Kuuenbu

"With the correct timing, higher and further jumps are possible while airborne. Kuuenzan may be activated while attacking in the air."

- In-game text

Kuuenbu or Kūenbu (空円舞), is one of the two special techniques that Zero learns after defeating Split Mushroom in Mega Man X4. This technique allows Zero to jump a second time in midair -- by pressing the Jump button a second time -- allowing him to jump even higher to gain access to otherwise out-of-reach areas (provided that the player does not dash-jump beforehand).

Trivia

 * It is possible that this "move" indirectly appears in Tatsunoko vs. Capcom, with the obvious reason of why Zero can double jump in the game.
 * However, in Marvel vs. Capcom 3, he oddly loses his ability to double jump as a balance measure from TvC.
 * From X4 onwards, Zero can use this attack and the Hienkyaku by default.