Mega Man 5 Walkthrough

Walkthrough of Mega Man 5.

Space Station: Star Man
From the start, head right, avoiding the Asteroids. Drop down and slide right under the low passage. Defeat the Bouncebot (bouncing enemies) and the Pop-up Cannons (floor cannons), while watching out for the spikes. Drop down and defeat the Rotor Patroller (helicopter) and drop down again, avoiding the spikes. Inside the Space Station, slide under the passage, and carefully jump to get the letter M. 7 more letters left! Anyway, continue to the right, using more careful jumps and defeating the Space Mets. Climb up the ladder and defeat the Rockets, watching out for it's shrapnel. Climb up the ladder and take out the pair of Pop-up Cannons and carefully head right. You'll run into a miniboss-type enemy, a Scout Walker (AT-ST like walker). Avoid it's lasers and defeat it. Head right, killing the Space Mets and collect the energy capsule. You'll soon come to a large spike gap with moving platforms. Jump on them, defeating the Toss Machine (ball throwers) and avoiding the Mizziles. Near the gate, you'll find another Scout Walker. Defeat it and enter the gate. Star Man only has one attack: his Star Crash, where he creates a shield and throws it at you. Use the Buster to defeat him. You'll capture his Star Crash and get the Super Arrow.

Area Z: Gravity Man
head right, shoot the new Suzy's(yes, that is a Suzy), and shoot the tank that spits acid, and drop down the hole. This is where the fun begins! shoot the robot before crosing, and walk towards the spikes. You might be screaming what?! but don't worry, you'l be safe.

Airship Fleet: Gyro Man
You'll start out on the top of Airship 1. Head right and you'll find a elevator. Take it all the way up and jump off Airship 1 and land on a tower platform. From here, you'll see a Shield Gun (shielded robot). Defeat it and continue right, defeating the Shield Guns and the Peris. Climb up the ladder and avoid the Cogs (gears). Climb up the next 2 ladders and jump across the platform to get on Airship 2. Kill the Henbot, get the 1-Up if you want, head right, jump off Airship 2 and land on a hovering platform.

Transport Train: Charge Man
You'll start in a train station, in front of a train. Head right, killing the Renbakun (red mine-droppers) until you get to a ladder. Climb up it. Head right onto the ledge and the train will start moving.

Final Wily Stage: Wily's Laboratory
From the start, charge your Buster, head right, and kill the Scout Walker EX. Drop down and defeat the Twin Cannon.