Darkloid

Darkloids are NetNavis who, by use of Dark Chips, traded their soul for power. This dark power allows them to survive incredible amounts of damage, and even return them from deletion, but forces the Navi to constantly immerse themselves in the darkness, driving them insane. They work for Nebula, who supplies them with the Dark Chips they grow to crave. Darkloids are more powerful than the average Navi because of their power source, but can still be defeated.

MegaMan Battle Network 5
The Darkloids appear under the command of Nebula, who uses them to take over areas of the Net. Each Darkloid occupies a certain area of the Net, causing havoc and creating new Darkloids (Dark MegaMan.EXE, Dark ProtoMan.EXE and Dark Colonel.EXE) to assist them. However, Scilab and the Officials create a team to counter them: Team ProtoMan/Team Colonel (depending on the version). They battle for control of the Net, with the Officials engaging in Liberation Missions to retake the Net. Ultimately, Team ProtoMan/Colonel triumphs-with the aid of new recruits found along the way-and Nebula's hold over the Net is broken. However, the Darkloids are revived, capturing Gow and infecting ProtoMan.EXE/Colonel.EXE with darkness. They proceed to set up SoulNet servers throughout the Net to test their effectiveness, driving Navis and humans insane with negative feelings. However, the servers are destroyed and ProtoMan/Colonel is restored to normal.

All of the revived Darkloids battle Team ProtoMan/Colonel in Nebula's volcano base and are defeated again. However, it is a pyrrhic victory; in their final moments, the Darkloids summon the Dark Galaxy, trapping all of the heroes' NetNavis except MegaMan. When MegaMan tries to destroy the SoulNet server, the Darkloids appear from the Dark Galaxy to try and stop him, but Team ProtoMan/Colonel returns alongside Roll.EXE, GutsMan.EXE, and Glyde.EXE to occupy them, allowing MegaMan to stop Regal's scheme. The Darkloids are presumably deleted, as they do not reappear after the defeat of Nebula Grey.

Anime
MegaMan NT Warrior Axess

The Darkloids are led by ShadeMan.EXE, working for Nebula in exchange for Dark Chips which make them stronger. Unbeknownst to the Darkloids, however, the Dark Chips are corrupting their data, dooming them to eventual deletion. ShadeMan eventually caught on and decided to kill Regal for using the Darkloids in such a way. His attempt is foiled by LaserMan.EXE, who proceeds to take over leadership of the Darkloids. Only BubbleMan.EXE remains loyal to ShadeMan.

The Darkloids continue causing havoc in the name of Nebula, but they are all deleted one by one, except for BubbleMan. Dr. Regal revives them all in one of the last episodes of Axess and sends them to distract the Net Saviors but they are all deleted in short order. ShadeMan.EXE is freed by Bass.EXE and tries to kill the CrossFused Regal, but is deleted in the attempt.

Rockman EXE Stream

In Rockman EXE Stream, ShadeMan is revived and BubbleMan rejoins him. They plan to take over the world and make it a home for Darkloids, but ShadeMan is deleted and BubbleMan is lost in the past. Unfortunately, before their defeat, Dark MegaMan is created by ShadeMan biting MegaMan. He gathers up a new team of Darkloids to cause trouble, but all of them are deleted in the end.

List of Darkloids
MegaMan NT Warrior Axess


 * ShadeMan.EXE, leader


 * BubbleMan.EXE


 * FlashMan.EXE


 * BeastMan.EXE


 * DesertMan.EXE


 * PlantMan.EXE


 * BurnerMan.EXE


 * SparkMan.EXE


 * VideoMan.EXE


 * BowlMan.EXE


 * GravityMan.EXE


 * BrightMan.EXE


 * SwordMan.EXE


 * ColdMan.EXE


 * StarMan.EXE


 * CosmoMan.EXE

Rockman EXE Stream

 * ShadeMan.EXE


 * LarkMan.EXE


 * CosmoMan.EXE


 * CloudMan.EXE


 * BlizzardMan.EXE

MegaMan Battle Network 5

 * CosmoMan.EXE


 * ShadeMan.EXE


 * BlizzardMan.EXE


 * CloudMan.EXE


 * Dark MegaMan.EXE


 * Dark ProtoMan.EXE


 * Dark Colonel.EXE