Mega Man Legends walkthrough

Walkthrough of Mega Man Legends.

Field (dungeon, town, etc.)

 * R2- Lock on when activated.
 * X- Jump/ Confirm
 * O- Jet Skates
 * Square- Buster Gun
 * L1- N/A
 * L2- N/A
 * R1- N/A
 * Start- Enter/ Exit Menu
 * Triangle- Cancel/ Speed up message
 * Select- Show Map/ Zoom in
 * D-Pad: Move

Menu (Press Start)

 * X- Enter Sub-Menu/ Confirm
 * Triangle- Exit/ Cancel
 * D-Pad- Move
 * Select- Select to resume/restart game (allows difficulty change)

FAQ
You start out in a tower in the middle of an ocean. Ahead of you are three bots. 3 shots should beat them. Turn right and then left. Defeat the bots and go back to the intersection and go left then right. Hit the button, defeat the bots and go to the intersection. Go through the door and defeat the 3 bots. Go through the door. Jump up on the platform and through the corridor till Roll stops you. Turn right and take the next right. You'll see a cube. Destroy it and collect the cash and energy cubes. Go out and straight. Pass the force field and go straight. Kill the spider and go into the room. Kick both towers and go into this room. Open both chests (Power Raiser; 560 Z) and go to where the first field was and enter the door.

- -
 * Boss: Hammur Doll
 * Strategy: Circle around it and fire.
 * Location: First Dungeon

View the cutscene. Head towards the 'To Town' sign. A police car will pass by. Talk to the professor and head towards Apple Market. Open both trashcans (50 and 10 Z), the box near the Electronics store (Broken Cleaner), and the box beside the junk shop (100 Z) and go in to the shop. Talk to the woman and go into the building beside the wall you saw earlier (Portal One). Go inside. First, kill the two bots on the ledge. Go straight. Kill the bot and check the hole (2,600 Z) and turn right. Kill the bot and go down the hill. Turn right and and kill the worms. Turn left through the door. Pass between the spike-head enemies. Go back between them again and shoot them. Go into the tunnel. DO NOT shoot the sitting enemy! This will drastically reduce the money gained from the one standing!! After killing the one standing one, you can kill the sitting one. Open the chest in the room to the left (Rapid Fire). Go back to the man and talk to him. Leave. Go back to the Junk Store and talk to the woman. She'll give you the Mine Parts Kit. Go to Roll. She'll explain the future uses of the van. Go out and a cop will give your Citizen's Card. Go to City Hall, which north of Downtown. But first, go on the eastern side of Downtown. There are two cans. Open them. (Broken Vacuum and 10 Z). Talk to a cop in front of the city hall. You'll then be talking to Professor Barrel and Amelia. Leave and you'll see Tron being chased by a dog. Go Downtown and talk to Tron and then the dog. Go to the van and talk to Roll. She'll run for city hall. Before you leave, get some life gauge, Power Raiser Alpha, and all spare cash should go to the Energy Canteen+Extra Packs. Then talk to Data. Ask about the Junk Shop. He'll give you a Shield Repair. Now go Downtown.

-
 * Boss: 3 Blumebears and 2 Draches
 * Recommended Buster: Power Raiser (regular and Alpha)
 * Strategy:
 * Yellow Blumebear: At the very start, get right in front it and use all your mines to defeat it. With luck, you may obtain the key before it starts moving.
 * Red: Chase and dodge...
 * Blue: Chase and dodge...
 * Location: Downtown

- Tron comes and attacks. - - Tron leaves. Talk to Data. Replenish you health/ammo/shield. Ask him... the top option. Say no. He'll give you the Range Booster Alpha. Say yes to his second question. Go to City Hall. - - Now the baby comes. You know, he's always going 'Babu'? It's true!!! - - He's picked up by a Drache. You and Roll see if Gramps is alright. Amelia gives you a Class B Lincense. There's the Blumebear parts downtown. Now you can enter portal 2 (South of Fluuter) and 3 (Yass Plains, part two). Go north. In the Yass Plains, there's tanks and launchers.On top of a platform is a shop. In the box beside it is the Safety Helmet. In part two, there's Portal 3. Near it is a flower you can give to Roll. Just hit talk. There's a chest and hole containing a total of around 5,000 Z. There's also the cannon kit. Now, hit the Marlwolf!! - - Leave. At City Hall, you get the Class A Lincense. Go into the van and invent the items you got. By the way, you can go to Uptown now to play games for cash or to get the BrokenPropeller. Go to the Cardon Sub-Gate with a Buster Unit and Power Raiser Alpha and thePowered Buster. Defeat the tanks. Go in. You should know this:
 * Boss: Ferdinand
 * RB: Same as before.
 * Strategy: Attack the legs, specially the right one. When the LEGS shoot fire, you have maybe 4 seconds worth of mines available.
 * Location: Downtown
 * BOSS: Möbelwagens and Hornisses.
 * RB: Power Raiser Alpha and Range Booster Alpha
 * Strategy: Destroy the Hornisses THEN the Möbelwagens.
 * Location: City Hall
 * BOSS: Bon Bonne
 * RB: Same as before.
 * Strategy:
 * Missile attack: Wait 2 seconds then run forward.
 * Party Blower(?!?): Move a little to the left.
 * Slap: Run back. Just avoid that and shoot.
 * Location: City Hall
 * BOSS: Marlwolf
 * RB: Buster Unit(Portal 2) and Power Raiser Alpha
 * Reccommended Weapons: Machine or Powered Buster
 * Strategy:
 * Hit the treads! Then get on the back and kill him by using the special weapon when the door opens.
 * Location: Outside the Clozer Woods Sub-Gate.
 * Starters- Ledge in room after refracter; rusted chest; area after force field.
 * Items- Hole has about 2,700 Z; Old Doll in hole(room 2); Zenny in hole (room 1; about 400 Z); Grenade Kit in chest; Jump Springs in chest; Old Bone in wall.

After you get out, go to the Portal #2. One room in there has the hoverboard. There's a total of about 19,000 zenny to be found, a Buster Unit, a Rapid Fire barrel, a Shiny object and a Pen Light. Those pillars in the Pen Light room can be destroyed with the Drill Arm later on. Now, in Portal #3, there's a Triple Access and about 1,800 zenny. Go to the port in Uptown. Talk to the guy with the eyepatch. Go to the room at his left. Talk to one of construction workers and call Roll. Go out on the boat. Make sure you have a maxed out Machine Buster(about 52,000 Z) and Laser and Range Booster Omega/Power Raiser Omega. Go out and destroy the robots. Eventually, you'll fight the Frog Bot. I'd reccomend retreating when you're allowed to fill up the Ship's HP and your ammo. Go back out. - - Go in the Sub-Gate. You need to know this:
 * BOSS: Balkon Gerät
 * RB: Laser + Range Booster Omega/ Power Raiser Omega
 * RW: Machine Buster
 * Strategy: Hit the cannons and the arms. When an object pops up where the cannons were, shoot it to decrease the HP.
 * Location: Lake Jyun.


 * Starters- Chests. Check everywhere.
 * Zenny- About 6,000
 * Items of the Sub-Gate- Gatling Part, Ring for Roll, Joint Plug, Old Hoverjets.
 * Items of Portal 2- Rapid Striker

After the refractor is yours, leave... for a boss.

- - Leave and go to the van. You now have the Flutter! YAY!!!!! Go talk to Gramps. Go to his room and open the chest(Bomb Schematic).Go to the Clozer Woods. NOTE: Don't use the grenades(you have to have the Grand Grenade!) in a normal battle. Use them in the 3 dog boss.
 * BOSS: Garudoriten
 * RB: Same as before
 * RW: Same as before
 * Strategy: Hit his head.
 * Location: Lake Jyun Sub-Gate before the refractor room.

You need to know this:
 * ID Cards- 1 in chest near door; 2 in generator room
 * Zenny-Not sure. Maybe 7,000?
 * Items of the Sub-Gate- Guidance Unit, Tele-lens, Sniper Scope, Antique Bell
 * Items of the Portals 2+3 link- Ancient Book.

After you activate the generator, go to the spider room. At the false wall, throw one grenade. Jump up and ride the elevator down... to the guard dogs! - - After the fight, go to the Control Room. Activate the cards. Main Gate opens. Leave. Go home. You're then attacked by the Bonnes. - - Then you fight the Gesellschaft. - - Then you fight a bird. - - Leave the ship for the Main Gate. Right now, it has:
 * BOSS: Karumuna Bash
 * RB: Same as before.
 * RW: Grand Grenade
 * Strategy: Use the last of your grenades on them.
 * Location: Clozer Woods Sub-Gate
 * BOSS: Five Draches.
 * RB: Laser, Sniper Range, Power Raiser Omega
 * RW: Machine Buster, Active Buster
 * Strategy: Kill...
 * Location: Mid-air
 * BOSS: Gesellschaft
 * RB: Same as before
 * RW: Same as before
 * Strategy: Aim for the wings and hull. Afterwards, hit the skull marking.
 * Location: Mid-air
 * BOSS: Focke-Wulf
 * RB: Same as before
 * RW: Same as before
 * Strategy: When it flies above you, use the Machine Buster. Anywhere else, fire your regular buster in front of it.
 * Location: Mid-air.


 * Zenny- Maybe 15,000?
 * Items of the Main Gate- Shiny Red Object, Blunted Drill, Autofire Barrel, Buster Unit Omega.
 * Items of the Portal 1/Portal 2/Main Gate Link: Generator Part.

Go to the room with the machine. Activate the Sub-Cities. Go to the room that leads to Building 88. Go in for... - - Go into this Sub-City and the one Downtown. Defeat all enemies to open the building with the Watcher/Sleeper/Dreamer keys. In Uptown, it's Sub-City has... - - Go to the Main Gate. NOTE: If your 100% sure you'll win, DO NOT waste time and ammo killing enemies. Plus, make sure you have a Laser, Auto Battery, and Sniper Scope. Go all the way to the bottom. There's three doors. One per key. Use them. After the cutscene, go. In the only chest is the Power Stream. Now, switch your buster configuration to be: Power Stream, Auto Battery, and Sniper Scope. In the next room, there's a truck-sized refractor. Say, worth maybe a half-million? Keep going and save. I CANNOT STRESS THIS ENOUGH!!!!!!
 * BOSS: Bruno
 * RB: Auto Battery, Buster Unit Omega, Laser
 * RW: Machine Buster, Active Buster, Shining Laser
 * Strategy: Hit the skinny center for HP damage. Anywhere else will damage/destroy the weapon.
 * Location: Old City
 * BOSS: Guynie Toren
 * RB: Same as before
 * RW: Same as before
 * Strategy: Hit the opening. After 1/3 of its HP is gone, it'll blow up and keep going.
 * Location: Uptown's Sub-City

Final Boss time. There's no time limit, even if Juno says you have five minutes. GO!!!!! - - His body, minus the head explodes. He grabs a new body. - - You win!!!!!! Now for the...
 * FINAL BOSS Part One: Normal MegaMan Juno
 * RB: I explained that to you.
 * RW: Shining Laser(preferably maxed out)
 * Strategy: Just hit him and be extremely, extremely careful.
 * Location: Main Gate
 * FINAL BOSS Part Two: Giant MegaMan Juno
 * RB: Same as before
 * RW: Same as before
 * Strategy: His attack range is huge! This is where the Jet Skates are handy. If he jumps or launches fire or something, you'll be able to not be hit.
 * Location: Main Gate

Jim's Hideout

 * Rewards: X Buster, Marlwolf Shell, Broken Circuits, Old Heater
 * Requirements: Get Class A License.

Go to the house on the eastern side of the Yass Plains. Talk to Jim. Say yes. Talk to the construction worker in front of the bank. The rest should appear to you...

Museum Duties

 * Rewards: Prism Crystal
 * Requirements: All artifacts and open Uptown.

Talk to the woman painting the picture in front of the boat shop. Say the painting could use some red. Go to the woman's clothing shop and ask the woman at the check-out counter. Go to the artist. Look under Normal Items for the artifacts. After giving the curator all artifacts, leave, come back, and talk to the girl in the green dress for the Prism Crystal.

The Hospital
Talk the girl in the wheelchair in the lobby. Talk to the receptionist. Go to Ira's room. Talk to the nurse. Go to City Hall. Donate 15,000 to the hospital. Go to Ira's room for the flower petal.
 * Rewards: Flower Petal
 * Requirements: 15,000 zenny and Uptown unlocked

The Pregnant Woman
Rewards: Sun-light Requirements: Unlock the Main Gate. Talk to the vegetable store owner. Go to the area to the right of the Portal. Take her to the hospital. Leave, go back in, and talk to the owner.

Police Duty #1
Rewards: Bomb and Plastique Requirements: Get the yellow refractor and Jump Springs Talk to the Inspector. Go Downtown. One bomb is on the ground, another on the roof.

Police Duty #2
Rewards: Arm Supporter Requirements: A little after the first one. Talk to the Inspector. Go to the flustered man. Go to the electronics shop. Talk to the owner. Go to the baker and talk to her. Go to the library and talk to the librarian. Go to the kid in front of the soda machine. Talk to the kid near the trashc an several times. Give the Inspector the cash.

The Robbery

 * Rewards: Light MegaMan, 20,000 Zenny, and Burger Shop OR Dark MegaMan and 200,000 Zenny.
 * Requirements: Beat Bruno, have a repaired library, bank, and police station.

Watch the Flutter's TV. Go Downtown. Destroy the red car. Here's a decision: Take the cash (pick up the case and head to the gate) for the second reward or give the Inspector the cash for Reward #1.

Normal Items

 * List of Mega Man Legends items

Useable Items
________________________________________ / Item Name     |Effect                 \ \________________|_______________________/ /Shield Repair  | Repairs Shield        \ \Camoflague     | Temporaraly undetected/ \_______________|______________________/
 * Hyper Cartridge | Full weapon ammo       |
 * Defense Shield  | Temporal invincibility |
 * Defense Shield  | Temporal invincibility |
 * Defense Shield  | Temporal invincibility |

Invention Items
______________________________________________________ / Item Name      | Location Found                     \ \_________________|____________________________________/ /Rollerboard     | Portal 2                           \ \Grenade Kit     | Cardon Sub-Gate                    / \________________|___________________________________/
 * Hoverjets        | Lake Jyun Sub-Gate                  |
 * Safety Helmet    | Yass Plains                         |
 * X Buster         | Jim's Hideout, trade for COMIC      |
 * Marlwolf Shell   | Trade for a beetle, Jim's Hideout   |
 * Broken Circuits  | Finish Jim's Hideout                |
 * Pen Light        | Portal 2                            |
 * Zetsabre         | Win Beast Hunter, Rank A            |
 * Mystic Orb       | Win Balloon Fantasy, Rank A         |
 * Arm Supporter    | Side quest                          |
 * Bomb             | Side quest                          |
 * Plastique        | Side quest                          |
 * Flower Petal     | Side quest                          |
 * Sun-Light        | Side quest                          |
 * Prism Crystal    | Side quest                          |
 * Weapon Plans     | Portal 2/Portal 3/Clozer Woods link |
 * Ancient Book     | Portal 2/Portal 3/Clozer Woods link |
 * Rapidfire barrel | Portal 2/Portal 3/Clozer Woods link |
 * Main Core Shard  | Portal 2                            |
 * Cannon Kit       | Portal 3                            |
 * Blumebear Parts  | Downtown trashcan                   |
 * Broken Cleaner   | Apple Market box                    |
 * Broken Vacuum    | Downtown trashcan                   |
 * Broken Propeller | Uptown trashcan                     |
 * Guidance Unit    | Clozer Woods Sub-gate               |
 * Tele-Lens        | Clozer Woods Sub-gate               |
 * Target Sensor    | Clozer Woods Sub-gate               |
 * Mine Parts Kit   | Save Junk Store Owner(man)          |
 * Joint Plug       | Lake Jyun Sub-Gate                  |
 * Gatling Part     | Lake Jyun Sub-Gate                  |
 * Bomb Schematics  | Flutter, Gramps's room              |
 * Generator Part   | Main Gate/Portal 1/Portal 2 link    |
 * Autofire Barrel  | Main Gate                           |
 * Blunted Drill    | Main Gate                           |
 * Rapidfire barrel | Portal 2/Portal 3/Clozer Woods link |
 * Main Core Shard  | Portal 2                            |
 * Cannon Kit       | Portal 3                            |
 * Blumebear Parts  | Downtown trashcan                   |
 * Broken Cleaner   | Apple Market box                    |
 * Broken Vacuum    | Downtown trashcan                   |
 * Broken Propeller | Uptown trashcan                     |
 * Guidance Unit    | Clozer Woods Sub-gate               |
 * Tele-Lens        | Clozer Woods Sub-gate               |
 * Target Sensor    | Clozer Woods Sub-gate               |
 * Mine Parts Kit   | Save Junk Store Owner(man)          |
 * Joint Plug       | Lake Jyun Sub-Gate                  |
 * Gatling Part     | Lake Jyun Sub-Gate                  |
 * Bomb Schematics  | Flutter, Gramps's room              |
 * Generator Part   | Main Gate/Portal 1/Portal 2 link    |
 * Autofire Barrel  | Main Gate                           |
 * Blunted Drill    | Main Gate                           |
 * Target Sensor    | Clozer Woods Sub-gate               |
 * Mine Parts Kit   | Save Junk Store Owner(man)          |
 * Joint Plug       | Lake Jyun Sub-Gate                  |
 * Gatling Part     | Lake Jyun Sub-Gate                  |
 * Bomb Schematics  | Flutter, Gramps's room              |
 * Generator Part   | Main Gate/Portal 1/Portal 2 link    |
 * Autofire Barrel  | Main Gate                           |
 * Blunted Drill    | Main Gate                           |
 * Bomb Schematics  | Flutter, Gramps's room              |
 * Generator Part   | Main Gate/Portal 1/Portal 2 link    |
 * Autofire Barrel  | Main Gate                           |
 * Blunted Drill    | Main Gate                           |
 * Autofire Barrel  | Main Gate                           |
 * Blunted Drill    | Main Gate                           |
 * Blunted Drill    | Main Gate                           |
 * Blunted Drill    | Main Gate                           |

Museum Items
___________________________________________ / Item Name       | Location Found         \ \__________________|________________________/ /Old Heater       | Side quest             \ \Giant Horn       | Techincal Course RANK A/  \_________________|_______________________/
 * Old Doll          | Cardon Sub-Gate         |
 * Old Bone          | Cardon Sub-Gate         |
 * Old Shield        | Portal 2                |
 * Shiny Object      | Portal 2                |
 * Shiny Red Object  | Main Gate               |
 * Antique Bell      | Clozer Woods            |
 * Shiny Object      | Portal 2                |
 * Shiny Red Object  | Main Gate               |
 * Antique Bell      | Clozer Woods            |
 * Shiny Red Object  | Main Gate               |
 * Antique Bell      | Clozer Woods            |
 * Antique Bell      | Clozer Woods            |

Side-Quest Items
_________________________________________________ /Item Name | Location Found                      \ \___________|_____________________________________/ /Pick      | Construction guy-Side quest         \ \Plastique | Second bomb-Side quest              / \__________|____________________________________/
 * Saw        | Downtown trashcan-Side quest         |
 * Bag        | Downtown trashcan-Side quest         |
 * Trunk      | Where ever the car blew up-Side quest|
 * Bomb       | First bomb-Side quest                |
 * Trunk      | Where ever the car blew up-Side quest|
 * Bomb       | First bomb-Side quest                |
 * Bomb       | First bomb-Side quest                |
 * Bomb       | First bomb-Side quest                |

Roll's Gifts
_______________________________________________________________________ / Item Name | Location Found                    | Effect               \ \___________|____________________________________|______________________/ /Music Box |Win Straight Course(Racing) Rank A  |Changes the music in  \ \Flower    |Near Portal 3                       |??? / \__________|____________________________________|_____________________/
 * |                                   |Roll's room in Flutter.|
 * Ring       |Lake Jyun Sub-Gate, Hole            |???                    |
 * Ring       |Lake Jyun Sub-Gate, Hole            |???                    |

Special Weapons
(Thanks to NeoEvincar for the graphs!)

Key: Section #- Weapon Name CTRL+F Code - Made with Enhanceable stats Attack : Energy : Range  : Stat graphs. Xs denote original stat Rapid  : Special : Total cost to upgrade: Ammo: Rating- x/10 What it does-

Normal Arm
You cannot enhance any feature of this weapon. Attack :XXX) Energy  :XXXXXXXXXXXXXXXXXXXXXX) Range  :) Rapid   :XXXXXXX) Special :XXX) Total cost to upgrade: Nothing! Infinity shots (although your legs could certainly get tired after a while) Rating- 1/10 What it does- A kick.

Splash Mine
You can enhance ATK and ENG
 * Attack :XXXXX)    2)           2 = 3,000
 * Energy :XXX)2)3)               2 =   800  3 = 1,600
 * Range  :)
 * Rapid  :XXXXXXX)
 * Special :XXX)
 * Total cost to upgrade: 5,400 Zenny
 * Energy: Level 1: 24; level 2: 32; level 3: 48
 * Rating- 3.2/10
 * What it does- Makes land mines that blow up on contact or blow up in 30 seconds.

Active Buster
-Guidance Unit

You can enhance everything
 * Attack :XXXXXXX)2)  3)  4)           2 = 30,000 3 = 85,000 4 = 200,000
 * Energy :XXXXX)  2)  3)      4)       2 =  5,000 3 = 35,000 4 = 990,000
 * Range  :XXXXX)2)    3)      4)       2 = 20,000 3 = 60,000 4 = 100,000
 * Rapid  :XXXXXXXXX)  2)  3)  4)       2 =  8,000 3 = 28,000 4 =  84,000
 * Special :XXXXXXX) 2)  3)    4)       2 =  5,000 3 = 30,000 4 =  60,000
 * Special- Increases homing skill.
 * Total cost to upgrade: 1,760,000 Zenny
 * Energy: Level 1: 32; level 2: 56; level 3: 96; level 4: Infinity
 * Rating- 8.6/10
 * What it does- Shoot homing missles.

Grand Grenade
-Bomb Schematic You can enhance ATK, ENG, and RNG Attack :XXXXXXXXX)           2)       2 = 100,000 Energy :X)2)  3)                      2 =  50,000 3 = 150,000 Range   :XXX)2)3)                      2 =  14,000 3 =  30,000 Rapid  :XXX) Special :XXX) Total cost to upgrade: 344,000 Zenny Energy: Level 1: 8; level 2: 16; level 3: 32 Rating- 7/10 What it does- Throw powerful grenades that can blow up the false wall in the Clozer Woods Sub-Gate.

Powered Buster
-Cannon Kit You can enhance ATK, ENG, and RNG Attack :XXXXXXX)  2)  3)            2 = 3,500. 3 = 11,000 Energy  :XXX)  2)                    2 = 5,000 Range   :XXXXXXX)  2)  3)    4)      2 = 1,600. 3 = 3,200. 4 = 6,400 Rapid   :XXX) Special :XXX) Total cost to upgrade: 29,700 Zenny Energy: Level 1: 16; level 2: 32. Rating- 4.8/10 What it does- Shoot bullets that can blow up the false wall in the Clozer Woods Sub-Gate.

Machine Buster
-Blumebear Parts You can enhance every aspect of this weapon. Attack :XXX)  2)  3)                2 = 3,400 3 = 10,000 Energy  :XXXXXXXXX)  2)  3)  4)      2 = 3,000 3 = 8,000  4 = 12,000 Range   :XXXXX)2)                    2 = 2,600 Rapid   :XXXXXXXXX)  2)  3)          2 = 5,000 3 = 10,000 Special :XXXXXXX) 2)  3)            2 = 1,200 3 = 2,000 Special- increases the spread of the shots. Total cost to upgrade: 67,200 Zenny. Energy:Level 1: 128; level 2: 192; level 3: 288; level 4: 400 Rating- 5.4/10 What it does- Shoot rapid-fire bullets.

Grenade Arm
-Grenade Kit You can enhance ATK, ENG, RNG, and RPD Attack :XXXXX)    2)                2 = 6,500 Energy :XXXXX)2)3)4)                2 = 1,200 3 = 4,000 4 = 8,000 Range  :XXXXX)2)3)                  2 = 1,400 3 = 5,000 Rapid   :XXXXXXX)2)3)                2 = 2,000 3 = 3,000 Special :XXX) Total cost to upgrade: 31,100 Zenny Energy: Level 1: 24; level 2: 32; level 3: 40; level 4: 48 Rating- 2.7/10 What it does- Throw grenades that can bounce off of walls.

Drill Arm
-Blunted Drill You can enhance ATK, and ENG Attack :XXXXXXX)  2)  3)              2 = 3,000. 3 = 8,000 Energy  :XXXXX)    2)        3)        2 = 5,000. 3 = 12,000 Range  :) Rapid   :XXXXXXX) Special :XXX) Total cost to upgrade: 28,000 Energy: Level 1: 1,800; level 2: 3,600; Level 3: Infinity Rating- 3.2/10 What it does- Get close to enemies to hurt them OR blow up all walls that are in ruins. They are purple on the mini-map.

Vacuum Arm
-Broken Propeller, Broken Vacuum, Broken Cleaner You can enhance ENG, RNG, and SPC Attack :) Energy  :XXXXXXX)             2)         2 = 1,000 Range   :XXXXX)  2)   3)                 2 =   500 3 = 1,000 Rapid  :XXXXXXX) Special :XXXXXXX)  2)  3)    4)          2 =   500 3 = 2,500 4 = 5,000 Special- Increases suction speed. Total cost to upgrade: 10,500 Zenny Energy: Level 1: 1,800; level 2: Infinity Rating- 8.9/10 What it does- Suck up zenny.

Shining Laser
-X Buster, Prism Crystal, Weapon Plans You can enhance ATK, ENG, and RNG Attack :XXXXXXX)  2)  3)    4)      2 = 50,000 3 = 100,000 4 = 250,000 Energy :XXX)  2)  3)        4)      2 = 50,000 3 = 100,000 4 = 200,000 Range  :XXXXX)2)3)                  2 = 25,000 3 =  60,000 Rapid   :XXXXXXX) Special :XXX) Total cost to upgrade: 835,000 Zenny Energy: Level 1: 600; level 2: 1,000; level 3: 1,800; level 4: Infinity Rating- 11/10 What it does- Shoot a laser so highly focused that it'll keep going.

Blade Arm
-Pen Light and Zetsabre You can enhance ATK, ENG, and RNG Attack :XXXXXXXXX)  2)  3)        2 = 4,000 3 = 8,000 Energy  :XXXXX)2)3)                2 = 1,000 3 = 2,000 Range  :)2)3)4)                   2 = 3,000 3 = 8,000 4 = 12,000 Rapid  :XXX) Special :XXX) Total cost to upgrade: 38,000 Zenny Energy: Level 1: 32; level 2: 64; level 3: 128 Rating- 5.2/10 What it does- Simply shoots a laser-wave. Modeled after Zero's weapon in MegaMan X.

Shield Arm
-Mystic Orb and Marlwolf Shell You can enhance ENG and SPC Attack :) Energy  :XXX)2)3)  4)              2 = 12,000 3 = 24,000 4 = 36,000 Range   :) Rapid  :XXXXXXX) Special :XXXXXXX)      2)          2 = 20,000 Special- Increase shield size. Total cost to upgrade: 92,000 Zenny Energy: Level 1: 300; level 2: 450; level 3: 600; level 4: 1,200 Rating- 6.8/10 What it does- Protect you.

Spread Buster
-Ancient Book and Arm Supporter You can enhance ATK, ENG, RNG, and SPC Attack :XXXXXXXXXXXXX)  2)  3)         2 = 45,000 3 = 89,000 Energy  :XXX)2)3)                       2 = 18,000 3 = 30,000 Range  :X)2)                           2 = 12,000 Rapid  :XXX)                      Special :XXXXXXX)    2)    3)           2 = 20,000 3 = 35,000 Special- Increase bombs. (Level 1:3; 2:5; 3:7) Total cost to upgrade: 249,000 Zenny Energy: Level 1: 16; level 2: 24; level 3: 32 Rating- 7.8/10 What it does- Shoot some bombs that have a good, wide range.

Total Maxing Out Cost: 3,489,900 zenny. That's a lot of cash!!

Buster Parts
Note: +7 means ATK, ENG, or RNG maxed. +4 maxes out Rapid

Cash Tips

 * 1) Play the minigames(See section 13)
 * 2) Go into a dungeon with the Vacuum Arm.
 * 3) Do SQ 7.
 * 4) Sell stuff that makes useless items. You should only have the recommended special weapons ONLY.
 * 5) When refilling an Energy Canteen, instead buy one more unit for it. Saves a couple hundred zenny in the long run.
 * 6) In Apple Market, there's a can. Kicking it into the Jetlag Bakery gets you 1,000 zenny.

Health Tips

 * 1) Rolling makes you temporaraly invincible.
 * 2) Kick soda machines for a free coke.
 * 3) Instead of using a Energy Canteen unit, if you can, go out, buy one Life Gauge unit.
 * 4) ALWAYS buy a Flak/Kevlar Jacket. AND USE IT!!!!!
 * 5) Instead of running to escape, JET SKATE!
 * 6) Instead of running around to dodge, Jump Springs and shoot!

Easy Mode Exclusives
Requirements: Win Normal in less than 3 hours OR beat hard mode.

You'll get:
 * Jet Skates at the very start. Chests are already open.
 * A unique Buster Part: Buster Max.
 * And quadruple zenny (x4)! See section 19 for values.

Hard Mode Exclusives
Requirements: Beat Normal mode in as much time as it takes.

You'll get:
 * Double damage (to you).
 * And ALL enemies have double HP.

So the effects of armor are:
 * Flak Jacket: -12.5% or minus 1/8
 * Kevlar Jacket: -25% or minus 1/4
 * Kevlar Jacket Omega: -37.5% or minus 3/8

Minigames
All of these are in Uptown( KTOX building) :


 * Beast Hunter
 * Rewards: RANK D-1,000 Z; C-2,000 Z; B-3,000 Z; A-Zetsabre/4,000+ Z


 * Balloon Fantasy **MML1_132**
 * Rewards: D-1,000 Z; C-2,000 Z; B-3,000 Z; A- Mystic Orb/4,000+ Z


 * Racing- Straight Course*
 * Rewards: D-1,000 Z; C-1,100 Z; B-1,200 Z; A-Music Box/1,300+ Z


 * Racing- Left Curve Course*
 * Rewards: D-2,000 Z; C-2,100 Z; B-2,200 Z; A-Omni-Unit/2,300+ Z


 * Racing- Tecnical Course*
 * Rewards: D-3,000 Z; C-3,100 Z; B-3,200 Z; A-Giant Horn/3,300+ Z

*= Need Jet Skates. Talk to man in blue shirt.

Good
You'll turn lighter by doing good. Good includes:

~ Giving Roll stuff(See section 5, sub-section 6). ~ Donating to the construction effort(See Amelia). ~ Return the trunk(SQ 7)gives 20,000 Z)). ~ Do the other police missions. ~ Playing minigames(See section 13). ~ Giving the museum stuff(See Section 5, sub-section 3 for items; section 4, sub-section 2 for procedures). ~ Doing SQs 1-6(See section 4).

Effects on lighter MegaMan: Affects how people talk about you.

Bad
You'll turn darker by doing evil. Evil includes:

~ Blowing up soda machines (may give free coke(saves 100 Z)). ~ Kicking the soda can into the Jetlag Bakery (gives 1,000 Z). ~ Taking the trunk for yourself(SQ 7)gives 200,000 Z)). ~ Blowing up the TV blimp(Baby Bonne Boss).

Effects on Dark MegaMan: Stronger kicks, affects how people talk about you.

Portals

 * 1) Portal 1 - Outside the south end of Apple Market; north of the Flutter.
 * 2) Portal 2 - South of the Flutter; North of South Cardon
 * 3) Portal 3 - Outside the entrance to the tunnel to the Clozer Woods Sub-Gate; near flower; north of the TO PART TWO tunnel.

Sub-Gates and Main Gate

 * 1) Cardon - South of Portal 2
 * 2) Lake Jyun - Travel by boat.
 * 3) Clozer Woods - Travel by Flutter
 * 4) Main Gate - South of Old City

Sub-Cities

 * 1) Downtown - Close to north gate.
 * 2) Uptown - In front of the museum.
 * 3) Old City - Defeat Bruno and look at the building in the building in which you saw Bruno.

Other Entrances

 * 1) Downtown **MML1_1551** - Look at the brown thing near the northern intersection.

Links

 * 1) Portal 1/Portal 2/Main Gate - South of Portal 1 entrance; need Jump Springs for Portal 2; need Drill Arm for Main Gate.
 * 2) Portal 2/Portal 3/ Clozer Woods Sub-Gate - Go to Portal 3. Go through the walls with the Drill Arm.
 * 3) Portal 2/Lake Jyun Sub-Gate - Go to Portal 2. Use Drill Arm to barrel through pillars after spider tunnel.
 * 4) Portal 2/Cardon Sub-Gate - Go to the sub-gate. East of the entrance, Jump Spring up the ledge.
 * 5) Downtown/Portal 1 - Go to the Downtown entrance and keep going through.

Enemies
NOTE 1: Their names are made up by me. I don't know the real ones... NOTE 2: Money ratings are like this:

None- 0 Z Stupid- 0-250 Z Bad- 250-500 Z Fair- 500-2,000 Z Good- 2,000-5,000 Z Great- 5,000-10,000 Z Awesome- 10,000+ Z

NOTE 3: The amounts are according to normal/hard modes.

LET'S GO!!!!!!

Normal Enemies
Gray Bot Area- Portals 1 + 2, first dungeon Attacks- Spin, bomb, rush Zenny- Stupid - Red Bot Area- Portal 3, Lake Jyun, Main Gate, Sub-Cities Attacks- Spin, fireball, rush Zenny- Fair - Green Screw Area- Portal 2, Cardon, Clozer Woods Attacks- Rush then a screw Zenny-Fair - Red Screw- next sub-section - Camo Screw- next sub-section - Worm Area- Portal 2, Portal 1, first dungeon Attacks- Tackle Zenny- Stupid - Bronze Spider Area- Portal 2, Lake Jyun Attacks- Tackle Zenny- Fair - The Controller                  | and the Controlled Areas- Portals 1-2, Sub-Cities  | Attacks- None                   | Attacks- Rush, fire Zenny- Stupid                   | Zenny- Bad/ Fair Note: These two appear together. The sitting one controls. Killing the controller first reduces money from the controlled. - Fire Controller- next sub-section - Green Tank Areas- Sub-Cities, Main Gate Attacks- Bombs, straight/homing/swirling fire Zenny- Good - Red Tank- see next sub-section - Floating Bomb Areas- Cardon, Lake Jyun, Main Gate Attacks- Explosion on contact Zenny- Stupid - Walking Bomb Areas- Portals 2 and 3 Attacks- Explosion after crossing its path. Zenny- Stupid - Trapped Chest Areas- Portals 2 and 3 Attacks- 3 bombs Zenny- Good - Alligator- see next sub-section - Two armed bot- see next sub-section - Walking Midget Areas- Portal 2, Clozer Woods Attacks- Jump-tackle Zenny- ??? It is one colored crystal. (50-500 Z) - Wasp nest- see next sub-section - Wasp- see next sub-section - Gold Shield Areas- Clozer Woods, Portal 2 Attacks- Fireball Zenny- Good - Platinum Shield- See next sub-section - Barrier Tower- see next sub-section - Bronze 4-legged spider-= see next sub-section - Silver 4-legged spider- see next sub-section - Red, Blue, Silver dogs- see in next two sub-sections - Silver Tower that rolls- see next sub-section - Water Tanks- see next sub-section - Reddish drach- see next sub-section - Grayish drach- see next sub-section - Land Tank Areas- Yass Plains, South Cardon Attacks- Machine gun, bombs Zenny- Fair - Bomber Areas- Yass Plains, South Cardon Attacks- Bomb Zenny- Bad - Other Tanks and Carriers- next sub-section -

Single Dungeon Exclusives
Silver Tower that rolls Area- Portal 2 Attacks- Its roll Zenny- ??? NOTE: This thing is invincible................ - Barrier Tower Area- First dungeon Attacks- None Zenny- None - Bronze 4-legged spider Area- First dungeon Attacks- Landing and bomb Zenny- Bad - Silver 4-legged spider Area- Clozer Woods Attacks- Landing and bomb Zenny- Fair - Red, Blue, and Silver Dogs

Attacks for all- Firestream and tackle Area- Clozer Woods( as boss), Main Gate. Zenny- Great NOTE: They always appear together. - Platinum Shield Area- Main Gate Attacks- Fireball Zenny- Good - Golden Spider Area- Main Gate Attacks- Tackle Zenny- Great - Wasp Nest Area- Cardon Attacks- ??? Zenny- Awesome - Wasp Area- Cardon Attacks- ??? Zenny- Stupid -                        Water Tanks Yellow Tank                  | Red Tank Area- Lake Jyun              | Area- Lake Jyun Attacks- Missle              | Attacks- Torpedoes Zenny- None                  | Zenny- None - Reddish Drachs Area- Downtown Attacks- Dual firestream Zenny- Bad - Grayish Drachs Area- Mid-air battle-part one Attacks- Dual firestream Zenny- None - Red Screw Area- Sub-City Attacks- Screw Zenny- Good - Camo Screw Area- Lake Jyun Attacks- Screw Zenny- Fair NOTE: He is invisible - Two-armed Bot Area- Portal 2 Attacks- Rocket Punch, Dual-arm explosion Zenny- Great - Alligator Area- Lake Jyun Attacks- Emerging tackle, sonic wave Zenny- Great - Fire Controller Area- Portal 3 Attacks- Fireball Zenny- Bad - Other Tanks... | ...and their Carriers Yellow and Red                   | Pink, Blue, and Orange Area- City Hall                  | Area- City Hall Attacks- Tackle                  | Attacks- Aerial Bombing Zenny- Fair                      | Zenny- Good Note: Yellows attack the nearest | Note: These can bring more tanks (see      building while reds attack  |       left) City Hall                  | -

III: Bosses
One-Armed Bot Area- First Dungeon Attacks- Pound Zenny- None -                    3 bots and two drachs Yellow Bot | Red Bot | Blue Bot | Drachs Notes: Health    | Combat  | Speed    | See above

Area (all 5)- Downtown Attacks (bots)- Machine Gun, bomb Zenny for Bots- Good                  Zenny for Drachs- Bad - Tron's Bot Area- Downtown Attacks- Circular bomb, Straight/Homing/Circular Fire, Firewave Zenny- None - Baby Bonne Area- City Hall Attacks- Party Blower, Slap, Homing Missles Zenny- None - Marlwolf Area- Clozer Woods's Sub-Gate Entrance Attacks- Green Beam, Bombs( 1 or 5) Zenny- None; there are tanks with zenny there though. - Frog bot Area- Lake Jyun Attacks- Missle, bomb, green beam Zenny- None - Yellow Bot Area- Lake Jyun Sub-Gate's Refractor Room Attacks- Dive, kick, sonic wave Zenny- AWESOME!!! - 3 Dogs Area- Clozer Woods Sub-gate Attacks- Tackle, Firestream Zenny- Great Note: There's three(red, blue, gray) and they always appear together. -                   Final Gesellschaft Battle! Part ONE- 5 Draches Area- Mid-air Attacks- Dual Firestream Zenny- None

Part TWO- The Gesellschaft Area- Mid-air Attacks- Bombs and green beam Zenny- None Note: The weak points are the engines, the hull, and the skull marking. You can destroy the cannons.

Part THREE- Focke-Wulf Area- Mid-air Attacks- Dual/Random Firestream, three missles Zenny- None - Bruno Area- Old City Attacks- Two green beams, bombs, homing missles Zenny- None Note: You can destroy his weapons. The middle skinny part hurts his health. - Reaverbot Train Area- Uptown's Sub-City Attacks- ???; it releases Firebots and Green Screws Zenny- Only the money from the reaverbots... -                    Final Boss Part ONE- MegaMan Juno Area- Main Gate Control Room Attacks- Dual/Circular Rainbow Fist, Jump, Explosion then sonic wave, tackle Zenny- None

Part TWO- Giant Juno Area- Main Gate Control Room Attacks- Fireball/wave, tackle, jump Zenny- None -

Endless Fall
Requirements: Red Refractor, Jump Springs Go on top of the Flutter. Jump on the fin. Jump towards the forest and keep going. Use WALKIE TALKIE to get back.

Endless Cash
Requirements: Beat Bruno, ?Have one game over? (Need clarification) Go to Data in the Flutter. Ask him and say, "I keep losing fights." Say yes. He should give you 100 Z. Say no. You get 1,000 Z. If you say no to his next question, you'll keep getting 1,100 Z as long as you like. But if you say yes, you'll have a total of 56,100 Z. You WILL NOT be able to do it again this way, though... Sucks, eh?

A bird in the hand is worth... three in the trashcan!?!
Requirements: Access to the Yass Plains. Kick the trashcan in front of Jim's hideout.

Data's Secret
" The faster you play or the harder it is, the easier it will become."

In other words, if you beat NORMAL in three hours or less, you get EASY mode. Also, if you beat HARD, you get EASY.

Money Table
This seems useless, but it helps to know how quickly you can get cash.

NOTE: This only works with money dropped by Reaverbots!

Well, there you go.

100% Completion Requirements
To be an owner of the 100% Completion Award, heh heh, You must have the following:


 * Do all Side Quests(See section 4).
 * Be completely dark or light(See section 14).
 * OWN all Buster Parts(excluding the Buster Max if you're not on Easy) (See section 8).
 * Have all BUYABLE (which means only Junk Shop ones) normal items(See section 5).
 * Have all and maxed out all special items(See section 6).
 * Have all and maxed out all weapons(See section 7).
 * Give Roll all gifts(See section 5, sub-section 6).
 * Have all of Kattlelox repaired.
 * Find every single treasure.
 * Have a number one record on all minigames.
 * End with max zenny.
 * Unlock the Burger Shop (See section 4, sub-section 7).
 * Have the cat at the Flutter. (See section 5, sub-section 5).

Doing that will mean that you have 100% completion of MegaMan Legends!

END OF GUIDE