Vile's weaponry

This is a list of Vile's weaponry in the Mega Man X series, primarily in the game Mega Man Maverick Hunter X. He can equip one weapon each to his arms, shoulders, and legs, and they are further divided by their weapon systems (Vulcans, Missiles, Rocket punches, Cannons, Lasers, Cutters, Napalms, Balls, and Flamethrowers). Finally, each weapon system is ordered by weapon color — the first weapon is gold, then green, violet, indigo, and finally cyan. Each weapon has a cost to its use, and the total cost of all three equipped weapons must be less than Vile's available resources, which increase for each boss he defeats. Defeating the final boss (X and Zero) removes this limitation. Vile also frequently uses customized Ride Armors which he nicknames "Goliath".

In MegaMan Maverick Hunter X, Vile starts off with the Vulcan, Cannon, and Napalm weapon systems, equipped with the Cherry Blast, Front Runner, and Bumpity Boom weapons. The other weapon systems must be obtained by defeating specific bosses, and individual weapons are only revealed after both the boss holding the weapon system and the boss holding the weapon itself are defeated. For example, the "Straight Nightmare", a Laser-type weapon obtained from Storm Eagle, will only be made available after both Sting Chameleon and Storm Eagle are defeated.

Arm Weapons
Arm Weapons are generally the weakest of Vile's weapons, but their high firing rate and low WE usage means that they can deal a large amount of damage in a short period of time.

Vulcans
Vulcans are Vile's standard Arm Weapons. While individually weak, they have good rapid-fire ability.

Missiles
Missiles offer more power than vulcans, but consume more energy. This weapon system is obtained from Launch Octopus.

Rocket Punches
Vile's Rocket Punch weapons are similar to the Hard Knuckle from Mega Man 3 and the Mega Arm from Mega Man V. They are extremely powerful, but can only be fired once at a time. This weapon system is obtained from Spark Mandrill.

Shoulder Weapons
Shoulder Weapons are of middling strength, and can be aimed to fire at 0°, 30°, and 60°. Because of this, they are best used against airborne enemies. Furthermore, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps.

Cannons
Cannons are Vile's standard Shoulder Weapons.

Lasers
Lasers are similar to Cannons, but can pierce enemy shields. This weapon system is obtained from Sting Chameleon.

Cutters
Cutters fly around the screen on arcing paths. This weapon system is obtained from Boomerang Kuwanger. All Cutters can cut off Launch Octopus's tentacles and Flame Mammoth's trunk.

Leg Weapons
Leg Weapons are generally the most powerful of Vile's weapons, but they cause Vile to stop while launching them, leaving him open to attack. However, like Shoulder Weapons, if used in the air they will cause Vile to hover while firing, decreasing their firing time. This technique can also be used to extend the horizontal distance of Vile's jumps.

Napalms
Napalms are Vile's standard Leg Weapons. They fire powerful explosives that activate after bouncing a few times.

Balls
Balls produce spheres of energy which roll and bounce on walls, or produce waves of fire that crawl along surfaces. This weapon system is obtained from Armored Armadillo.

Flamethrowers
Flamethrowers are among the most powerful of the Leg Weapons. They produce jets of flame from Vile's leg that continuously fire for several seconds. Unlike X's Fire Wave, they do not continue to fire as long as the button is held, but have a set duration. This weapon system is obtained from Flame Mammoth.

Ride Armors
Vile has his special ride armor located in certain places throughout the game.

His Ride armor runs similarly to the one X uses, however, in addition to the punching attack inherently on it, it comes with a rapid fire spread vulcan which can destroy most things quickly.

However, this ride armor has a time limit. Once mounted, the player is given about 30 seconds of time before it runs out of energy and detonates. Taking damage will drop the time limit by a certain amount aswell, though the player can pick up weapon energy capsules in order to 'refuel' it.

Another note is that once dismounted, the ride armor self destructs for some reason. In particular, this is to challenge the player as the ride armor is usually located and used in places that require a double jump (Jumping, then dismounting).

Other
Vile can also obtain two armor upgrades similar to X's "Parts", the Frozen Castle and the Speed Devil.