Crimson Dragon

The Crimson Dragon is the final boss of MegaMan Star Force 3, and the embodiment of the core of Meteor G. At the end of the Meteor server, MegaMan finds the core of the Meteor, and Mr. King fuses with the core, forming the Crimson Dragon. It then absorbs Kelvin Stelar, and Mr. King plans to use its power to destroy the world. MegaMan then fights the Crimson Dragon and defeats it, ejecting Mr. King. The Dragon still can exist, however, as it is tapping off Kelvin to stay materialized. The Dragon goes rampant, unleashes a desperation attack, knocking MegaMan out cold due to the sheer level of noise.

While blacked out, A.C. Eos appears, and tells MegaMan not to give up, and stand up once more, for he is their hero, and everyone is waiting for his return to Earth. MegaMan then gets up, enters his Finalized Noise (varies with version), and fights the Crimson Dragon a second time, destroying it and Meteor G with his for good, releasing Kelvin in the process.

Crimson Dragon Encounters
The Crimson Dragon is fought twice in the final part of the game, with its first form sporting 2500 HP, and its second form sporting 8000 HP in a fixed fight. The latter form, fought in the fixed fight, remains unchanged, though still retains the strength of the dragon's current form.

Fixed Fight
In the second fight, the player begins in their Finalized Noise at Meteor Server LV1, with their HP carried over from the previous battle. After 3 turns, the player will draw their Finalized Noise's Noise Force Big Bang - which will destroy the Dragon, regardless of how much HP remains.

It is also important to point out that, in this second fight, both the player and the Crimson Dragon will floor at 1 HP. The player cannot lose this fight by any means, and the only way to finish the dragon is through the use of the Noise Force Big Bang of their Finalized Noise.

Crimson Dragon SP
After the player collects all five stars, the Crimson Dragon reaches its SP form, sporting 4500 HP, stronger attacks, and heads that can absorb more damage.

Crimson Dragon ∑
The ∑ version of Crimson Dragon can be fought in a random encounter at the Outer Astro Wave after obtaining all seven of the start-screen's stars.

Abilities
During a battle with the Crimson Dragon, card such as Area Eater and Double Eater will have no effect. The Crimson Dragon has the following abilities.


 * Its weak spot is the core, which is being blocked by its main head. Damaging its head enough will cause its head to phase into two heads, and exposing the core. The individual heads can be damaged and destroyed, but they will regenerate. After some time of exposing the core, the two heads will phase back to form the main head again. It cannot be hurt when the heads are materialising.
 * Dragon Snap: Its head(s) will snap at the player if he steps in front of it. The attack cannot be blocked.
 * Crimson Missile: It summons several missiles that will travel down the columns. The missiles can be destroyed. Different missiles are imbued with different elements. Larger missiles can take more hits before being destroyed and cannot be blocked.
 * Dragon Slash: It slashes different panels using its claws. Sometimes, it materializes its original head when doing so, and the head will not phase out until that attack is finished, even if enough damage is dealt. While it uses its attack, neither of its heads will snap at the player.
 * Noise Blast: The Dragon's head(s) will fire a 3-panel wide rush of noise, capable of piercing Invis and removing Barriers and Auras. It cannot be dodged if the Dragon's main head uses it. If the secondary heads are using it, one will fire the noise before the other, giving a narrow window for the player to move to the unaffected panel. This attack can be blocked, though it is not advisable to do so when standing in the middle row with 2 heads attacking.
 * Head Missile: The Dragon launches several miniature copies of its heads at the player's row.
 * Meteor of Crimson: The Dragon's heads alternate firing flames that engulf a wide area, including the player's entire row. The player can prevent the flames from spreading to their position by firing the Buster fast enough. The attack can also be prevented by destroying the Dragon's head(s). Used in the fixed fight as well as the SP and ∑ versions.

Trivia

 * If the player skips their turn or misses with their Noise Force Big Bang during the fixed fight, another will be provided when the Custom Screen is opened again.