Spikes

Spikes appear in two varieties in the Mega Man franchise. The first type are used by enemies or stage elements to inflict damage on Mega Man. Generally, these type are no more of a threat than a plasma bullet or missile.

The second type are unique Spike Traps that instantly kill the player if he comes in contact with them. Though most of these Spike Traps are static, a few actually change positions such as the Rolling Drills in Napalm Man's stage or the portcullis in Knight Man's stage.

Defense Against Spike Traps



 * Taking damage from an enemy and touching the Spike Trap during the slight invincibility period. (However, this does not work in the first Mega Man game, in which any form of contact with the Spike Trap would kill the player instantly.)


 * Avoid touching them at all.
 * Equip a Shock Guard.

Mega Man series

 * In the first Mega Man game, the Magnet Beam will create a platform that the player use to walk over Spike Traps, pits, or lava.


 * In Mega Man 2, The three Items will create various platforms that the player can stand on.


 * In Mega Man 4, the Wire and Balloon items can cross the player over Spike Traps.


 * In Mega Man 3-10 and other games, Rush's attachments, especially the Rush Jet, can cross the player over Spike Traps.
 * In Mega Man 6, the Rush Jet Adaptor can be used to fly over Spike Traps on the floor.


 * In Mega Man II, Sakugarne can be safely use to cross over Spike Traps.


 * In Mega Man & Bass, Mega Man 9, and Mega Man 10, the player can buy an item from Auto that allows him to touch Spike Traps, but it works only once (but can stock piled for continued use) after touching a spike. The player needs to be quick, because once he stops flashing, the Spike Trap will be fatal again.
 * In Mega Man & Bass and Mega Man 10, Bass can fly through Spike Trap corridors using the Treble Boost, much like Mega Man with the Rush Jet.

Mega Man X series

 * Certain armors and parts. Both the Gaea Armor (Mega Man X5) and Shadow Armor (Mega Man X6) will render X invincible against Spike Traps. The Prickle Barrier in Mega Man X8 offers damage instead of death from Spike Traps (and other instant fatality hazards, except pits), although it is only temporary and only effective for a short amount of time.


 * In Mega Man X, a fully charged Chameleon Sting will render X invincible, even against Spike Traps for the duration of the effect.


 * In Mega Man Xtreme, a fully-charged Rolling Shield renders X invulnerable to Spike Traps.

Mega Man Zero series

 * In Mega Man Zero, aside from the ones in the Pantheon Core, Spike Traps can be permanently neutralized with Totten, a Hacker Cyber-elf, turning them into harmless glowing blocks.


 * In Mega Man Zero 2, the Cyber-elf Putick can be used to lower the lethal effects of Spike Traps into damage, but does not remove them from the game. The same type of Elf returns for Mega Man Zero 3, as Putite, but can also be used as a Satellite Cyber-elf.


 * In Mega Man Zero 4, by completing the right recipes, Zero can be equipped with Strong, Stronger, and Strongest Body Chips that reduce the instant-kill effect of Spike Traps into successively less amounts of damage.

Mega Man (Archie Comics)
In the comic book series, Mega Man uses the Magnet Beam to pass through a room with spikes in Dr. Wily's fortress.

Wily also makes a joke about spikes, and that Sonic's spiked quills being a problem for Mega Man during Worlds Collide.

Rockman Zero
In volume 3, the new Zero and Craft try to find a way to pass through a path filled with spikes to find Neige. Zero has the idea to cross the path by using vines in the ceiling, but Craft, who is concerned with Neige, runs through the spikes and breaks them, also opening a path for Zero.

Rockman manga series
Spikes appeared in several manga. Curiously, Mega Man touched spikes in the Rockman 5 and Rockman World 3 manga, but they quickly drain his energy instead of automatically killing him.

Other appearances
Spikes also appeared in the Rockman X2 manga.