Rockman & Forte: Mirai Kara no Chōsensha

Rockman & Forte: Mirai kara no Chōsensha (ロックマン&フォルテ 未来からの挑戦者) is a handheld-based counterpart/sequel to Rockman &amp; Forte (Mega Man and Bass) developed by Bandai in cooperation and under license by Capcom, released in 1999 for the Bandai WonderSwan.

Overview
Like in Rockman & Forte, the player can choose to play as Rockman (Mega Man) or Forte (Bass). Once again Rockman can charge his shots and slide while Forte can fire in seven directions (straight up, straight forward, or any diagonal) with a rapid-fire arm cannon, do a double jump, and dash. This time, however, Rockman and Forte each get different Special Weapons from the Robot Masters they defeat. Rightot's (Auto’s) shop returns with some of the items from Rockman &amp; Forte, but now Reggae and Tango are available for Forte and Rockman respectively.

Rockman & Forte: Mirai kara no Chōsensha only has eight stages. After finishing the opening stage, five stages are selectable initially, including the opening stage. The first four selectable bosses are (from top to bottom) Dangan Man, Konro Man, Aircon Man and Komuso Man. Defeating all the bosses will unlock the Clock Men, and after defeating them, Compass Man and then finally Rockman Shadow.

Story
From the game's opening scene: ''The year is 200X. A group of robots calling themselves the Dimensions attacked Symphony City, a city where people and robots lived in peace. Though without any witnesses, the one leading the Dimensions with overwhelming power was a robot like Rockman. He was said to be a dark and wicked person completely obsessed with destruction. Rockman, who heard this news at Right's laboratory, took off to the scene despite being under maintenance. At the same time, Wily saw the dark Rockman, and to ascertain the mystery he sends Forte to the city. Just who is this dark Rockman really?!''


 * Rockman Shadow: "My name is Rockman Shadow! I am a robot with great power. I won't forgive those who don't obey me!"
 * Rockman: "Stop your harming of everyone! Who the heck are you? How can it be you look just like me?"
 * Forte: "I've come to end the life of Rockman who I hate to this day, but somehow this situation is different than usual."
 * Rockman: "Forte, I don't have time to be concerned with that now. I must hold back those robots!"
 * Forte: "Ch! It can't be helped, Wily's laboratory is near this city. I won't carry out our war of attrition here!"

For the time being, the two had to set aside their differences and face the new threat of the Dimensions. After defeating all of them, they face their leader, Rockman Shadow. He briefly discusses Quint, a version of Rockman that previously came from the future but was captured and customized by Dr. Wily. Depending on which character confronts him at the end, he will give a different version of his origin, but in the end he will be put out of his misery, revealing that he wanted to be destroyed in order to stop his destructive desires.

Note: The year is given in the game as 200X, but this is most likely either a typographical error or a continuity error, as Bass/Forte made his debut in Mega Man 7, which took place in 20XX.

Bosses
Intro Stage Boss: Grey Devil

Robot Masters:

Final Boss:
 * Rockman Shadow

Item shop
Dr. Right (Dr. Light) and Roll run a shop and create items in exchange for Screws that can be found throughout the stages. All the items are available to purchase from the beginning. Dr. Right is the shopkeeper in Rockman's story, and Roll in Forte's story.

Except for the Super Buster, Hyper Buster, Energy Balancer, Energy Saver, Super Recover and Super Armor, all items can be used only once, which means they need to be purchased again after usage.

Trivia

 * Mega Man ZX Advent references some bosses of this game as comic book characters. If the player can collect a certain Secret Disk, Konro Man appears in the cover of a digital comic book and is described as a walking stove hero. The Hunter Ray says he wants to create a comic book about a robot that fights with a folding fan in each hand (Aircon Man), and the item "Comic (Orange)" that can be obtained in Sharon's request is an action comic about two talking wrist watches (Clock Men).
 * This is notably one of the few Mega Man games where Dr. Wily was not the mastermind behind the events or even a boss. He is, however, indirectly responsible for Rockman Shadow's existence, as he scrapped and abandoned him for being a failed prototype of Quint.
 * This is the first Mega Man game to feature mini-bosses in all the Robot Masters stages, with Mega Man 11 being the second.
 * The Robot Masters in this game do not have an invincibility period after being hit, allowing the player to continuously attack them if possible, though bosses have points in their attack patterns in which they are invincible.
 * The Special Weapons in this game do a set damage against all bosses so every boss in the game takes the same amount of damage from a weapon, such as Barrier Wind/Forte Cyclone dealing 5 units of damage to every boss. Rapid hitting weapons deal less damage but easily drain the boss' HP.
 * The player does not recover weapon energy between stages in this game.
 * The game reuses many tracks from Mega Man & Bass, which were degraded in quality to meet the limitations of the WonderSwan.
 * After defeating a Robot Master in the game, the Robot Master's portrait on the stage select screen changes to show him in a defeated pose to reflect this.
 * This is the only Rockman licensed game mentioned in the book R20 Rockman & Rockman X Official Complete Works.
 * The player can only have a maximum of eight lives in this game as opposed to the traditional nine.
 * Enemies in this game resemble enemies from the Mega Man X series as many are insects, along with Batton Bones being common throughout stages. It is possible that the enemies fought are early-production Mechaniloids from the future.
 * Strangely, many of the Robot Masters in this game have Japanese names, most likely due to the fact that this game was only released in Japan.