Mega Man Legends 2

Mega Man Legends 2, known as Rockman DASH 2 - Episode 2: Great Inheritance (ロックマンＤＡＳＨ２ エピソード２ 大いなる遺産) in Japan, is the sequel to the 3D game Mega Man Legends (Mega Man 64 on Nintendo 64). It was first released in 2000 for PlayStation.

Release dates
PlayStation:
 * Japan: April 20, 2000
 * North America: October, 2000
 * Europe: August 3, 2001

PC:
 * Japan: August 23, 2002

PlayStation Portable:
 * Japan: 2005

Gameplay
Like it's predecessor, Megaman Legends 2 is also in 3D. Some features in this game include:
 * The removal of the shield. Mega Man no longer has to worry about his shield breaking when hit, and repairing it with an item or with Data.
 * The Lock-On System has been enhanced to include a crosshair with 4 arrows that indicate if you have enough range in your Buster Gun to hit the enemy (yellow for "within range" and red for "out of range", in towns only the arrows, colored blue, are seen). Note that this only applies to the Buster, the Special Weapons may be able to hit the enemy even when the arrows are red.
 * You are also now able to walk while locked-on to an enemy.
 * The kick attack in ruins and caverns is now replaced by a Lifter. An ability that allows Megaman to lift up certain enemies (and throw them at other enemies for damage) or blocks to reach up higher places. He can still kick in towns with the Square button.
 * The ability to equip a helmet, armor and shoes (Jet Skates, etc.).
 * The player now has to press Select to enter the menu. Pressing Start pauses the game (including the game time).
 * The introduction of other Status ailments like paralysis, flame, etc.

Review
Mega Man Legends 2 showed much improvement from the first game. The gameplay was more action-packed with fewer bugs, less restraints and a much larger world to explore with new environments. Some of the new features that make the gameplay more action-packed include Mega Man’s ability to shoot and run at the same time, Mega Man’s ability to lift and throw objects and enemies, Mega Man’s unbreakable shield gauge and Mega Man’s ability to go underwater. None of these features were in the first Mega Man Legends game and have taken away from some minor annoyances. Unlike the first game, Mega Man is not trapped on an island and gets a chance to explore ruins all around the world. There are no sub-ruins that run under entire islands that can be freely explored like in the first game. However, there are now caverns that Mega Man can only enter after earning different class Digger's Licenses. These are more like a side quest rather than a free area.

Control is almost exactly the same as the first game except that there is now the option to use the analog sticks and the select button is now used to access the menu screen. The graphics in the game also show noticeable improvement in that they are more detailed, sharper, and smoother. There are also a lot less things that appear flat in the 3D world. Most of the songs are remixes from the first game or remixes of new songs throughout the game. Each island seems to have a recurring theme tune that is played in almost every song on that island.

Almost all the characters return from the first game. The returning characters are Mega Man, Roll, Barrell, Data, Teisel, Tron, Bon Bonne and the Servbots. Glyde and his Birdbots also appear from the prequel to the first game, The Misadventures of Tron Bonne. Some new characters include the veteran Diggers and pirates, Bola and Klaymoor, an old friend of Barrell’s, Verner Von Bluecher, a woman who appears to be Roll’s lost mother, Matilda, and a mysterious girl from the past named Sera. The story in this game went a lot deeper than in the first game but continues to answer many of the unanswered questions from the first game such as what the legendary treasure called the Mother Lode is, what happened Roll’s missing parents and what is Mega Man’s past. There are many new enemies including the new pirates, Glyde, Bola and Klaymoor plus, many new Reaverbots that come in many different shapes and sizes. There are also many more Reaverbot bosses compared to the first game. There are new Special Weapons and many of the old weapons have improved from the first game. Returning weapons include the Blade Arm, the Drill Arm and the Shining Laser, just to name a few.

Islands

 * Calinca (Yosyonke City)
 * Abandoned Mine
 * Calinca Ruins (Key Ruins)
 * Forbidden Island
 * Manda Island (Pokte Village)
 * Pokte Caverns (Class B Ruins)
 * Manda Ruins (Key Ruins)
 * Nino Island (Ruminoa City)
 * Guild Ruins
 * Nino Ruins (Key Ruins)
 * Calbania Island
 * Kito Caverns (Class A Ruins)
 * Glyde's Base
 * Saul Kada Island
 * Kimotoma Caverns (Class S Ruins)
 * Saul Kada Ruins (Key Ruins)
 * Elysium
 * Shuttle Bay
 * Defense Area
 * Side/Residential Area
 * Center Area
 * Other
 * Training/Digger's Test Ruins

Bosses
Abandoned Mine:
 * Jaiwan

Forbidden Island:
 * Wolfon
 * Rush Mammu

Pokte Caverns:
 * Jaiwan

Manda Ruins:
 * Jagd Krabbe
 * Bola
 * Gargarfummi

Nino Ruins: Kito Caverns:
 * Mids
 * Klaymoor
 * Red Sharukurusu x2

Kimotoma Caverns:
 * Mids

Saul Kada Ruins:
 * Blitzkrieg
 * Gustaff
 * Wojigairon

Calinca Ruins:
 * Gemeinschaft
 * Rimblemenji

Sulphur-Bottom:
 * Geetz

Elysium:
 * Sera

Special Weapons
Unlike the first game, Megaman's Special Weapons now come in a variety of colors, as opposed to the first game where they are colored to his color scheme. Energy for them is also changed. In the first game, Energy is indicated by only one gauge (which signifies the amount of "rounds" left). Here, it is measured by a green and a blue bar. The green bar depletes every time Megaman uses the weapons, and consumes some of the blue bar (which is the energy itself) when it refills. The downside is that even if the Energy is infinite, the green bar will still deplete on some weapons (which might've been implemented to prevent "spamming" or rapidly firing weapons). Also, some special weapons cannot be used while walking, which may render Megaman vulnerable to attacks.
 * Aqua Blaster
 * Blade Arm
 * Buster Cannon
 * Crusher
 * Drill Arm
 * Ground Crawler
 * Homing Missile
 * Hunter Seeker
 * Hyper Shell
 * Machine Gun Arm
 * Reflector Arm
 * Shield Arm
 * Shining Laser
 * Spread Buster
 * Vacuum Arm

Episode One
Rockman DASH 2 - Episode 1: Roll's Critical Moment (ロックマンＤＡＳＨ２ エピソード１ ロールちゃん危機一髪！) is a demo of Mega Man Legends 2 (Episode 2) with four missions that came with the Japanese version of The Misadventures of Tron Bonne and the PSP version of Mega Man Legends 2. The only special weapons available are the Buster Cannon and Homing Missile (which are found in Treasure Chests, surprisingly).

The English version of The Misadventures of Tron Bonne has three missions from the complete game instead of the original demo, which are the fight against the Jagd Krabbe in Pokte Village, a boss from Saul Kada Ruins, and the Forbidden Island. Despite this, the instruction manual kept the description of the Japanese version.

Missions:
 * 1) Roll's Secret Training: Tutorial in Ruro Town and Ruro Ruins.
 * 2) Capture Pigs: Capture four little pigs to Shu in Calbania Island.
 * 3) Underground Dungeon: Explore the Rido Ruins and defeat the boss Jaiwan.
 * 4) Jagd Krabbe's Assault: Tron Bonne captured Roll in Pokte Village and MegaMan must fight against Servbots and Tron inside the Jagd Krabbe to rescue her. In the English manual of The Misadventures of Tron Bonne the mission is mistranslated as "YakutoKurabe's Assault".

Trivia

 * The PS1 version tries to run the game at 30 fps (60 fps on menus) when possible, but the framerate lowers in underwater stages (possibly due to hardware limitaitions). The underwater stages run at full 30 fps (60 fps on menus) on the PSP version.
 * The original prices for Special Weapon Upgrades have been reduced in the PSP version (need citations if ALL prices like on shops are also reduced).