Action Trigger

Action Trigger is a command available in Mega Man X: Command Mission, allowing a playable character to use special attacks exclusive to that character. Like sub-weapons, the Action Trigger depletes Weapon Energy, and the higher the WE, the higher the chances of usefulness of the Action Trigger.

Mega Man X
Mega Man X's Action Trigger is his signature charge shot. A bar appears onscreen, and the player has to hold the action button (much like how the charge shot is normally executed), and can be released at any time the bar fills. The maximum power of the charge shot depends on the more WE X has, and if his energy is at 100%, then the shot is in full power. Unlike most Action Triggers, this one doesn't have a time limit.

Zero
Zero's Action Trigger allows him to perform his Command Arts/Ex Skills, although acquiring these skills doesn't require defeating a Boss. The player inputs button combinations shown onscreen, with a time limit. The higher Zero's WE, the longer his time limit is. Zero starts off with only 3 skills (includes his signature combo, named "Retsuzan"), but learns more after successfully inputting more combinations.

Axl
Axl utilizes his Copy Shot as his Action Trigger. The aforementioned ability has been upgraded, now allowing Axl to transform into defeated Bosses (in previous games, Axl was only limited to transforming into non-Boss enemies, with one storyline exception). Upon activating the Action trigger, the player is shown a triangle-shaped grid. The grid shows different button combination paths to each of the 8 Bosses. The path to the Bosses can be memorized, but there is a time limit. Like Zero, the higher Axl's WE, the longer the time limit is. Strangely enough, Axl can transform into Bosses defeated by X's group before he joins (all bosses before Mach Jentra, with the exception of Hippopressor).

Spider
under construction

Steel Massimo
under construction

Marino
under construction

Cinnamon
Cinnamon's Action Trigger is not an attack type, but rather it deals with recovery. The amount of WE determines how slow the time goes while activating it. In order to activate it, you must spin the C Stick quickly to build up hearts. The amount of hearts on screen will determine how much LE will be healed. The maximum amount of hearts is 10.