Chips (Mega Man Zero series)

Custom Chips, introduced in Mega Man Zero 3, replace the Form system from Mega Man Zero 2. It allows the player to equip Zero with one chip each for his legs, body and head, with each chip granting him an upgrade to his abilities. As the name implies, it allows the player to better customize Zero's fighting ability.

In Mega Man Zero 3, most chips are obtained from Secret Disks, and others are obtained from Bosses. The three Elemental Chips, a staple of the Zero series, are technically part of this system. In Mega Man Zero 4, Zero must collect parts from enemies and bring them to Cerveau to create them. Also, some NPCs in the game can provide recipes that create the chips.

The Junk set are the only chips that require a combination, for all three need to be equipped in order for them to have any use. When all three Junk chips are equipped, Zero emulates his Proto Form, in which his offense is doubled and defense halved. However, unlike the previous depictions of the Proto Form (particularly when it is used in Hard Mode) Zero can still use his weapons and EX skills normally.

Mega Man Zero 3
{|class="wikitable" cellpadding="3" cellspacing="0" border="1" style="font-size: 95%; border: #dbdbdb solid 1px; border-collapse: collapse;" !Name !Part !required items (by enemy name) !Description
 * -bgcolor="#dd7777"
 * Auto Charge||head||DeathTanz Mantisk; after first ladder, in a room behind tree (needs Fire Chip)|| Zero automatically charges his weapons.
 * Auto Recover||head||Hanumachine R; near top of the building before entry; use Fire attacks to burn leaves and reveal the way||Zero gradually recovers energy while standing still
 * Quick Charge||head||Glacier le Cactank; search a snow pile after the second Shell Crawler||
 * Auto Recover||head||Hanumachine R; near top of the building before entry; use Fire attacks to burn leaves and reveal the way||Zero gradually recovers energy while standing still
 * Quick Charge||head||Glacier le Cactank; search a snow pile after the second Shell Crawler||
 * Quick Charge||head||Glacier le Cactank; search a snow pile after the second Shell Crawler||

Mega Man Zero 4
{|class="wikitable" cellpadding="3" cellspacing="0" border="1" style="font-size: 95%; border: #dbdbdb solid 1px; border-collapse: collapse;" !Name !Part !required items (by enemy name) !Description SandDozer Raiken Raiken || automatically charge attacks. V. Fencer || heal while standing still. V. Fencer Arc Cannon || heal while standing still. V. Fencer Arc Cannon P. Corpse || heal while standing still. RBCannon || charge faster. RBCannon NicosCrabB || charge faster. RBCannon NicosCrabB SerpentGear || charge faster. Molegule Glacial Mechameson || refill ammo. Bongal V. Fire Triaformer || increases weapon capacity. GlassCannon SerpentGear || gives off special aura*. Gyrator Ceratanium || no recoil when hit. LamplortX TellyBomb Ceratanium || perform Rolling Slash. MiniCrabanR E-laser Ceratanium || stop energy shots. Ceratanium || protects from spikes. Mechameson Ceratanium || protects from spikes. Mechameson NeedBalloon Ceratanium || protects from spikes. Reflebeemer Ceratanium || reflect energy shots. Hechrysta Eledeserter Ceratanium || invincibility is longer. Mettaur Beeneran Ceratanium || increases Elf lvl. by 1. S-crystal Gangagun Ceratanium || projects a special aura*. Kerberos Kerberos || move faster. Gangagun GyroCannonH C-hopper || jump twice in air. Yadokroid Meduhopper || jump on water. Crossbyne Cryoneon || don't slip on ice. Poplan GlassCannon || unaffected by magnets and wind. MagnepanS Kerosh || slower wall slide. Bombadeer Beamwalker Moloid || projects a special aura. Mechameson V. Fire Ceratanium || trade to Hirondelle for a subtank. Can trade for two subtanks.
 * -bgcolor="#dd7777"
 * A-charge||head|| V.Missile
 * A-charge||head|| V.Missile
 * A-recover1||head|| Poplan
 * A-recover1||head|| Poplan
 * A-recover2||head|| Poplan
 * A-recover2||head|| Poplan
 * A-recover3||head|| Poplan
 * A-recover3||head|| Poplan
 * Q-charge1||head|| Beamwalker
 * Q-charge1||head|| Beamwalker
 * Q-charge2||head|| Beamwalker
 * Q-charge2||head|| Beamwalker
 * Q-charge3||head|| Beamwalker
 * Q-charge3||head|| Beamwalker
 * A-filling||head|| Bonsect
 * A-filling||head|| Bonsect
 * Weapon Plus||head|| Bonsect
 * Weapon Plus||head|| Bonsect
 * Junk Head||head|| Junk
 * Junk Head||head|| Junk
 * Absorber||body|| Axeloid
 * Absorber||body|| Axeloid
 * Rolling||body|| Moloid
 * Rolling||body|| Moloid
 * Erase||body|| MiniCrabanB
 * Erase||body|| MiniCrabanB
 * Strong||body|| Gangagun
 * Strong||body|| Gangagun
 * Stronger||body|| Gangagun
 * Stronger||body|| Gangagun
 * Strongest||body|| Gangagun
 * Strongest||body|| Gangagun
 * Reflect||body|| Gyrator
 * Reflect||body|| Gyrator
 * Extend||body|| Bombadeer
 * Extend||body|| Bombadeer
 * Elf||body|| ScrapElf
 * Elf||body|| ScrapElf
 * Junk Body||body|| Junk
 * Junk Body||body|| Junk
 * Quick||foot|| Kerberos
 * Quick||foot|| Kerberos
 * Double Jump||foot|| Faital
 * Double Jump||foot|| Faital
 * Splash Jump||foot|| Cryoneon
 * Splash Jump||foot|| Cryoneon
 * Spike Type I||foot|| Needballoon
 * Spike Type I||foot|| Needballoon
 * Spike Type W||foot|| V. Claw
 * Spike Type W||foot|| V. Claw
 * Frog||foot|| MagnepanN
 * Frog||foot|| MagnepanN
 * Junk Foot||foot|| Junk
 * Junk Foot||foot|| Junk
 * S-crystal||misc.|| Faital
 * S-crystal||misc.|| Faital
 * Junk||misc.|| any 2-4 part combination that doesn't make a normal Custom chip.|| required for Junk Armor parts, denoted in above chart by *.
 * Junk||misc.|| any 2-4 part combination that doesn't make a normal Custom chip.|| required for Junk Armor parts, denoted in above chart by *.