Mega Man ZX locations

Locations from the Mega Man ZX series.

Mega Man ZX
Locations in Mega Man ZX.

Area A Forest
Area A is a forest where Vent/Aile and Giro would deliver Biometal Model X to the Guardians, but they where attacked by Mavericks and got separated. Vent/Aile found the Guardians and saved them from Giga Aspis by Mega-Merging with Model X.

Area B Mountain Pass
Area B is a mountain pass that serves as the construction site for a future structure. This is where Model Z first makes his appearance.

Area C Town
Area C is the main town of Mega Man ZX. Also known as Innerpeace, both Reploids and Humans take refuge in this peaceful town. Unfortunately, they have been led under the impression that anyone wearing armor are automatically Mavericks. Quests can be given by the citizens here, and there are mini-games to play inside of the arcade.

Area D Highway
Area D is a highway under siege by massive Maverick attacks and leads to Slither Inc.'s office. The player fights against Giro in this area and acquires Biometal Model ZX. Most of the layout resembles the intro level of the first Mega Man X game.

Area E Power Plant
Area E is Innerpeace's power plant, providing boundless energy for the town via Energy Crystals. It recently suffered an assault by Mavericks with Hivolt as their leader. Upon defeating Hivolt, Vent/Aile receives the first half of Model H.

Area F Lake
Area F is a lake almost completely encased in ice and snow. Ciel and her research team found the Biometal Model W here and decided to investigate. Among the researchers was Serpent himself, who eventually succumbed to Model W's influence and cause the disappearance of the research team. The lake later became inhabited by Mavericks under the command of Lurerre the Abysroid, holder of the first half of Model L.

Area G Fire Site
Area G is a hotel set ablaze by Mavericks, led by Fistleo the Predatorid, holder of Model F. During the mission for this area, Vent/Aile must rescue citizens and resistance members from the burning buildings.

Area H
Area H is an abandoned Met-themed amusement park that was attacked by Mavericks ten years ago, bringing up both good and bad memories for Vent and Aile. It is accessed from Area A-3. The boss of this area is Purprill the Mandroid, who led the assault all those years ago, and is the holder of the first half of Biometal Model P.

Area I Confinement
Area I is a warehouse expericing power outages. Hurricaune, holder of the other half of Biometal Model H, is holding citizens here against their will. After defeating Hurricaune, Vent/Aile rescue the citizens and discover through a conversation with them that the "bad guys" were trying to turn them into Cyber-elves.

Area J Underwater City
Area J is an underwater city. Prairie requests that Vent/Aile retrieve an important data disk from the Delivery Unit led by Leganchor, holder of the other half of Biometal Model L. Vent/Aile uncover a document dealing with Serpent's intentions: the Serpent Report. The Ocean is located near the Forest in Area A-1.

Area L Research Lab
Area L is a aquatic area accessed from Area H-2 with the Purple Card Key. It's a abandoned laboratory that is being attacked by Slither Inc.

Area M Remains
Area M is an underground ruin (most likely of the Ragnorok Core) that's accessible from Area-A. The Model W Core is found here by Serpent.

Area N
Area N is a bonus area accessed from Area M. The player can fight against Omega and bosses from Mega Man Zero 3 and Mega Man Zero 4. These bosses will require to have these GBA games via dual slot Game Pak on Nintendo DS (will not work on Nintendo DSi system).

Area O Highway 2
Area O is a highway attacked by Slither Inc. after Serpent retrieved the Model W core in Area M. It's accessed from Area D-3.

Area X Guardian HQ
Area X is the headquarters of the Guardians, an airship. It's attacked by Slither Inc. after the defeat of four Pseudoroids, and the player must fight against several Galleons and Prometheus. Most O Disks area located here, and the player can obtain a E Tank with Cédre and a W Tank by hitting the doll in Prairie's room several times. It has a short appearance in Mega Man ZX Advent, where it's used to reach Ouroboros. Aile can also change the color scheme of her clothing by speaking to one of the resistance members.

Mega Man ZX Advent
Locations in Mega Man ZX Advent.

Raider Pursuit
Raider Pursuit is Ashe's first stage, where she and other three Hunters are after a Raider airship with a Biometal inside. The Raider airship is attacked by Mavericks, and the Hunters are harmed by Prometheus. The airship felt in the Oil Fields. After the attack, Ashe awakened in Hunter's Camp, where one of the Hunters that were with her explain what happened. The other two Hunters felt in the Arctic Ice Floe and in the Oil Fields.



Mysterious Lab
Mysterious Lab is Grey's first stage, where he is awakened when his capsule is damaged by the fight between two Hunters and Galleons. Grey has no memory of who he is and is attacked by Pandora. Grey takes the buster from one of the fallen Hunters and tries to escape from the laboratory. Outside, Grey is attacked by Dogu the Giant and he manages to defeat it, but the bridge he was standing broke after the battle and the two felt down. Grey was later found unconscious by a Hunter named Billy. When Grey/Ashe goes to the Mysterious Lab, they can't pass the broken bridge and must fight against Hedgeshock.

Enemies:

First part (only with Grey):
 * Boss: Dogu the Giant
 * Burner
 * Galleon Assault
 * Myterys

Second part:
 * Boss: Hedgeshock the Erinaceroid
 * Electric Darts
 * Fork Cannon
 * Galleon Shocker
 * Hop Cannon



Hunter's Camp
Hunter's Camp is where the Hunters are settled. The player can see the game's database, use the transerver to go to the locations available, buy E Tanks, and see the medals and trophies obtained. Most of the requests from the game are taken in this area.



Train
The Train was used by the Hunters to transport Biometal Model A to Legion after it was retrieved from Raiders. In the way, it is attacked by Mavericks, including Pandora and Prometheus. When Grey/Ashe were in danger, Model A talks with him/her and they megamerge, becoming a Mega Man. The train was damaged during the Maverick raid, and so Legion requests the Model A Mega Man to obtain parts in the Oil Fields to repair the train and bring the Biometal to Legion HQ.

Enemies:
 * Boss: Buckfire the Gaxelleroid
 * Cannonwalker (doesn't appear in Beginner Mode)
 * Carom
 * Galleon Bazooka (doesn't appear in Beginner Mode)
 * Galleon Hunter
 * Bomb Flower



Arctic Ice Floe
Arctic Ice Floe is a cold location between Hunter's Camp and the Oil Fields where Ashe/Grey meet Atlas and Thetis and face Chronoforce.



Tower of Verdure
Tower of Verdure is a large abandoned tower that resembles a gigantic tree. The player meets Aeolus and Siarnaq for the first time here and learns about Model W.

Enemies:
 * Boss: Rospark the Floroid
 * Sub-boss: Spidrill
 * Carom
 * Cavity CW
 * Cellworm
 * Dynaflor
 * Electric Darts
 * Fantacle
 * Pressor
 * Sawood
 * Vitaful



Oil Field
The Oil Field (ゆでん) is the place the Raider airship fell. The player has to take parts from this place to repair the broken train.

Enemies:
 * Boss: Atlas (Model F)
 * Sub-boss: Desert Aspis
 * Bomb Flower
 * Cannonwalker
 * Circloon
 * Hop Cannon
 * Fire Darts
 * Galleon Assault
 * Galleon Rider
 * Poyoko



Legion HQ
Legion HQ is the headquarters of the Sage Trinity. When Ashe/Grey arrive to the area, it is attacked by Mavericks. After defeating Siarnaq, it is discovered that Albert is behind the attack and Model W. Albert than escapes and begins to put his plan into motion.



Floating Ruins
Floating Ruins (ふゆうイセキ) is a location with ruins that was affected by a Model W piece, making parts of the forest (possibly the same forest in the ZX, Area A) float. Aeolus went to the area to retrieve the Model W piece.

Enemies:
 * Boss: Aeolus (Model H)
 * Crickaleap
 * Galleon Shocker
 * Galleon Spider
 * Hyper Bole
 * Inviz
 * MachYOS
 * Nature Mine
 * Pulse Cannon



Highway
Highway (ハイウェイ) is a location attacked by Mavericks led by Thetis to obtain a Model W piece underwater.



Scrapyard
Scrapyard is an area filled with junk that used to be covered on snow (possibly Area F) before the game. For unknown reasons, the broken machines in the area began to activate and act as Mavericks, and the snow melted because of the heat from the machines. Legion sends Ashe/Grey to investigate the area, and face Vulturon, who has occupied this area and uses his music to revive the Mechaniloids.



Control Center


The Control Center is a building used to control several energy furnaces in the surrounding city. Mavericks attacked the area and caused an uncontrollable thermal runaway, which will explode the area. The building has great resemblance to the Slither Inc. building, being probably built on its remains.



Quarry
Quarry (さいせき場) is a mining site located right below the Hunter's Base. Vent / Aile fights Grey / Ashe for the Model W fragment due to a misunderstanding, and the fragment felt down on a Spidrill during their battle. The Model W merged with the Spidrill, activating it, and Grey/Ashe have no choice but to destroy it, having Aile/Vent's help. The two soon reconcile and team up together to take down Albert. Aile/Vent go after the remaining Model W fragments while Grey/Ashe investigate three suspicious areas.



Bio Lab
Bio Lab (バイオラボ) is a sewer inhabited by Mavericks and Galleon Noggins. This is also the lair of Bifrost the Crocoroid. The key to enter this place is obtained after completing the Quarry mission, beating Model ZX and retrieving the Data File B. It also contained various inactive maverick bodies. According to Bifrost, this was because all the mavericks/mechanaloids loyal to Albert were "born" in the Bio Lab.

Enemies:
 * Boss: Bifrost the Crocoroid
 * Burner
 * Cannonwalker
 * Cellworm
 * Bomb Flower
 * Galleon Bazooka
 * Galleon Hunter
 * Galleon Noggin
 * Inviz
 * New Rattrap
 * Pump Cannon
 * Shrimpstroke



Ouroboros
Ouroboros (ウロボロス) is the last location of Mega Man ZX Advent. It is the ultimate Biometal formed by many Model Ws, and planned by Master Albert. In the final cipher of the game, it views information about Ouroboros. It is said that whoever wins the Game of Destiny will obtain the Ouroboros. Vent/Aile uses the Guardian Base to reach it.