Dive Missile

Dive Missile (ダイブミサイル) is Dive Man's special weapon. It fires special Homing Missiles that can lock onto nearby targets, chasing them down before striking. Despite its aquatic-themed name, the user does not need to be underwater to use it, utilising two forms of propulsion depending on the user's environment; underwater, the Dive Missile utilises Screw Propulsion, whilst on dry land, it instead uses Jet Propulsion. It is Drill Man's weakness.

The homing system of the weapon is a bit quirky and unpredictable, so the weapon requires more precise timing than most others to use properly. A notable case is when using the weapon against Taketentos: if the shot is timed improperly (and sometimes even when timed right), the missile will either do a series of completely unnecessary spirals before belatedly hitting its target, chase after the rotor portion of the enemy, or fly straight off the screen without locking onto any target.

The Dive Missile is the only weapon besides Flash Stopper to have only one weakness or semi-weakness.

Damage Data Chart
Known damage values in units for Mega Man 4.

Capacity
In Mega Man 4 and Mega Man III, Dive Missile uses 1 weapon energy unit. With a full weapon energy gauge, Mega Man can use 28 Dive Missiles in Mega Man 4 and 19 in Mega Man III.

Bosses weak against Dive Missile

 * Drill Man: Mega Man 4 and Mega Man III
 * Slash Man: Mega Man 2: The Power Fighters

Other media
Mega Man uses Dive Missile in the Mega Man animated series (not through copying the weapon, but using Water Wave to direct it at him, and then copying the actual weapon). These missiles are larger, with a much more powerful warhead. In addition, the schematic only shows a propeller in the missile, and it was never used above water.

Similar Weapons

 * Homing Sniper from Mega Man 8
 * Homing Torpedo from Mega Man X
 * Sniper Missile from Mega Man X7