List of Mega Man Network Transmission Viruses

A list of all the viruses in Mega Man Network Transmission.

Hazard Viruses/Traps
These are viruses or traps (security systems and similar) found throughout the game. However, they cannot be destroyed, but they still can damage.
 * Spike Trap - Found in most areas in the game, these deal 200 HP damage when touched.
 * Pitfalls - Found in several areas. Falling on one is lethal.
 * Electric Ray Trap - Found in Shopping Comp 2 towards the end of the area. A device fires the ray and bounces off the walls. These deal 80 damage.
 * Security Beam Trap - Found in Bank Comp 1 and 2. It is similar to the beams in other Mega Man games, most notably Quick Man's stage in Mega Man 2. These come out very fast in a straight line. If it hits, it deals 1,000 damage (or instant death unless MegaMan has a Barrier Battle Chip or any other chip that can protect him).
 * Electric Trap - These are only found in Power Plant Comp. They are similar to Elec Man's stage's electric traps in Mega Man 1. These deal 80 damage. This damage is reduced in half if MegaMan is wearing the ElecArmr.
 * Needle Trap - These are only found in Garden Comp 2. These deal 40 damage.
 * Sword Trap - These are found in Old Area 1 and 2. These stick in and out of the ground on designated panels. If the sword hits MegaMan, it deals 60 damage.
 * Rolling Wheel Trap - These are only found in Strange Grav Area 1. It looks like a spinning wheel that goes back and forth on an arc. It's orange. It does 100 damage upon contact.

Other Notes
* This virus only takes 1 HP of damage from any type of attack.


 * Touching spikes will not result in instant death. However, spikes will deal a substantial amount of damage and could kill you if your HP is low enough.