Time Man

"Time's up!"

- Time Man

"Flashy, but hollow words. Listening to such prattle is truly a waste of time!"

- Time Man

Time Man (タイムマン) is one of the two new Robot Masters from the remake of the original Mega Man from NES to the PSP: Mega Man Powered Up.

It is mentioned by Dr. Wily in Powered Up that Time Man is a prototype. Wily may have later perfected the design with his own robot, Flash Man. Further evidence can be found in the fact that Time Man can only slow time down while Flash Man can freeze it completely. Coincidentally, the Crazy Cannon enemies found in Flash Man's stage are also found in Time Man's stage.

Time Man is an android created by Dr. Light for use in time travel experiments. However, since his research was still ongoing and Time Man's functions are not complete, Time Man is consumed by a mental complex of feeling imperfect. As a consequence, he is very obsessive over unnecessary perfection and takes on an overbearing, bossy attitude. He is known to be irritable - somewhat conceited - and completely obsessed with time and his schedules. He also keeps large track of time, stating Mega Man is 0.3 seconds early when they fight. Because of his strict and domineering personality, he won't put up with any idle or useless activities. He tends not to even speak if he thinks it will waste time. And though he takes others to task for their lateness, he doesn't show any appreciation for Ice Man's timeliness.

As a playable character, his primary attack is shooting twin lasers shaped like clock hands at angles, one going upwards, one going downwards, making Time Man an awkward character to control attacks. He is also known to be the second robot master - other than Mega Man - to be able to charge, and when he is fully charged, he can release the attack button to use Time Slow, which slows down time more than Mega Man's. He is able to charge again to the fullest while time is slowed, but if he releases it during the time, nothing will happen, and he must charge again for when the Time Slow wears off. He is also the only character capable of breaking a Time-themed Break Block.

Other Media
The only out-of-game appearances Time Man has had is in the Archie Comics Mega Man series. He is seen on the final page of issue 4 with Oil Man, but makes his first 'official' appearance in issue 5, in the second story arc, Time Keeps Slipping. Originally, he and Oil Man were to be among Light's original set of Robot Masters, but Light thought they were too powered up, and decided not to finish them. Unbeknownst to Light, Dr. Wily took the liberty to finish making them. His personality is like that of his Powered Up counterpart, as he is still strict and to-the-point, and obsessed with his schedules. He also appears at the end of issue 11 and issue 12 along with Oil Man. He also made a brief appearance in the beginning of issue 20, where he was evidentially overpowered by Dr. Wily and his Mega Man Killer unit and his Genesis unit. He was also mentioned in Sonic the Hedgehog Issue 248 of the When Worlds Collide arc. He also appears in issue 251 as part of the cavalry among the original Light Robot Masters, holding off the Robot Master army while Light, Proto Man, Rush, and Knuckles the Echidna infiltrate the Wily Egg. In issue 31, Time Man was revealed to have also been supplied with the EMP coating shielding him temporarily from the effects of Ra Moon's EMP wave, and used his Time Slow ability to slow time down long enough to allow some doctors to complete surgery in light of the disabling of all other technology.

Damage Data Chart
Displays the amount of damage in units that Time Man will receive from each Special Weapon in Mega Man Powered Up.

As a Boss
Time Man: You're early for your appointment.

Mega Man: Huh, what "appointment", Timeman?!

Time Man: Oh, joy. By being early, you have given us an extra 0.3 seconds.

Time Man: You're late. I grew tired of waiting.

Roll: Women need time to get ready, you know! If you didn't, then you're just a kid.

Time Man: ...Wasting time as she wills, like a child...

Time Man: Who are you?

Proto Man: Timeman...?! That accursed Light! Allowing another unfinished robot...

Time Man: Hmph. I am perfection.

Time Man: You're late. I grew tired of waiting.

Cut Man: But you did wait for me, right? Then, let's go home together!

Time Man: Do you think you can fool time, you idiot?!

Time Man: You're late. It's out of the question. Go home.

Guts Man: No can do. You're coming back with me.

Time Man: You would waste even more time?

Time Man: Hmph, you're actually on time.

Ice Man: Yes, I am always very aware of the time when I perform my duties, sir.

Time Man: I have no interest in your "duties" or whatever else.

Time Man: You're late. I grew tired of waiting.

Bomb Man: Don't sweat the small stuff! I go by my party clock!

Time Man: Imbecile...

Time Man: Hmph, you're early.

Fire Man: My justice is absolute! It waits for no man! Fiiire!!

Time Man: This will be over earlier than planned...

Time Man: Hmph.

Elec Man: A fight is but a moment; an eternal moment... A moment of mesmerizing beauty...

Time Man: Come on.

Time Man: Look at my watch. You're late. It's out of the question. Go home.

Oil Man: I don't know nothin' about that! You're not the boss of me! I do what I want when I want!

Time Man: It seems you have no use for your remaining time on Earth.

Trivia

 * Oil Man and Time Man appear on Capcom's Chiptuned Rockman, a CD which was released only in Japan. It features their themes from Rockman Rockman (Mega Man Powered Up) in 8-bit.


 * In Issue 8 of the Archie Comics, Time Man expressed his hatred to Cut Man's puns twice, making him the one of the only Robot Masters, along with Bomb Man who referred to his puns the most.


 * Ironically, Time Man as a boss is highly resistant to Hyper Bomb (and clock hands) but not to Super Arm; as the player, however, he is highly resistant to Guts Man's attacks (in addition to his own), but not to Bomb Man's.
 * Time Man's weakness to Super Arm as a boss may be due to the fact that in fiction, people often break their own alarm clocks given the right amount of stress and/or strength.