Mega Man Legends 2

Mega Man Legends 2, known as Rockman DASH 2 - Episode 2: Great Inheritance (ロックマンＤＡＳＨ２ エピソード２ 大いなる遺産) in Japan, is the sequel to the 3D game Mega Man Legends (Mega Man 64 on Nintendo 64). It was first released in 2000 for PlayStation.

Release dates
PlayStation:
 * Japan: April 20, 2000
 * North America: October, 2000
 * Europe: August 3, 2001

PC:
 * Japan: August 23, 2002

PlayStation Portable:
 * Japan: 2005

Gameplay
Like it's predecessor, Megaman Legends 2 is also in 3D. Some features in this game include:
 * The removal of the shield. Mega Man no longer has to worry about his shield breaking when hit, and repairing it with an item or with Data.
 * The Lock-On System has been enhanced to include a crosshair with 4 arrows that indicate if you have enough range in your Buster Gun to hit the enemy (yellow for "within range" and red for "out of range", in towns only the arrows, colored blue, are seen). Note that this only applies to the Buster, the Special Weapons may be able to hit the enemy even when the arrows are red.
 * You are also now able to walk while locked-on to an enemy.
 * The kick attack in ruins and caverns is now replaced by a Lifter. An ability that allows Megaman to lift up certain enemies (and throw them at other enemies for damage) or blocks to reach up higher places. He can still kick in towns with the Square button.
 * The ability to equip a helmet, armor and shoes (Jet Skates, etc.).
 * The player now has to press Select to enter the menu. Pressing Start pauses the game (including the game time).
 * The introduction of other Status ailments like paralysis, flame, etc.
 * Digger's Tests, which enables Megaman to obtain more Zenny from enemies and explore more ruins at the expense of making them tougher. They are optional and are no longer obtained as part of the storyline as with the previous game.

Story
After recovering from engine failure two years ago, Megaman, Roll and Data continue their quest for the Mother Lode. Von Bluecher, Professor Barrel's companion, has built an airship named "Sulphur-Bottom" which he claims is strong enough to penetrate the storm hovering over Forbidden Island (an unexplored island that they've attempted to explore before). However while en-route, a mysterious woman named Yuna, disguised herself as a reporter and attempted to dissuade Von Bluecher, Barrel and all those on-board to enter Forbidden Island. When she failed, she ordered Gatz to fire at the Sulphur-Bottom, but what was supposed to be a warning shot, severely damaged the airship and it began falling towards the island.

Megaman and Roll, watching the entire event on tv, headed towards Yosyonke City to ask for help and to know more about Forbidden Island. After rescuing a digger from the Abandoned Mine in the outskirts of the city, they managed to borrow a dropship and set forth for Forbidden Island. After fighting against numerous Reaverbots and witnessing various sights, the storm stopped and the Sulphur Bottom was rescued.

On board the Sulphur Bottom, Von Bluecher and Barrel, entrust Megaman and Roll with the task of looking for and retrieving the Keys to the Mother Lode, lest they be found first by Pirates who may use them for evil, while along the way trying to know more about Yuna and her resemblance to Mathilda, Roll's mother, Sera, the mysterious Girl found on Forbidden Island and Megaman's forgotten past.

Islands

 * Calinca (Yosyonke City)
 * Abandoned Mine
 * Calinca Ruins (Key Ruins)
 * Forbidden Island
 * Manda Island (Pokte Village)
 * Pokte Caverns (Class B Ruins)
 * Manda Ruins (Key Ruins)
 * Nino Island (Ruminoa City)
 * Guild Ruins
 * Nino Ruins (Key Ruins)
 * Calbania Island
 * Kito Caverns (Class A Ruins)
 * Glyde's Base
 * Saul Kada Island
 * Kimotoma Caverns (Class S Ruins)
 * Saul Kada Ruins (Key Ruins)
 * Elysium
 * Shuttle Bay
 * Defense Area
 * Side/Residential Area
 * Center Area
 * Other
 * Training/Digger's Test Ruins

Bosses
Abandoned Mine:
 * Jaiwan

Forbidden Island:
 * Wolfon
 * Rush Mammu

Pokte Caverns:
 * Jaiwan

Manda Ruins:
 * Jagd Krabbe
 * Bola
 * Gargarfummi

Nino Ruins: Kito Caverns:
 * Mids
 * Klaymoor
 * Red Sharukurusu x2

Kimotoma Caverns:
 * Mids

Saul Kada Ruins:
 * Blitzkrieg
 * Gustaff
 * Wojigairon

Calinca Ruins:
 * Gemeinschaft
 * Rimblemenji

Sulphur-Bottom:
 * Geetz

Elysium:
 * Sera

Special Weapons
Unlike the first game, Megaman's Special Weapons now come in a variety of colors, as opposed to the first game where they are colored to his color scheme. Energy for them is also changed. In the first game, Energy is indicated by only one gauge (which signifies the amount of "rounds" left). Here, it is measured by a green and a blue bar. The green bar depletes every time Megaman uses the weapons, and consumes some of the blue bar (which is the energy itself) when it refills. The downside is that even if the Energy is infinite, the green bar will still deplete on some weapons (which might've been implemented to prevent "spamming" or rapidly firing weapons). Also, some special weapons cannot be used while walking, which may render Megaman vulnerable to attacks.
 * Aqua Blaster
 * Blade Arm
 * Buster Cannon
 * Crusher
 * Drill Arm
 * Ground Crawler
 * Homing Missile
 * Hunter Seeker
 * Hyper Shell
 * Machine Gun Arm
 * Reflector Arm
 * Shield Arm
 * Shining Laser
 * Spread Buster
 * Vacuum Arm

Episode One
Rockman DASH 2 - Episode 1: Roll's Critical Moment (ロックマンＤＡＳＨ２ エピソード１ ロールちゃん危機一髪！) is a demo of Mega Man Legends 2 (Episode 2) with four missions that came with the Japanese version of The Misadventures of Tron Bonne and the PSP version of Mega Man Legends 2. The only special weapons available are the Buster Cannon and Homing Missile (which are found in Treasure Chests, surprisingly). Missions 1 and 4 contain elements that were cut from the final game, like one way doorways (which work similar to disposal chutes).

The English version of The Misadventures of Tron Bonne has three missions from the complete game instead of the original demo, which are the fight against the Jagd Krabbe in Pokte Village, the boss from Saul Kada Ruins, and the Forbidden Island. Despite this, the instruction manual kept the description of the Japanese version.

Missions:
 * 1) Roll's Secret Training: Tutorial in Ruro Town and Ruro Ruins.
 * 2) Capture Pigs: Capture four little pigs to Shu in Calbania Island.
 * 3) Underground Dungeon: Explore the Rido Ruins and defeat the boss Jaiwan.
 * 4) Jagd Krabbe's Assault: Tron Bonne captured Roll in Pokte Village and MegaMan must fight against Servbots and Tron inside the Jagd Krabbe to rescue her. In the English manual of The Misadventures of Tron Bonne the mission is mistranslated as "YakutoKurabe's Assault".

Trivia

 * The PS1 version tries to run the game at 30 frames per second (60 fps on menus) when possible, but the framerate lowers in underwater stages (possibly due to hardware limitaitions). The underwater stages run at full 30 fps (60 fps on menus) on the PSP version.
 * The original prices for Special Weapon Upgrades have been reduced in the PSP version.