Astro Man

Astro Man (アストロマン) was not built primarily for combat, but instead for hypnosis and confusion. Unfortunately, he's easily startled, and thus not very reliable in battle. He was created by Dr. Wily in Mega Man 8 to be one of the four Robot Masters built to penetrate the barrier to the "Wily Tower" and was placed in a metallic flower garden/maze in the north of Europe (possibly Denmark), and was later revived by King in a similar area in Mega Man & Bass. He is one of the first three selectable Robot Masters in Mega Man & Bass, alongside Ground Man and Cold Man.

Voices
Taunts:
 * "I come here... but I don't know what to do!"
 * "Oh, how did you find me? I feel so embarrassed!"

Attack Shouts:
 * "Uwaa!"
 * "ASTRO CRUSH!"

Cries:
 * "Uwaaa!"
 * "Owie!"
 * "How did that happen?! I can't take this anymore!" (hit with Homing Sniper)

Death:
 * "Good grief."

Mega Man and Bass CD data
By controlling the dimensions, he can create virtual cosmic space. "Don't get technical!" Good point: Humility Bad point: Bashful Like: Wishing upon stars Dislike: Cheap humor



Mega Man 8
Enemies from Astro Man's stage in Mega Man 8.
 * Crunchran
 * Met SV
 * Monopellern
 * Onbuubattan
 * Slime Spire
 * Spinning Gabyoall
 * Shururun
 * Wall Teku



Mega Man & Bass
Enemies from Astro Man's stage in Mega Man and Bass.
 * Mid Boss (x2): Passworder
 * Onbuubattan
 * Blader Tank DX
 * Crunchran
 * Joe Classic
 * Met SV
 * Monopellern
 * Slime Spire
 * Swarm Bird
 * Shururun
 * Wall Teku

Trivia

 * Astro Man's appearance and abilities are similar to both PlanetMan.EXE, CosmoMan.EXE and Galaxy Man.
 * There are plans of a robot similar to Astro Man in the background of Spring Man's stage in Mega Man 7
 * Astro Man can be considered somewhat of a broken character, as his battle becomes extremely easy with Homing Sniper. With the weapon, the player can defeat Astro Man before he can do anything as long as Mega Man jumps then fires the weapon.