Adhering Suzy

Octopus Battery, known as Adhering Suzy (くっつきスージー) in Japan, is a one-eyed adhering barricade robot.

Octopus Battery
Octopus Battery, known as Adhering Suzy (くっつきスージー) in Japan, is a adhering barricade robot that travels back and forth along the same path. They appears in Cut Man's, Bomb Man's and Ice Man's stages, as well as the second and third stages in Dr. Wily's castle from the first Mega Man game.

In the remake, Mega Man Powered Up, the Battery's speed differs depending on the games difficulty setting. On Easy, they wait a long time before moving. On Hard, the Batteries are insanely fast and difficult to avoid.

Giant Suzy
Giant Suzy (ジャイアントスージー) is a boss from Mega Man III. It can travel in any direction and has the ability to jump.

Hunter
Hunter (ハンター) is the name of two sub-bosses from Dr. Wily's space station in Mega Man IV. They are modified versions of the Octopus Battery.

The first Hunter bounces diagonally throughout the room and creates duplicates of itself when damaged. The second Hunter spins along the surfaces of the room followed by one copy and shoots at Mega Man.

Suzy G
Suzy G (スージーＧ) is a new version of Suzy in Mega Man 5. They appears in Gravity Man's stage and the second stage of Dark Man's fortress, and flips when the player changes gravity in Gravity Man's stage. They can also shoot from the sides of their body, but the shots do minimal damage.

R Suzy
R Suzy (Ｒスージー) is a version of Suzy in Mega Man 10. It is similar to the original Suzy, traveling back and forth in the same location. They appear in Chill Man's stage, Pump Man's stage, Wily Castle 4 and Special Stage 1. They also appear in Wily Castle 3 on Hard Mode. In Hard mode, they move a lot faster. The main difference is that R Suzy is darker in color.

Giant Suzy
Displays the amount of damage in units that the Giant Suzy will receive from each Special Weapon in Mega Man III.

Hunter
Displays the amount of damage in units that the Hunters will receive from each Special Weapon in Mega Man IV.

* For the Mega Buster and Pharaoh Shot, the first number is when the weapon is fired normally; the second is when it is fully charged.

Similar enemies

 * Blast Raster