Mega Man Network Transmission Walkthrough

Intro
After going through the intro cutscene and text, Lan will be pacing around in his own room, occasionally checking his own PET. Unlike the other Battle Network games, you will not be able to move Lan around. To progress, press START and go to the option labeled "Map". Once you select that, you can choose where you want to jack in based on the available options. Choose to jack in at Lan's home, and you will enter Den Area 1.

Den Area 1


Item Checklist
 * HPMemory
 * Lvl1Code

Virus Data

Walkthrough MegaMan and Lan will go through and explain the basics of the game. Simply...
 * Press A to jump.
 * Press B to shoot buster.
 * Press Y to use selected chip.
 * Press X to enter "Standby Mode", which allows you to keep the action paused while selecting a different chip.
 * Rotate chips by pressing either R or L.
 * Access customize menu by pressing Z (once the custom gauge is full).

After traveling through the level some and trying new chips, MegaMan will encounter a security cube which will require a code to access. MegaMan must then travel left and make way through the area until MegaMan finds Lvl1Code. After finding the code, you will be able to access past the cube with the code and continue through the level.

A narrow gap is shown. Here, the slide technique will be taught. Similar to the technique in the classic Mega Man games, hold down and press A to perform a slide,

A wire will be seen above MegaMan. Lan and MegaMan explain how to travel along the wire by holding Up as MegaMan makes contact with the wire. This will allow MegaMan to travel along the wire. To get off the wire, simply jump.

Den Area 2


Item Checklist
 * HiCannon
 * LongSwrd
 * BckUpChp
 * MemUp
 * PowerUp
 * Lvl2Code

Virus Data

Walkthrough Continue through as normal. When you fall down the gap, there are some wires that MegaMan can hold on to by holding up. At this point, an explanation of spikes will be given. Unlike most other games in the series, these spikes will not instant kill if HP is high enough (damages 200 HP). However, at this point, MegaMan's HP is low enough that it will cause MegaMan to be deleted.

Another potential hazard to consider is a bottomless pit. If MegaMan falls down one of these, he also gets deleted.

As you travels through this area, you will encounter a security cube. The security cube requires a Lvl2Code in order for it to disappear. Travel back to the left find a BckUpChp. BckUpChps are equivalent to extra lives. You starts with 1 at the beginning of the game. Obtaniing this one brings up the total to 2. You can choose to jack out at most any time to have the opportunity to start the level over if MegaMan's lives get close to 0. If MegaMan runs out of BckUpChps and gets deleted after that, it's game over. Jack out if necessary.

Right after the BckUpChp is the Lvl2Code. Get it and go back to the security cube to unlock it. Proceed further, and a dialogue with Roll.EXE will ensue. MegaMan will receive the FireArmr. After the dialogue, equip the FireArmr and proceed onto the next area.

Net on Fire
Items checklist
 * FullCust

Virus Data

Walkthrough Proceed through the area, fighting the viruses along the way. If you touch the fire along the bottom of the area, MegaMan will get deleted. Eventually, you will reach an area with collapsible floor panels as soon as MegaMan walks on them. Hurry along through there. If you find yourself stuck or in trouble, you can use the Repair chip if you have it equipped. Proceed onward, and you will find the cause of the fire.

FireMan.EXE
HP: 400

For a first boss, FireMan is tough. Make sure that you equipped the FireArmr. Use Bubbler if you have it, since he is weak to aqua type attacks. His most common attack is his FireArm, which goes across the entire screen at head level between him and the edge of the screen. The most effective way to dodge this is by sliding either underneath the flame or through FireMan's legs. At close range, he likes to use an attack similar to Burner, covering himself in flames and damaging MegaMan if he is near. At low health, he starts using an attack similar to his Burner attack. However, this will last longer, deal more damage, and it shoots a flame tower above him.

Once FireMan is deleted, the level will be completed, and you will be returned to Lan's room.

Global Area, Outer Net, and GutsMan.EXE infected
Jack in at Mayl's house.

Den Area 3


Items checklist No new items

Virus Data

Walkthrough This is basically "Net on Fire", except that it's not on fire and a little more expanded. You can take the lower road now, since the fire is gone. Progress through the level.

Global Area 1


Items checklist
 * CrosBomb
 * HPMemory
 * MemUp

Virus Data

Walkthrough Progress through like normal. Watch out for spikes. You will encounter a security cube part way through the area. Go up into the next area (and the only other area you can access right now, since you don't have the code to unlock the security cube).

Outer Net


Items checklist
 * PowerUp
 * Lvl3Code

Virus Data

Walkthrough Continue through the area. Eventually, you'll meet up with a mysterious Navi. The Navi disappears. As you try to follow it, you will see a Spikey2 virus instead. Defeat it and continue onward. You'll see NumberMan and ask where the mysterious Navi went. NumberMan will have no idea, and the search for the mysterious Navi will cease. After the dialogue, you get an email from Dex. He says that GutsMan has gone crazy and needs help getting GutsMan back to normal. Contained in the email is the Lvl3Code.

After the dialogue, you can shop at NumberMan's shop by approaching him. You can buy upgrades from him to upgrade MegaMan, if you wish.

Go to the left and enter the warp. It warps back to the entrance of this area. Go back to Global Area 1 and unlock the security cube with your new code.

Global Area 2


Items checklist
 * HiCannon
 * MemUp

Virus Data

Walkthrough Continue to the right, and you'll see conveyor belts. Once you reach the end, go down and to the left to reach the warp to GutsMan. Pick up the Big HP past the warp if you need it.

GutsMan.EXE
HP: 600

He's hard at this point. Use battle chips, preferably ones that can be used while jumping. You will be doing a lot of jumping, as he has a lot of attacks that hit while on the ground. One of them involves him jumping up in the air. When he lands, it shocks the ground and paralyzes MegaMan. The other one is much quicker and harder to predict. He raises his fists and slams the ground. The only attack that doesn't rely on being grounded is a close range punch.

You can slide under his legs if he gets too close to you. Use bomb or cannon battle chips. Also, if you have the Roll chip equipped, that would be wise to use as well.

Once defeated, GutsMan regains his senses, and you are returned to Lan's room. You receive four emails, each of them from a person who is stuck or having trouble.

Garden Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Before entering this area, you will want to purchase WoodArmr from Higsby's shop for 2,500 Zenny. It takes damage done by Wood type attacks and drops it by half. It will protect both against most of the viruses as well as against the boss of this area. Also have an Unlocker handy, which can also be purchased from Higsby's shop for 1,500 Zenny.

Garden Comp 1


 Item Checklist
 * HPMemory x2
 * FireSwrd

 Virus Data

 Walkthrough

Proceed through this area like normal. Nothing outstanding to report other than towards the end where there are dropping blocks as soon as you stand on them. Rush across them as fast as you can; otherwise, you will fall to your death. You can also use the high wire to bypass most of the falling blocks. Keep in mind that you can use a Repair chip to repair those blocks if necessary.

Garden Comp 2


 Item Checklist
 * PowerUP (Unlocker required)
 * Spreader
 * MemUP

 Virus Data

 Walkthrough

Proceed onward. There's a nasty area towards the end with needles poking out from the ceiling. These needles will damage you for 40 HP (WoodArmr does not reduce the damage done by these). Be cautious as you move through this area not to get hit. There is also a point where there will be falling blocks combined with a needle. Time your jumps appropriately to not get hit as you go through this area. A Repair chip will definitely be helpful here. When you make it to the final warp to the boss of this area, go behind to find some Data Cubes you can get some items from.

NeedleMan.EXE
HP: 400 NeedleMan will be much easier to defeat if you purchased and equipped the WoodArmr. He attacks by using his needles as projectiles. One of his attacks is shooting his needles in a straight line from a standing position. You can slide under this attack. He has other attacks that are a little more difficult to dodge, but you can slide under his legs to avoid a good number of them, since most of his attacks are uni-directional.

Fire-type battle chips are the way to go in this battle, since he is weak against them.

After his HP becomes critical, he will start using an attack that fires needles in multiple directions. He jumps up in the air before doing this. The only safe place from this attack is by standing directly underneath him. After he finishes the attack, move away from standing underneath him or else he will land on you.

After defeating NeedleMan, NeedleMan's operator will jack him out. You will receive two emails. One of them will be from Yai, who thanks you and gives you a BrnzFist battle chip.

Shopping Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Waterworks
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Bank Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Bank Comp 2


NOTE: If you are having trouble with the beams, you can go back to Garden Comp 2 and try to get a Barrier chip from Popper2's. This chip nullifies any damage done for a single attack. This includes beam attacks. After being hit, there will be a short invulnerability period where you can either take time to avoid a beam hit or apply another Barrier.

Arcade Comp
Arcade Comp and Power Plant Comp are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Power Plant Comp
Arcade Comp and Power Plant Comp are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Vacant WWW Comp
Vacant WWW Comp and Legendary WWW Area are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Legendary WWW Area
Vacant WWW Comp and Legendary WWW Area are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Undernet, attempt #2
Upon attempting to enter the Undernet, you can either battle ProtoMan.EXE or go straight to the Undernet.