Giga Chips

Giga Chips are the most powerful Battle Chips in the MegaMan Battle Network series. With this division being introduced in Battle Network 3, they are all version-exclusive (except for V5 chips in Battle Network 3), and cannot be traded. You can only have one Giga Chip in your folder, and the only way to put more in is to use the Navi Customizer Program Giga Folder +1. They are known for being able to unleash outrageous damage and effects in battle, causing the reason for their limitation.

MegaMan Battle Network 3

 * Navi Recycle (White); Folder Back (Blue) Navi Recycle brings back the Navi chip you last used, while Folder Back fills the custom gauge and restores the folder to it's orignal 30 chips.
 * Forte/Bass (White); Forte Another/BassAnly (Blue) Bass appears, and will either use a Buster Rake or Earth Breaker. Bass GS has Bass use his Vanishing World to deal 700 damage to enemies and crack panels.
 * Both chips can upgrade to BassGS in an event or through hacking.
 * Serenade (White); Dark Aura (Blue) Serenade appears and uses Holy Light, or an aura of 300 damage will appear.
 * Proto/Alpha Arm Sigma (White); Proto/Alpha Arm Omega (Blue) Alpha appears to launch a rocket or cover the field in electricity.
 * Balance (White); Delta Ray Edge (Blue) Lightning strikes and everybody's HP will be cut in half, or ProtoMan will show up and attempt to use Delta Ray Edge.
 * A glitch in Balance allows it to affect Bass on his first encounter in BN3, cutting his health in half.
 * GutsManV5
 * ProtoManV5
 * FlashManV5
 * BeastManV5
 * BubbleManV5
 * DesertManV5
 * PlantManV5
 * FlameManV5
 * DrillManV5
 * MetalManV5
 * KingManV5
 * MistManV5
 * BowlManV5
 * DarkManV5
 * YamatoMan/JapanManV5
 * Note: V5 chips trigger the same attacks their predecessors do.

Red Sun

 * Red Sun Meteor The Red Sun blasts Meteors three squares ahead and slams onto the tile with a 3 by 3 blast radius. Its damage can be powered up by going through Real Battles against the opposite tournament.
 * Holy Dream attack with a giant holy buster shot,Holy Panels in the field are consumed to shoot extra buster shots.
 * Forte/Bass Bass appears and uses his Buster Rake.
 * Bug Charge Charge bugs to unleash a Gospel cannon attack.
 * Dark Aura Same as MMBN3

Blue Moon

 * Blue Moon Ray The Blue Moon blasts a laser 3 tiles ahead. If it hits, all of the enemy's currently installed programs are removed, similar to the Uninstall chip from EXE6. (Effect VS Only?) Its damage can be powered up by going through Real Battles against the opposite tournament. Pierces Invis.
 * Signal Red When the light signals blue, the enemy is blinded. When it is red, the enemy cannot use chips. (VS Only?)
 * Forte Another/BassAnly Bass appears to use Hell's Rolling, hits 4 times.
 * Bug Curse Inflict a large amount of bugs on the opponent.
 * Delta Ray Edge Same as MMBN3

Other

 * Grand Prix Power VideoMan, KendoMan, and LaserMan perform a team attack.
 * Duo Duo appears to use Meteor Knuckle or Big Hook.

Team ProtoMan

 * Ray Edge same as MMBN3
 * Giant Hook/Big Hook Two Big Fists attack a 3x3 area.
 * Forte/Bass Same as MMBN4
 * Holy Dream Same as MMBN4
 * Bug Curse Same as MMBN4
 * Death Phoenix A Phoenix appears to engulf the field in dark flames,uses Navi Recycle after that.

Team Colonel

 * Cross Divide Colonel appears to slash in an X fashion.
 * Meteor Knuckle Big Fists rain on the opponent's field
 * Forte Another/BassAnly Same as MMBN 4
 * Omega Rocket a rocket fires and it's first contact will cause it to explode in a 3x3 fashion around the target.
 * Bug Curse Same as MMBN 4
 * Phoenix A Phoenix appears to shower Meteors on a target and heals the player.

Other

 * ChaosL Bass appears out of a portal of darkness to fling a huge Chaos NightMare that hits in a 3x3 fashion. Unblockable, and cracks all affected panels.

Falzar

 * Meteor Knuckle Same as MMBN5
 * Cross Divide Same as MMBN5
 * Saito Batch/Hub Batch Hub.bat is applied to give MegaMan Hub Style stats, with the exclusion of half HP.
 * Forte Another/BassAnly Same as MMBN4
 * Bug Death Thunder The Navi's chargeshot is modified to Dark Thunder (like the darkchip in MMBN5) that uses 1 Bugfrag per shot.

Gregar

 * Giant Hook/Big Hook Same as MMBN5
 * Delta Ray Edge Same as MMBN3
 * Colonel Force A ColonelArmy Soldier appears out of every tile the player controls and shoots. It may also stun enemies.
 * Forte/Bass Same as MMBN4
 * Bug Rise Sword The Navi's Charge Shot is modified to a weakened Dark Sword that uses 1 Bug Frag per shot.

Other

 * Double Beast Two Beast Out MegaMen (G-Beast and F-Beast) attack the enemies in a rage.
 * Gregar Gregar appears and uses Gospel Breath (the fire is purple, like that of Gospel's, when it should have been red) while rocks fall down on the enemy area.
 * Falzar Falzar's feathers rain on the field, and Falzar appears to use a Falzar Tornado.