Zero's weaponry

List of Zero's weapons

Mega Man X
When Zero defeats a Maverick, he learns a 'technique' from them. These techniques vary from attacks to movement styles. His regular weapons are the Z-Saber, and Z-Buster. The Z-Buster was only used in X3,X5 and X6. The Z-Saber is used X3 onwards.

X7
X7 introduces the use of other weapons for use other than the Z-Saber, the V-Hanger: a set of handheld daggers, and the D-Glaive: a long spear weapon.

X8
X8, like X7, uses alternate weapons for the Z-Saber. These weapons have to be bought from the R&D Lab. These weapons are:
 * B(ashiyou)-Fan: A set of fans which create barriers when standing still.
 * D(ouruga)-Glaive: A long spear weapon, which can stab.
 * K(aiser)-Knuckle: A set of mini-gauntlets which modify techniques for hand-to-hand combat. The weapon also allows use of the Ansatsuken martial art, used by Ryu and Ken of Street Fighter, allowing great potential power.
 * Sigma Blade: The massive blade used by Sigma at the end of X8, and can be unlocked by completing the game. It can break guards immediately.
 * T(itan)-Breaker: A large hammer that can also break guards. It hosts great power.

Xtreme 2

 * Dash (Overdrive Ostrich)
 * Drill Crush (Tunnel Rhino)
 * Earth Gaizer (Blast Hornet)
 * Fire Wave (Flame Mammoth)
 * Fish Fang (Launch Octopus)
 * Lightning (Wire Sponge)
 * Rising (Neon Tiger)
 * Tri-Thunder (Volt Catfish)

Command Mission
In Megaman X: Command Mission, Zero has access to 5 sabers and 5 Techniques. His regular Z-Saber is only capable of a double combo. The sabers are: The Techniques are:
 * Doubletooth: The Doubletooth saber is a double-bladed saber, which has a higher chance of a Critical strike. A higher version, Doubletooth+ is also available.
 * Red Lotus Saber: Zero's fastest weapon, this blade drains all of Zero's power and channels it into a giant flame blade, and unleashes it in a triple slash called the Bone Slicer. However, since the blade drains so much power, it almost completely annihilates Zero's defense stats, making him extremely vulnerable.
 * Soul Saber: Not an energy, but a metal blade, the Soul Saber lets Zero perform a spin-attack, Slash At Death. It's power increases the lower Zero's Life Energy is.
 * Z-Ichimonji: Another metal blade, the Z-Ichimonji glows dark blue. It is weak, but breaks armor. It's superior is the Rei Ichimonji.
 * Z-Rapier: This thin, red blade can perform a triple combo, compared to the Z-Saber's double combo. It's high speed compensates for it's low defense. A Z-Rapier+ is available.

Awakening Zero & Zero Nightmare attacks
These are accessed by Zero only when fighting him as X. The first three are used by Awakening(Kakusei) Zero, and all used by The Zero Nightmare.

Alternate Forms
Other forms Zero is able to use are the Black Armor and Absolute Zero.

Zero Armor
The Black Armor has appeared in X4-X6, as well as X8. The Armor has many uses throughout the games it appears in In X4, a code is needed to use it, entered at the player select screen. In X5, the Zero Armor can be obtained legally in a Light Capsule, as well as with a code at the menu. In X6, the Armor is obtained by code and by defeating a Level 4 Nightmare Zero, which cannot be done due to design oversights, so GameShark is needed. In X8, Zero Armor can be gained by a code, and also by gaining all of Zero's other R&D items, which means that a playthrough is normally needed to get. Black Zero is also a Hyper Mode in Command Mission.

Absolute Zero
The Absolute Zero upgrade is in Command Mission, available by defeating a secret boss, Duckbill Mole, in Chapter 8. It turns him into a Treble-boosted Bass lookalike, increasing his overall stats, doubling his attack power. He does not usually use weapons in this form, since he can use his claws and feet in powerful melee moves.

Base Weapons

 * Z-Saber: The legendary Z-Saber is used as a base for all other weapons. While in possession of X during Zero's 100-year sleep, it was upgraded with Mega Buster Mark 17 technology, granting it the ability of being chargable. It is returned to Zero at the beginning of the first game. It can be combined with the Buster Shot Gun to fire Charge Shots.
 * Buster Shot Gun: An old model hand-held gun, originally belonging to Milan. Obtained by Zero upon awakening. Due to being an older model, it is intercharable with the Z-Saber and can be charged when the Z-Saber is inserted as power cell. Originally only being able to fire regular metal rounds, it fires plasma shots while in Zero's possession.
 * Z-Knuckle: Appearing only in Mega Man Zero 4, the Z-Knuckle allows Zero to rip off parts of enemies, and use them as temporary weapons.

Z-Saber Morphs
The following weapons are variants of the Z-Saber, engineered by Cervaeu. This means the Z-Saber 'morphs' slightly.
 * Shield Boomerang: The Shield Boomerang is used by spinning the Z-Saber around in continous circles, in one hand, needing incredible skill.
 * Triple Rod: The Triple Rod is a long spear rod version of the Z-Saber. It is used in stabbing enemies, having the ability to extend two times, and to be swung around in a circle. It only appears in Mega Man Zero.
 * Chain Rod: The Chain Rod is a long whip-like variant of the Z-Saber. It can be used to grasp enemies and objects, and stun them. It only appears in Mega Man Zero 2.
 * Recoil Rod: The Recoil Rod consists of a pair of daggers, used by Zero at an incredible speed. While using it however, Zero cannot move (unless he's in mid-air). It can smash blocks, push away objects and enemies and can be used by Zero to jump higher than normally possible when aiming at the ground and charging. It appears only in Mega Man Zero 3.

Forms
Appearing in Megaman Zero 2, the various forms are unlocked by completing levels under certain circumstances.

EX Skills
Zero earns various skills by defeating the Neo Arcadian bosses under high standards.