Mega Man Star Force (series)



MegaMan Star Force is a series of games set about two-hundred years after the MegaMan Battle Network series, in the 220X time period. The series takes place in the same parallel universe as the Battle Network series takes place in. The main character, Geo Stelar, son of a missing astronaut, reluctantly joins forces with an alien Omega-Xis, to spoil evil plots, led by Omega-Xis' own kind and many other enemies, as he tries to find out what really happened to his dad, and ultimately change his depressing lifestyle. Coincidentally, the result of Geo Stelar's EM Wave Change with Omega-Xis (fusing together much like MegaMan.EXE's Synchro Chip) forms MegaMan, hero of the past. Currently, there are three installments to the series, and it is speculated that it will continue, but unlikely, placed in hiatus.

MegaMan Star Force Dragon, Pegasus, and Leo
In the first installment to the series, Geo Stelar is suffering depression after being revealed that his father, Kelvin Stelar has disappeared. 3 years pass, and Kelvin's colleague, Aaron Boreal gives him a Visualizer, a prototype that Kelvin Stelar left before he departed for space. After discovering the powers the shades' give, Geo Stelar meets Omega-Xis, a traitor of his kind, and together, performing EM Wave Change, defeat the growing threat posed by beings from the Planet FM.

MegaMan Star Force 2 Zerker X Saurian and Zerker X Ninja
Also known as Shooting Star RockMan 2, the second installment of the series involves Geo Stelar's second quest to defeat the growing threat, now that of ruling the world and to bring the ancient island of Mu to benefit a dictator, Dr. Vega, who would then use her power to bring back someone really important. Omega-Xis and Geo Stelar, in this game, would meet their true rival, Solo, who can EM Wave Change to his heart's content

MegaMan Star Force 3 Black Ace and Red Joker
In this latest installment to MegaMan Star Force, MegaMan will have to face an evil organization, named Dealer from using Noise cards to corrupt the new technology, the Hunter VG and the race of Wizards, the counterpart of the MegaMan Battle Network's technology of NetNavi. In his quest, he makes several allies, from old rivals and friends (Rogue, Harp Note and Taurus Fire) from previous games to new Wizards (and unexpected ones too) namely, Satella Police member A.C. Eos. Amidst Dealer's attacks, and the side effects of Noise, MegaMan must face an all-new threat in the climax of the series.

&lt;&lt; Previous (MegaMan Battle Network series)