Ring Man

Ring Man (リングマン) is a combat Robot Master that was created by Doctor Mikhail Cossack specially to terminate Mega Man in Mega Man 4. Ring Man is a great strategist and is confident in his abilities. His main weapon is the Ring Boomerang, a ring-shaped boomerang with high penetration power that can be throw at any angle and distance.

Ring Man also appeared as a boss in Mega Man IV. He has cameo appearances in the museum stage of Mega Man 7 and as data of the Weapons Archive in Mega Man 10, where his data is weak against Solar Man's Solar Blaze and Punk's Screw Crusher.

Mega Man 4
Though Ring Man appears intimidating, his attack pattern is simple if you pay attention. He will start the battle by throwing a Ring Boomerang straight forward. He will then jump up and throw another, the previous Ring Boomerang now coming back to him. Then he'll land, continue to run at Mega Man, and throw another boomerang before running back to the other side to repeat the pattern. His weakness is the Pharaoh Shot. If you have it, use it.

Mega Man & Bass CD data
A robot created to terminate Megaman. His weapon is shaped like a ring.

"Expect no mercy, Megaman!"

Good point: Good strategist

Bad point: Too confident

Like: Deck quoit

Dislike: Children



Stage enemies
Enemies in Ring Man's stage:
 * Garyoby
 * Kabatoncue (Not present in the Game Boy version)
 * Mono-Roader
 * RingRing
 * Wall Blaster
 * Whapper

Mega Man
Ring Man appeared in the episodes Mega-Pinocchio and Bad Day At Peril Park from Ruby-Spears' Mega Man animated series. In the cartoon, Ring Man has no left hand and he makes Ring Boomerangs appear from the top of his head.

In Mega-Pinocchio, Ring Man, Cut Man and Guts Man attack Dr. Petto's laboratory and are stopped by Mega Man, Ring Man being defeated by Rush when he took a returning Ring Boomerang. Later, Dr. Light knocks down Ring Man with a broken remote controlled robot hand to escape the trash compactor in his laboratory.

Mega Man Megamix
In the manga Mega Man Megamix, Ring Man was created by Dr. Cossack as a police robot to counteract the increasing amount of crime involving robots, having enhanced abilities to be able to deal with a wide variety of robots. His main weapon, the Ring Boomerang, was design with a ring shape to make it easy to hold and avoid fatally injuring human culprits. Due to this safety-conscious design, Ring Man does not have to worry about inadvertently breaking any of the Three Laws of Robotics. In order to fight Mega Man, all of his safety settings were removed, but he was defeated.

After the events of Mega Man 4, Skull Man was reactivated by Dr. Wily and goes after Cossack, attacking Dr. Cossack's Citadel, but Cossack wasn't present. Ring Man is damaged in the attack and he goes to Dr. Light's laboratory to ask for help, but Cossack was captured by Skull Man during a broadcast at the time he arrived, and he collapses. Dr. Light repairs Ring Man and later he goes after Mega Man and the others to help rescue Cossack, and defeats Dust Man, who was taken during the attack to Cossack's home along Pharaoh Man and Drill Man. After defeating the three robots, Bright Man repairs them and Cossack's seven robots fight against Skull Man along Mega Man.

Other appearances
Ring Man also appeared in the manga Rockman 4, Rockman 4Koma Great March and Rockman Battle &amp; Chase.

Trivia

 * Ring Man appears as No. 28 (DWN-028) in the credits of Mega Man 4. This is Pharaoh Man's number, which appears with Toad Man's number, which appears with Ring Man's number.
 * Part of music played during the battle between the Flutter and the Gesellschaft in Mega Man Legends is similar to Ring Man's stage music.
 * Ring Man has the same intro pose as Toad Man, Bright Man, and Skull Man.