Rush

Rush (ラッシュ) is Mega Man's faithful robotic dog, created by Dr. Light to assist Mega Man in his travels. He debuted in Mega Man 3. Initially, Rush was able to transform into a coil, a hoverboard, and a submarine. Since then, Rush appeared in most games related to the original Mega Man series, including crossovers like Marvel vs. Capcom and some cameo appearances like SNK vs. Capcom: Card Fighters' Clash, Super Gem Fighter: Mini Mix and Capcom World 2.

In Mega Man 6, he was upgraded and gained the ability to fuse with Mega Man to form the Power and Jet suits. In Mega Man 7, his jet and coil abilities returned, but he now had Rush Search, a detection mode. Also, both of his suit transformations were combined into one: the Super Adaptor. In Mega Man 8, he has four new abilities, including a transformation into a motorcycle and healing abilities.

Mega Man &amp; Bass CD data


Rush Coil
Rush Coil (ラッシュコイル) is a coil platform that emerges from Rush's body and propels Mega Man to a higher level.

Appearances:
 * Mega Man 3: No prerequisites.
 * Mega Man 4: No prerequisites.
 * Mega Man 7: No prerequisites.
 * Mega Man 9: No prerequisites.
 * Mega Man 10: No prerequisites.
 * Mega Man II: Defeat Crash Man
 * Mega Man III: Defeat Snake Man
 * Mega Man IV: Defeat Toad Man
 * Mega Man V: Defeat Venus
 * Rockman and Forte: Mirai Kara no Chousensha: Shop item.
 * Rush Coil also has cameo appearances in Mega Man: The Power Battle, Mega Man 2: The Power Fighters, and RockBoard.

New Rush Coil
New Rush Coil (ニューラッシュコイル) is the modification of the Rush Coil from Mega Man 5. Rush's legs become the coil, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps.

Appearances:
 * Mega Man 5: No prerequisites.

Rush Jet
Rush Jet (ラッシュジェット) transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.

In Mega Man 3 and Mega Man II, Rush Jet will stay underneath Mega Man under any circumstances unless he hits a wall. He acts as more of a personal hover device instead of a jet, allowing Mega Man to move in any direction, or stand still entirely and Rush Jet will stay beneath him. Also, Rush Jet's energy will only deplete if Mega Man is currently standing on him. Because of this, if a player continuously jumps, large pits can be crossed while using little or no energy.

In Mega Man 4 and later games, Rush Jet becomes more of a jet, his energy continually drains, and he will continuously move in the same direction (will make slight variations in vertical movement at the player's discretion), acting much more like Item-2 from Mega Man 2. This change was made because once Rush Jet was acquired in Mega Man 3, it could be used to bypass situations where Rush Coil or Rush Marine were required and did so more effectively and easily than they could. The jumping exploit was fixed by having him teleport out immediately after Mega Man jumps off.

When Rush appears in Mega Man 2: The Power Fighters, he will turn in Rush Jet and hit the boss when Mega Man uses a charged attack. Mega Man can also leap higher into the air should he jump on Rush's back (Rush Coil).

In Mega Man 8 there are two rush jet segments in total. The first one is seen in Tengu Man's stage and the last is seen in Wily's castle stage 2. It also featured giant Party Balls which contain power ups, the list of character powerups is Beat, Eddy, Auto and a cannon for Rush.

Mega Man 3 specifications:
 * Length: 120 cm
 * Height: 48 cm
 * Max. speed: 300 km/h (1120 m/s in the manga Mega Man Megamix)

Appearances:
 * Mega Man 3: Defeat Needle Man
 * Mega Man 4: Defeat Drill Man
 * Mega Man 5: Defeat Gyro Man
 * Mega Man 7: Buy from Auto or find in Junk Man's stage
 * Mega Man 9: Defeat five bosses.
 * Mega Man 10: Defeat four bosses.
 * Mega Man II: Defeat Air Man
 * Mega Man III: Defeat Dust Man
 * Mega Man IV: Defeat Charge Man
 * Mega Man V: Defeat Saturn
 * Rush takes this form for certain portions of Mega Man 8 and it has cameo appearances in Mega Man: The Power Battle, Mega Man 2: The Power Fighters, Super Adventure Rockman and in other media like the cartoon series.

Rush Marine
Rush Marine (ラッシュマリン) transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.

Mega Man 3 specifications:
 * Length: 135 cm
 * Height: 65 cm
 * Max. speed: 80 knot

Appearances:
 * Mega Man 3: Defeat Shadow Man
 * Mega Man 4: Defeat Toad Man
 * Mega Man II: Defeat Metal Man
 * Rush Marine also has cameo appearances in the cartoon series and Super Adventure Rockman.
 * Rush Marine star in its own game called Mega Man Rush Marine for mobile phone.

Rush Space
Rush Space (ラッシュスペース) is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.

The Rush Space can charge shots and fire them like the New Mega Buster, and it can get a speed boost by pressing A. The speed boost count is unlimited.

Rush Power Adaptor

 * Rush junctions with Mega Man to become Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back, penetrate the shields of Knight Man and Shield Attacker GTR, destroy otherwise-invulnerable enemies, and can even push blocks in certain stages. Mega Man cannot slide in this form, however.
 * There is a bug with the partially charged shot's damage value.  The partly-charged shot cannot pierce shields but deals more damage than either the fully-charged shot or the uncharged shot, and has the range of the uncharged shot.  It deals 3 damage to bosses that would otherwise take 2 from the fully-charged shot, including Blizzard Man and Knight Man.

Appearances:
 * Mega Man 6: Defeat Flame Man

Rush Jet Adaptor
Rush junctions with Mega Man to become Jet Mega Man. Jet Mega Man is able to use weapon energy to fly, and the energy rapidly recharges when he touches ground. Mega Man cannot charge his Buster or slide while using this form.

Appearances:
 * Mega Man 6: Defeat Plant Man



Super Adaptor
The Super Adaptor (スーパーアダプター) is a combination of the Rush Power Adaptor and the Rush Jet Adaptor. Its only appearance was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates. They can be found in the stages of  the first 4 robot masters: Cloud Man, Junk Man, Freeze Man, and Burst Man. The Mega Buster is replaced by a flying fist attack, similar to the Rush Power Adaptor. The flying ability was reduced compared to the Rush Jet Adaptor. Mega Man can't slide while equipped with this adaptor because it's too bulky. Proto Man also gives a hint about this adaptor in Turbo Man's stage.

There is an upgrade of the Super Adaptor called Hyper Rocket Buster that can be bought in Auto's shop after obtaining his Hyper Bolt, or found in Turbo Man's stage, use Rush Search in the platform where lies the third Trio the Wheel. Use Rush Search on the platform when the enemy isn´t there anymore in order to obtain the upgrade. The Hyper Rocket Buster allows Mega Man to shoot his arm with a homing effect.

Bass stole the plans of the Super Adaptor from Dr. Light, and Wily created a Super Adaptor for Bass.

Appearances:
 * Mega Man 7: Find the R, U, S, and H Plates. The Hyper Rocket Buster can be found in Turbo Man's stage or bought from Auto after finding his Hyper Bolt.

Damage Data Chart:
 * Known damage values in units for Mega Man 7.



Rush Search
Rush Search (ラッシュサーチ), also called Search Rush, teleports Rush in front of Mega Man's location and he digs for items. If he is hit, he will teleport away, and sometimes he only finds garbage, such as apple cores, old boots, and even a rag doll. Several of the CDs in Mega Man & Bass can only be recovered using Rush Search, and the CD Finder upgrade helps locate them. In Mega Man 7, he will bark when close to a secret area. In Junk Man's stage, there is an easter egg; if Rush Search is used at the very beginning of the stage, he will dig up a Gameboy. This has been a source of much humour in the Mega Man franchise.



Appearances:
 * Mega Man 7: Buy from Auto or find in Freeze Man's stage.
 * Mega Man & Bass: Buy from Auto after defeating five Robot Masters.

Rush Question
Rush Question (ラッシュクエスチョン) makes Rush teleport to Mega Man's location and toss a random item to him.

Appearances:
 * Mega Man 8: Defeat Sisi Roll in Clown Man's stage.

Rush Bike
Rush Bike (ラッシュバイク) transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.

Appearances:
 * Mega Man 8: Defeat Ururuun in Grenade Man's stage.

Rush Bomber
Rush Bomber (ラッシュボンバー) makes Rush bombard enemies while flying across the screen in Rush Jet form.

Appearances:
 * Mega Man 8: Defeat Gearna Eye in Sword Man's stage.

Rush Charger
Rush Charger (ラッシュチャージャー) makes Rush drop health items while flying across the screen in his Rush Jet form.

Appearances:
 * Mega Man 8: Defeat Gorone in Aqua Man's stage.

Rush Vision
Rush Vision (ラッシュビジョン) is a holographic projector used by Rush in Mega Man 8 and Marvel vs. Capcom to Mega Man communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.

Rush Drill
Rush Drill (ラッシュドリル) is a transformation used in Marvel vs. Capcom, where Rush takes the form of a drilling machine and run over enemies.

Rush Drill was originally planned to appear in Mega Man 3, but the idea was scrapped.

Others
In the Mega Man animated series, Rush has new transformations that were not used in the games, including a personal water craft, a hang glider and a snowmobile.

Other media
Rush appeared in most media related to the original Mega Man series, some of them being the Mega Man animated series, episode 32 of the cartoon Captain N: The Game Master, the 3 episodes of the OVA Mega Man: Upon a Star, the manga Mega Man Megamix, most of Shigeto Ikehara's Rockman manga volumes, Rockman 8 manga, Rockman &amp; Forte manga, Rockman 4Koma Great March, and in the comics by Archie.

In Captain N: The Game Master, his design was similar to the game counterpart, though with a different color scheme. In the animated series, Rush looked as if ripped straight from the artwork. In the show, Rush was more made for comedic relief than a practical purpose, but he still serves a practical purpose. A popular meme is Rush biting Guts Man's leg before being kicked off.

Trivia

 * Rush's character concept is loosely based on Friender, a support unit of Neo-Human Casshern, a Tatsunoko character, since Friender has the same ability of transforming into various vehicles for Casshern. Friender can be seen transforming into a jet, a drill-tank, and a submarine similar to Rush.


 * In the Ruby Spears cartoon, Rush is modeled after Scooby-Doo, as is evident from his goofy antics, garbled english and his love of "Battery Biscuits" (the cartoon's equivalent of "Scooby Snacks") to coherce him into performing the tasks given to or pleaded of him by the characters. The series' first episode showed Rush possessed a wide variety of transformation abilities not seen in the games, although he rarely transformed into anything besides his jet form throughout the series. He is shown capable of removing his helmet, although this was not shown in full capacity. Rush also had his own theme music, which was considerably goofier compared to the rest of the show's soundtrack.


 * ZX_RushRoadster.png appears in Mega Man ZX in area C-3 as a toy car (Rush Roadster), belonging to one of the two twins. The other twin is in possession of the Red Striker toy.


 * In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy. In later games, it only used two units. (The New Rush Coil in Mega Man 5 used four units.)


 * One of the reasons why Rush Drill was removed from Mega Man 3 is probably because the player could skip most parts of the level using it.


 * In Mega Man: Upon A Star it is shown that Rush can speak and that he alternates between making typical dog sounds and speaking, but most of the time he only parrots other characters and also appears to have a limited ability for independent speech. This is possibly why in Rush's Mega Man & Bass CD data he has a quote, while Rush's counterpart Treble only says "Grrrrrrr."


 * The preferred English spelling is "adapter", but the game manuals consistently use "adaptor", which is an acceptable alternate spelling.
 * In MMBN 6, Megaman.EXE would say "No Rush Coil!" should the player attempt to use cheat codes in the game. Oddly, he only say it in either school maps, Graveyard area, Undernet Area, and other places. He would never say anything in some places though.