Sword Man

Sword Man (ソードマン) is a combat Robot Master that was built by Dr. Wily to use an ancient sword that he stole from a museum. Unfortunately, Sword Man's sword was way too heavy, so the upper part of the body was fitted with an anti-gravitational device, and as such, both the upper and lower halves of his body can act independently of each other to improve his balance.

His main attack is Flame Sword, an attack that envelops his sword with flames for extra damage. Sword Man can also attack by spinning his upper part rapidly to cut enemies, and drops heavy statues. His stage from Mega Man 8 is a Cambodian Temple-like area shown located somewhere in Central Asia, but would be more southeast on the Asian mainland.

Voices
Intro:
 * "I'm Sword Man."

Taunts:
 * "Let's make this a fair fight."
 * "I won't hold back."
 * "I'll do my best."
 * "Nothing personal, but I've got orders."

Attack Shouts:
 * "Body Strike!"
 * "Flame Sword!"
 * "Fire Slash!"
 * Overdrive Attack: "Huuuh!"

If Mega Man completely avoids Fire Slash attack:
 * "Impressive."

Cries:
 * "Urragh!"
 * "Not yet." (if hit by Water Balloon while using Overdrive Attack)

Death:
 * "Nice shot."
 * that sucks

Mega Man &amp; Bass CD data


Stage enemies
Enemies in Sword Man's stage.
 * Mid Boss: Gearna Eye
 * Batton M64 (Bubble Bat)
 * Batton Mommy &amp; Petit Batton
 * Fire Metall
 * Kao de Kahna
 * Kao ga Mehda
 * Kao na Gahna
 * Succubatton

Trivia

 * During Capcom's Robot Master design contest for Mega Man 8, Sword Man was one of three robots created using a pre-made design template supplied to fans (Clown Man and Search Man were the others). Sword Man's template was known as "Katana Robot."


 * Sword Man is one of the first robot characters to possess a noticeable accented voice (British), alongside Colonel (whose voice is coincidentally provided by the same voice actor who did Sword Man) and Iris.


 * In the Mega Man: Anniversary Collection's version of Mega Man 8, Sword Man's voice is noticeably higher pitched to the point of sounding warped. It is unknown why but it most likely some sort of bug that occurred when the data for Mega Man 8 was transferred to the AC's CD.