Fandom

Fandom is a subculture composed of fans characterized by individuals coming together for a common interest, often spending large amounts of time with this interest and can include many things, such as cosplaying, fan games, art, music remixes, and so on. The Mega Man franchise created by Capcom has a large fandom, and is often centered around his video games, with many often remixing their favorite songs or attempting to make their own Mega Man game through various methods.

This page will outline some of the fandom here on the MMKB. Other fandom can be found on the Mega Man fanon wiki.

Fan activities
Mega Man fans engage in a large variety to show off their love of the franchise. There are multiple websites and forums dedicated to it (like Dust Man's Domain and Sprites Inc), as well as internet memes and GIFs (see right), fan art, fiction, wallpapers, videos (even fan films) and music (like OverClocked ReMix), and more. There are also active fan organizations that participate in philanthropy and create a positive social impact. For example, the Games Done Quick events are speed running marathons done for charity. GDQ has done several Mega Man games since their inception.

Fan art
Fan art is artwork drawn by fans of a given series that is normally not commissioned or licensed by the company that owns the series. Capcom has historically made their Robot Masters and NetNavis through submitted fanart in contests that have since become part of the franchise.

Fan fiction
Fan fiction is a type of written, drawn, or recorded made piece of media that is made by fans, and is almost never canon to the franchise's story. This may also portray a character in a wildly different tone, personality, or atmosphere that is not at all like the character they are derived from. Despite this, at times the fandom has had influence over what is generally accepted by the community or even the franchise's story itself. Canon that is generally accepted by the community but not officially is called "fanon" (fan + canon). Similarly, the jargon "headcanon" is used to describe a fan's personal interpretation of a fictional universe. One example of this is the "cataclysm" theory from Bob and George.

Mega Man fan games
Fan games are video games created by fans of the series, attempting to put their own spin on the series while normally keeping the same feel and atmosphere of the original games. Some games, such as Rockman 7 Famicom and Rockman 8 Famicom, are "demakes" of the original games, taking the original Mega Man 7 and 8 and brings the series back to its 8-bit roots, whereas 7 and 8 were 16 and 32-bit respectively. Mega Man 8-bit Deathmatch takes the style of the Doom series and makes turns MegaMan into a multiplayer FPS game. Another game, Street Fighter X Mega Man, was given official funding and input from Capcom when the creator, Seow Zong Hui, showed Capcom U.S.A with a proof of concept.

Doujin Games

 * MegaMari - Marisa no Yabou
 * Rockmen R: Dr. Wily's Counterattack - A Japanese Doujin-soft PC game starring Roll.
 * Rosenkreuzstilette
 * Rosenkreuzstilette ~Freudenstachel~

Rockman 4 Minus Infinity
Rockman 4 Minus Infinity, Rockman 4 MI for short, is a ROM hack of Mega Man 4 made by Japanese ROM hacker Puresabe. It is a redesign of Mega Man 4, changing the weapon functions, stage design, and boss patterns. This hack has been covered by Destructoid and The Mega Man Network in the past.

Weapon changes

 * Dive Missile has been changed to the Water Cutter, which shoots a quick stream of water that can be fired in 8 directions.
 * Drill Bomb has been changed to the Drill Torpedo, which fires 3 drills. One shoots forward, while the others crawl along the floor and ceiling.
 * Dust Crusher has been changed to the Recycle Inhaler, which vacuums enemies, pickups, and even robot masters within a short radius. Inhaling specific things can grant you permanent upgrades.
 * Flash Stopper has been changed to the Spark Manbow. Holding B will hold a lightbulb in front of you, which you can use as a shield, melee weapon, or release it as a projectile. Pressing Up + B will stop time.
 * Pharaoh Shot has been changed to the Pharaoh Shotgun. It's nearly identical, but as the name implies, you can shoot 4 projectiles at once, and yes, they can be charged.
 * Rain Flush has been changed to •Toad. It turns most enemies on-screen and even Toad Man himself into small frogs that can be stepped on. Note: Don't step on Toad Man if you want bonus points at the end.
 * Ring Boomerang has been changed to the Holdable Control Ring Boomerang. Not much has changed, other than being able to stop it midair by holding B and being able to shred minibosses with it.
 * Skull Barrier has been changed to the Hell Wheel. It works as a shield against physical and projectile attacks like before, but now it can make Megaman move much faster, and it's much, much more durable.
 * The Balloon has been upgraded to be permanent as long as it's on the screen, and can be moved in any direction. It functions similarly to Rush Jet in Mega Man 3.
 * The Wire has been upgraded to be fired in 8 directions, and can cling to walls. It can also be used as a weapon, but it's generally advised not to.
 * Rush Jet and Rush Coil are replaced with Rush Search, behaving similarly to (albeit more reliable than) it's appearance in Mega Man 7, Rush Cannon, a weapon that allows you to literally fire Rush at your enemies for massive damage, and Wish Star, a screen nuke that kills every enemy on-screen.

Notable Differences

 * The Jumbig takes a lot more of damage to kill, and occasionally it launches very fast towards Mega Man, pushing him back once he is hit. However, he leaves out a lot of goods when he is defeated. Starting in the Cossack Stages, he is armed with missiles.
 * You can't select Rush Jet, however it does appear at scripted segments in various stages.
 * In Pharaoh Man's stages, Mega Man becomes cursed. Depending on the curse, he'll fire rapidly, change weapons, run rapidly, even reverse the player's controls. This can be nullified with Toad Man's weapon.
 * Half of the Robot Masters enter berserk mode once their health is low. This gives them more speed and extra damage to the player. The music also becomes faster paced.
 * You can now use Energy containers as storage tanks which do not disappear after you use them and replenish every time you pick up additional health when the main bar is already full. However there are only 4 containers in the game now (instead of 6 + 4 sometimes dropped by Eddie)
 * The Boss Rush stage in Wily 3 is a lot different than other Megaman games. You now have to browse through 8 different environments within the same level in order to find the Bosses, and the teleport capsules appear there to give Megaman quick access to different environments.
 * Inhaling Eddie in the game with the Recycle Inhaler (Dust) will give you a permanent upgrade, but it all also make him disappear for the rest of the game and he'll be replaced by a grey Eddie in the ending.
 * The stage themes are taken from a lot of games past to present, such as Kirby 64, Mario Kart, ActRaiser, Gradius, Adventure Island, and even obscure Japan-exclusive games like Hokkaido Serial Murders: Okhotsk Vanishes.
 * Some enemies from Megaman 7-10 appeared in their 8-bit style form for the stages.
 * Some Robot Masters return in this game. Shadow Man is a reoccurring miniboss fought in various stages. Enker and Wave Man are bosses fought in Dive Man's stage, along with Quint and Crash Man appearing as bosses fought in Drill Man's stage. Wave Man and Crash Man and optional, and beating them gives access to the Balloon and Wire, respectively. Terra, Punk, and Ballade are fought in Cossack 4. Others appear in the form of Chimerabots, robot masters with some abilities taken from other robot masters. (Cutman with the ability to throw three Rolling Cutters akin to Elecman, Wood Man with Quick Man's agility, and Needle Man being able to clone himself and ricochet his needles in a similar fashion to Gemini Man)
 * Many enemies and bosses are re-modeled in this game, like the Yellow Devil MK-II and Copy Megaman.