Magnet Man

Magnet Man (マグネットマン) is a Robot Master created by Dr. Light and Dr. Wily. He was originally created to collect scrap metal using his powerful magnetic forces. Dr. Wily modified him into a combat robot in Mega Man 3. Magnet Man's main weapon is the Magnet Missile, a missile fired from a launcher on his right wrist that follows enemies. He is also capable of pulling his opponents closer to him with his magnetic powers, so he can attack them from close-range. Sometimes he sleeps by hanging on ceilings.

Strategy
Magnet Man jumps from side to side, which can be easily avoided by sliding. The player can attack him while he is jumping, but he/she also has to make sure to avoid him when he does a second jump. After that, he has two attacks: First, he may fire three Magnet Missiles, that travel from the ceiling to the floor in an attempt to land on Mega Man. The player has to avoid it by standing close to Magnet Man and by moving to the opposite side of the room by sliding, then shooting at him when he lands. He may also stand still and start pulling Mega Man in. The player has to avoid it by sliding to the opposite side of the room. Magnet Man is invincible to any and all Special Weapons and the Mega Buster while doing so. Magnet Man's weaknesses are Spark Shock and Shadow Blade, both weapons capable of destroying him in four hits. It is recommended to combine all the strategies above with Spark Shock, as it can hit him easier than the Shadow Blade. Magnet Man is also weak to his own weapon, like all other Robot Masters in Mega Man 3, which can defeat him in seven hits, but this is only possible in the rematch battle against him.

Mega Man &amp; Bass CD data


Stage enemies
Enemies in Magnet Man's stage in Mega Man 3:
 * Sub-boss: Proto Man
 * Giant Springer
 * Mag Fly
 * New Shotman
 * Peterchy

*The enemies in Magnet Man's stage in Mega Man II (Game Boy) are the same, except that Proto Man doesn't appear.

Damage Data Chart
Displays the amount of damage in units that Magnet Man will receive from each Special Weapon in Mega Man 3.


 * *For Top Spin, more or less damages is inflicted depending on the strength of the hit, and other unknown variables.

Other media
Magnet Man appeared in the Mega-Pinocchio episode from the Mega Man animated series, and in the manga Mega Man Megamix, Rockman World 2, Rockman: Blues' Resurrection and Rockman 4Koma Great March.

Mega Man (Archie Comics)
Magnet Man first appears in Mega Man #14. Magnet Man was resurrected by Ra Moon in Lanfront Ruins, who then informs Dr. Wily that Ra Moon will create his robot army very soon. Later on, Dr. Wily sends him along with Quick Man, Flash Man and Shadow Man to apprehend the intruder breaking into the ruins, who turns out to be Blues.

Trivia

 * The reason Magnet Man does not like floppy disks is because when a magnet is put on a floppy disk it corrupts the data on the disk.


 * In Mega Man: The Power Battle, Magnet Man's theme is a remix of Shadow Man's theme.


 * Torch Man's mugshot from the PC version of the game is an edited version of Magnet Man's mugshot, minus the head-mounted magnet.
 * The song "Don't Mess with Magnetman" by The Megas suggests that Magnet Man may have a crush on Roll, however this has never been shown in any of the games or comics and thus may be non-canon
 * The main reason he's weak to the Spark Shock is that the electricity can disrupt the magnetic forces inside him. This weakness is quite similar to Junk Man that he's weak to Thunder Bolt.