Wily Machine 2

Wily Machine 2 (ワイリーマシン2号) is the second Wily Machine created by Dr. Wily. It is the penultimate boss from the game Mega Man 2, being piloted by Dr. Wily in his first Wily Castle.

Strategy

 * First form: Wily Machine 2 goes back and forth using energy shots that go down and rise in an arch to the top of the screen. It's very weak to Atomic Fire, being defeated with two fully charged shots or less, depending on the difficulty. If the player used Atomic Fire on Wood Man and there is no energy left for a charged shot, it's recommended to use Crash Bomber or Metal Blade. When all of its health is depleted, the front part of the machine will blow up and Wily will appear.


 * Second form: Damaged, the Wily Machine 2 now shoots multiple bouncing balls that are difficult to avoid. This form is now immune to Atomic Fire, but is still vulnerable to Crash Bomber (and can be destroyed with a single Crash Bomb explosion if it's aimed and timed properly), but since the player is most likely going to be low or out of Crash Bomber from the previous fight, it's best to use the Metal Blades or the Air Shooter. Use his weaknesses to defeat him quickly and use E-Tanks if necessary. After destroying the Wily Machine, the floor will blow up with the Wily Machine and the player will fall to the last level, leading to the final battle against the Alien.

Damage Data Chart
Displays the amount of damage in units that Wily Machine 2 will receive from each Special Weapon in Mega Man 2.
 * * For Atomic Fire, the first digit is the standard shot, the second is when it's charged more, and the third digit is when it is fully charged.

Other media
Wily Machine 2 is also used by Wily in the cartoon Captain N: The Game Master. Although this machine appeared in from the second game, in the cartoon it is used in the episode "Mega Trouble in Megaland", which is based on the first game.

Wily Machine 2 also appears in issue 12 of the Mega Man comic, in Worlds of Power and in Rockman: Dr. Wily no Inbou.