Omega-Xis

Omega-Xis (ウォーロック), nicknamed Mega, is one of the main characters in the MegaMan Star Force series. He is an extraterrestrial being from the Planet FM. He has ran away from it after stealing the Andromeda Key, and inhabits Geo Stelar's Transer.

Personality
Omega-Xis is known to be brash, loud, and headstrong. These traits surprises and annoys Geo. However, Geo and Omega-xis influences each other over time, Geo being braver and Omega-xis learning friendship. Omega-xis also seems to love nature, seen when performing a side quest for an old man at Dream Island in the game, although Geo thought he was imitating the old man saying he loves nature.

Game History
MegaMan Star Force:

Omega-xis appeared while Geo was looking at the stars at Vista Point. Then Omega-xis, or "Mega," introduced himself, after Geo stopped gawking at the "Milky Way" EM roads. Omega-xis seemed to know Geo's name, and that got Geo interested. Before Geo could ask any questions, however, a train (that Geo dubs "not supposed to move") starts to move. Omega-xis explains that EM viruses came from the Planet FM, his former home planet, and are trying to get him. He then teaches Geo how to defeat the EM viruses.

Omega-xis decided to stick around Geo, due to Geo catching his interest because he "did better than he expected." Geo refused, mainly because he didn't want to fight the EM viruses again, but Omega-xis uses info on his dad as blackmail to freeload his Transer.

Omega-xis influenced Geo, and Geo influenced him, which caused the two to learn the value of friendship and courage to stand up to the FM-ians. However, after the incident with Gemini Spark, Geo returned to his depressed attitude before he met Omega-xis. Omega-xis got sick of it and left to fight the revived FM-ians, with help from Harp Note, although he lost and got the Andromeda Key taken away from him.

He and Geo reunited, and Geo returned to his old self, now willing to make BrotherBands once more. They both went to space, with Mr.Boreal's help, and defeated the FM-ians once more, and told Geo the truth about what happened at the space station.

The two, after defeating the FM-ians, went on to face the FM king, Cepheus. It is revealed there that Omega-xis is actually an AM-ian, and he knew it all along. Cepheus send Andromeda after the duo, who, after an exhausting fight, defeated Andromeda. However, Geo received too much damage because of the fight and the EM Wave radiation from the FM king, and Andromeda reawakened. However, Andromeda went berserk, and thanks to the BrotherBand Geo held with his friends, defeated Andromeda once and for all.

After the fight, it was revealed that Gemini manipulated the king to destroy the AM planet, and that Cepheus was lonely all the time, because of others trying to take his throne. Geo felt bad for him and they became friends, and Omega-xis forgave the king.

MegaMan Star Force 2:

Under Construction

Anime History
Under Construction

Omega-xis's story in the anime is not really different than the games (stealing the Andromeda Key and escaping to Earth). However, a voice seemed to have called him to Earth, later revealed to be the 3 AM-ians.Before landing to Earth, he fought Cygnus and lost balance, falling down to Geo by accident. Like the games, he uses info on Geo's dad as a bribe. However, he did not know he was an AM-ian until he was told by the 3 AM-ians. He had broken the Andromeda Key in two occasions, the second time destroying it completely.

In Star Force Tribe, Omega-xis swallowed a mysterious sword known as the Sword of Berserk. Also, Bud and Zack is now acquainted with him.

Manga History
Under Construction

Omega-xis is a lot more comical because of the manga being aimed at a younger audience.

Battle Stats and Skills
Under Construction


 * HP: 100-?
 * MegaBuster: The Buster is the standard weapon in all MegaMan games, and Star Force is no exception. Omega-xis (as MegaMan) can either shoot the buster rapidly, or charge the buster to deal out 10 times the amount of an uncharged shot. The MegaBuster's ability changes depending on the weapon you equip to Omega-xis. In the anime, Omega-xis can "bite" on to other things with the MegaBuster, such as a package, Gemini Spark's sword, and a mysterious sword in Star Force Tribe anime, although most of the time it was not in Omega-xis's favor.
 * Shield: MegaMan can block most attacks with the shield, although not all attacks can be blocked.
 * Predation: MegaMan can lock on to the enemy for close-ranged attacks. In the anime, however, this takes about a 5 second span, which skilled enemies usually can counter MegaMan before he performs the Predation. The Star Carrier, however, removed this weakness.
 * Counter: Whenever MegaMan manages to hit the enemy with a non-time stopping Battle Card right before they attack, they stun the enemy and get an extra Battle Card, which is known as a Counter. However, countering with the extra Battle Card will not get you another one.
 * EM Wave Change: Called Denpa-Henkan in the original version, this allows Omega-xis to merge with Geo to become MegaMan. In the games, a wave hole is required to perform the change (the Starforce equivalent of a Jack-in point), while in the anime, Geo can perform it almost instantly anywhere with Omega-xis. This also allows Omega-xis to use his full strength. This is a skill all FM-ians have, although Omega-xis is actually an AM-ian.
 * Star Break: Unique to Omega-xis and Geo, the duo (as MegaMan) can change into 3 different forms. In the games, MegaMan can only change to one (unless you perform a BrotherBand), but in the anime, Geo is seen to have all 3 of them. The Star Break works similar to BN6's Cross System: getting hit by a stronger element will revert MegaMan back to normal. Unique to the Star Break is that if MegaMan performs a counter, the extra Battle Card will turn into a special Battle Card attack called the Star Force Big Bang.
 * Ice Pegasus: Obtained in the Pegasus version, MegaMan is now a Water element, reverting back to normal if hit by an Electric-element attack. Charging the MegaBuster becomes slower, but the Charge Shot (Ice Slash) can freeze an enemy it hits, as well as creating an ice panel. The SFBB becomes Magician's Freeze, performing a 300-damage water elemental attack on the back 3-by-3 row.
 * Fire Leo: Obtained in the Leo version, MegaMan is now a Fire element, reverting back to normal if hit by a Water-element attack. The MegaBuster Charged Shot is now a Fire-elemental FlameThrower, which hits all enemies that's in the same row as MegaMan. The SFBB becomes Atomic Blazer, performing a 300-damage fire elemental attack that hits all panels in front of MegaMan.
 * Green Dragon: Obtained in the Dragon version, MegaMan is now a Wood element, reverting back to normal if hit by a Fire-element attack. The SFBB becomes Elemental Cyclone, performing a 300-damage wood elemental attack that becomes a twister that hits all panels in front of Megaman.
 * Wave Conversion: Unique to AM-ians, Omega-xis can convert any humans, besides a compatible human, into living EM-Waves. Omega-xis used this ability on Kelvin (Geo's father) and everyone else on Kelvin's crew to extend their lifeline. It is unknown if this extends to only humans.
 * Tribe On: In the second game, after Omega-xis swallows the OOPArt (depending on your selected game version), Megaman can initiate a new form similar to Star Break - Tribe On. Their special attacks are called Link Force Big Bang. Unlike Star Break, Megaman can also initiate Tribe On through use of Brother Cards, and using a Tribe while in another Tribe will fuse the abilities of both Tribes, creating a Double Tribe, with its unique Link Force Big Bang. Eventually Megaman can enter Tribe King which boasts all powers of the three Tribes.
 * Thunder Zerker (Thunder Berserk): Obtained in the Zerker (Berserk) version, Megaman is now Elec-element, reverting back to normal if hit by a Wood-element attack. The MegaBuster Charge Shot is Thunder Slash, which takes some time to form but can paralyze enemies. Megaman can now select cards in the same row, and can charge several cards that do not stop in succession, using them all without the target flinching. The LFB becomes Thunderbolt Blade, performing 3 hits of 100 elec damage each, covering 9 panels. Megaman will take a step forward if no enemies are present in the row directly in front of him.
 * Fire Saurian (Fire Dinosaur): Obtained in the Saurian (Dinosaur) version, Megaman is now Fire-element, reverting back to normal if hit by a Water-element attack. The MegaBuster Charge Shot is Dino Cannon, which spreads to the row immediately behind on impact. Megaman gains Super Armour and cannot be interrupted while performing any action, and can charge a card for an additional 20 damage. The LFB becomes Genocide Blazer, sweeping across the entire battlefield dealing 330 fire damage.
 * Wood Ninja (Green Shinobi): Obtained in the Ninja (Shinobi) version, Megaman is now Wood-element, reverting back to normal if hit by a Fire-element attack. The MegaBuster Charge Shot is Shinobi Star, which goes down Megaman's row and hits 3 times. Megaman can perform a Fokx-Fu-esque technique, averting damage while appearing next to the enemy to deal damage. He can also charge a card to make it autotarget and pierce Invis. The LFB becomes Demon Flurry (Fuumashippujin), dealing a total of 260 wood damage to the back 9 panels.
 * Zerker Saurian (Berserk Dinosaur): Initiated by using the Saurian Tribe while having the Zerker Tribe equipped. Megaman is now Fire-element, and the LFB is Vanishing Blazer, sweeping the entire battlefield dealing 180 elec and 180 fire damage.
 * Saurian Zerker (Dinosaur Berserk): Initiated by using the Zerker Tribe while having the Saurian Tribe equipped. Megaman is now Elec-element, and the LFB is Vanishing Blazer, sweeping the entire battlefield dealing 180 elec and 180 fire damage.
 * Zerker Ninja (Berserk Shinobi): Initiated by using the Ninja Tribe while having the Zerker Tribe equipped. Megaman is now Wood-element, and the LFB is Elemental Blade, dealing 3 hits of 55 wood, and 3 hits of 55 elec damage, covering 9 squares. Megaman will take a step forward if no enemies are present in the row directly in front of him.
 * Ninja Zerker (Shinobi Berserk): Initiated by using the Zerker Tribe while having the Ninja Tribe equipped. Megaman is now Elec-element, and the LFB is Elemental Blade, dealing 3 hits of 55 wood, and 3 hits of 55 elec damage, covering 9 squares. Megaman will take a step forward if no enemies are present in the row directly in front of him.
 * Ninja Saurian (Shinobi Dinosaur): Initiated by using the Saurian Tribe while having the Ninja Tribe equipped. Megaman is now Fire-element, and the LFB is Enma Gale Garrison (Enmarepuujin), dealing 150 wood and 150 fire damage to the back 9 panels.
 * Saurian Ninja (Dinosaur Shinobi): Initiated by using the Ninja Tribe while having the Saurian Tribe equipped. Megaman is now Wood-element, and the LFB is Enma Gale Garrison (Enmarepuujin), dealing 150 wood and 150 fire damage to the back 9 panels.
 * Tribe King: Initiated by using any Tribe while in a Double Tribe. The MegaBuster Charge Shot is Over Slash, firing 3 sonic booms that go down 3 columns and passing through everything, dealing fire, then elec, then wood damage. In addition to gaining almost all abilities from the three Tribes, Megaman's cards have doubled in base power, and the LFB is Czar Delta Breaker, dealing 3 hits of 50 fire, 3 hits of 50 elec, and 3 hits of 50 wood damage on all panels in front of Megaman. As this form has no apparent weakness, it will automatically expire after 3 turns.
 * Preferred Battle Cards: Several different types, but usually the BreakSabre

Trivia
Under Construction


 * It is shown in the anime that Omega-xis likes to go on a "little ride" by possessing a lawn mower. However, it had gotten him into trouble twice. He broke Geo's EM-Wave Telescope by accident when it was first shown in a flashback (and had to compensate for it by entering a dog show), and the second time he went for a ride, he was flattened by a construction truck.