ElecMan.EXE

ElecMan.EXE is a electric NetNavi used by Count Zap in the first MegaMan Battle Network game and by his wife Ann Zap in MegaMan Battle Network 6.

MegaMan Battle Network
ElecMan attacks a meeting held by scientists at the Government Complex, causing a power generator failure and threatening the attendee's lives by causing them to run low on air. MegaMan confronts him, but ElecMan is invincible at first, being able to regenerate fully despite the damage done to him. After Lan shuts down ElecMan's power source, he becomes vulnerable and is defeated.

MegaMan Battle Network 6
In this game, ElecMan is operated by Ann Zap, Count Zap's wife. He is tasked with managing the lighting in Sky Area in order to make up for his past crimes. While ElecMan is being operated by Lan for the Cross test, Dark Navis attack draining the electricity in Sky Area. The test is then to restore power to Sky Area which Lan and ElecMan accomplish. Afterwards, Ann Zap and ElecMan battle Lan and MegaMan in order to complete the class. Lan and MegaMan win, gain Elec Cross and ElecMan as a Cross Navi.

MegaMan NT Warrior
ElecMan is used by Count Zap in his various schemes in the WWW. He sabotages a train, hacks Yai's house's computer system, and battles in the N1 Grand Prix. He is defeated on every occasion.

In part 2 of season one, ElecMan battles against MagnetMan twice. The first time is over the Lord Wily chip. The second time is in the old WWW hideout where he holds down MagnetMan to be deleted by MegaMan's Program Advance. He is also deleted in the process, but is restored by backup data.

Abilities

 * Floatshoes: ElecMan is always floating and can ignore the effects of harmful panels. This somewhat carries over as a Link Navi, as he still takes damage from Poison Panels when used to navigate the Net.


 * Set Rod: In BN6, ElecMan will summon a couple of Tesla coils onto the player's side of the field. They obstruct the player's movement, and when they are hit by Thunder Bolt, they can spread the damage in a + pattern extending across the whole field. They can be easily destroyed with a charge shot.


 * Thunderbolt: ElecMan fires a thunderbolt down the row.


 * Dash Elec Sword: ElecMan forms an Elec Sword and dashes towards the player before executing the attack. Paralyzes. It is his exclusive chip.


 * Sequence Bolt: ElecMan makes several panels flash a few times, then proceeds to hit those panels. In the anime, it was also a Battle Chip that could regenerate his energy within seconds if he was fighting near electricity.


 * Electric Boomer: ElecMan fires a ball of electricity that hits the target twice. Used only in BN1.

Elec Cross

 * Non-dimming Elec chips gain +50 attack.


 * Non-dimming, non-elemental chips can be charged to gain a Paralyze effect.


 * Charge Shot is Thunder Bolt, hitting down the entire row (regardless of obstacles) for 40 + (20 x Buster Attack) damage.


 * Elec Beast's Chip Charge attack is Great Thunder, hitting and cracking the panel ahead of MegaMan along with the two columns immediately after for 40 + (30 x Buster Attack) paralyzing Elec damage. It can hit in succession if enemies move to another targeted panel.

Trivia

 * In MegaMan Battle Network 6, while most NetCafe owners won't recognize a Link Navi if he stops for CyberCoffee, and won't offer advice, if ElecMan drinks CyberCoffee at the Sky Area Cafe, the owner will say, "Oh, Elecman... come back anytime the lights are dim...".


 * ElecMan is the only Navi to have appeared in the very first game, to return in the last game of the MegaMan Battle Network series.