Hyper Mode

Hyper Mode (ハイパーモード) is a command available in Mega Man X: Command Mission, allowing the playable character to transform for some turns to boost his abilities. The player can deactivate a Hyper Mode one turn after its activation with the Cooldown command to avoid using all of the character's remaining turns, which can only be restored by fully recovering (either in the recovery areas from Central Tower's Base Gateway and Far East HQ's Teleport Terminal, or when the character's level increases.) or with the rare item Gain Hyper. Each character has a different limit of turns, which can be increased with the scarce item Build Hyper.

X Fire
X Fire (Ｘファイア) is X's standard Hyper Mode. Its standard duration time is 6 turns. The X Fire changes X's Shot attacks from the X Buster and his Action Trigger to Fire Combat attacks, and his Sub Weapons become a Power Charge and Shell Buster. His LE, Power and WE gained by turn increase with the X Fire.

Stat Changes: LE +50%, Power +50%, Speed +25%, WE Gain +25%, 50% damage from Combat/Shot attacks.

Ultimate Armor
Ultimate Armor (アルティメットアーマ) is X's secret Hyper Mode, obtained by defeating Rafflesian. This Hyper Mode shares the same duration time of the X Fire. X uses a large armor that replaces his standard X Buster attack to a devastating beam attack named Giga Crush that is fired from his chest, and his Sub Weapons become the Impact Cannon and Strike Bullet, two large weapons in his arms. X's Action Trigger becomes the Nova Strike.

Stat Changes: Power +100%, Speed +50%, WE Gain +40%.

Black Zero
Black Zero (ブラックゼロ) is Zero's standard Hyper Mode, which lasts for 3 turns. Zero's armor becomes black and his eyes red, giving him a boost in Power, Speed and WE gained by turn.

Stat Changes: Power +100%, Speed +50%, WE Gain +25%, 75% Damage from Fire.

Absolute Zero
Absolute Zero (アブソリュートゼロ) is Zero's secret Hyper Mode, obtained by defeating Duckbill Mole in the Melda Ore Plant. It shares the same duration time of the Black Zero Hyper Mode.

Zero gains a darker, devil-like appearance with claws and wings, commonly compared to Bass' fused form with Treble. His LE, Power and WE gain by turn increase, and his evasion to Combat type attacks increase as he is floating in the air. Zero's Main Weapon becomes the Crimson End, and his Sub Weapons the Water-attribute attacks Killer Left and Brutal Right. His Action Trigger becomes Calamitous Arts. If Zero's LE is at 25% or lower, he will go Berserk and will only return to normal if his LE rises to 26% or above or if he hits himself.

Stat Changes: LE +50%, Power +100%, Speed +50%, WE Gain +50%, 50% damage from Water.

Stealth Mode
Stealth Mode (ステルスモード) is Axl's Hyper Mode. Axl becomes transparent and immune to attacks and gains a Power boost, but also can't be affected by aid options and has a small Speed reduction. It lasts for 2 turns.

Stat Changes: Power +100%, Speed -25%.

Trickster
Trickster (トリックスター) is Spider's Hyper Mode. It has the same effects and turn duration as Axl's Stealth Mode. It is not recommended to increase Spider's Hyper Mode duration with Build Hypers, as those items are limited and Spider leaves the party in Gimialla Mine.

Stat Changes: Power +100%, Speed -25%.

Glint Armor
Glint Armor, known as Daemonion (ダイモニオン) in Japan, is Massimo's Hyper Mode. Massimo's armor becomes golden and he gains a boost in LE, Power, Armor, Shield and WE gained by turn. It lasts for 4 turns.

Stat Changes: LE +50%, Power +50%, Armor +25%, Shield +25%, WE Gain +50%, -50% damage from all elements.

Quicksilver
Quicksilver (クイックシルバー) is Marino's Hyper Mode, which highly increases her Speed, enabling Marino to act several turns in a row. Her LE and Power also receive a small boost. Her armor becomes black and yellow and her green hair becomes yellow. It lasts for 5 turns.

Stat Changes: LE +50%, Power +20%, Speed +200%, 75% damage from Water.

Iron Maiden
Iron Maiden (アイアンメイデン) is Cinnamon's Hyper Mode. Cinnamon's armor becomes black and gains a maid motif. Her defense, Power and LE increases, and she boosts the amount of WE gained from all characters in the party. It lasts for 4 turns.

Stat Changes: LE +50%, Power +50%, +25% WE Gain for all party members.