MegaMan Battle Network 5 Team ProtoMan

This, by my opinion, is the best of the series yet. I have a rundown of the souls listed right here too.

Magnet soul: This soul is good with sword chips and elec chips.It's good with sword chips because the charged buster (see sentence 4 ). Its panel ability is de-magnetize, which lets you step on magnet panels without sliding. Its charged buster is a magnet that pulls an enemy toward you, and if you are in the front row, they get shocked and paralyzed when they meet you. Elec chips can be charged for double damage. By pressing B and back, you can paralyze the enemy for a second. They can still attack, but they're stuck on that spot.

Gyro soul: Gyro soul is a wind sync soul and its panel ability is Omni Shoes. Omni Shoes lets you step on any panel without anything happening to you. Its buster is a hurricane shot that reaches three spaces ahead, damaging enemies, more so, the farther away they are. Finally, if you use a wind chip, the propeller on your back spins and the next wind or normal chip is double damage.

Napalm Soul: This soul is Fire elemental, and its panel ability is heat shoes, which lets you step on lava panels without taking 50 damage. Its buster is a vulcan, which is entirely the same except the fire element. Fire chips are +40 damage, but they can be charged to be a napalm bomb that aims for the nearest enemy and makes a 3x3 explosion if it misses. The damage of that is double of the original chip.

Search Soul: This soul is cursor elemental, and has no chip benefits or panel benefits either. The buster is a cursor gun that aims for the nearest enemy, it fires a bunch of rapid fire shots, doing 60 damage. Also, at the custom window, you can shuffle the chips you have for new ones.

Medi Soul: This soul has no benefits from panels, but the chip benefit makes up for that. The chip benefit is that you can add an effect to a chip such as paralysis, blinding, heals you, whatever. Your charged buster becomes a bomb that you hurl at an enemy three spaces away, that detonates on its row.

Last, but if you call this least I will puke in your general direction. Proto Soul: Well, this is it, the one you've all been waiting for....... Torturous huh? This soul has a bonus with swords that lets you charge them into a step sword with double damage of the original. Your charged buster is a wide sword, and by pressing B and back at the same time, you create a short term shield.

I have a friend, he suggested I tell what chips do. Well, he'll have to wait a while. He also called me an Ignoramus. This is Fastball people. i will tell you about the main characters.

Lan is Megaman's NETOP and a 5th grader at DenTech Acadamy. He is a bright and popullar kid, who dosnt like studying so much. He is rather scatterbrained and has quite a temper.

Megaman, as all of you should know,is lan's navi, and the star. He was a gift from lans father to lan. he was also programmed by lans father. His body is small, but there is tons of hidden power beneath it.

Maylu is Roll's NETOP and she's hip, smart as a whip, and full of life. Just like her navi Roll she can fool you: they are both fun until it comes to netbattles in

Roll is Maylu's navi. she has a giant heart to help nearly anyone, but in a netbattle, that same heart is heart of a champion.

Yai is Glide's NETOP and her father is the owner of a video game corperation, ayano tech. Yai is a pint sized prodigy, with one heck of an attitude.

Glide is Yai's navi. He is not made to fight but he is without a doubt polite. He also has much wisdom, and is a great ally.

Dex is Gutsman's NETOP, and kind of a jokester in the the gang. There's not much more to say except this: He's got a crush on Maylu! *tee hee!*

Gutsman is Dex's navi. Gutsman is the goliath type with a heart of gold.He's super dependable, and he's got plenty of brute force.If his friends are in trouble, hell lay down anything to save them.

Higsby is Numberman's NETOP has a collection of rare battle chips. He often is an anouncer at public netbattles.His true love is Ms. Mari, Lan's teacher who i dont have any info on. Numberman is Higsby's navi. Numberman is fanatical about numbers, though he loves a netbattle as much as the next navi. Chaud is Protoman's NETOP biggest foes are megaman and lan. He is rather arrogant, which leaves him with very few friends. He is the sole heir of BlazeQuest Games,and the buisness rival of Ayano Tech games, so naturally he picks on Yai.

And now, Proto Man. Proto Man is the somewhat arrogant navi of Chaud's. Proto Man is quick, powerful, and skilled with swords.

Now i'll tell about World 3's characters. World three, by the way is a secret evil oginazation bent on bringing chaos to the net. Mr. Wily is the main villan. His goal: Dominate the entire world by taking over the net.But first he must capture the ultimate navi. His plan: use his league of evil navis.

Count zap is Elecman's NETOP wants to be a respected member of World 3, but he only shows respect for Mr. Wily. His rival older brother shows up later in the sieries.

Elecman is count zap's navi. He is electric elemental. He is coolheaded enough to show respect to his foes. He is my favorite.

Maddy is Wackoman's NETOP, and a sassy obnoxious tough girl. She's extremly independent, and has no respect for any authority.

Wackoman is maddy's navi. now wackoman might be a bit zany,ok he's downright loco, but he is a master of cheating and trickery.In battle he'll pretend its all fun and games, until he launches a sneak attack.

Yahoot is Magicman's NETOP, and Mr. Wily's right hand man.His special skills are programming and hypnotizing.He opens a curry shop when Mr. wily is gone to support himself, Maddy, Count Zap, and Mr. Match.

Magicman is Yahoot's navi. He is said to be the most powerful of the world 3 navis. He uses illusions to disarm his foes until he leaps in for the DELETE!

Here's a chips section. By: Smurf

Django SP D: this chip is in my opinion one of the best in the game. It's really simple: Django appears and if an enemy is in your row, he put's them in a coffin. Then, rocks fall all around the coffin (although they don't do anything) then, the big finale. He makes sun beams all around the target, draining 150 HP from anything in a nine-square radius. Guards do not affect this!

Death Phoenix D: This chip works ultimately into the best combo in the whole game! Do this: First get Django in your custom, then use Django. When your opponent returns to normal, get into the same row as them, then use dethphnx. First it will do 150 damage (possibly twice) and then it will use django again!!! All together it usually does 450 dmg. But on occasion it will be 600 damage!!! O_O

Meteors R: This chip is basiclly an asteroid chip, only it falls on each square in a pattern, and it stops time! Each meteor only does 40 damage, but each space get's hit at least 3 times. The same amount of meteors has to be dropped no matter what, so if they have less squares it does more damage to each enemy.

Hero sword: I don't think you can get this in battle network 5. But it rocks none the less. You know the 3 panel sword that ProtoMan uses? Well, that's a hero sword. It does 180 damage, and isn't close range either!

Step Sword: You can only use this sword as ProtoMan, but that makes it even better! The step sword does 60 damage to start, but does 120 damage in the last mission. The sword's control is basiclly alignment. If you want to hit an enemy in the back row, get in your front row. If you want to hit the middle, stand in your middle row and attack. Step sword is also a wide sword, so standing in the middle square hit's a whole column.

Anti Chips: These are really helpful if you know what enemies you're up against. For instance, using an Anti-Sword on DarkProto would do a heck of a lot of damage. Anti Elec on MagnetMan, Anti Fire on NapalmMan However, There are no anti cursors or Anti Obstacle.