ThunderMan.EXE

ThunderMan.EXE (サンダーマン) is a electric NetNavi operated by Raoul, and can surround his enemies with clouds to hamper their movements.

Mega Man Battle Network 2
MegaMan is forced to defeat ThunderMan in order to access the Netopian net and retrieve Lan Hikari's stolen passport.

Mega Man Battle Network 3
Raoul is a participant in the N1 Grand Prix tournament, but ThunderMan isn't mentioned in the game. Raoul and ThunderMan battle against Chaud and ProtoMan in the quarter-finals and are defeated.

Mega Man Battle Network 4
ThunderMan appears as a random boss in the final tournament of the Red Sun version. MegaMan falls under the effects of an evil curse, and must retrieve a set of programs that will allow ThunderMan to lift it. ThunderMan gives MegaMan his Double Soul after this.

MegaMan NT Warrior
ThunderMan and Raoul meet Lan in an episode of NT Warrior, where Lan losses his PET containing MegaMan. They appear again in DenTech City on the Net in a huge stadium. ThunderMan and MegaMan have an intense Netbattle, but are interrupted by Gospel. ThunderMan gets absorbed trying to stop it, but MegaMan is saved by Bass. ThunderMan is released when Gospel is destroyed.

MegaMan NT Warrior Axess
Raoul and ThunderMan appear again in Electopia to get revenge on BrightMan. At the same time, Darkloids attack the Net, taking advantage of Lan and MegaMan's injuries. Raoul and ThunderMan team up with Raika and SearchMan to defeat them. SearchMan and ThunderMan team up to fight SwordMan, ColdMan, BrightMan and StarMan. Although they are outnumbered, SearchMan and ThunderMan manage to defeat the Darkloids and delete BrightMan. Roul and ThunderMan remain in Electopia for a short time after this. During this time, Lan and Mega Man become increasingly powerful because of their new Cross Fusion abilities, but also more arrogant. To try and right that, Chaud and Raoul pretend to be Nebula agents, and Netbattle Lan and MegaMan. Their battle is interrupted by real Darkloids and ThunderMan gives MegaMan his Double Soul to defeat them. After that, Raoul and ThunderMan leave the country.

Abilities

 * ThunderMan starts the battle with three clouds, one on each row in Battle Network 2, and one large cloud in Battle Network 4. In Battle Network 2, if the clouds are obstructed for too long a time, it will strike in a + formation.


 * Stormcloud Thunder: In Battle Network 2, ThunderMan summons lightning balls in the clouds. When the clouds line up with the player, they release the lightning ball. In Battle Network 4, the cloud automatically releases a paralyzing lightning ball as it lines up with MegaMan whilst circulating the battlefield.


 * Thunder Bolt: ThunderMan summons lightning that tracks the player and strikes down on them.


 * Elec Beam: ThunderMan jumps to the front of his area and fires an electric beam down the entire row. Used in Battle Network 4.

Thunder Soul

 * Elec element.
 * Weak to Wood attacks.
 * Non-dimming Elec and non-element chips paralyze.
 * Charge Shot becomes a 20 damage paralyzing Rabbi Ring, with a long charge time that does not exceed the paralysis time.

Trivia

 * It would appear that the electrified circles behind ThunderMan resemble the drums carried by the thunder god of Japanese mythology, Raijin.
 * At the end of Mega Man Battle Network 5, Dingo mentions ThunderMan's operator, Raoul.