Action Trigger

Action Trigger (アクショントリガー) is a command available in Mega Man X: Command Mission, allowing a playable character to use special attacks exclusive to that character. Like sub weapons, the Action Trigger depletes Weapon Energy, and the higher the WE, the higher the chances of usefulness of the Action Trigger.

Mega Man X
Mega Man X's Action Trigger is his signature Charge Shot (チャージショット). A bar appears onscreen, and the player has to hold the action button (much like how the charge shot is normally executed), and can be released at any time the bar fills to attack all enemies with a Shot attack. The maximum power of the charge shot depends on the more WE X has, with a guaranteed critical strike if the bar fills to 100%. Unlike most Action Triggers, this one doesn't have a time limit.

X Fire
When X wears the X Fire armor, his Action Trigger changes to Charge Collider (チャージコレダー). It is the same system as the Charge Shot, where the player has to hold a button until the bar fills, but instead of attacking all enemies with a shot, X attacks a single enemy with a fire elemental Combat attack repeatedly. If the bar fills to 100%, there's a high chance to inflict bind status in the enemy.

Ultimate Armor
When X wears the Ultimate Armor, his Action Trigger completely changes, becoming a Nova Strike (ノヴァストライク). A screen with Final Strike-like appearance with different commands appears. There's a button to use X's Impact Cannon, there's another button to use his Strike Bullet, and a button in the middle of the screen to use the rockets on his back. The higher X's WE, the longer his time limit is.

Zero
Zero's Action Trigger allows him to perform his Command Arts (コマンドアーツ), although acquiring these skills doesn't require defeating a boss. The player inputs button combinations shown onscreen, with a time limit. The higher Zero's WE, the longer his time limit is. Zero starts off with only 3 skills, but learns two more after successfully inputting more combinations.

Commands Arts:

Absolute Zero
When Zero wears the Absolute Zero armor, his Action Trigger has a similar input, but the commands change to Calamitous Arts (カラミティアーツ). The enemy appears in the screen and commands which generally are random buttons have to be inputted. There's a chance to do a critical strike when the command circle+square appears. When the player input the commands correctly, Zero will attack the opponent in different ways. Like most of the others, this Action Trigger has a time limit, and the longer WE Zero has, the more time there is to input commands.

Axl
Axl utilizes DNA Change (DNAチェンジ) as his Action Trigger. The aforementioned ability has been upgraded, now allowing Axl to transform into defeated bosses (in previous games, Axl was only limited to transforming into non-boss enemies, with one storyline exception). Upon activating the Action Trigger, the player is shown a triangle-shaped grid.

The grid shows different button combination paths that lead to one of the the eight bosses. The path to the bosses can be memorized, but there is a time limit. Like Zero, the higher Axl's WE, the longer the time limit is. Strangely enough, in the time Axl joins, he can transform into Wild Jango, Silver Horn and Mad Nautilus, bosses defeated by X's party before he joins. If Axl fails to choose a boss, he attacks with a single shot.

Axl can transform into:
 * Wild Jango - Uses Rolling Assault, dealing a thunder attribute attack to a single enemy.
 * Mad Nautilus - Mad Cocktail, attacking all enemies and performing a random effect on them like Blind, Virus, Berserk or Bind.
 * Incentas - Asura Knuckle, dealing 300 HP 2 times to all enemies.
 * Rafflesian - Sunburst, dealing 200 HP eight times to all enemies.
 * Ninetails - Nine Fragments, dealing 999 HP 9 times to a single enemy.
 * Depth Dragoon - Tri thunder dealing a thunder attribute attack to all enemies
 * Mach Jentra - Flames of Genhaza, dealing a fire attribute attack to all enemies.
 * Silver Horn - Tidal Wave, dealing a water attribute attack to all enemies.

Spider
When Spider's Action Trigger, Fortune Hand (フォーチュンカード), is activated, the screen will show 5 cards, each of them determine the attack. The style is like a game of Poker. You can switch out cards to see if you get a better hand. Listed below are combinations:


 * Fumble - Weak attack with low hit ratio.
 * Pair - Fairly weak attack.
 * Two Pair - Attack that deals decent damage.
 * Tri Card - 3 cards hit, each with an Element.
 * Four Penalty - Stat reduction for each parameter to enemy.
 * Flush - Chance to inflict Blind status on enemy.
 * Death House - Strong attack. High chance of a 1-hit KO.
 * Straight - 4 hit attack, chance for critical hit.
 * Straight Flush - 4 hit attack, last hit sure to be critical hit.
 * RSF (Royal Straight Flush) - Powerful attack that deals 300% damage to all foes.

Steel Massimo
Steel Massimo's Action Trigger, Berserk Charge (ベルセルクチャージ), performs a giant beam from his forehead. Like most of the others, it is a command which has to be putted before a time limit. Two bars appear on the screen, one shows the amount of damage Massimo will inflict and the other adds addition status effects to the attack. The player has to press the buttons corresponding to the bars repeatedly to fill them, while more its filled, the more damage the opponent takes. When Massimo's Action Trigger levels up, two more bars are available to fill: a Criticals bar that increases the chance to inflict a critical hit and a Multistage bar that increases the amount of times the opponent is hit, dealing more damage. To unlock the Criticals bar, the player has to deal 3000 damage in a single attack with Massimo. The Multistage bar requires 10000 damage in a single attack to be unlocked.

Marino
Marino's Action Trigger, Emotional Reel (エモーショナルリール), is a slot machine that comes up and starts spinning. Press a button to stop the reels. The higher Marino's WE, the slower it spins.

Cinnamon
Cinnamon's Action Trigger, Angelic Aid (エンジェリックエイド), is not an attack type, but rather it deals with recovery. The amount of WE determines how slow the time goes while activating it. In order to activate it, you must quickly spin the C Stick (GC) or the right analog stick (PS2) to build up hearts. After four spins one heart is built up. The amount of hearts on screen will determine how much LE will be healed. Cinnamon can only build two hearts and first, with the maximum amount of hearts being 10. Each heart heals 10% of LE to all party members. The number of hearts Cinnamon can generate increases as she levels up.