Panel

In the MMBN series, panel types are crucial to affecting the battle. Some can be activated by Battle Chips, while others are automatically there at the start.

List of Panels

 * Null: a standard panel with no affect.
 * Lava: a panel covered with Lava. Fire types can stand safely on it and possibly recover HP or increase attack power, but other combatants will take a set amout of Fire-type damage if they step on it. It can be extinguished by Water attacks.
 * Grass: A panel overgrown with Grass. Wood types can recover HP on it. Fire burns it away to give double damage to all that stand on it. It can also boost Wind attacks in some games.
 * Ice: An Ice panel with various effects. In all games, it causes the player to slide around at a single step. In BN2-BN4, Elec attacks can erase it and can deal doulbe damage to those who stand on it. In BN6, hitting an opponent on this panel freezes them, leaving them vulnerable to a Breaking attack.
 * Sea: A flooded sea panel. While most Navis slow down on these panels and Fire types experience HP drain, some Water types can hide in it. Elec attacks can erase it and can deal double damage to those who stand on it.
 * Alumminum: a solid metal panel that cannnot be broken.
 * Sand: A sandy panel that slows down movement. In some games, it can also boost Wind attacks.
 * Holy: a Panel where players only take half damage.
 * Hole: A panel with a huge hole. Only fighters with Airshoes can walk over it.
 * Crack: a panel with a crack. Stepping on it transforms it into a cracked hole.
 * Cracked Hole: a hole formed by a cracked panel. It functions like a hole, but turns back into a normal panel after a while.
 * Dark Hole: a hole with Dark energy. These panels were needed in BN3 for certain attacks, but in BN4, they were just a result of Dark/Evil Chip use.
 * Poison/Swamp: a poisoned panel. All fighters lose health on this panel, except for those with Floatshoes.