Spikes

Spikes are the main, infamous death hazard in the Mega Man games. They usually instantly kill the player if he comes in contact with them. This article refers to the deadly spikes that are usually static (though some are animated but don't actually change positions). While other obstacles have been used with similar instant-death capabilities, spikes are the only ones that are constantly instant-death throughout all the series.

Defense Against Spikes

 * Taking damage from an enemy and touching the spikes during the slight invincibility period. (However, this doesn't work in the first Mega Man game.)
 * Certain Armors and parts. Both the Gaea Armor (Mega Man X5) and Shadow Armor (Mega Man X6) will render X invincible against spikes. The Prickle Barrier part and the Strong series armor in Mega Man X8 and Mega Man Zero 4, respectively, offers damage instead of death from spikes (and other instant fatality hazards, except pits), although the former is only temporary and only effective for a short amount of time.
 * Some Cyber Elves have the ability to nullify instant death from spikes. However, since the Zero series tends to deduct points for using Cyber Elves, it's not recommended unless Rank or EX Skills are not a concern.
 * In Mega Man X, a fully charged Chameleon Sting will render X invincible, even against spikes for the duration of the effect.
 * In Mega Man Xtreme, a fully-charged Rolling Shield renders X invulnerable to spikes.
 * In the original Mega Man, The Magnet Beam will create a platform that the player can walk over spikes on.
 * In Mega Man 2, The three Items will create various platforms that the player can stand on.
 * In Mega Man 4, the Wire and Balloon items can cross the player over spikes.
 * In Mega Man 3-9, Rush's attachments, especially the Rush Jet, can cross the player over spikes.
 * In Mega Man and Bass and Mega Man 9, there is a part you can buy from Auto similar to X8's Prickle Barrier that allows Mega Man to touch spikes, but it only works once and Mega Man has to buy the part again. Mega Man needs to be quick, because once he stops flashing, the spikes will be fatal again.
 * In Megaman II, Sakugarne can be safely use to cross over spikes.
 * In Mega Man and Bass and Mega Man 10, Bass can fly through spike-filled corridors using the Treble Boost, much like Mega Man with the Rush Jet.
 * In Mega Man Zero, aside from the ones in the Pantheon Core, spikes can be permanently neutralized with Totten, a Hacker Cyber-Elf, turning them into harmless glowing blocks.


 * In Mega Man Zero 2, the Cyber-Elf Putick can be used to lower the lethal effects of spikes into damage, but doesn't remove them from the game. The same type of Elf returns for Megaman Zero 3, as Putite, but can also be used as a Sattellite.


 * In Mega Man Zero 4, by completing the right recipies, Zero can be equiped with Strong, Stronger, and Strongest Body parts that reduce the instant-kill effect of spikes into successively less amounts of damage.
 * Don't touch them at all.

Exceptions

 * Mega Man X2. The spikes in Morph Moth's level don't instantly kill.
 * Mega Man Network Transmission. If you increase MegaMan's HP enough times, the spikes will not kill him in 1 hit, but instead will just take out a large chunk of his health.
 * Mega Man X. The spikes above Sting Chameleon's lair don't kill X in 1 hit as long as he has plenty of energy.
 * The spikes around Hyper Storm. H's lair aren't deadly, but strangely, Mega Water. S's spikes (who appears in the same game) are.