Mega Man Zero 3 walkthrough

Story
The events of Mega Man Zero 3 take place two months after Elpizo's defeat in Mega Man Zero 2. Ciel has completed her research and has developed a new energy system for Neo Arcadia called the "Ciel System". When a crashed spaceship emits energy similar to the Dark Elf, Zero, Ciel, and members of the Resistance head out to investigate.

Main Characters

 * Zero: A Reploid that had been in hibernation in a lab for well over a century. He was discovered and reawakened by Ciel, a human scientist, to help save the world from Neo Arcadia.


 * Ciel: A human scientist and leader of the Resistance Base, a refuge for Reploids suspected of being Mavericks. She has developed an energy system that will most likely solve Neo Arcadia's energy crisis.


 * Dr. Weil: An evil scientist banished from Neo Arcadia a century ago for instigating the Elf Wars. He is the one responsible for corrupting the Mother Elf, which was meant to save the world.


 * Omega: A Reploid which was called forth by Dr. Weil. He played a major role in the Elf Wars, which killed more than half of the Reploids and humans on Earth. However, he has a secret...


 * Copy X: Appearing in the first Mega Man Zero game as the main antagonist, he was ruler of Neo Arcadia, before being destroyed by Zero. He has been revived by Dr. Weil.


 * Dark Elf: Originally called the "Mother Elf", she was a Cyber-elf created to end the Maverick Wars, but became corrupted in the hands of Dr. Weil.


 * Crea and Prea: Two baby elves that are in search of their mother, the Dark Elf.


 * Harpuia, Fefnir, and Leviathan: The three Guardians (the fourth had perished previously) of Master X in Mega Man Zero, are now working together with Zero.


 * The Eight Gentle Judges: Eight judges from Neo Arcadia that decided along with X (and later Copy X) if a Reploid called into question was a Maverick. They were brainwashed and modified by Dr. Weil to serve his purposes, and became Weil's Numbers.

Changes from the previous game

 * Weapons do not need leveling up.


 * Cyberspace can be accessed via holographic doors in stages. In Cyberspace, the stage becomes easier, not as much enemies, all enemies drop health bars, and certain Cyber-elves (Fusion and Satellite) auto-activate without dying or point deduction. However, going into Cyberspace decreases the mission score, making it harder to get an A or S rank.


 * Satellite elves are elves that are grown by being fed E-Crystals. They can be equipped (up to two at a time) to constantly benefit Zero without dying or causing point deduction. Normal Cyber-elves that die when used are now called Fusion elves.


 * E-Crystals can be fed to elves at anytime.


 * Secret Disks are hidden throughout the stages and inside of enemies. Some contain enemy, boss, and character bios as well as certain Cyber-elves. However, if any disks are locked, they can be taken to Cerveau to unlock them.


 * Custom chips replace the Form System from Mega Man Zero 2. Players can customize Zero's fighting abilities by equipping him with Head, Body, and Foot chips. Chips can be obtained from Secret Disks and some bosses.
 * Chips marked with a (*) mean that the chip is somewhere in the stage.

Weapons

 * Main article: Zero's weaponry

Buster Shot:
 * Zero's long-ranged weapon in the Mega Man Zero series. It fires energy bullets horizontally with narrow coverage, and can be charged to fire larger, more powerful shots.

Z-Saber:
 * A close range weapon that has wide coverage. Each Slash has varying slash pattern, and speed for different situations, such as Standing, Dashing, Walking, etc.

Recoil Rod:
 * A tonfa-like weapon that can attack in eight directions.


 * By charging the Recoil Rod and aiming it downward, it can be used to bounce up to reach normally inaccessible areas.


 * Charging the Recoil Rod and aiming it at enemies or certain objects will cause them to be knocked back.

Shield Boomerang:
 * Holding up the Shield Boomerang can make Zero bounce back enemy bullets.


 * By charging up the Shield Boomerang, it can also slice up enemies in a boomerang-like fashion.

EX Skills

 * Main article: EX Skills

EX Skills are special moves introduced in Mega Man Zero 2. Whenever facing a certain boss with an A or S rank, their special moves can be learned if they are defeated. However, to learn even more EX Skills, players must keep their A or S rank or have the use of a certain Cyber-elf (others will deduct points) to change their rank to an A. Some are executed through a certain weapon and some can perform better with a certain element; i.e, the EX Skill SplitHeavens (learned by defeating Hanumachine R) can be performed without an element, but in combination with the Fire Chip, allows Zero to gain more height on the attack.

Tips

 * A boss with no element has no weakness. However, Thunder beats Fire, Fire beats Ice, and Ice beats Thunder.

Intro Mission: Derelict Spacecraft
Make your way through the Grand Cannons and Shrimpolins with the Buster Shot and Z-Saber until Zero reaches a large corridor. After a cutscene with Harpuia, continue on destroying the Batrings, Shotcounters, Pantheon Hunters, and ice blocks as you go. Keep continuing up until you reach the boss door. After a cutscene with Leviathan and Fefnir, you will fight your first boss in the game.

Boss: Omega Reward(s): None
 * Health: 3 bars
 * Element: None
 * Weakness: None
 * Attacks:
 * Shoots energy rings in a set pattern. Avoid by moving, dashing, or jumping.
 * Shoots lasers that bounce off the ground.
 * His sword hovers above Zero, crashing down on him. Omega does this three times in succession.

After the cutscene between Dr. Weil and Copy X, you're back at the Resistance Base. After a short cutscene, you can save your data if you want. Go and see Cerveau (right exit of the commander's room, first door on your left). He's finished his Disk Analyzer, fixed Zero's Shield Boomerang, and created a new weapon, the Recoil Rod.

Obtain these items and head back into the commander's room. There you will be able to choose from four different missions.

Aegis Volcano Base: Neo Arcadia Army Recon
Watch out for the Heavy Cannons and also keep a close eye on the background. If the volcano erupts, watch out for falling rocks that appear on screen. Also be careful of the Volcaires that pop out of the lava. If you see an ocean of lava and platforms, watch your step. If your platform starts to rumble, the platform will start to rise, but be careful of certain ones; they rise up to a spiked ceiling that can can kill Zero instantly. Keep defeating the enemies as you go and stop when you see another ocean of lava. To get through this part of the stage, you must act fast; the platforms only have a limited amount of time before they sink into the lava. Go through the door and face another bunch of enemies and through the corridor you will face the mid-boss.

Mid-boss: Crossbyne

In this battle, you will face wave after wave of Crossbynes for 30 seconds. The Crossbynes attack by shooting needles in an "x" or a "+" shaped formation. There are two ways to win: Either defeat all the Crossbynes or survive for 30 seconds. However, it is recommended to defeat the Crossbynes if you're low on health or would like to refill your Sub Tank.

Keep going up, watching out for the Top Gabyoalls, because if Zero is on the same level of ground as they are, they will start spinning very fast. Also be careful of Lamplorts; they can be defeated by charging up the Recoil Rod to make them turn around so you can start slashing away. Another ocean of lava blocks your path. However this is more difficult than the last one. The same platforms that will sink will also be moving. Don't take a long time on the platforms as you might miss the next one. Be prepared to face the boss ahead.

Boss: Blazin' Flizard
 * Health: 2 bars
 * Element: Fire
 * Weakness: Thunder
 * Attacks:
 * Flizard attacks with his flamethrower.
 * Flizard fires three small spheres that set the floor on fire.
 * Flizard throws his frilled "collar" as a boomerang.
 * EX Skill - Fear Sprinkler: If the player is at an S or A rank, Blazin' Flizard jumps to the center of the room and fires a spray of fireblasts with his spinning frill in a set pattern.


 * Tip: By destroying Blazin' Flizard's tail, you will temporarily disable his bomb attack.

Reward(s): Fire Body Chip

EX Skill Obtained: BurstShot- By shooting a charged Buster Shot equipped with the Fire Chip, the bullet will explode on contact.

Oceanic Highway Ruins: Track Dark Elf Signal
Travel to the right until you see Childre Inarabitta standing around. He informs Zero about the Dark Elf being seen around the area and challenges him to see who will find it first. As Inarabitta hops into an impenetrable fish submarine, the challenge is not finding the Dark Elf first, but something a little more extra. Yes, you must get past the vehicle, but not to outrun it. Around the stage are switches Zero can step on to lower the water level, and by doing so, makes the upcoming boss battle a whole lot easier. However, the reason why you must get to the switches before the vehicle is because as the vehicle passes over a switch, a shockwave will destroy it and it cannot be activated. However, letting the vehicle go first will also destroy obstacles such as spikes and some platforms, making the entire stage easier to get through. As you continue left, step on as many switches as you can, and falter when encountering an obstacle such as spikes so the vehicle will pulverize it. Through the door will be this stage's mid-boss.

The Dark Elf has been spotted, along with two Pantheon Aquas. As one of them tries to attack the Dark Elf, the other becomes infused with Dark Elf power, destroying his partner.

Mid-boss: Modified Pantheon Aqua

The Pantheon Aqua has taken a form similar to Elpizo's second form from Mega Man Zero 2. This battle can be pretty tough, as its attacks include a laser being shot from one side of the field to the other, five arrows fired in five directions, creating falling debris, and grabbing Zero to drain his health.

Defeat this mid-boss and continue to look for more switches. Remember to stay back if there is an obstacle. Continue right to reach the door of the boss.

Boss: Childre Inarabitta
 * Health: 2 bars
 * Element: Ice
 * Weakness: Fire
 * Attacks:
 * Shoots missiles as high as the water level is.
 * Runs up the wall, planting mines as high as the water level is.
 * Drops down on the center of the field, sending out ice shards.
 * Ear Shot: A weaker version of his EX Skill, if the player is B rank or lower, Inarabitta will throw small ice blades from his ears.
 * EX Skill - Super Ear Shot: If the player is at an S or A rank, Inarabitta launches a giant blade of glowing energy at Zero from his ears.

Reward(s): Ice Body Chip, *Splash Jump Foot Chip

EX Skill Obtained: ThrowBlade- Fires a small shockwave from the Z-Saber. Used with the Ice Chip, the shockwave is bigger.

Weapons Repair Factory: Destroy Factory

 * Tip: If you have the Light Body Chip (defeat Deathtanz Mantisk), Zero can walk over the piles of rubble and it won't suck him in.

Watch out for the Eye Cannons as you progress. Getting caught by their surveillance camera automatically makes them shoot, so be careful. Also, little cracks in the wall contain Lemmingles that will pop out if Zero gets too close. As you go up, avoid getting hit by the hammers. Watch out for Snakecords, as you must defeat every segment to destroy them. Avoid the hammer and go down to face the mid-boss.

Mid-boss: Bee Server and Mellnets

This is a fairly easy fight. The Bee Server releases two Mellnets that home in on Zero, and shoots honey to slow him down. The Bee Server always opens its hive every time it does an attack, so keep attacking when that happens.

Keep dashing on the conveyor belts to advance. Watch out for the junk that comes and just use the Z-Saber to clear the way. There's more junk pits and some piles of junk that even have Lemmingles hiding in them. Destroy their homes and progress to the boss.

Boss: Hellbat Schilt / Devilbat Schilt (American version)
 * Health: 2 bars
 * Element: Thunder
 * Weakness: Ice
 * Attacks:
 * Shoots soundwaves that bounce off the walls.
 * Releases a swarm of bats from his cape.
 * Shoots electric orbs that return to him after a moderate distance.
 * EX Skill - Laser Creeper: If the player is at an S or A rank, Schilt hangs from the ceiling and warps around to one of three places at random, firing three electric beams from his ears that turn into three energy balls that crawl up the walls and across floor of the room.


 * Tip: Schilt will sometimes warp to avoid Zero while attacking. He will also recoil and take more damage than usual when attacked with a charged Ice Chip.

Reward(s): Thunder Body Chip

EX Skill Obtained: SaberSmash- Allows Zero to perform a downward thrust with the Z-Saber. If the Thunder Chip is equipped, it becomes an electric attack that creates two sparks when the blade strikes the ground.

Old Residential: Find Dark Elf

 * Tip: The Fire Chip will work great in this stage if Blazin' Flizard has been defeated previously. A charged Z-Saber slash will burn away the plants and vines to reveal new locations and Secret Disks.

Start the mission going to the right, defeating the Pantheons as you go. Watch out for Seimerans, these plant enemies will reproduce if not destroyed. There are lots of doors in this stage also, so keep your eyes peeled. Keep advancing up until you see a door. The two baby elves, Crea and Prea, are here looking for their "Mama". After a short cutscene, the two venture out of the room.

For the next part of the stage, you must be extra careful. Crumbling platforms will send Zero falling, and you'll never know when he will get crushed by spikes. Try to not get killed, and face the mid-boss.

Mid-boss: Megamilpa

This mid-boss, has only one, but deadly attack. Once it comes out of the ground, bullets will be shot from its segments. Megamilpa's only weak spot is the green orb on one of its segments. The boss will emerges from the ground in one of two patterns: It will travel straight up and then down, firing shots up and down the screen horizontally, or turn and curve into a half-circle, firing shots outward or inward. If Megamilpa emerges in the half-circle and bullets are being shot outward, move to the center of the screen allowing it to pass over, attacking its weak point in safety as it does so. However, if the bullets are being shot inside the circle, keep your Shield Boomerang up. Using the Shield Boomerang during this battle is advantageous; as standing to one side of the screen and keeping it up and charged will block Megamilpa's shots. When the green orb is in front of Zero, release the shield to attack. Also, if the Mailla Satellite-elf is equipped, Megamilpa's shots will be turned into vitality making its primary attack ineffective.

Continue up, but watch out for Pantheon Bombers in the stage. They will keep respawning, and throws bombs that explode in two directions. Grab a large energy pack just in case if your helth is low, and climb down. Watch out for Pillar Cannons on this part of the stage, as they can only be destroyed if their cannons are open. Jump across the pits and face the boss. Before you face the boss however, something catches your eye in the other room. One of Weil's Numbers found the elves, and you must fight the boss to get them back!

Boss: Deathtanz Mantisk Reward(s): Light Body Chip, *Auto-Charge Head Chip
 * Health: 2 bars
 * Element: None
 * Weakness: None
 * Attacks:
 * ​Shoots scythes that come back to him. He does this on the wall, or on the ground.
 * Shoots a scythe horizontally, but comes back vertically.
 * Thrusts his scythes if Zero gets too close.
 * EX Skill - Rock Breaker: If the player is at an S or A rank, Deathtanz will shoot lasers to the ceiling, causing a chunk of rock to fall down, and slice the pieces at Zero.

EX Skill Obtained: 1000 Slash- Repeatedly attacking with the Recoil Rod causes Zero to attack very fast with it.

After the fight, Crea and Prea go into a room with Dr. Weil. He says that he created the Dark Elf, their mother, so he is considered as their grandpa doing so. Before Zero can catch them, they teleport out of the room.

Complete all four missions to trigger a cutscene with Harpuia, Copy X, and Dr. Weil. Dr. Weil has prepared a missile that will strike Area Z-3079, a human residential area. The baby elves and Omega are also aboard the missile. Zero and Ciel are warned about the missile and Zero goes in an attempt to stop the missile.

Omega Missile
Start the mission going right. Watch out for Eye Cannons and Generator Cannons, as it sends out enemies that home in on you. Watch for Heavy Cannons also, as one portion of the stage shows a Heavy Cannon upside down. Keep dashing on the conveyor belts and make your way through the door. Climb up the ladders and get to the top platform. As you're on the platform, something unexpected happens...

The missile has been launched, and Zero hitches a ride on it to try and stop it.

This part of the mission starts by going left. Slice the Pantheons and PurpleNerples until you reach a part of the rocket splitting apart. Go inside the rocket and continue right, but you must act fast! Parts of the rocket will start splitting apart, and you must not get left behind! Whenever you see a rocket engine activating, jump on to the next part of the rocket. Get all the way to the end and face a surprising boss.

Boss: Crea/Prea Reward(s): None
 * Health: 3 bars (together)
 * Element: None
 * Weakness: None
 * Attacks:
 * ​Slams into each other, creating an explosion.
 * Fuses together to create one Cyber-Elf, shooting lasers that split into two, crawling along the floor.
 * Crea can create a spinning ray, and Prea can sprinkle dust that slows Zero down.

The mission was a failure, and the missile had landed. When Zero regains conscience from the missile strike, the baby elves are reunited with their "mother". When Omega absorbs the Dark Elf, his armor becomes gold an purple in color, and becomes very powerful. When he is ordered by the baby elves to attack Zero, Harpuia comes just in time to stop him. But, Harpuia becomes severely damaged, and as Omega tries to attack Zero, Harpuia and Zero are quickly transferred to the Resistance Base.

Back at the base, Harpuia needs to rest up for a while for his wounds to heal. The Resistance Base gets a transmission from Copy X, asking for their surrender. He and Dr. Weil have organized a proposition: For the Ciel System, everyone's lives will be spared. But, seeing the damage done to the humans of Area Z-3079, Ciel refuses to give Neo Arcadia the Ciel System. When Ciel opposes, Copy X sends Neo Arcadian armies to attack the Resistance Base. Zero will intercept Neo Arcadian forces in the all-out invasion. With the task at hand, there are three new missions on the screen.

Twilight Desert: Engage Neo Arcadian Army
Tip: Using the Light Chip in this stage prevents Zero from getting sucked into the quicksand.

This mission is pretty straightforward. Slice up the Pantheons and watch out for Shrimpolins that pop out of the ground. Some of the terrain is this stage is not very hazardous; just jump when the quicksand sucks you in and the hills that drag you down do not really pose a threat unless if there are Floppers in the area. Make your way to the mid-boss.

Mid-boss: Or Wormer

The only hazard in this fight is the hill that drags you next to the boss. Even though the only attack it does is spitting out boulders, the PurpleNerples that pop out of nowhere tend to be also annoying. If their propeller gets slashed and they drop, jump over them to dodge. If you're attacking with the Z-Saber, never atack while on the ground, as the hill will drag you down and cause damage.

This part of the stage is also straightforward, with the same terrain as before. Check the pillars in this part of the stage to look for Secret Disks. Watch out for PurpleNerples that will swoop down on you. Also, a new hazard arrives on the stage. Occasionally there will be choppers that will keep sending out Pantheons and will fire rockets until you destroy the chopper itself. Destroy the choppers as fast as you can, but it's your choice if you wanna keep destroying them to rack up mission points in the enemy category. Slash the enemies that are in your way and get to the boss.

Returning Boss: Anubis Necromancess V

Tip: If you have played Megaman Zero and this is your first time playing this game, here are some of the changes made to this boss:
 * Anubis' element has been changed from Fire to Thunder.
 * Anubis has the ability to modify the stage's layout (quicksand, hills, etc.)

Reward(s): None
 * Health: 2 bars
 * Element: Thunder
 * Weakness: Ice
 * Attacks:
 * ​Throws his cane. It retuns to Anubis opposite from where he threw it.
 * Uses the two halves of his sarcophagus to smash Zero.
 * Creates Pantheon Zombies that pop out of the ground.
 * EX Skill - Dead Cane: If the player is at an S or A rank, Anubis will make his cane spin across the ground.

EX Skill Obtained: ShieldSweep- Makes the Shield Boomerang roll across the ground and return to Zero. In combination with the Thunder Chip, it creates electric sparks on the ground.

Forest of Anatre: Engage Neo Arcadian Army
Tip: The trees in the beginning of the stage can be burned with the Fire Chip.

This stage is very similar to the forest stages in Megaman Zero 2 (if you've played it). Like their stages, the trees can reveal things such as extra lives and Secs aret Disks. Slash away at the Mellnets, Seimerans and Generator Cannons as you go. However, burning away the trees reveal platforms that helps you avoid some enemies. Whichever one is fine; just get to the door.

Like Megaman Zero 2's stages, there's ruins in the forest. However, the ruins in the Forest of Anatre have switches not found in Megaman Zero 2. These switches open the walls in the ruins. You must be quick; getting smashed by one results in an instant kill. If you see boxes next to the switches, use the Recoil Rod to move it on the switch, keeping the wall open. Watch out for Tile Cannons, popping out on the ruins' walls. These enemies keep respawning every time you defeat it, and although it may be a nusiance to some people, they help to rack up mission points if you have not defeated that much enemies. Go through the door and face the boss.

Returning Boss: Hanumachine R

Tip: If you have played Megaman Zero and this is your first time playing this game, here are some of the changes made to this boss:
 * The only change in this is the room Zero is fighting in. Whenever Hanumachine R transforms into a fireball and bounces around the room, the blocks in the room can be broken, changing the stage's layout.

​Rewards: *Auto-Recover Head Chip
 * Health: 2 bars
 * Element: Fire
 * Weakness: Thunder
 * Attacks:
 * Transforms into a fireball, either richocheting around the room or dashing from side to side.
 * Transforms into a fireball, shooting three smaller fireballs.
 * Sends out monkey enemies that grab Zero and damage him.
 * EX Skill - Spinning Staff Monkey Dance: If the player is at an S or A rank, Hanumachine R sets both ends of his staff ablaze, and does an aerial spinning attack with it.

EX Skill Obtained: SplitHeavens- Performs a upward strike with the Z-Saber. With the Fire Chip, the attack gains more height than regular.

Frontline Ice Base: Engage Neo Arcadian Army
Starting at the entrance to the Ice Base, slash Pantheons as you go, underwater or not. Watch out for Sharkseal X's if taking the underwater route. There is another route that is above water, but either one is fine. Defeat the enemies and pass through the door.

At the next part of the stage, watch out for icicles on the ceiling and Heavy Cannons. The icicles can be cut with the Z-Saber, but move out of the way if an icicle shakes above you. Also watch out for Clavekers, little spider-like enemies that drop a barrage of bombs down on you. Advance through the door and face the boss.

Returning Boss: Blizzack Staggroff R

Tip: If you have played Megaman Zero and this your first time playing this game, here are some of the changes made to this boss:
 * After he jumps, standing near the ice clouds can freeze you.
 * His ice beam attack freezes the wall.

Tip: Attacking Blizzack with the Fire Chip will break his horns, disabling his icicle attack.
 * Health: 2 bars
 * Element: Ice
 * Weakness: Fire
 * Attacks:
 * ​Blizzack will jump around the room, possibly firing snowballs.
 * Shoots icicles into the air.
 * Fires an ice beam that pushes Zero back. Getting caught by the snowflakes will slow Zero down.
 * EX Skill - Double Blizzard: If the player is at an S or A rank, during his ice beam attack, instead of shooting snowflakes, he will shoot ice shards that damage Zero.

Reward(s): None

EX Skill Obtained: BlizzardArrow- Charging the Buster Shot using the Ice Chip, it gives Zero the ability to fire ice shards from the Buster Shot.

Area X-2: Infiltrate Neo Arcadia
Slash at the Pantheons as you start right, but be careful of the Eye Cannons. Copy X constructed this stage to be Zero-proof, as this is one of the hardest stages in the game. As you defeat the first set of enemies, you will realize why this is one of the hardest. Most of this stage is covered by spikes! Floors, walls, ceilings, most of this stage is spikes! This stage can instant kill Zero quickly if you're not careful. The platforms that get though the spikes can also instant kill Zero, as he can get crushed when it hits the floor or ceiling. Just try and do your best to navigate through the platforms. Whenever the platforms rise up to the spikes, wall slide on the platform's side to avoid instant kill. After this point, Copy X has installed lasers that shuts off every now and then, but getting caught by one releases Gallisnis that zigzag up and down the screen. Make your way to the door and the next part of the stage.

This stage strikes a resemblance to the Neo Arcadian Tower in Megaman Zero. This part of the stage full of spikes and platforms attempting to smash you. Make your way though these, but watch out for Capsule Cannons on the walls. Floppers and Clavekers also inhabit this place, so watch out for the too. Do your best and make it to the boss.

Boss: Copy X Mark II

Tip: If you have played Megaman Zero and this your first time playing this game, here are some of the changes made to this boss:
 * Copy X's recovery attack can be used on lower ranks.
 * Copy X has a new EX Skill. Refer to the attacks section under Copy X Mark II.

Tip: Because of Copy X's extreme versatility with the elements and the ability to charge attacks, here's how his attacks will be grouped: Copy X is defeated again, and the real X appears. He tells Copy X that Weil was only using him as a tool for his own plans, but, out of frustration saying every treats him like a fool, he transforms into his final form. However, due to a bomb Weil planted on Copy X that would detonate when accessing his final form, Copy X explodes, and dies for good.
 * Health: 3 bars
 * Element: None
 * Weakness: None
 * Elements:
 * ​N= Normal
 * T= Thunder
 * F= Fire
 * I= Ice
 * C= Charged (used with any of the elements)
 * Attacks:
 * ​Performs a slide kick across the floor.
 * Does an aerial punch that homes in on you.
 * N: Shoots three shots (aerial and ground).
 * NC: Shoots one, powerful shot (ground only).
 * T: Shoots one to few electric orbs (aerial and ground).
 * TC: Fires electric sparks that bounce along the ground (ground only).
 * F: Shoots one to few streams of fire that travel in a curved path (aerial and ground).
 * FC: Shoots four fireballs in the air, two on each side, and after a short time, shoots two fireballs, one on each side (ground only).
 * I: Shoots ice that splits into smaller ice shards when it collides (aerial and ground).
 * IC: Shoots a vortex of ice across the field (ground only).
 * Recover one health bar (used whenever he is 1 bar of health or under).
 * EX Skill - Reflect Laser: If the player is at an S or A rank, Copy X shoots a laser that bounces off the floor, walls, and ceiling.

Reward(s): Quick Foot Chip

EX Skill Obtained: ReflectLaser- When the Buster Shot is charged normally, Zero can shoot a laser that bounces off the floor, walls, and ceiling.

With Copy X dead, the real X knew this plan was only a cover for his true ambition: For X to die, so Weil will become the new leader of Neo Arcadia. Dr. Weil also informs that if him and Neo Arcadia work together, they can put a stop to the Resistance, which he calls "extremists".

Back at the Resistance Base, Weil's plans are falling into place. However, if Ciel can gather information, he can tell where Weil's present location is. That doing so, there are four new missions to choose from:

Energy Facility: Search Facility
Watch out for Top Gabyoballs patrolling the area. Once you climb down, the room will darken, and this where the Thunder Chip comes in handy. Any short, orange poles in the stage can be attacked with a charged Z-Saber attack, which will light the room and repel the Mothjiros flying around. Watch out for the Capsule Cannons and Petatrias as you climb the ladders. Once you get through the door, there are buttons that spin round and round and Zero can get damaged if he touches them. The only way to make it out is to push in all of the buttons, and the Recoil Rod will be your helpful little tool here. A charged Recoil Rod attack to the buttons will push them in on one hit, making this room a piece of cake. Push in all of the buttons to make them stop rotating, and go through that door. Make your way through another batch of enemies and get to the mid-boss.

Mid-boss: Locomo IF

This battle can be somewhat tricky. the boss is stationed in the middle of the room, with platforms rotating around it. You don't have to stand on the platfoms, but you are in danger of getting damaged by the Top Gabyoballs on the walls and floor. This boss has two different attacks. When it is blue, it shoots ice cold air upwards that can freeze Zero and when it is red, it shoots streams of fire downwards that can damage Zero from the eye, it's weak point. Even though this boss incorparates two different elements, it does not have a weakness.

Upon entering the next part of the stage, watch out for the Snakecords and the Floppers in this stage, too. In this part of the stage, there are cranes holding metal girders that you use as platforms to make it though the stage. There are also levers that are able to change the path of the girders. As you cross a spike pit traveling right, you must stand on the edge of the girder to avoid getting killed by the spike ceiling.