Mega Man: The Wily Wars

Mega Man: The Wily Wars (Rockman MegaWorld in Japan) is a remake of Mega Man, Mega Man 2 and Mega Man 3, released for the Sega Mega Drive/Genesis.

The game never saw a cartridge release in North America and was only available for download through Sega's short-lived "Sega Channel" in the mid-1990's.

There are three new bosses in this game, called the Genesis Unit, which are all patterned on characters from the Chinese novel, Journey To The West:


 * Buster Rod. G
 * Mega Water. S
 * Hyper Storm. H

The Genesis Unit appear in the  Wily Tower, that only appear when all the three Mega Man games are finished in the same save.

Walkthrough
Click here to see a walkthrough of the game.

Differences between versions
It should be noted that there are some differences between the original NES versions of Mega Man, Mega Man 2 and Mega Man 3 besides graphics. These changes can effect the gameplay.

General Differences

 * In all games, shots are limited to one shot every few frames of animation. In the originals, you could fire your weaponry on every over frame.
 * The controls in these versions of the games seem a little tighter than the originals, though Mega Man himself seems to have slightly more delay before moving because he is able to do sidesteps.
 * Speaking of delay, a number of weapons now have noticeably "can't move" delay after firing, such as the Items from Mega Man 2 or the Shadow Blade from Mega Man 3.
 * Once an item like an extra life or health/energy pick-ups are obtained in a stage, they do not reappear if you return to the area where they were until all of your lives are gone.
 * All three games now have a "save game" feature. However, the "password" feature was removed from Mega Man 2 and 3.
 * At several points during the game, it suffers from very bad slowdown. However, for less-skilled gamers, this can be a positive, because the Yellow Devil's stages in Mega Man and 3 suffer from it the most, as does the battle with the Wily Machine in Mega Man. This makes those boss battles much easier.
 * For some reason, the "All Stage Clear" theme from Mega Man 3 isn't in the Sound Test option.

Mega Man Differences

 * Cut Man is much tougher in the remake than he was in the original game. This can be difficult if the player chooses Cut Man's stage before defeating GutsMan.
 * The famous "Pause-Unpause" glitch from Mega Man 1 has been fixed.
 * Some Robot Master AIs is slightly different.
 * In the original game, Mega Man can die from spikes even if he is invincible for a brief moment after getting hit. However, In the remake, When Mega Man gets hit, he can now stand safely on spikes as long as he is flashing.

Mega Man 2 Differences

 * Mega Man 2 does not have two different difficulty modes. It should be noted that the original Japanese release, Rockman 2: The Mystery of Dr. Wily, also had no difficulty selection.
 * Quickman is much less quick in this version, though he no longer takes 2 damage from Mega Buster shots as he did in the "Difficult" mode or the Japanese version of Mega Man 2.
 * It now takes Four Item-1 platforms to advance to the ladder in the first Dr. Wily level if you use them from the top of the ladder. Activate the first platform while you are still on the ladder, then add two more. When the first one disappears, fire the fourth and jump. If you did it right, you'll be able to reach the ladder. It is still possible to only use three, by going as far to the bottom of the screen as you can on the ladder while not going down a screen, use an Item-1, climb up the ladder, jump on the Item-1, use another Item-1, quickly jump to the second, do the same for the third, then jump to the hanging ladder.
 * Some Robot Master AIs are a bit different.

Mega Man 3 Differences

 * Proto Man now wears a white jumpsuit instead of grey for some reason.
 * Proto Man's "shadow" sprites from the ending are found in the game data, but for some reason, Capcom decided to just use a "shadowy" palette on the original sprites instead of those.
 * While not a difference, neither Proto Man nor Break Man have been resized like Mega Man and the Robot Masters have. They don't have any additional frames of animation, either.
 * The Wily Stage Map screen music has been shortened from its original tune. (Incidently, the extended theme wasn't accessable in-game anyway.)
 * Like One and Two, some Robot Master AIs are a bit different.

Lockout Bypass
The cartridge version of the game is incompatible with North American Genesis consoles because of the regional lockout. However, if you have a Galoob Game Genie cheat device, you can enter a code at the front screen that bypasses the lockout and will allow the cart to play on the Genesis. They must be entered as follows:

V2AT-BMEJ

EAAT-BL1T

REBT-A6XL

Wait a few seconds and the Sega logo should appear. When that happens, it worked. (Make sure the Game Genie device is switched to "on", or else the codes won't work. You'll know the device is on if a green light right above the "on/off" switch is lit)

Trivia

 * The background scenery of the Mega Water. S stage does bare a striking resemblance to the early levels of Sega's most famous game Sonic the Hedgehog.
 * When the game was announced, a promotional piece of artwork was made featuring Mega Man shaking hands with Sonic The Hedgehog.
 * In the Japanese instruction manual, Dr Wily is said to have been born in Osaka, Japan.