Talk:Weapons Archive

I personally experimented in challenge mode. No weapons dealt additional damage to Elec Pod or Slash Pod during trials. Megabuster merely allows room to dodge against Elec Beam and saves your ammo for future bosses in Wily Fortress.


 * The Chill Spike doesn't do significant damage when used on Slash Archive directly, but it does do a lot of damage if Slash Archive jumps on the spikes. --67.161.104.218 08:54, March 3, 2010 (UTC)

Should not the page be named only "W. Archive", as the meaning of "W" is unknown? --Quick 22:49, March 5, 2010 (UTC)
 * For now, yes. We don't know what the "W" stands for. When we find out what it actually means, we can change it.-- Ced1214 Talk 00:19, March 6, 2010 (UTC)
 * Will move it to W. Archive for now. Hopefully the MM10 soundtracks will have the names of enemies and bosses. --Quick 16:04, March 6, 2010 (UTC)
 * The meaning of the "W" is absolutely, definitely known. Play one of the Weapons Archive challenges and, as the stage starts, it gives you directions: "DEFEAT THE WEAPONS ARCHIVE." --67.161.104.218 06:11, March 7, 2010 (UTC)

Has anyone tried...
Using the Solar Blaze on Wood Man? FangWolf.EXE 14:53, March 13, 2010 (UTC)

Weakness on Robot Master pages?
Should the weakness of the Weapons Archive be added in the weakness section of the Robot Masters' pages like Flame Man? Although it can be added in the details about their appearance in MM10 (like Slash Man), I think it's not need in the weakness section as it is not really them, but data used by a machine. If it does, Doc Robot would also need to be added... --Quick 04:17, May 2, 2010 (UTC)