Item

The following is a list of items common to games in the various series.

Life Energy
Life Energy, also known as Energy Pellet, is an item that recovers health. It usually comes in 2 sizes, small and large. There are sometimes extra large versions of them that usually restore to full health.

Weapon Energy
Weapon Energy recovers the energy for Special Weapons. Like life energy, it usually comes in two sizes, small and large. It also sometimes comes in extra large versions that restore full weapon energy.

1UP
1UP, also known as Extra Life, Spare Body and Stock Heart, grants an extra life, with the maximum being nine. It appears in most Mega Man games, except for the Mega Man Legends series and MegaMan Battle Network series. It had various appearances, the first being a face of Mega Man and Mega Man X, which later changed to the player's helmet (Mega Man, Bass, X and Zero), a Z Panel (Mega Man Zero series), a ZX (Mega Man ZX) and a heart (Mega Man: Powered Up). A rare Battle Network exception appears in MegaMan Network Transmission as Backup chips. MegaMan can only carry two at the start, but can increase the maximum to the traditional nine.

Life Up
Life Up is a item that increases the maximum health from the player. It first appears in Mega Man X where it was known as a Heart Tank. While it can usually be found in the stages, some games (Mega Man X5 through Mega Man X8) allow the player to make them.

E-Tank / E-Can / Energy Tank
The E-Tank is an item that can only be used once to replenish a player's life energy. The player can usually carry several of those at once, up to a maximum of four or nine.

W-Tank / W-Can / Weapon Tank
The W-Tank is an item that can only be used once to replenish a player's single special weapon with weapon energy. The player can usually carry several of those at once, usually to a maximum of four.

S-Tank / S-Can / Super Tank
The S-Tank is an item that can only be used once to replenish all of a player's special weapons with weapon energy and also the player's life energy. The player can usually carry only one at a time.

M-Tank / M-Can / Mystery Tank
Same as the S-Tank, simply a different name used in other games in the series. It has the bonus effect of turning all on-screen foes into Extra Lives if used while the player has full health and all weapons are full.

?-Can
Can be destroyed to reveal its contents. Generally contains life or weapon energy, or sometimes even a 1UP.

Sub-Tank
The Sub-Tank is a item similar to the E-Tank, but instead of being used once, it remains with the player and can be refilled after usage, usually by picking up more life energy when the player's life energy bar is already full. It appears in the X, Zero and ZX series.

Yashichi
Yashichi is a rare recovery item that is only found in the last stage of Mega Man and is given by the Rush Charger in Mega Man 8. Similar to the S-Tanks and M-Tanks, it refills all health and weapons.

Energy Crystal
Energy Crystal, shortened E-Crystal, is a item from the Mega Man Zero series used to increase the power of Cyber-elves. They are also used as the currency in the Mega Man ZX games and are used to repair Biometals.

P-Chip
P-Chip is a item from Mega Man IV and Mega Man V that is used to create items in Dr. Light's Lab.

Screw
Screws, or Bolts, are used to create items in Mega Man 7, Mega Man 8 and Mega Man and Bass. They are limited in Mega Man 8.

CD
CDs contains data for the database from Mega Man and Bass. There is a total of 100 CDs hidden through the stages.

Secret Disk
Secret Disk are discs that contains data for the database from Mega Man Zero 3, Mega Man ZX, and Mega Man ZX Advent. In the ZX series, they come in four categories: Boss (Enemy Mega Men, Pseudoroids and the intro and final bosses), Enemy A (stronger-than-average or special story event enemies, usually mini-bosses), Enemy B (weaker, common enemies) and Other (mostly people), each with its own code letter (B, M, E and O respectively).

Score Ball
Score Ball, or Bonus Ball, is a item that appears only in Mega Man and remakes. It increases the score in the end of the stage.