Mega Man 1 Walkthrough

This is a walkthrough for Mega Man (video game).

Recommended stage order
Bomb Man - Guts Man - Cut Man - Elec Man - Ice Man - Fire Man

Use the Fire Storm or Plasma Cannon on Bomb Man.

Use the Hyper Bomb on GutsMan.

Use the Super Arm on Cut Man.

Use the Rolling Cutter on Elec Man.

Use the Thunder Beam on Ice Man.

Use the Ice Slasher on Fire Man.

Bomb Man
Use the Ice Slasher to freeze the Sniper Joes. They should try to open fire, so shoot them. Killer Bullets (angry looking bullets) will come by, so freeze them too. Freeze the Flying Shell (that little orange orb with the six-way shot), too.

Guts Man
The little hard hat robots called Mets can only be destroyed when they lift their hats up to fire. Cross over the pit with the moving platforms. If you have a difficult time doing this, defeat Elec Man, and then return to his stage again and acquire the Magnet Beam (using Thunder Beam to destroy the blocks guarding it.) The Magnet Beam will make crossing the gorge much easier. Use the same "Ice Slasher on Sniper Joe" tactic on the Picket Men (pickaxe-throwing robots) in this stage. Watch out for the spikes when you head into the lower levels of this stage.

Cut Man
Don't bother trying to blast the flying scissors here. Just try to avoid getting hit. When you approach a Big Eye (the big cyclops robot), you're almost at Cut Man's front door. Try running underneath the Big Eye when he performs a high jump.

Elec Man
You must get the Magnet Beam in Elec Man's stage to beat the game. The item you'll be looking for resembles an arm cannon and will be behind two bricks which can be cleared using either the Super Arm or the Thunder Beam. You should wait on this until you have obtained the Super Arm to pick this up, or otherwise you could revisit this stage once you've collected the Thunder Beam.

Use the Rolling Cutter, Fire Storm, or Thunder Beam to destroy the Spines (flat enemies).

Ice Man
Be careful on the icy surfaces on Ice Man's level. Study the pattern of the Yoku Blocks (holograph blocks) carefully or just use the Magnet Beam to take the easy way out (the latter is recommended).

Fire Man
You can freeze the walls of flame by using the Ice Slasher. You can even stand on them to jump higher. If you are using the Plasma Cannon on Fire Man, the best method is to just keep shooting and ignore his attacks. If you spend time jumping over his fireballs, he can prove very difficult. If, however, you start at him with full life and just keep shooting, you will defeat him easy. Keep in mind that several of his attacks might make you face the opposite direction, so be sure to keep facing yourself towards him.

Dr. Wily, Stage 1: Yellow Devil
Use the Ice Slasher to freeze the Big Eye early on it this stage. Shoot them with the plasma cannon until they blow up. Use the Ice Slasher again to freeze the fire walls, but you have to time it right, or else you'll block yourself out.

You should have the Magnet Beam. Try not to use it until you reach the section immediately following the spike pit with the floating platforms. You'll need the extra energy in case you mess up.

Use the Thunder Beam against the Yellow Devil. It can inflict a good amount of damage and works quite well combined with the pause/resume trick. (explained on the Mega Man game page)

To defeat the Yellow Devil without using the pause/resume trick, be sure you reach him with full life. His blocks will enter from the left side of the screen. This will most likely be the most difficult barrage of them considering that the player cannot see where they are coming from. Stand near the middle of the screen (so that you don't touch his body when it appears on the right) and ONLY jump over the lower two heights of blocks. To be successful in defeating him, you will need to fight the urge to jump any other blocks, as you will only jump INTO them. There will also be a set of two lower blocks where the player will need to jump over two blocks at one time. Memorize his pattern. It is exactly the same every single time and will never alter. If you pay attention, it can easily be memorized in one or two lives. Use the Thunder Beam to defeat him. Avoid his eye bullet by only shooting once per round. He will shoot at your current location, so if you jump and shoot, he will fire at your jumping height and the bullet will go over your head. If you jump again to shoot, you will get hit by it. -Remember-, any damage done by the Yellow Devil is exactly the same amount of damage you can do to him. However, you can only hurt him once per round and he can hurt you many. Play it safe and only make one attack and then avoid everything else with precision. The biggest tip is fight the urge to jump over blocks that will go over your head.

Dr. Wily, Stage 2: Copy Robot
You will face Cut Man and Elec Man again here. They are no more difficult than they were the first time, with the exception that you cannot use Cut Man's weakness against him, so deal with them accordingly. Then you will face (arguably) the most surprising and most difficult boss in the game: a clone of Mega Man. Use the fire storm against this Copy Robot. It seems to be the most helpful.

Dr. Wily, Stage 3: CWU-01P
At one point, water will flood in. It makes it so you are pushed forward and can't go back. At the end of this stage, you will face the CWU-01P(s), a group of robots encased in big bubbles, one at a time. Use the Plasma Cannon on the first three, then use the Super Arm to pick up the four blocks at the bottom of the screen to quickly destroy the last of them. Be sure to use the blocks on the last four and not the first four. They get progressively faster, and more difficult. Use your Plasma Cannon on the easy ones.

Dr. Wily, Stage 4: Dr. Wily
Just as a side note, the Guts Man copies are decorative only and they never do anything. Before you enter the teleporter, you will spot an extra life and another symbol resembling a pinwheel, called a Yashichi sitting next to each other. This item will replenish all of your weapon energy if you need it refilled. Grab it, as it's incredibly useful. You need to be careful and avoid the spikes below. To grab the Yashichi, use the Magnet Beam to access and return from the block it is sitting on.

You will face Bomb Man, Fire Man, Ice Man and Guts Man again. Deal with them as you did the first time. Try not to stand in the teleporters for too long while fighting them or you will not be able to jump over their attacks.

Then, it's time for Dr. Wily himself. He'll use a large flying war machine against you.

Phase One

Attack the Wily Machine's weak spot (the red gun) with the Fire Storm, it should work effectively.

Phase Two

When Wily can be seen in the cockpit, hit the dot on the ship with the Rolling Cutter. This works the most. If you're having trouble, use the pause/resume trick.

So there, you've defeated Dr. Wily, and the world is safe...

For now.