KnightMan.EXE

KnightMan.EXE is a loyal NetNavi with high defense. His NetOp is Princess Pride. He is kind hearted and fearless just like a heroic knight would be, and has a well sense of manners, addressing Pride as "Ma'am" and Lan as "M'lord" or "sir".

MegaMan Battle Network 2
KnightMan is ordered by his operator, who is a Gospel spy, to delete the ONBA's information on Gospel's plans, and kill the members of the ONBA. He is hesitant about these orders, due to his noble nature. MegaMan jacks into the castle's computer system and has to fight him to shut down the traps. MegaMan even questions him about these actions, which he shows his hesitation and reluctance to do so, but follows Princess Pride's orders regardless. He later reappears at the Gospel base with MagnetMan and FreezeMan to keep MegaMan from advancing, but is defeated again.

MegaMan Battle Network 5
In Battle Network 5, Princess Pride is attempting to harvest an ore known as MagnoMetal from Oran Island, but KnightMan becomes insane from the metal and the drill goes out of control, creating earthquakes on the island. MegaMan has to go into the drills, shut them down and defeat KnightMan. After this incident, KnightMan joins Team Colonel, and provides MegaMan with his first Double Soul of the game.

At one point, he and Princess Pride are victims of SoulNet's effect, going on a rampage. MegaMan is forced to battle him to calm him down enough to destroy the Server in the cyberspace he is fought in. When the Server is destroyed, KnightMan and Pride return to normal.

Near the end of the game, KnightMan is the first victim of the Dark Galaxy, sacrificing himself to give MegaMan a chance to escape, much to Pride's dismay and horror. He later reappears to keep the Darkloids from blocking MegaMan from getting to Nebula Grey. He then finally sends his power to MegaMan to ultimately destroy Nebula Grey once and for all.

MegaMan NT Warrior
He appears as Princess Pride's NetNavi. KnightMan has a new defense program installed into him and Gospel wants to destroy him for it, but with MegaMan.EXE's help, they manage to defeat ShadowMan who tried to kill him. He appears again in another episode where NapalmMan takes control of him and makes him destroy Brightland's firewall. He is defeated by Lan and co., but awakens later to help defeat NapalmMan and reactivate the barrier.

Abilities

 * KnightMan.pngSuper Armour: KnightMan cannot flinch.
 * Stone Body: He has this effect on when he is not attacking. In Battle Network 2, it reduces the damage done by all attacks to 1. In Battle Network 5, it functions like a permanent guard, penetrable only by Breaking attacks.
 * Kingdom Crusher: KnightMan fires his mace ball down the row at the player.
 * Broken Wall: KnightMan fires his mace ball into the sky, causing rocks to fall down on the player.
 * Royal Wrecking Ball: KnightMan rotates his mace ball around himself.
 * Leap: KnightMan jumps one square forward. In Battle Network 2, it cracks/destroys all of the player's panels. In Battle Network 5, it only cracks some panels. This also functions as a way to move around the battlefield.
 * Panel Grab: If KnightMan is at the front of his area, he will steal one of MegaMan's panels and immediately follow with a leap.

Trivia

 * Knight Man is the second chess-themed NetNavi after KingMan.EXE.
 * It is to be noted that KnightMan is immobile unless he is executing his jump attack. However, in MegaMan Battle Network 5, KnightMan DS would zip all around the battlefield before using a chip, and then leaps back to his original position where he was before he used it.
 * KnightMan's appearance is markedly similar to Klaymoor of Mega Man Legends 2.