Kuuenzan

"With the correct timing, higher and further jumps are possible while airborne. Kuuenzan may be activated while attacking in the air."

- In-game text

Kuuenzan or Kūenzan (空円斬), is one of the two special techniques that Zero learns after defeating Split Mushroom in Mega Man X4. By pressing the attack button while airborne, Zero preforms a circular slash with his Z-Saber. Once Zero learns Kūenzan, it permanently replaces his midair saber slash for the remainder of the game.

Damage Data Chart
Damage values in units in Mega Man X4.


 * Minibosses such as Tentoroid and DG-42L do not have an invincibility period when struck, so Kuuenzan can deal a tremendous amount of damage as it can inflict multiple hits. Damages listed on this chart is damage dealt per hit, not the total amount of damage done.


 * Once Kuuenzan and Kuuenbu have been learned, it will replace Zero's mid-air slash for the remainder of the game.

Trivia

 * In Tatsunoko vs. Capcom, this is the only command art to be a normal attack of his, with it being his jumping H. Zero however, will turn to face his opposite direction when doing his jumping H from a double or high jump. This is a nod to most players turning around during the attack for more skilled exploits of the attack. In Marvel vs. Capcom 3: Fate of Two Worlds, Zero instead gains the backward Kuuenzan (still referred to as such) as a midair command normal (D + H during jump).


 * A similar move also appears as Zero jumping HP in SNK vs. Capcom: SVC Chaos. It is unknown if it is actually the Kuuenzan or not.


 * A rolling slash is present in all four games from the Mega Man Zero series.

Similar Weapons

 * C-Sword from Mega Man X5
 * Ensuizan from Mega Man X6
 * Rasetsusen from Mega Man X8

Counterpart to this Technique

 * Soul Body