Mega Man Network Transmission Walkthrough

Intro
After going through the intro cutscene and text, Lan will be pacing around in his own room, occasionally checking his own PET. Unlike the other Battle Network games, you will not be able to move Lan around. To progress, press START and go to the option labeled "Map". Once you select that, you can choose where you want to jack in based on the available options. Choose to jack in at Lan's home, and you will enter Den Area 1.

Den Area 1


Item Checklist
 * HPMemory
 * Lvl1Code

Virus Data

Walkthrough MegaMan and Lan will go through and explain the basics of the game. Simply...
 * Press A to jump.
 * Press B to shoot buster.
 * Press Y to use selected chip.
 * Press X to enter "Standby Mode", which allows you to keep the action paused while selecting a different chip.
 * Rotate chips by pressing either R or L.
 * Access customize menu by pressing Z (once the custom gauge is full).

After traveling through the level some and trying new chips, MegaMan will encounter a security cube which will require a code to access. MegaMan must then travel left and make way through the area until MegaMan finds Lvl1Code. After finding the code, you will be able to access past the cube with the code and continue through the level.

A narrow gap is shown. Here, the slide technique will be taught. Similar to the technique in the classic Mega Man games, hold down and press A to perform a slide,

A wire will be seen above MegaMan. Lan and MegaMan explain how to travel along the wire by holding Up as MegaMan makes contact with the wire. This will allow MegaMan to travel along the wire. To get off the wire, simply jump.

Den Area 2


Item Checklist
 * HiCannon
 * LongSwrd
 * BckUpChp
 * MemUp
 * PowerUp
 * Lvl2Code

Virus Data

Walkthrough Continue through as normal. When you fall down the gap, there are some wires that MegaMan can hold on to by holding up. At this point, an explanation of spikes will be given. Unlike most other games in the series, these spikes will not instant kill if HP is high enough (damages 200 HP). However, at this point, MegaMan's HP is low enough that it will cause MegaMan to be deleted.

Another potential hazard to consider is a bottomless pit. If MegaMan falls down one of these, he also gets deleted.

As you travels through this area, you will encounter a security cube. The security cube requires a Lvl2Code in order for it to disappear. Travel back to the left find a BckUpChp. BckUpChps are equivalent to extra lives. You starts with 1 at the beginning of the game. Obtaniing this one brings up the total to 2. You can choose to jack out at most any time to have the opportunity to start the level over if MegaMan's lives get close to 0. If MegaMan runs out of BckUpChps and gets deleted after that, it's game over. Jack out if necessary.

Right after the BckUpChp is the Lvl2Code. Get it and go back to the security cube to unlock it. Proceed further, and a dialogue with Roll.EXE will ensue. MegaMan will receive the FireArmr. After the dialogue, equip the FireArmr and proceed onto the next area.

Net on Fire
Items checklist
 * FullCust

Virus Data

Walkthrough Proceed through the area, fighting the viruses along the way. If you touch the fire along the bottom of the area, MegaMan will get deleted. Eventually, you will reach an area with collapsible floor panels as soon as MegaMan walks on them. Hurry along through there. If you find yourself stuck or in trouble, you can use the Repair chip if you have it equipped. Proceed onward, and you will find the cause of the fire.

FireMan.EXE
HP: 400

For a first boss, FireMan is tough. Make sure that you equipped the FireArmr. Use Bubbler if you have it, since he is weak to aqua type attacks. His most common attack is his FireArm, which goes across the entire screen at head level between him and the edge of the screen. The most effective way to dodge this is by sliding either underneath the flame or through FireMan's legs. At close range, he likes to use an attack similar to Burner, covering himself in flames and damaging MegaMan if he is near. At low health, he starts using an attack similar to his Burner attack. However, this will last longer, deal more damage, and it shoots a flame tower above him.

Once FireMan is deleted, the level will be completed, and you will be returned to Lan's room.

Global Area, Outer Net, and GutsMan.EXE infected
Jack in at Mayl's house.

Den Area 3


Items checklist No new items

Virus Data

Walkthrough This is basically "Net on Fire", except that it's not on fire and a little more expanded. You can take the lower road now, since the fire is gone. Progress through the level.

Global Area 1


Items checklist
 * CrosBomb
 * HPMemory
 * MemUp

Virus Data

Walkthrough Progress through like normal. Watch out for spikes. You will encounter a security cube part way through the area. Go up into the next area (and the only other area you can access right now, since you don't have the code to unlock the security cube).

Outer Net


Items checklist
 * PowerUp
 * Lvl3Code

Virus Data

Walkthrough Continue through the area. Eventually, you'll meet up with a mysterious Navi. The Navi disappears. As you try to follow it, you will see a Spikey2 virus instead. Defeat it and continue onward. You'll see NumberMan and ask where the mysterious Navi went. NumberMan will have no idea, and the search for the mysterious Navi will cease. After the dialogue, you get an email from Dex. He says that GutsMan has gone crazy and needs help getting GutsMan back to normal. Contained in the email is the Lvl3Code.

After the dialogue, you can shop at NumberMan's shop by approaching him. You can buy upgrades from him to upgrade MegaMan, if you wish.

Go to the left and enter the warp. It warps back to the entrance of this area. Go back to Global Area 1 and unlock the security cube with your new code.

Global Area 2


Items checklist
 * HiCannon
 * MemUp

Virus Data

Walkthrough Continue to the right, and you'll see conveyor belts. Once you reach the end, go down and to the left to reach the warp to GutsMan. Pick up the Big HP past the warp if you need it.

GutsMan.EXE
HP: 600

He's hard at this point. Use battle chips, preferably ones that can be used while jumping. You will be doing a lot of jumping, as he has a lot of attacks that hit while on the ground. One of them involves him jumping up in the air. When he lands, it shocks the ground and paralyzes MegaMan. The other one is much quicker and harder to predict. He raises his fists and slams the ground. The only attack that doesn't rely on being grounded is a close range punch.

You can slide under his legs if he gets too close to you. Use bomb or cannon battle chips. Also, if you have the Roll chip equipped, that would be wise to use as well.

Once defeated, GutsMan regains his senses, and you are returned to Lan's room. You receive four emails, each of them from a person who is stuck or having trouble.

Garden Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Before entering this area, you will want to purchase WoodArmr from Higsby's shop for 2,500 Zenny. It takes damage done by Wood type attacks and drops it by half. It will protect both against most of the viruses as well as against the boss of this area. Also have an Unlocker handy, which can also be purchased from Higsby's shop for 1,500 Zenny.

Garden Comp 1


 Item Checklist
 * HPMemory x2
 * FireSwrd

 Virus Data

 Walkthrough

Proceed through this area like normal. Nothing outstanding to report other than towards the end where there are dropping blocks as soon as you stand on them. Rush across them as fast as you can; otherwise, you will fall to your death. You can also use the high wire to bypass most of the falling blocks. Keep in mind that you can use a Repair chip to repair those blocks if necessary.

Garden Comp 2


 Item Checklist
 * PowerUP (Unlocker required)
 * Spreader
 * MemUP

 Virus Data

 Walkthrough

Proceed onward. There's a nasty area towards the end with needles poking out from the ceiling. These needles will damage you for 40 HP (WoodArmr does not reduce the damage done by these). Be cautious as you move through this area not to get hit. There is also a point where there will be falling blocks combined with a needle. Time your jumps appropriately to not get hit as you go through this area. A Repair chip will definitely be helpful here. When you make it to the final warp to the boss of this area, go behind to find some Data Cubes you can get some items from.

NeedleMan.EXE
HP: 600

NeedleMan will be much easier to defeat if you purchased and equipped the WoodArmr. He attacks by using his needles as projectiles. One of his attacks is shooting his needles in a straight line from a standing position. You can slide under this attack. He has other attacks that are a little more difficult to dodge, but you can slide under his legs to avoid a good number of them, since most of his attacks are uni-directional.

Fire-type battle chips are the way to go in this battle, since he is weak against them.

After his HP becomes critical, he will start using an attack that fires needles in multiple directions. He jumps up in the air before doing this. The only safe place from this attack is by standing directly underneath him. After he finishes the attack, move away from standing underneath him or else he will land on you.

After defeating NeedleMan, NeedleMan's operator will jack him out. You will receive two emails. One of them will be from Yai, who thanks you and gives you a BrnzFist battle chip.

Shopping Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Before entering this area, you will want to purchase ElecArmr from Higsby's shop for 2,500 Zenny. It takes damage done by Elec type attacks and drops it by half. It will protect both against most of the viruses as well as against the boss of this area. Also have an Unlocker handy, which can also be purchased from Higsby's shop for 1,500 Zenny.

Shopping Comp 1


 Item Checklist
 * HPMemory

 Virus Data

 Walkthrough

In this area, you can take either an upper path or a lower path. The upper path contains a data cube with HPMemory in it, but it also has a lot more Sparkys and Magneakers. The lower path has a green data cube on it, but it's easier to fall into the bottomless pit. It also has Bunnys and Gabyoalls.

Shopping Comp 2


 Item Checklist
 * HPMemory x2 (One requires an Unlocker)
 * MemUP
 * PowerUP

 Virus Data

 Walkthrough

This area is pretty straightforward. Go down and then right to make your way to the boss. Towards the end, you will encounter some electric lasers or rays. These bounce off the wall and can damage you for 80 HP. Be cautious and recognize the patterns so that you can avoid these rays.

BrightMan.EXE
HP: 500

Make sure you have the ElecArmr equipped for this battle. BrightMan is really easy if you time your attacks properly. Whenever you fire anything, whether or not you are intending to hit BrightMan, he will prepare a counter. If an attack lands on him while he has his counter prepared, it will put up a shield that protects him from any damage. It will also cause him to shoot a bright beam attack that can diagonalize towards you. If you wait a few seconds after BrightMan puts up his counter before attacking, he will lower his defenses temporarily.

The recommended strategy is as following: You may want to fire a few test shots above his head so that you can get a feel for the timing of his counter stance. After defeating BrightMan, he will come to his senses, and his operator will jack him out. When it goes back to Lan's room, Lan will receive two emails. In one of the emails, Higsby will thank you and give you a Barrier battle chip.
 * 1) Fire a regular buster shot above BrightMan, triggering him to enter his counter stance.
 * 2) Wait several seconds.
 * 3) Use a battle chip (preferably any battle chip you can toss, like a MiniBomb battle chip) to hit BrightMan when his counter stance is about to go down. By the time the battle chip attack hits, he will likely have lowered his counter stance.
 * 4) Repeat.

Waterworks
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Before entering this area, you will want to purchase AquaArmr from Higsby's shop for 2,500 Zenny. It takes damage done by Aqua type attacks and drops it by half. It will protect both against most of the viruses as well as against the boss of this area. Also have an Unlocker handy, which can also be purchased from Higsby's shop for 1,500 Zenny.

Waterworks Comp 1


Item Checklist
 * HPMemory x2 (One requires an Unlocker)
 * AquaBlde

Virus Data

Walkthrough

This would be a very good opportunity to collect a very useful battle chip: DoubJump. When used, it adds an extra jump to your current jump. You can carry 10 at most, and this will help you get access to many of the data cubes in the game, as well as a secret boss at end game.

Nothing remarkable to report in this area. Just proceed through as normal.

Waterworks Comp 2


Item Checklist
 * HPMemory
 * RegUP

Virus Data

Walkthrough

In this area, you will meet IceMan who is threatening to coat everything in ice. Froid then appears, asking that you put a stop to IceMan.

As you proceed through the area, you will notice that there are some small platforms that will appear and disappear. These are the same kinds of platforms that you see in other Mega Man games, most notably Ice Man's stage in Mega Man 1. Keep note of the patterns so that you can continue through the area.

Once you reach the bottom and go to the right, you will notice that a security cube is blocking the path. You need to go left into the warp to find the WtwkCode so that you can unlock the security cube.

Waterworks Comp 3


Item Checklist
 * WtwkCode

Virus Data

Walkthrough

In this area, you will encounter BigPuffy, a miniboss. This enemy takes a very long time to defeat. It only attacks by floating into you. When you destroy BigPuffy, it will split off into four smaller PuffyBobs. After one of the PuffyBobs is destroyed, that PuffyBob will split off into four smaller MiniPuffys. In the end, you will have to have destroyed one BigPuffy, four PuffyBobs, and sixteen MiniPuffys for a grand total of 2,550 HP! As said before, this takes a very long time. Use LilBomb or any Bomb type battle chips. FireArm and V-Gun are also very useful for this miniboss.

Your reward for defeating the miniboss is the WtwkCode. Backtrack to the previous area, unlock the security cube, and make your way to the boss warp.

IceMan.EXE
HP: 400

IceMan is small and easy to jump over. His movement is also fairly predictable, and he doesn't have much HP compared to other bosses. However, his attacks are very strong. Make sure that you have the AquaArmr equipped before fighting IceMan. He is weak to fire type battle chips, so utilize those if you have some.

After defeating IceMan, IceMan will come to his senses, and Froid will be able to jack out IceMan.

Bank Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Bank Comp 1


Item Checklist
 * ElecSwrd
 * Recov150
 * HPMemory
 * MemUP
 * RegUP

Virus Data

Walkthrough

Upon entering the area, you will meet QuickMan. He taunts you and then runs deeper into Bank Comp, and you have to chase after him. You can go off into areas off the regular path and find some items. Proceeding through the normal path, you will eventually run into Roll. Roll warns you of the security beams. If you touch a security beam, you will die. The security beams are similar to beams found in other games, most notably in Quick Man's stage in Mega Man 2.

You will drop down the hole after Roll and should be able to dodge the first three security beams. When you move a little to the right, you will want to jump onto an available ledge the first opportunity you get. Otherwise, you will run into or land on another security beam. There is an optional opportunity to slide under a passageway, but there is a security beam waiting at head level. If you decide to take that passageway, move as fast as you can and slide right before the beam hits you. If you do that successfully, you can find a green data cube.

Proceed through the area.

Bank Comp 2


Item Checklist
 * BckupChp
 * FireBlde
 * HPMemory (Unlocker required)
 * ExCdHnt1

Virus Data

Walkthrough

As you're going down, progress to the right through the Swordy2 and SniperJoe to receive a BckupChp.

Continue to progress. Eventually, you'll be warned by Lan that there are more security beams. This is pretty much a set of freefalls where you will be avoiding security beams. On the first three freefalls, you will want to stay to the right. On the fourth, go to the left as quickly as possible. The fifth one is a little more tricky. Before going down the fifth one, you will see two small slits that you can drop down. You will already be to the left of both of them. Slide across the first one to avoid dropping while not having to jump. Drop down the right one, go slightly right, then slightly left. That should get you through it.

If you need additional reference, study the map on this.

NOTE: If you are having trouble with the beams, you can go back to Garden Comp 2 and try to get some Barrier chips from Popper2's. This chip nullifies any damage done for a single attack. This includes beam attacks. After being hit, there will be a short invulnerability period where you can either take time to avoid a beam hit or apply another Barrier. If you also beat the Shopping Comp before coming here, you can get a Barrier chip from Higsby.

QuickMan.EXE
HP: 500

He's fast. When he's not moving fast, he throws a boomerang at you. To stop his movement, you can shoot a buster shot at him which will force him to stop and use his shield. This shield prevents any attack from harming him. The only time that you can damage him is when he's trying to throw his boomerang. Just keep shooting and using battle chips.

After defeating QuickMan, QuickMan will come to his senses, and his operator will jack QuickMan out. In two emails that you receive after this, Mayl will thank you and give you another Roll chip, and QuickMan's operator will thank you and give you a FstGauge subchip.

Arcade Comp
Arcade Comp and Power Plant Comp are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Arcade Comp 1


Item Checklist
 * AquaCode
 * FireCode
 * HPMemory
 * RegUP

Virus Data

Walkthrough

When you enter the area, you will run into ColorMan. He runs off, and you have to chase him down. As you progress, you will run into two security cubes that you need to get passed to progress further. Search around the area. In the far right red area you will find the FireCode. In the upper left blue area you will find the AquaCode. Return these codes to the security cubes and unlock the security cubes to progress.

Arcade Comp 2


Item Checklist
 * HPMemory x2 (One requires an Unlocker)
 * MemUP

Virus Data

Walkthrough

Progress through the area. You will eventually reach an area with these balls you can jump and bounce high up on. Use this to make your way towards the top if you want more items. Be careful of spikes that are sticking out in midair. Also be careful of falling down into a bottomless pit. Otherwise, you can continue to the right past and make your way to the boss.

There is also a hidden area when going up that you can find. In this area, you can play a slot machine to earn battle chips. The better you play, the better chips you can earn.

ColorMan.EXE
HP: 700

ColorMan is only vulnerable on his upper half. His ball does not take damage, and he will sometimes use it to attack you. One ball attacks rolls straight along the ground and back. The other will be a higher bounce that is a little more difficult to dodge. He also uses a fire pillar attack, so have your HeatArmr equipped to reduce damage done by that.

All in all, he's not terribly difficult to defeat. Just keep a safe distance and use your buster and battle chips.

Power Plant Comp
Arcade Comp and Power Plant Comp are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Power Plant Comp 1


Item Checklist
 * MemUP (Unlocker required)
 * SilvFist
 * BckupChp
 * HPMemory
 * PowerUP

Virus Data

Walkthrough Make sure that you have the ElecArmr equipped to reduce damage done by MegaBunnys. First, go above where you started to find a BckupChp. You will be relying on traveling by high wire in this area. Some of the high wires may seem out of reach, but if you jump from a platform instead of another high wire, you should be able to reach them.

Power Plant Comp 2


Item Checklist
 * Recov150
 * HPMemory
 * PowerUP

Virus Data

Walkthrough

Have the ElecArmr equipped before going through this area. You will encounter electric traps (similar to Elec Man's stage in Mega Man 1).

This area can be annoying, especially if you get trapped into a corner by a Magnoid. If you have DoubJump equipped, you can bypass some of the puzzling parts of this area.

You will encounter some disappearing/reappearing blocks in this area as well as electric traps that you will have to get past by climbing a ladder. Take time to study the timings of things.

ElecMan.EXE
HP: 700

Make sure to have the ElecArmr equipped. Whenever you hit ElecMan, the attack is blocked, and he immediately teleports behind you in an attempt to shock you. As soon as the attack lands, either jump or slide away from him. You can also slide under his legs. While he's doing his attack, he is vulnerable to attacks. Use buster shots or battle chips. If you use the buster shots only, he will unlikely use his other attack: a lightning strike. If you attack him with battle chips, he will likely use this attack after. He isn't too difficult if you can dodge his counter attack.

After defeating ElecMan, ElecMan comes to his senses, and his operator jacks him out.

Old Area
Once both ColorMan and ElecMan are defeated, you will receive an email from Higsby for the Lvl4Code. This will allow you access past a security cube in Global Area 2.

Global Area 2
Jack in at Dex's house into Global Area 2. Go to the right, then up, then left. You will see a security cube. You can unlock it with the Lvl4Code.

Global Area 3


Items checklist
 * MystData
 * HPMemory

Virus Data

Walkthrough

Proceed through the right and delete the Spikey3 virus. After defeating it, you can either go down and get the MystData, or you can go right and meet up with ProtoMan. ProtoMan tells MegaMan to stay back. After he leaves, you can proceed to the right to a warp to Old Area.

Getting the MystData before meeting up with the Zero Virus will allow for a better ending as well as the opportunity to get a couple of Navi chips later on. If you miss getting the MystData before then, you will miss getting these two Navi chips later.

Old Area 1


Items checklist
 * HPMemory x2

Virus Data

Walkthrough

This area has a few difficult jumps to make, has some fairly strong viruses, and has sword traps that pop out of the ground. You will have to time your jumps very well to avoid a lot of frustration. It is recommended that you utilize the DoubJump and DashAtk battle chips to help you get around. It's also recommended that you equip the HeatArmr while going around to protect against the fire attacks of some of the viruses here.

You will also run into Megalian viruses here. The only way you can damage them is by removing their auras first. You can either use a higher powered battle chip or an electric battle chip to remove the aura. Otherwise, you can take a little damage and go past them.

Old Area 2


Items checklist
 * HPMemory x2 (One requires an Unlocker)
 * MemUP
 * PowerUP

Virus Data

Walkthrough This area is a little difficult too. Make sure you have either DoubJump or DashAtks to get two of the items in this area more easily. Towards the last stretch, there will be small platforms and big jumps that you need to make. These are also obstructed by Megalians. Be very cautious as you make these jumps and take out these viruses.

After the jumps, you will find a kneeling ProtoMan. He was just defeated by SwordMan, the Navi boss in this area. After ProtoMan jacks out, proceed to the warp to battle SwordMan.

SwordMan.EXE
HP: 700

This boss has no weaknesses, so use strong battle chips or your buster shot to defeat him. He has three attacks to worry about. One of the attacks involves him floating above you. After a few seconds, he will come down hard on to the ground. Slide to dodge more quickly, and then jump to avoid the ground shaking effects of the attack. The other attacks involve him either firing a sword slash beam or throwing his swords. Sliding and jumping are the way to dodge his attacks.

Once defeated, SwordMan will be deleted, and you will receive LnkCodeX. This unlocks the security cube to the next area, which is underneath and past the entrance to Old Area.

Vacant WWW Comp
Vacant WWW Comp and Legendary WWW Area are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Legendary WWW Area
Vacant WWW Comp and Legendary WWW Area are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Undernet, attempt #2
Upon attempting to enter the Undernet, you can either battle ProtoMan.EXE or go straight to the Undernet.