Program Advance

A Program Advance (プログラムアドバンス), PA for short, is an incident in the Mega Man Battle Network series (and Mega Man Star Force 3) when certain Battle Chips are used in succession to form a very powerful to enormously powerful offense or defense. One of the most known examples would be the Life Sword PA, which uses the Chips Sword, Wide Sword, and Long Sword, in that order. It also works when the chips are used and put in abc order. In the Mega Man Star Force series alternative, GA's are easier to use, due to the lack of particular codes in Battle Chips/Cards. All PA's require 3, 4, or 5 chips, while GA only needs three.

In Mega Man Battle Network 6, Program Advances were limited to once per battle, so players couldn't reuse it. In the anime Mega Man NT Warrior, PA's are triggered the same way, but they are harder to use, may self-destruct, and can be used in Cross Fusions.

In the Mega Man Star Force series, most PAs are cards that are included in Finalize Folders, or Galaxy Advance cards. GA cards are Mega cards that have varying damage, depending on the player's records on the R version of the boss. The more powerful the chips used for the PA are, the stronger the PA may be. This causes certain plus chips (like Double Point) to fail, as these PA's have no base damage.

Mega Man Battle Network
Program Advances from Mega Man Battle Network. Numbering is not official.

Mega Man Network Transmission
When a Program Advance is done in this game, only one of each involved chip is used. The Program Advance can be re-created at any time if there is at least one of all chips involved available.

Mega Man Battle Network 2
Program Advances in Mega Man Battle Network 2.

Mega Man Battle Network 3
Program Advances in Mega Man Battle Network 3.

Mega Man Battle Network 4
Program Advances in Mega Man Battle Network 4.

Mega Man Battle Network 5
Program Advances in Mega Man Battle Network 5.

{|border="1" cellpadding="2" cellspacing="0" style="background:#f9f9f9;" Sword + WideBlde + LongBlde (all with same code)
 * rowspan="4"|01
 * rowspan="4"|MegaEXECannon.png
 * style="background:cyan"|Name||style="width:240px"|Giga Cannon 1||style="background:cyan; width:60px"|Reduced name||GigaCan1||style="background:cyan; width:60px"|Damage||400
 * style="background:cyan"|Battle Chips
 * colspan="5"|Cannon x3 with codes in alphabetical order (A+B+C)
 * style="background:cyan"|Explanation
 * colspan="5"|MegaMan pulls out a large cannon and fires it. Only hits one enemy.
 * rowspan="4"|02
 * rowspan="4"|MegaEXECannon.png
 * style="background:cyan"|Name||Giga Cannon 2||style="background:cyan"|Reduced name||GigaCan2||style="background:cyan"|Damage||500
 * style="background:cyan"|Battle Chips
 * colspan="5"|Hi-Cannon x3 with codes in alphabetical order (D+E+F)
 * style="background:cyan"|Explanation
 * colspan="5"| MegaMan pulls out a large cannon and fires it. Only hits one enemy.
 * rowspan="4"|03
 * rowspan="4"|MegaEXECannon.png
 * style="background:cyan"|Name||Giga Cannon 3||style="background:cyan"|Reduced name||GigaCan3||style="background:cyan"|Damage||600
 * style="background:cyan"|Battle Chips
 * colspan="5"|Mega Cannon x3 with codes in alphabetical order (F+G+H)
 * style="background:cyan"|Explanation
 * colspan="5"| MegaMan pulls out a large cannon and fires it. Only hits one enemy.
 * rowspan="4"|04
 * rowspan="4"|
 * style="background:cyan"|Name||MugenVulcan1||style="background:cyan"|Reduced name||InfVulc1||style="background:cyan"|Damage||20
 * style="background:cyan"|Battle Chips
 * colspan="5"|Vulcan1 x3 (C+D+E)
 * style="background:cyan"|Explanation
 * colspan="5"|MegaMan pulls out a Vulcan and fires it 20 times.
 * rowspan="4"|05
 * rowspan="4"|
 * style="background:cyan"|Name||MugenVulcan2||style="background:cyan"|Reduced name||InfVulc2||style="background:cyan"|Damage||20
 * style="background:cyan"|Battle Chips
 * colspan="5"|Vulcan2 x3 (A+B+C)
 * style="background:cyan"|Explanation
 * colspan="5"|MegaMan pulls out a Vulcan and fires it 24 times.
 * rowspan="4"|06
 * rowspan="4"|
 * style="background:cyan"|Name||MugenVulcan3||style="background:cyan"|Reduced name||InfVulc3||style="background:cyan"|Damage||20
 * style="background:cyan"|Battle Chips
 * colspan="5"|Vulcan3 x3 (L+M+N)
 * style="background:cyan"|Explanation
 * colspan="5"|MegaMan pulls out a Vulcan and fires it 28 times.
 * rowspan="4"|07
 * rowspan="4"|
 * style="background:cyan"|Name||MadBoxer1||style="background:cyan"|Reduced name||Boxer1||style="background:cyan"|Damage||100
 * style="background:cyan"|Battle Chips
 * colspan="5"|FirePunch1 x3 (O+P+Q)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches a barrage of random fire punches.
 * rowspan="4"|08
 * rowspan="4"|
 * style="background:cyan"|Name||MadBoxer2||style="background:cyan"|Reduced name||Boxer2||style="background:cyan"|Damage||150
 * style="background:cyan"|Battle Chips
 * colspan="5"|FirePunch2 x3 (H+I+J)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches a barrage of random fire punches.
 * rowspan="4"|09
 * rowspan="4"|
 * style="background:cyan"|Name||MadBoxer3||style="background:cyan"|Reduced name||Boxer3||style="background:cyan"|Damage||200
 * style="background:cyan"|Battle Chips
 * colspan="5"|FirePunch3 x3 (E+F+G)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches a barrage of random fire punches.
 * rowspan="4"|10
 * rowspan="4"|
 * style="background:cyan"|Name||Super Wide 1||style="background:cyan"|Reduced name||SprWide1||style="background:cyan"|Damage||100
 * style="background:cyan"|Battle Chips
 * colspan="5"|WideShot1 x3 (L+M+N)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 WideShot1's that pierce.
 * rowspan="4"|11
 * rowspan="4"|
 * style="background:cyan"|Name||Super Wide 2||style="background:cyan"|Reduced name||SprWide2||style="background:cyan"|Damage||120
 * style="background:cyan"|Battle Chips
 * colspan="5"|WideShot2 x3 (L+M+N)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 WideShot2's that pierce.
 * rowspan="4"|12
 * rowspan="4"|
 * style="background:cyan"|Name||Super Wide 3||style="background:cyan"|Reduced name||SprWide3||style="background:cyan"|Damage||140
 * style="background:cyan"|Battle Chips
 * colspan="5"|WideShot3 x3 (L+M+N)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 WideShot3's that pierce.
 * rowspan="4"|13
 * rowspan="4"|
 * style="background:cyan"|Name||YuraParade1 ||style="background:cyan"|Reduced name||ShakPar1  ||style="background:cyan"|Damage||80
 * style="background:cyan"|Battle Chips
 * colspan="5"|SpShake1 x3 (G+H+I)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 SpaceYuras from the back column of MegaMan's field.
 * rowspan="4"|14
 * rowspan="4"|
 * style="background:cyan"|Name||YuraParade2 ||style="background:cyan"|Reduced name||ShakPar2  ||style="background:cyan"|Damage||110
 * style="background:cyan"|Battle Chips
 * colspan="5"|SpShake2 x3 (B+C+D)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 SpaceYuras from the back column of MegaMan's field.
 * rowspan="4"|15
 * rowspan="4"|
 * style="background:cyan"|Name||YuraParade3 ||style="background:cyan"|Reduced name||ShakPar3 ||style="background:cyan"|Damage||140
 * style="background:cyan"|Battle Chips
 * colspan="5"|SpShake3 x3 (S+T+U)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 SpaceYuras from the back column of MegaMan's field.
 * rowspan="4"|16
 * rowspan="4"|
 * style="background:cyan"|Name||SabotanDance1 ||style="background:cyan"|Reduced name||CacDanc1 ||style="background:cyan"|Damage||30
 * style="background:cyan"|Battle Chips
 * colspan="5"|CactBal1 x3 (H+I+J)
 * style="background:cyan"|Explanation
 * colspan="5"|Drops several SabotanBalls into the enemy area. If not landing on enemies, SabotanBalls roll and deal more damage.
 * rowspan="4"|17
 * rowspan="4"|
 * style="background:cyan"|Name||SabotanDance2 ||style="background:cyan"|Reduced name||CacDanc2 ||style="background:cyan"|Damage||40
 * style="background:cyan"|Battle Chips
 * colspan="5"|CactBal2 x3 (B+C+D)
 * style="background:cyan"|Explanation
 * colspan="5"|Drops several SabotanBalls into the enemy area. If not landing on enemies, SabotanBalls roll and deal more damage.
 * rowspan="4"|18
 * rowspan="4"|
 * style="background:cyan"|Name||SabotanDance3 ||style="background:cyan"|Reduced name||CacDanc3 ||style="background:cyan"|Damage||30
 * style="background:cyan"|Battle Chips
 * colspan="5"|CactBal3 x3 (S+T+U)
 * style="background:cyan"|Explanation
 * colspan="5"|Drops several SabotanBalls into the enemy area. If not landing on enemies, SabotanBalls roll and deal more damage.
 * rowspan="4"|19
 * rowspan="4"|
 * style="background:cyan"|Name||Hyper Burst ||style="background:cyan"|Reduced name||H-Burst ||style="background:cyan"|Damage||50
 * style="background:cyan"|Battle Chips
 * colspan="5"|Spreader x3 (C+D+E)
 * style="background:cyan"|Explanation
 * colspan="5"|Acts like a 6-hit SpreaderGun.
 * rowspan="4"|20
 * rowspan="4"|MegaEXESword.png
 * style="background:cyan"|Name||Dream Sword ||style="background:cyan"|Reduced name||LifeSrd ||style="background:cyan"|Damage||400
 * style="background:cyan"|Battle Chips
 * colspan="5"|Sword + WideSwrd + LongSwrd (all with same code)
 * colspan="5"|SpShake1 x3 (G+H+I)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 SpaceYuras from the back column of MegaMan's field.
 * rowspan="4"|14
 * rowspan="4"|
 * style="background:cyan"|Name||YuraParade2 ||style="background:cyan"|Reduced name||ShakPar2  ||style="background:cyan"|Damage||110
 * style="background:cyan"|Battle Chips
 * colspan="5"|SpShake2 x3 (B+C+D)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 SpaceYuras from the back column of MegaMan's field.
 * rowspan="4"|15
 * rowspan="4"|
 * style="background:cyan"|Name||YuraParade3 ||style="background:cyan"|Reduced name||ShakPar3 ||style="background:cyan"|Damage||140
 * style="background:cyan"|Battle Chips
 * colspan="5"|SpShake3 x3 (S+T+U)
 * style="background:cyan"|Explanation
 * colspan="5"|Launches 3 SpaceYuras from the back column of MegaMan's field.
 * rowspan="4"|16
 * rowspan="4"|
 * style="background:cyan"|Name||SabotanDance1 ||style="background:cyan"|Reduced name||CacDanc1 ||style="background:cyan"|Damage||30
 * style="background:cyan"|Battle Chips
 * colspan="5"|CactBal1 x3 (H+I+J)
 * style="background:cyan"|Explanation
 * colspan="5"|Drops several SabotanBalls into the enemy area. If not landing on enemies, SabotanBalls roll and deal more damage.
 * rowspan="4"|17
 * rowspan="4"|
 * style="background:cyan"|Name||SabotanDance2 ||style="background:cyan"|Reduced name||CacDanc2 ||style="background:cyan"|Damage||40
 * style="background:cyan"|Battle Chips
 * colspan="5"|CactBal2 x3 (B+C+D)
 * style="background:cyan"|Explanation
 * colspan="5"|Drops several SabotanBalls into the enemy area. If not landing on enemies, SabotanBalls roll and deal more damage.
 * rowspan="4"|18
 * rowspan="4"|
 * style="background:cyan"|Name||SabotanDance3 ||style="background:cyan"|Reduced name||CacDanc3 ||style="background:cyan"|Damage||30
 * style="background:cyan"|Battle Chips
 * colspan="5"|CactBal3 x3 (S+T+U)
 * style="background:cyan"|Explanation
 * colspan="5"|Drops several SabotanBalls into the enemy area. If not landing on enemies, SabotanBalls roll and deal more damage.
 * rowspan="4"|19
 * rowspan="4"|
 * style="background:cyan"|Name||Hyper Burst ||style="background:cyan"|Reduced name||H-Burst ||style="background:cyan"|Damage||50
 * style="background:cyan"|Battle Chips
 * colspan="5"|Spreader x3 (C+D+E)
 * style="background:cyan"|Explanation
 * colspan="5"|Acts like a 6-hit SpreaderGun.
 * rowspan="4"|20
 * rowspan="4"|MegaEXESword.png
 * style="background:cyan"|Name||Dream Sword ||style="background:cyan"|Reduced name||LifeSrd ||style="background:cyan"|Damage||400
 * style="background:cyan"|Battle Chips
 * colspan="5"|Sword + WideSwrd + LongSwrd (all with same code)
 * rowspan="4"|
 * style="background:cyan"|Name||SabotanDance3 ||style="background:cyan"|Reduced name||CacDanc3 ||style="background:cyan"|Damage||30
 * style="background:cyan"|Battle Chips
 * colspan="5"|CactBal3 x3 (S+T+U)
 * style="background:cyan"|Explanation
 * colspan="5"|Drops several SabotanBalls into the enemy area. If not landing on enemies, SabotanBalls roll and deal more damage.
 * rowspan="4"|19
 * rowspan="4"|
 * style="background:cyan"|Name||Hyper Burst ||style="background:cyan"|Reduced name||H-Burst ||style="background:cyan"|Damage||50
 * style="background:cyan"|Battle Chips
 * colspan="5"|Spreader x3 (C+D+E)
 * style="background:cyan"|Explanation
 * colspan="5"|Acts like a 6-hit SpreaderGun.
 * rowspan="4"|20
 * rowspan="4"|MegaEXESword.png
 * style="background:cyan"|Name||Dream Sword ||style="background:cyan"|Reduced name||LifeSrd ||style="background:cyan"|Damage||400
 * style="background:cyan"|Battle Chips
 * colspan="5"|Sword + WideSwrd + LongSwrd (all with same code)
 * style="background:cyan"|Explanation
 * colspan="5"|Acts like a 6-hit SpreaderGun.
 * rowspan="4"|20
 * rowspan="4"|MegaEXESword.png
 * style="background:cyan"|Name||Dream Sword ||style="background:cyan"|Reduced name||LifeSrd ||style="background:cyan"|Damage||400
 * style="background:cyan"|Battle Chips
 * colspan="5"|Sword + WideSwrd + LongSwrd (all with same code)
 * style="background:cyan"|Battle Chips
 * colspan="5"|Sword + WideSwrd + LongSwrd (all with same code)
 * colspan="5"|Sword + WideSwrd + LongSwrd (all with same code)
 * style="background:cyan"|Explanation
 * colspan="5"|MegaMan slashes the area of 3x2 in front of him with a huge sword.
 * rowspan="4"|21
 * rowspan="4"|
 * style="background:cyan"|Name||YoYoGreat ||style="background:cyan"|Reduced name||GreatYo ||style="background:cyan"|Damage||100
 * style="background:cyan"|Battle Chips
 * colspan="5"|Yo-Yo x3 (D+E+F)
 * style="background:cyan"|Explanation
 * colspan="5"|MegaMan launches 3 Yo-Yos on all three rows. Each Yo-Yo goes all the way back to the enemy's back column before traveling back. The last column takes 3 hits while the other panels take 2 hits.
 * rowspan="4"|22
 * rowspan="4"|
 * style="background:cyan"|Name||JigokuHockey ||style="background:cyan"|Reduced name||PitHoky||style="background:cyan"|Damage||100
 * style="background:cyan"|Battle Chips
 * colspan="5"|AirHockey x3 (Q+R+S)
 * style="background:cyan"|Explanation
 * colspan="5"|Fires an AirPuck that bounces in the enemy area 18 times before disappearing.
 * rowspan="4"|23
 * rowspan="4"|
 * style="background:cyan"|Name||Poison Pharaoh ||style="background:cyan"|Reduced name||PoisPhar ||style="background:cyan"|Damage||Poison
 * style="background:cyan"|Battle Chips
 * colspan="5"|BugBomb A + DeathMatch3 A + PoisonAnubis A
 * style="background:cyan"|Explanation
 * colspan="5"| A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.
 * rowspan="4"|24
 * rowspan="4"|
 * style="background:cyan"|Name||CosmoPrison ||style="background:cyan"|Reduced name||CsmoPris ||style="background:cyan"|Damage||60
 * style="background:cyan"|Battle Chips
 * colspan="5"|Astroid3 C + Astroid3 C + CosmMnSP/DS C
 * style="background:cyan"|Explanation
 * colspan="5"|CosmoMan appears and shoots Astroids on all columns in front of him. Enemies on the same row are hit 9 times. All other rows are hit 6 times.
 * rowspan="4"|25
 * rowspan="4"|
 * style="background:cyan"|Name||WildSwallow ||style="background:cyan"|Reduced name||WildBird ||style="background:cyan"|Damage||200
 * style="background:cyan"|Battle Chips
 * colspan="5"|Katana1 S + Katana1 S + LarkMnSP/DS S
 * style="background:cyan"|Explanation
 * colspan="5"|SwallowMan appears, disappears, and then swoops up from the panel under MegaMan. He hits the panels vertically adjacent and hits 3 times on the two columns ahead.
 * rowspan="4"|26
 * rowspan="4"|
 * style="background:cyan"|Name||FootMegaBall ||style="background:cyan"|Reduced name||FootBall ||style="background:cyan"|Damage||180
 * style="background:cyan"|Battle Chips
 * colspan="5"|MrkCan2 F + MrkCan2 F + GridMnSP/DS F
 * style="background:cyan"|Explanation
 * colspan="5"|FootMan appears and kicks 4 FootBalls into the enemy area. They land on the intersections of the panels and hit the 4 panels around that intersection.
 * rowspan="4"|27
 * rowspan="4"|
 * style="background:cyan"|Name||Giga Count Bomb||style="background:cyan"|Reduced name||TimeBom+||style="background:cyan"|Damage||600
 * style="background:cyan"|Battle Chips
 * colspan="5"|CountBomb1 H + CountBomb2 H + CountBomb3 H
 * style="background:cyan"|Explanation
 * colspan="5"|MegaMan creates a count bomb that has a very high duration.
 * rowspan="4"|28
 * rowspan="4"|
 * style="background:cyan"|Name||Body Guard||style="background:cyan"|Reduced name||BodyGrd||style="background:cyan"|Damage||70
 * style="background:cyan"|Battle Chips
 * colspan="5"|AntiDmg M + AntiNavi M + Muramasa M
 * style="background:cyan"|Explanation
 * colspan="5"|Shurikens rain down from the sky and chase after the enemy. 10 Shurikens.
 * rowspan="4"|29
 * rowspan="4"|
 * style="background:cyan"|Name||BigNoise Bomb||style="background:cyan"|Reduced name||BigNoise||style="background:cyan"|Damage||400
 * style="background:cyan"|Battle Chips
 * colspan="5"|Pulsar3 S + Pulsar3 S + ShadeManSP/DS S
 * style="background:cyan"|Explanation
 * colspan="5"|ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 panel following that. Pierces invisibility. Paralyzes enemies.
 * rowspan="4"|30
 * rowspan="4"|
 * style="background:cyan"|Name||Pile Driver||style="background:cyan"|Reduced name||PileDrvr||style="background:cyan"|Damage||30
 * style="background:cyan"|Battle Chips
 * colspan="5"|GenDelS3 D + GenDelS3 D + DjangoSP/DS D
 * style="background:cyan"|Explanation
 * colspan="5"|A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.
 * style="background:cyan"|Name||Giga Count Bomb||style="background:cyan"|Reduced name||TimeBom+||style="background:cyan"|Damage||600
 * style="background:cyan"|Battle Chips
 * colspan="5"|CountBomb1 H + CountBomb2 H + CountBomb3 H
 * style="background:cyan"|Explanation
 * colspan="5"|MegaMan creates a count bomb that has a very high duration.
 * rowspan="4"|28
 * rowspan="4"|
 * style="background:cyan"|Name||Body Guard||style="background:cyan"|Reduced name||BodyGrd||style="background:cyan"|Damage||70
 * style="background:cyan"|Battle Chips
 * colspan="5"|AntiDmg M + AntiNavi M + Muramasa M
 * style="background:cyan"|Explanation
 * colspan="5"|Shurikens rain down from the sky and chase after the enemy. 10 Shurikens.
 * rowspan="4"|29
 * rowspan="4"|
 * style="background:cyan"|Name||BigNoise Bomb||style="background:cyan"|Reduced name||BigNoise||style="background:cyan"|Damage||400
 * style="background:cyan"|Battle Chips
 * colspan="5"|Pulsar3 S + Pulsar3 S + ShadeManSP/DS S
 * style="background:cyan"|Explanation
 * colspan="5"|ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 panel following that. Pierces invisibility. Paralyzes enemies.
 * rowspan="4"|30
 * rowspan="4"|
 * style="background:cyan"|Name||Pile Driver||style="background:cyan"|Reduced name||PileDrvr||style="background:cyan"|Damage||30
 * style="background:cyan"|Battle Chips
 * colspan="5"|GenDelS3 D + GenDelS3 D + DjangoSP/DS D
 * style="background:cyan"|Explanation
 * colspan="5"|A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.
 * colspan="5"|Pulsar3 S + Pulsar3 S + ShadeManSP/DS S
 * style="background:cyan"|Explanation
 * colspan="5"|ShadeMan appears and does a SoundStorm that hits one panel ahead and then 3x3 panel following that. Pierces invisibility. Paralyzes enemies.
 * rowspan="4"|30
 * rowspan="4"|
 * style="background:cyan"|Name||Pile Driver||style="background:cyan"|Reduced name||PileDrvr||style="background:cyan"|Damage||30
 * style="background:cyan"|Battle Chips
 * colspan="5"|GenDelS3 D + GenDelS3 D + DjangoSP/DS D
 * style="background:cyan"|Explanation
 * colspan="5"|A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.
 * style="background:cyan"|Battle Chips
 * colspan="5"|GenDelS3 D + GenDelS3 D + DjangoSP/DS D
 * style="background:cyan"|Explanation
 * colspan="5"|A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.
 * colspan="5"|A reflective mirror appears in front of MegaMan, firing a huge beam of sunlight at the enemy. Hits up to 10 times.

Mega Man Battle Network 6
Program Advances introduced in Mega Man Battle Network 6.

Phantom of Network / Legend of Network
Program Advances introduced in Rockman.EXE Phantom of Network and Rockman.EXE Legend of Network.

__

 * Beta Wave (Shockwave, Sonic Wave, Dyna Wave)


 * Zeta Cannon/Giga Cannon
 * Cannon x3
 * High Cannon x3
 * Mega Cannon x3


 * Zeta Ratton/Hyper Rat (Ratton x3)
 * Zeta Punch
 * Guts Punch, Cold Punch, Dash Attack
 * Guts Punch x3


 * Zeta Straight (Guts Straight x3)
 * Zeta Impact (Guts Impact x3)
 * Ever Curse (Curse Shield x3)
 * Arrows (Double Needle, Triple Needle, Quad Needle)
 * Buster Bomb/Ultra Bomb (Little Bomb, Cross Bomb, Big Bomb)
 * Time Bomb + (Time Bomb x3)
 * Poison Pharaoh
 * Poison Mask, Poison Face, Anubis
 * Dark Hole, Dark Line, Anubis
 * Bug Bomb, Geddon 3, Anubis
 * Poison Seed, Poison Seed, Anubis


 * Beta Sword/Life Sword/Dream Sword
 * Sword, Wide Sword, Long Sword
 * Fire Sword, Aqua Sword, Elec Sword
 * Fire Blade, Aqua Blade, Elec Blade
 * Sword, Wide Blade, Long Blade


 * Bodyguard
 * Drop Down, Anti Damage, ShadowMan
 * Anti Damage, Anti Navi, Muramasa
 * Anti Navi, Anti Sword, Anti Damage


 * Element Sword (Fire Sword, Aqua Sword, Elec Sword, Bamboo Sword)
 * Heat Spread
 * Heat Shot x3
 * Heat-V x3
 * Heat Side x3
 * Heat Shot, Heat-V, Heat Side
 * Bubble Spread
 * Bubbler x3
 * Bubble-V x3
 * Bubble Side x3
 * Bubbler, Bubble-V, Bubble Side
 * Evil Cut (Step Sword, Hero Sword, Step Cross)
 * Zeta Yoyo/Great Yoyo (Yoyo x3)
 * Zeta Step
 * Step Sword x3
 * Step Cross x3
 * Zeta Variable (Variable Sword x3)
 * Gel Rain (Meta Gel x3)
 * Mother Quake (Rock Cube, Rock Cube, God Stone)
 * 500 Barrier(Barrier, Barrier 100, Barrier 200)
 * Super Wide (Wide Shot x3)
 * Flame Cross (Flame Line x3)
 * Beast Fang (Twin Fang x3)
 * Magnet Shock (Magnet Bolt x3)
 * Pit Hockey (Air Hockey x3)
 * Pit Boomerang (Boomerang x3)
 * Infinite Vulcan (Vulcan x3)
 * Boxer/Flame Hook (Fire Hit x3)
 * Shake Parade (SpShake x3)
 * Cactus Dance (Cactus Ball x3)
 * Wide Burn (Fire Burn x3)
 * Power Wave (Wave Arm x3)
 * Corn Fiesta (Corn Shot x3)
 * Parallel Shell (Iron Shell x3)
 * Destroy Pulse (Elec Pulse x3)
 * Stream Head (Aura Head x3)
 * Life Saver (Recover 300, Aqua Aura, Roll)


 * Double Hero/Deux Hero
 * Wide Blade, Long Blade, ProtoMan


 * Big Heart (Holy Panel, Recover 300, Roll)
 * Cosmo Prism (Asteroid, Asteroid, CosmoMan)
 * Wild Bird (Katana, Katana, LarkMan)
 * Foot Mega Ball (Mark Cannon, Mark Cannon, GridMan)
 * Big Noise (Pulsar, Pulsar, ShadeMan)
 * Master Cross (Fire Hit, Aqua Needle, Elec Pulse, Risky Honey)
 * Sun and Moon (Meteors, Atk+30, Uninstall)
 * Twin Leaders
 * ProtoMan, Anti Navi, Colonel
 * Colonel, Anti Navi, ProtoMan
 * Pile Driver
 * Gun del Sol x3
 * Gun del Sol, Gun del Sol, Django
 * Cross Over (Django x3)
 * Darkness
 * Bass, Anti Navi, Gospel
 * Dark Line, Bug Chain, Bass
 * Voodoo Doll, Voodoo Doll, Bass

Trivia

 * Hyper Burst and Mega-Burst also appeared in the anime, first used against PlanetMan.EXE in episode 45.