PharaohMan.EXE

PharaohMan.EXE is a Solo NetNavi that appears as a boss in several games of the Mega Man Battle Network series.

Personality
PharaohMan has been mainly shown to be arrogant toward others because of his great power and ruthless towards his enemies. He is also power hungry in the anime after he got a bug leading him to try and take over the Cyberworld.

Mega Man Battle Network
PharaohMan appears as a secret boss. To encounter him, the player must have beaten the Life Virus and reached at least Level 70. After the first fight with him in Internet Area 12, he will reappear as a random encounter in that area from then on.

Mega Man Network Transmission
PharaohMan appears as the guardian of the data of the Legendary WWW Area when MegaMan attempts to retrieve WWW data from the area. The two engage in battle and PharaohMan is defeated, allowing MegaMan to collect the OldData.

Hit Points: 1000

Element: Neutral

Abilities: When PharaohMan is defeated, the player either receives an Anubis battle chip or a PharaohMan battle chip.
 * Sarcophagus Laser (120) - PharaohMan drops a coffin that fires a laser.
 * Poison Anubis (40) - PharaohMan drops an Anubis statue that slowly damages MegaMan. Can be destroyed.
 * Ratton (10) - PharaohMan drops a coffin that releases a Ratty.

Interestingly, before the fight, MegaMan comments how he hadn't seen that Navi type before, implying the post-events for the first are non-canon and this may be his only canon fight with MegaMan.

Mega Man Battle Network 2
PharaohMan appears in the WWW Area 1 and tries to stop MegaMan from advancing, but is defeated. He then reappears in that area for rematches.

MegaMan NT Warrior
In the anime, PharaohMan was a powerful NetNavi, so much that Lord Wily once referred to him as a ultimate netnavi. He was created 20 years ago by Tadashi Hikari, and had him intended to monitor and guide the flow of data across the Net and had full access to it as a result. He was put to rest by Dr. Hikari once he had discovered that PharaohMan had been infected by a virus. Also there were fears, such as Commander Beef put it, that all that power would ultimately corrupt the Navi. Attempting to delete him would have given PharaohMan a chance to escape, which the risk was too great, so he was sealed away in a remote location, where he could do no harm.

PharaohMan awakens due to sensing the powers of the both of MegaMan and ProtoMan fighting in the N1 Grand Prix. He attempts to delete ProtoMan, but MegaMan intercepted the attack getting deleted himself. however PharaohMan proceeds to sink the artificial island that the Grand Championship had been held on. Afterwards he began wrecking havoc randomly all over the world. however SharkMan, SkullMan, and WoodMan infiltrate his base in an attempt to shut down its power. They were turned to stone by PharohMan's viruses, but they still succeeded in cutting the power source. However, PharaohMan somehow manages to reboot the systems. ProtoMan later confronts PharaohMan himself, but had little success in fighting him. The recently revived MegaMan arrived with the aid ProtoMan and together they performed a double Program Advance, knocking PharaohMan back and burying him in the ruins of his own base. PharaohMan soon reemerged, but was captured by StoneMan and BlasterMan and taken to Wily's lair. Wily attempted to reprogram PharaohMan, but he self-destructed, stating that he would rather be deleted than serve Wily, crippling Wily's base.

Some of PharaohMan's remaining data would later be reborn as Gospel and Bass.EXE.

Rockman EXE Beast
He reappears as Zoanoroid PharaohMan and attacks the Net with a giant pyramid. He uses this pyramid to trap NetNavis in a sarcophagus and convert them into Zoanoroids. He was attacked by Zoano SparkMan, who deleted many of the Navis before tey were fully converted into Gregar. However, Zoano PharaohMan responded by trapping Zoano SparkMan in a sarcophagus, and converted him into a Gregar as well.

When MegaMan had arrived and attempted to stop the two, he was overpowered by the two Zoanoroids, but then Trill merged with MegaMan, causing him to Beast Out as Gregar, and overpower both Zoanoroids, deleting Zoano SparkMan. Zoano PharaohMan escaped and secretly spied on MegaMan and the power he possessed, believing that it could lead to a possibility of turning the tides of war to Gregar's favor.

Eventually, when Iris had separated Trill from MegaMan, she had attempted to return to Beyondard with him, but Zoano PharaohMan attacked them right as they were about to enter the portal, Beasting Out with the desire to take Trill. However, right before he could strike, ProtoMan, who had entered the portal earlier to investigate, struck from the other side of the portal with a Neo Variable Sword Sonic Boom slash, critically wounding PharaohMan and forcing him to retreat.

With his last strength, he returned to Gregar and informed him that MegaMan had the power of both Gregar and Falzar, before he was deleted.

This information is what led Gregar to focus on taking MegaMan and Trill, which also led to Falzar attempting to do the same later on.

Manga History
In the manga, PharaohMan.EXE appears in Volume 3 and 4. In this version, he is portrayed a bit more comical, often falling down when getting angry and requires help to get back up. Though he still shows an air of authority and great wisdom, along with a strict, almost no-nonsense attitude. He tests MegaMan.EXE by making him fight four great warriors which assume his image as well as style-changing to upgrade themselves. After realizing what MegaMan.EXE has that the warrior doesn't, MegaMan.EXE then gains the ability of Perfect-Synchro, as well as Hub-Style. PharaohMan.EXE and the four warriors then ascend into the "afterlife" after Hub-Style's energy surge.

Abilities
PharaohMan.EXE generally relies on his two sarcophagi to fight opponents. These can attack as well as shield him.
 * The sarcophagi open when MegaMan steps in front of them, and release one of these:
 * A powerful green laser that covers an entire row.
 * A Ratton.
 * Randomly generate a huge block on the player's field.


 * Pharaoh Trap: An inscription is released from PharaohMan. A trap is then placed on the player's field, which, when stepped on, will release:
 * A snake that will track MegaMan until it is destroyed.
 * An Anubis that poisons the player's field until destroyed.
 * Meteors that track MegaMan's movement.

Trivia

 * During the production of the original MegaMan Battle Network, PharaohMan originally was supposed to have an operatr who would wear a one-eyed mask, but this idea was scrapped.