Mega Man X2 Walkthrough

Walkthrough from Mega Man X2.

Fastest Route For Item Collection
This is the fastest route to collect all of the 16 items in the game. Each step assumes you are defeating the boss at the end of that stage unless otherwise specified or they have already been defeated. It is recommended to die to exit Overdrive Ostrich's stage on the first visit as he may be too difficult for some players and his weakness will not yet have been acquired.


 * 1) Wire Sponge's stage. Acquire heart and energy tank. (2 / 16 items)
 * 2) Wheel Gator's stage. (None/Optionally heart. Refer to Wheel Gator's stage section below.)
 * 3) Overdrive Ostrich's stage. Acquire heart and Air Dash. (Die to exit stage) (4 / 16 items)
 * 4) Bubble Crab's stage. Acquire heart. (5 / 16 items)
 * 5) Flame Stag's stage. Acquire heart and energy tank. (7 / 16 items)
 * 6) Wheel Gator's stage. Acquire (if not taken at first visit) heart and X-Buster. (9 / 16 items)
 * 7) Bubble Crab's stage. Acquire energy tank. (10 / 16 items)
 * 8) Morph Moth's stage. Acquire armor upgrade. (11 / 16 items)
 * 9) Magna Centipede's stage. Acquire heart and energy tank. (13 / 16 items)
 * 10) Crystal Snail's stage. Acquire heart and helmet scanner. (15 / 16 items)
 * 11) Morph Moth's stage. Acquire heart. (16 / 16 items)
 * 12) Overdrive Ostrich's stage. (None)

Dinosaur Tank: Wheel Gator

 * Heart Tank: You need the buster parts, leg parts, and Speed burner to do this. Get to the highest point you can before the spike wall. Charge up fully and get the Speed Burner ready. Jump as high as you can on the ledge, quickly air dash, then burn dash (fully charged Speed Burner) and hope you get it without dieing. There's another less conventional way, it can be hard to execute, but let's you pick up the heart tank without any upgrades necessary. Slightly to the right you'll find a Tiranos, bait it to fire it's bullets at you, avoid the bullets and follow them to the left, right when they're about to diminish, jump up and get hit by it. The temporary invurnerability from being hit let's you walljump the spikes, in which you can get the heart tank.
 * Buster Upgrade: (Leg Upgrade Necessary) Shortly after going inside the Dinosaur Tank, you'll notice - close to a gap you're supposed to go down - there's an opening in the cieling, you need to walljump off the wall to the right, then mid-air dash to the small protuding wall on the left side. Climb the opening and recieve the Buster Upgrade.
 * Weapon: Spin Wheel
 * Weakness: Strike Chain

Deep-Sea Base: Bubble Crab

 * Heart Tank: Once entering the water, it won't be long until you encounter the Sea Canthller. Simply follow it until it reaches a gate in the floor, the Sea Canthller will open it for you. Jump over the large pit that just opened and once you reach the wall on the right, climb until you find an energy capsule. Dashjump to the left from the large wall you just climbed and you should see a vertical platform moving upwards, climb it and take the heart tank.
 * Sub-Tank: (Buster Upgrade AND Bubble Splash Necessary) This one is harder to find, by the large room with all the jellyfish, somewhere around the middle you need to charge the Bubble Splash, and when surrounded by bubbles your watermobility is greatly increased, a jump will send you flying to the surface of the water, in which you can jump off the surface and onto the platform where the Sub-Tank is.
 * Weapon: Bubble Splash
 * Weakness: Spin Wheel

Volcanic Zone: Flame Stag

 * Sub-Tank: Early in the level, you'll encounter a Beetron, it will try to charge you, and it's used to gain access to the passage that is walled off. Don't let it hit the wall by the passage as it will destroy the Beetron, instead, let it hit a normal wall, this way you can jump up on it's back (the flat part), and let it take you far up the sky, jump off to the left when possible and take the Sub-Tank.
 * Heart Tank: You'll encounter a room that will fill up with lava right after encountering 3 Barite Lastar. Don't pick anything on the way up, as you climb you'll notice a larger crevice with a heart tank, but there's a Bar Waying blocking the way (as seen in the intro stage), fastest way to kill it is by a fully charged shot, preferably charged before entering the room. Pick up the heart and dash out as fast as you can. The lava will shoot out of the pit you just climbed, so be careful if you want to take the energy capsule.
 * Weapon: Speed Burner
 * Weakness: Bubble Splash

Robot Junkyard: Morph Moth

 * Armor Upgrade: The armor upgrade can be hard to find, you need the Spin Wheel. Right after the first room with the magnetic roof (note that the roof can not be used as a reference, instead look at the orange support beams) there's a breakable floor that takes you to the upgrade capsule. Refer to this page for a picture of where the floor is breakable.
 * Heart Tank: (Crystal Hunter Required) Right after the first three hanging robots there is a robot with a sheild. Hit him once to knock his sheild off and then hit him with your Crystal Hunter to freeze him. After that jump off of him to the right and right after the free life is a heart container.
 * Weapon: Silk Shot
 * Weakness: Speed Burner

Central Computer: Magna Centipede

 * Heart Tank: Early in the stage, there will be spotlights you should avoid, not avoiding them results in a block falling down and assembling into a turret, they are fairly easy to kill, but to get the heart tank, you need to avoid the spotlights in order to walljump off one of said blocks and into a crevice in the roof. Where it is should be obvious, but you need to dashjump (from the next higher platform to the right) to the left and when at maximum height, release a charged Speed Burner attack.
 * Sub-Tank: After the part where the Heart Tank is, you'll run into some larger blocks that move around, trying to squash you. The last block will move at mid-height to the right, ride it, then jump off it to the right and try to hit the wall that's just one tile lower than it's left side counter-part. Speed Burner might be necessary. This is just before you encounter the Chop Register, if you've battled it, you've gone to far.
 * Weapon: Magnet Mine
 * Weakness: Silk Shot

Energen Crystal Mine: Crystal Snail

 * Heart Tank: (Requires Strike Chain) This is probably the hardest Heart Tank to get. Early in the stage, you'll find a Ride Armor, get in it and walk back to the left. There's a gap here, jump down through it, hugging the leftside wall, there's a platform on the left to land on. Here you need to dashjump with the Ride Armor, holding jump in order to hover, once the Ride Armor starts to fall, jump out of the Ride Armor and proceed left, you'll almost get to the lowerside wall of the platform with the Heart Tank. Use the Strike Chain to hit the wall and pull yourself to it, then walljump up and proceed in taking the Heart Tank.

Desert Base: Overdrive Ostrich

 * Heart Tank: Easy to spot. It's by the end of the level, problem is it's surrounded by spikes. You need to ride the Ride Armor all the way to the heart tank. There will be 'checkpoints' where you can pick up another Ride Armor if you lose your first one, just go back to find it. In order to jump the largest gap you need to destroy the sandstorm-controller, this can be done by crashing into it with a Ride Armor and you need perfect timing with both dashing and jumping from the ramp. This takes a few tries to do.
 * Leg Upgrade: Right after where the heart tank is, there's a gap where you're supposed to drop, jump to the wall on the right and fire the Spin Wheel at the darkish colored blocks, proceed to get the Leg Upgrade.
 * Weapon: Sonic Slicer
 * Weakness: Crystal Hunter

Weather Control: Wire Sponge

 * Heart Tank: Right at the beginning of the stage walljump up the left wall and in the top-corner by the cieling there's a small hidden passage with a Heart Tank.
 * Sub-Tank: When you reach the first weather-control orb that summons rain, there are vertical platforms that go up and down above a bed of spikes. Jump on the first vertical platform, then jump to the wall to the left (the building that holds the weather-control orb) then walljump to the wall on the right, climb that wall until you reach the top, then head right. You'll see an extra life, it's safe to pick this up as long as you jump back up to the platform you came from, jump the gap to the right and proceed moving to the right and you'll find the Sub-Tank.
 * Weapon: Strike Chain
 * Weakness: Drill Crush

Part 1: Violen (Arctic Reserve)
The only real difference between this fight and the one prior is that now Violen summons blocks that appear in random spots in the room you fight him in. These blocks can either help you or hinder you when Violen unleashes his mace ball attack. As for battle strategy, Bubble Splash is the weapon he is weak to. But due to it's short range, you would probably be better off just hitting him with super-charged X-Buster shots (hit him with the double X-Buster shot for extra damage).

Part 2: Serges (Flooded Power Generator)
Fighting Serges isn't as difficult as some would make it seem (that is if you know what to do). First, destroy the 4 turrets at the front of his machine. One Silk Shot should take out a single turret, thus making Serges move the machine closer to you. Once all four turrets are down, Serges will be exposed and you can hit him now. Sonic Slicer is the weapon to use on Serges, but it will be hard to land hits with simple shots as the Slicer takes a second to reach full speed and Serges is always moving around. A good way to avoid damage and hit the X-Hunter is to jump down onto the exposed piece of the machine where the turret wall used to be. Standing here will give you a better chance at avoiding Serges' attacks and land more effective hits. While down there, charge up the Sonic Slicer and unleash the blade rain on him. They do much more damage than single shots of the Slicer and if you stand in the right spot, you'll almost always land a hit.

Part 3: Agile (Inner Keep)
The easiest way to kill agile is to charge up the magnetic mine and jump up and fire it at him, it will move through him slowly doing max damage, dodge his attacks by dash jumping over the holes in the floor.

Part 4: Teleporters
The fouth x hunter stage is the classic megaman stage where you fight all the first bosses over again. You can fight them in any order you want.

Return to Central Computer (Final Battle)
This is the same stage as Magna Centipede's stage (except the music is from the intro stage, if you listen carefully)! So for the walkthrough, refer to the first visit. The stage is the same until you reach where Chop Register was. If you didn't get the Zero Parts, you'll face... ZERO! Zero is HARD. He fires charged and normal Z-Buster shots, slashes with his Z-Saber, does Z-Impact, where he slams his saber into the ground, which causes debris to spray. Worst of all, he blocks every weapon! He can only be hit when he fires his buster or has his back to the screen. You only need to deplete his energy column until he has 1 bar left, then you win. If you collected all the Zero Parts, there will be a black Zero instead, which Zero destroys. Either way, he'll destroy a section of the floor, and he tells X to go after Sigma, while he tries to destroy the Central Computer. Drop into the hole and when you hit the bottom, the fight with Sigma will begin. Sigma will somtimes dash at you, then slash with his claws. He'll also fire electric shots. They home in to where X is located. Luckily, they only need to lock on to X, so scatter the shots. It's best to stay away from Sigma and fire at him with charge shots or with Sonic Slicer that is his weakness. When he's low on health, he'll gain a new attack: Nightshade Electric Spark. This acts exactly like the Electric Spark's charge shot from Mega Man X1. Stay on the top to avoid this. When Sigma's defeated, it's not over yet. Sigma finally reveals his true form: the Sigma Virus. In this form, Sigma is a giant wireframe version of his head. You'll notice that this form of Sigma does not have a energy column, so this is more like a miniboss fight. There is, however, a way to find out how much health he has left: His color. When he's green, Sigma has eather full health or he has lost very little health. Sigma goes from green to light blue to dark blue to orange to red and finally to dark red. Sigma reflects almost all weapons, except for the Strike Chain, the Shoryuken (which you can use if you want to be cheap), and Level 3 or higher X-Buster shots. He'll use Viral Laser, where he fires a laser straight down. He also uses Viral Summon Shot, where he fires blue wireframe orbs that become eather Scrivers, Tiranoses, or Fisherns. When he's red or dark red, he'll use his ultimate attack: Error and Delete. He'll appear on X and drain X's health. Keep dashing when he disapears to avoid this. Sigma takes 56 hits in his virus form. Now watch the ending.