Bright Man

Bright Man (ブライトマン) is a Robot Master that was created by Doctor Mikhail Cossack to act as a light source on dark expeditions. The light bulb on his head is capable of emitting 10 million watts of light, or 1,610,000,000 lumens of light. Dr. Wily reprogrammed him in Mega Man 4 to serve as a combat robot. His main weapon, the Flash Stopper, stuns and blinds opponents with an intense burst of light for a quick moment.

Strategy
Bright Man will run and jump around the room at random, stopping to stun you with his Flash Stopper and then fire at you, similar to Flash Man's means of attack. He will only use the weapon after losing 12, 20, or 24 HP. It is best to use the Rain Flush while trying to avoid his shots as best you want.

Mega Man & Bass CD data


Stage enemies
Enemies in Bright Man's stage:
 * 100 Watton
 * Battan
 * Dompan
 * Gachappon
 * Minoan
 * Totem Polen

Enemies in Bright Man's (Game Boy) stage:
 * 100 Watton
 * Dompan
 * Gachappon
 * Guts Hover
 * Minoan

Other media
Bright Man appeared in the episodes Electric Nightmare, Robo Spider, Curse of the Lion Men and Bro Bots in Ruby-Spears' Mega Man animated series. In the cartoon, Bright Man has some solar panels around his neck that he can use to charge up. He also had his own action figure.

In the manga Mega Man Megamix, Bright Man is shown as a cowardly pacifist. His other function was as a back up light source in times of disasters or blackouts.

Bright Man also appeared in the manga Rockman 4 and Rockman 4Koma Great March.

Trivia

 * Bright Man's dislike is "unmoral districts" (a euphemism for where brothels and other ill repute areas are). These are often called "Red-light districts", since brothels tend to have red lights in them.