Mega Man 3/Data

Miscellaneous data of Mega Man 3.

Gameplay Stats
For a description of what these stats mean, see the Stat Explanation page.

Open Menu: No

Charge Up: N/A

Lose Charge: N/A

Horizontal Recoil: 1 block

Vertical Recoil: 9 blocks

Shots On Screen: No*

Fall Off Ladder: Yes


 * The player can open the menu while Rush is on the screen, but not any shots from other Special Weapons.

List of Enemies

 * For enemies, see: List of Mega Man 3 Enemies
 * For sub-bosses, see: List of Mega Man 3 Enemies

Hits Data Chart
Coming soon.

Damage Data Chart
This chart lists the amount of damage inflicted against enemies with two health points or more.

List of Bosses

 * For Robot Masters, see: List of Mega Man 3 Enemies
 * For other bosses, see: List of Mega Man 3 Enemies

Damage Data Chart
See: Mega Man 3 Damage Data Chart

Special Weapon Strength Comparison
A side-by-side comparison chart of the amount of damage Busters and Special Weapons inflict, excluding strengths and weaknesses, against minor enemies and sub-bosses. For damage data against bosses with health bars, see: Mega Man 3 Damage Data Chart.

Top Spin: Any minor enemy that is not immune to Top Spin will be defeated in one hit. Attack power is proportionate to the enemy's health points.

Spark Shock: Any minor enemy that is not immune to Spark Shock will be immobilized. Spark Shock does not damage enemies; it can used against a single enemy for as long as there as Weapon Energy for it.