Fangame

This is an article showcasing fan-made Mega Man games that where created and are available to play, either direct from the website, though download, or purchase at a doujin retailer.

Fan Games

 * Rockman 7 Famicom - A remake of Mega Man 7, created to resemble the first six installments in the original Mega Man series.

===	Work-In-Progress Fan Games===

These fan games are currently under development and, therefore, not yet complete. *Mega Man PC: The CRORQ Chronicles by Brahman. An 8-bit remake of the two DOS games from the classic series, featuring customized graphics, music, a combined story, and more. *Mega Man Unlimited, a fangame by MegaPhilX, formally known as Mega Man 10.

*		Mega Man: Triple Threat by Stealth.

*		MegaMan Battle Network - Zero Crisis by FoxClaw. Play as any character VS any character of the BN series and fight your way through a addictive storyline mixing up the BN and Zero series. Being made with "RPG Maker XP". Also includes Zero and a playable version of (real) X in MMZ style. Updated monthly. Videos can be found on YouTube.

*		Mega Man X: Corrupted by JKB Games. An SNES style MMX game that uses a world map instead of stages and features X and Zero as playable characters. Videos are on Youtube and main forum thread is on Megaman X9.

*		Rockman 8 Famicom - A remake of Mega Man 8, very much like the Mega Man 7 Famicom remake.

*		Megaman Battle Network: Project A.D.V.E.N.T. Currently looking for peolpe interested in participating, from programmers to fans with good ideas.

*		Mega Man 8-bit Deathmatch - A multiplayer Mega Man game in the format of a FPS using the Doom engine. It features detailed 3-D environments reminiscent of the classic Mega Man games allowing the players to control robot masters.

*		Mega Man Zero: X Revenge by Ericard Production. An LCD Handheld 2-bit style MMZ game that control Copy X in his mission to against his 4 guardians: Harpuia, Fenfir, Leviathan, and Phantom, include the mysterious final bosses. The game will released in full version, however it is still work in progress.