Damage Data Charts

A Damage Data Chart is a comprehensive chart that lists the amount of damage dealt to bosses (and sub-bosses) with a health meter in the Mega Man franchise. Damage values are measured according to how many bars of health (for most console and handheld games) or pixels (for most PlayStation games) a boss takes from each buster or other Special Weapon or Technique in a game.

In some games, some Special Weapons/Techniques are capable of striking multiple times on a boss. Unless otherwise specified, the Damage Data Charts on this wiki list only the amount of damage dealt per hit, and not the total amount inflicted. This is done so that players can see exactly how much damage they are dealing against a boss, especially one that may not have invincibility frames.

Some Busters and Special Weapons/Techniques may have more than one method of attack for dealing damage. In the Classic and Mega Man X series, Busters that can be charged up are listed from the weakest shots to the strongest, with each power level listed as numbers separated from each other with colons. In Mega Man 4, for example, the weakest Mega Buster shots will deal 1 unit of damage against a boss with a health meter, 1 unit of damage from partially-charged shots, and 3 from a fully-charged shot -- so the damage values are listed as follows: 1:1:3. Likewise, if a Special Weapon has more than one method of attack (whether it be by charging up or by inputting a different button command), the first attack seen that deals damage will be listed first, with any other attack methods separated from the last on colons.