A-Trans

A-trans is an ability of Model A and Axl. By defeating powerful enemies, Model A absorbs the DNA Core into its database, allowing the user to access the new form and its powers, albeit at a somewhat limited scale. Axl uses a copy chip in order to use A-trans, typically on a timer, and as the energy runs out, he reverts back to normal. However, Master Albert claims he can use the real A-trans which has the enemies' thoughts, personality, strength, abilities, and look/form.

A-trans Abilities (ZX Advent)
By obtaining DNA cores, Model A can mimic the forms of enemy characters, allowing use of their attacks.

Copy Shot (コピーショット?) is Axl's special ability. When fired at enemies of his size, he can retrieve their DNA cores and imitate them, using A-Trans. For example, by copying a Rollerroid from the Primrose stage in Mega Man X8, Axl can walk on spikes without dying. In Mega Man X7, Axl is also able to absorb the DNA cores of enemies much smaller than himself; instead of transforming, he merely gains the ability to use their special power. In Command Mission, the A-Trans ability is used as Axl's Action Trigger, "DNA Change". It has been expanded to allow him to copy defeated Maverick bosses, making his A-Trans functionally similar to X's boss-based weaponry. The form Axl takes depends on the combination of buttons pressed during Action Trigger. The more weapon energy Axl has, the longer he has to finish a command, but if he fails to complete any of them, he will simply fire a weak Copy Shot.
 * Buckfire - In this A-Trans form, access to a series of agility attacks is unlocked, including a diving kick that can destroy certain boxes. This is the fastest for travel in the game as the player is always in a dashing motion while moving.
 * Chronoforce - In this A-Trans form, the player can move freely through water (similar to Model L), and fire icicles. His hide is completely invulnerable to all forms of offense. In addition, he possesses an electronic-disrupting technique called 'Time Bomb' that gives the sensation of slowing down time. Chronoforce is rendered immobile if not in water, but can still use Time Bomb combined with his hide makes his ability just as ideal on the ground.
 * Rospark - In this A-Trans form, the player can climb ropes, shoot Rose Stingers, and use his whips to attack enemies on ground or attached to poles or electrify them with a charged attack as well as airborne enemies. On the ground, Rospark remains in an extremely slow-moving bulb form, while his true power blossoms in flower form whenever attached to a pole.
 * Argoyle & Ugoyle - In this A-Trans form, the player controls Argoyle and attacks with Ar Bombs, spherical weapons that explode after ricocheting. This form can 'infinite dash' and summon Ugoyle as a 'ghost' player that follows all over the player's movements and is invulnerable to harm. In addition, Ugoyle is not affected by terrain and can retrieve items in out-of-reach areas. There is a special monthly unlockable chip which changes the form's Ar Bombs into soccer balls.
 * Queenbee - In this A-Trans form, the user can fly into the air to collect items previously inaccessible. The player is also able to carry objects larger than itself, usually by pulling it from underground.
 * Hedgeshock - In this A-Trans form, the character can roll through small spaces without having to transform into their human form (very much like Sonic's spin abilities) and can cut through obstacles while doing so. She also has access to a Rakuhouha-like attack
 * Vulturon - In this A-Trans form, the ability to stick to walls and weights to move them is available. The user is able to hover in the air until Biometal energy runs out.
 * Bifrost - In this A-Trans form, the user gains a drastic size increase. Bifrost can attack with buzz-saws that deals multiple hits. Its other attack includes Ice Fangs that fire ice shards while the mouth is completed extended, giving the user limited invulnerability with the mouth. It also has two attacks not listed in the move list screen: Tail Swing, which flings enemies away while turning the opposite direction; and crushing enemies while falling to the ground or landing on them. The form's jaws are strong enough to destroy the plasma-powered electric blocks.
 * Aeolus - As a copy of Aeolus using the Model H Biometal, this A-Trans form allows the use of the same abilities of Model HX in the first Mega Man ZX game, including Enemy Analyzing.
 * Atlas - As a copy of Atlas using the Model F Biometal, this A-Trans form allows the use of the same abilities of Model FX in the first Mega Man ZX game, including Buster Edit.
 * Thetis - As a copy of Thetis using the Model L Biometal, this A-Trans form allows the use of the same abilities of Model LX in the first Mega Man ZX game, including Item Searching.
 * Siarnaq - As a copy of Siarnaq using the Model P Biometal, this A-Trans form allows the use of the same abilities of Model PX in the first Mega Man ZX game, including Night Scope and attacking enemies on the touch screen.
 * Vent/Aile - Imitating Vent/Aile in the Model ZX form is available. The abilities of Model ZX from the previous Mega Man ZX game are available for use, as well as a character-specific ability for Grey and Ashe that was not featured in the first ZX game. Grey's (Aile's) character-specific ability in Aile's form is 'Energy Fissure' ('Fission' in the English version), a downward stab move that spews forth rocks on impact, while Ashe's (Vent's) form is 'Rising Fang', which consists of a jumping upper slash and a saber-wave projectile (distinct from a Sonic Boom in that it does not penetrate enemies or obstacles). However, only the boss can link up this attack with the standard three-hit combo.==Copy Shot/A-Trans (Axl)==