadouken (Extra Large)

Mega Buster
Ryu is very quick and moves left and right constantly. Charge up the mega Buster and hit him whenever he stops moving. Usually when he stops he will shoot some Hadoukens, usually three of them. Ryu's Hadoukens come in two main varieties: He will shoot a slow weak Hadouken or a fast yellow Hadouken. Ryu has no pattern for attack, be ready to jump over his Hadoukens. When his volley of Hadoukens is over he may use the Tatsumaki spin kick across the room, and Mega Man can jump over him or slide under him without taking damage. He will rarely use a Shoryuken. They are easy to dodge as they go up fairly high. Also gives Mega Man an opportunity to get 1 or 2 hits on him. When his Super Combo Gauge is charged, he will shoot a giant purple Hadouken which is harder to break, and more difficult to jump over.

Aegis Reflector
Stay close to Ryu. Every time he stops the player should place an Aegis Reflector or two. If he uses Hadouken, they will reflect back at himself. He can also run into an Aegis Reflector and take damage. However, while he is spin kicking he will pass through unharmed. When he uses his giant Hadouken, be sure to reflect it back his way for a little extra damage.

Stage enemies

 * FlameKnight
 * Flame Pipi
 * Nurikabe
 * Samurai Joe (Purple)
 * Tackle Fire 2

Trivia

 * Ryu was planned to be a playable character in Mega Man Universe.
 * In a portion of his stage there is Japanese characters on the wall reading 1987; which is to commemorate the Japanese arcade release of Street Fighter.
 * According to an interview with Seo Zong Hui, Ryu was always planned to be within the game.