Solo NetNavi

Solo NetNavis are NetNavis that don't have NetOps. This can happen in various ways. The NetOp might have abandoned them or the other way around. Some never had a NetOp and have been alone since their creation. Many Solo Navis are outcasts and fall into evil ways.

HeelNavis often don't have NetOps. All the Darkloids are Solo NetNavis in the games and anime, except LaserMan.EXE. Some Solo NetNavis work for orginizations but are still considered Solo because they still have no NetOp. In the anime, it is postulated that the Darkloids came into existence on their own and never had NetOps. Solo NetNavis are at a disadvantage in battle because they have no NetOp to send them Battle Chips or guide them. The AutoNavi project was meant to rectify this problem.

In MegaMan Battle Network 1-3, all the secret bosses in the end of game secret areas are Solo NetNavis except ShadowMan. NapalmMan gains a NetOp later on though.

One of the most prominent Solo NetNavis is Bass.EXE. He was created by Dr. Cossak during the AutoNavi Project as a NetNavi capable of fighting without a NetOp with his GetAbility Program. He was a success but the Alpha Revolt lead to SciLabs trying to delete him. Cossak was arrested and Bass.EXE was left for dead, leading him to become a Solo NetNavi. He is the only Solo NetNavi known to become stronger without limits due to his GetAbility Program.

List of Solo navis

 * Bass.EXE
 * BeastMan.EXE (Though only temporarily for a short period of time.)
 * BlizzardMan.EXE
 * BombMan.EXE
 * BowlMan.EXE
 * Brightman.EXE
 * BubbleMan.EXE
 * Cache
 * ClockMan.EXE
 * CloudMan.EXE
 * CosmoMan.EXE
 * CutMan.EXE
 * DarkMan.EXE
 * DrillMan.EXE
 * Duo.EXE
 * Iris.EXE
 * JapanMan.EXE
 * JunkMan.EXE
 * LarkMan.EXE
 * MistMan.EXE
 * NapalmMan.EXE (Later found an operator)
 * PharaohMan.EXE
 * PlanetMan.EXE
 * Serenade.EXE (Though it's rumored that Mamoru is his NetOp)
 * ShadeMan.EXE
 * StarMan.EXE (possibly)
 * StoneMan.EXE
 * SwordMan.EXE
 * Zero.EXE