Mega Man (video game)

Mega Man, or Rockman in the original Japanese release, was the first Rockman/Mega Man game made. It was released for Famicom (NES) and later as part of Rockman Megaworld/Mega Man: The Wily Wars], [[Rockman Complete Works (Japan only), and Mega Man: Anniversary Collection (America only). It was completely redone in Rockman Rockman/Mega Man: Powered Up. [[Image:Mm1jp.png|thumb|Japanese boxart]] [[Image:Mmbox1.png|thumb|American boxart]]

Story
The story as from the American manual: It's Mega Man versus the powerful leaders and fighting forces of Monsteropolis - that strange multi-faceted land of robot-like humanoids.

Brilliant scientist Dr. Wright conceived the construction of fully operational human-like experimental robots to preform specific everyday duties. Dr. Wright and his assistant Dr. Wily, encouraged by their very first near-human robot - Mega Man - proceeded to develop six additional Humanoids, all programmed to preform prescribed rituals.

But with the exception of Mega Man, all of Dr. Wright's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright's humaniods, now bent on destroying opposition so Dr. Wily can control the world and its resources.

Resisting re-programming, Mega Man is chosen as the defender of the universe and its inhabitants. Mega Man dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties.

The actual story is more like this: Dr. Thomas Right (Light) created two robots named Rock (Mega) and Roll, with with his long-time rival, Dr. Albert W. Wily. Encouraged by this, they proceeded to create six additional robots, each used to perform specific duties. But when only Dr. Right gets credit for it, Dr. Wily gets jealous, and reprograms the robots to be evil. He then tries to take over the world with them. Dr. Right converts Rock into a fighting robot, equipping him with Plasma Cannons. He becomes Rockman (Mega Man), and goes on to defeat Dr. Wily and his minions.

Robot Masters

 * Rockman/Rock, DRN-001
 * Roll, DRN-002
 * Cut Man, DRN-003
 * Guts Man, DRN-004
 * Ice Man, DRN-005
 * Bomb Man, DRN-006
 * Fire Man, DRN-007
 * Elec Man, DRN-008

Walkthrough
See Mega Man walkthrough

Enemies
See List of Mega Man 1 enemies

The Pause/Resume Trick
It is possible to inflict more damage to boss characters in this game by pausing the game (by using the SELECT button, not Start). This especially helps in Skull Fortress against the Yellow Devil and Dr. Wily. When Mega Man's shot hits the opponent's weak spot, pause the game, then unpause. If you're too early, don't worry, just keep pausing. The bad guy will be hurt more if you use the glitch to your advantage. This helps less skilled gamers beat the game.

Trivia

 * This is the only Mega Man game with a score system.


 * The American box art was completely different from the real Mega Man concept. The reason for this was that the Capcom's American game developers thought that the cuteness of the character would not be attractive in the eyes of the U.S.A's public. That was also the reasoning behind changing "Rockman" to "Mega Man" -- an attempt to make it sound more heroic.


 * Mega Man almost never existed. The first Mega Man/Rockman game was originally intended to be the official video game of the popular Japanese franchise Astro Boy. Apparently, the owners of "Astro Boy" backed out of the deal with CAPCOM while the game was still in it's early stages of production. Instead of dumping the project, CAPCOM and Keiji Inafune gave it a completely new flavor and created the Rockman character. The game was a hit on the Nintendo Famicom (The N.E.S.'s title in Japan) and was imported to America and Europe, re-christened with the title "Mega Man".


 * Using Game Genie codes on this game will butcher the music. The reason for this is unknown. Most of the music sounds like the T.V. has been submerged in water. Cut Man's, Guts Man's and Dr. Wily's 3rd and 4th stage music tracks are particularly awful with the codes in use.