Magnet Man

Magnet Man (マグネットマン) is a Robot Master created by Dr. Light and Dr. Wily to control powerful magnetic forces. Dr. Wily uses him as a combat robot in Mega Man 3. Magnet Man's Special Weapon is the Magnet Missile, horseshoe magnet-shaped missiles that can home in on nearby enemies, fired from a launcher on his right wrist. He is also capable of drawing his metallic opponents closer to him with his magnetic powers, so he can attack them from close-range.

A good leader and tactician in combat, Magnet Man is skilled in the field of management, but he has quite an abrasive personality, and is often considered by his colleagues to have no sense of direction. He enjoys magnetic therapy and massages, but has to be kept away from floppy disks and any other nearby magnetic storage mediums due to accidentally corrupting them when he is near them. He has been observed to utilise his powers to magnetically stick himself to ceilings when sleeping.

Mega Man 3
Magnet Man is one of the eight bosses. He jumps from side to side, which Mega Man can easily avoid by sliding. The player can attack him while he is jumping, but he/she also has to make sure to avoid him when he does a second jump. After that, he has two attacks: First, he may fire three Magnet Missiles, that travel from the ceiling to the floor in an attempt to land on Mega Man. The player has to avoid it by standing close to Magnet Man and by moving to the opposite side of the room by sliding, then shooting at him when he lands. He may also stand still and start pulling Mega Man in. The player has to avoid it by sliding to the opposite side of the room. Magnet Man is invincible to any and all Special Weapons and the Mega Buster while doing so.

Magnet Man's weaknesses are Spark Shock and Shadow Blade, both weapons capable of destroying him in four hits. It is recommended to combine all the strategies above with Spark Shock, as it can hit him easier than the Shadow Blade. Magnet Man is also weak to his own weapon, like all other Robot Masters in Mega Man 3, which can defeat him in seven hits, but this is only possible in the rematch battle against him in the Wily Castle.

Mega Man II
Magnet Man is one of the four bosses in the Wily Castle. His actions are the same from Mega Man 3. He is weak to Needle Cannon.

Mega Man: The Power Battle
Magnet Man is one of the six bosses from the "Mega Man 3~6" course. He uses the same attacks from Mega Man 3, sometimes varying how he uses them, being able to warp between each side of the screen while pulling the player's character.

Super Adventure Rockman
Magnet Man is one of the robots revived by Ra Moon in the Lanfront Ruins, and appears as the first boss from Episode 3. In battle, he moves around while attacking with Magnet Missile, and he has a barrier around him, which Mega Man must destroy to damage him. After losing half of his health, he will also launch spheres made of scrap and spiked objects. If the player is defeated by him, Bomb Man will appear to save Mega Man, giving him the chance to try again.

Later, Magnet Man and Wily's other robots are revived again near the end of the episode, and they are apparently destroyed alongside Ra Moon's temple.

Rockman Complete Works data
強力なマグネットパワーで敵をすいよせる. サーチ型マグネットミサイルはスライディングでかわそう.

Rockman Battle & Fighters data
きょうりょくなじりょくをあやつるロボット. てきをすいよせ、サーチがたミサイルでこうげきするためせいかくはおおざっぱであるそのためか、ねぼけて（？）てんじょうにぶらさがっているらしい. とくしゅぶきは、マグネットミサイルじゃ.

Translation: A robot to manipulate strong magnetic forces. He can attract enemies and attack with search type missile. Has a rough personality. Because of this, seems to be half asleep (?) when suspended to the ceiling. Special Weapon is Magnet Missile.

Stage enemies
Enemies in Magnet Man's stage in Mega Man 3, which contain Appearing Blocks and magnetic forces.
 * Sub-boss: Proto Man
 * Giant Springer
 * Mag Fly
 * New Shotman
 * Peterchy

*The enemies in Magnet Man's stage in Mega Man II (Game Boy) are the same, except that Proto Man doesn't appear.

Damage Data Chart
Amount of damage in units that Magnet Man receives from each Special Weapon in Mega Man 3.

Mega Man (Ruby-Spears)
Magnet Man appeared in the Mega-Pinocchio episode from the Mega Man animated series. Mega Man is controlled by Wily in this episode, but when he returns to normal, he keeps up the facade of being evil long enough to trick Magnet Man into high-fiving him. Mega Man steals Magnet Man's power while touching him and uses it to slam Magnet Man into a nearby wall, knocking him out with the impact.

Magnet Man is never shown using his Magnet Missile - instead, the launchers on his hands are projectors for his magnetic fields. He is shown using it once, before being told by Crash Man to "step aside" so he can finish the job.

Mega Man Megamix
Magnet Man appears in the story Metal Heart trying to recover the Yellow Devil MK-II. He also has a short appearance in the story The Strongest Enemy to Date, where Dr. Wily's robots have a party in his hideout.

In Mega Man Gigamix, Magnet Man appears in "Asteroid Blues", "White Nightmare", and "Toward a Bright Tomorrow".

Mega Man (Archie Comics)
Magnet Man first appears in issue 14 of the Mega Man comic. After reviving his eight Robot Masters that had been destroyed, Wily uses Ra Moon to create new robots based on blueprints stored on Wily's computer, Magnet Man being the first to be finished. Magnet Man then informs Dr. Wily that Ra Moon will create his robot army very soon. Later on, Dr. Wily sends him along with Quick Man, Flash Man and Shadow Man to apprehend the intruder breaking into the ruins, who turns out to be Blues.

Magnet Man, along with the others of his line, was later taken over by Ra Moon due to being completely being created from scratch by the alien computer. Magnet Man and his line, alongside the newly controlled Ra Thor and Ra Devil later attacked the combined forces of Mega Man, Rush, Break Man (the repaired Blues), a few of the Light Numbers, and the first line of Wily Numbers, Magnet Man being one of the last five left to battle before being defeated off-screen by Break Man, who later was nearly defeated by Hard Man.

After Ra Moon's destruction, Magnet Man was released from its control and quickly apologized to Dr. Wily for his actions saying did not know what came over him. Magnet Man, alongside Break Man, led the rest of his generation to find Shadow Man, who had gone rogue after his master's destruction, and recruit him into their ranks. After they succeed they go back to finish build Wily's new fortress, though Break Man goes off on his own briefly, causing Magnet Man to comment that he should have been dubbed "Melodrama Man."

Magnet Man and his generation under orders from Wily, who had managed to convince everyone he turned good due to his actions during the Ra Moon incident, to head to the public showing of Gamma and get the Energy Element needed to power it. They succeeded, causing everyone else (except Wily) to believe they are still under Ra Moon's control despite the supercomputer being destroyed. He was also the one who suggested the missing asteroids tactic to Wily, which eventually caused him to feel guilt when Mega Man was returning to Earth because of it potentially leading his brothers to their destruction. He also had a problem with magnetic interference, which he was aware could decrease his chances against Mega Man. Confronting Mega Man as the Blue Bomber entered the room, Magnet Man had the advantage of altering the polarities of the room, which forced Mega Man to alternate between the ceiling and the floor and being hit by Magnet Missiles. However, Mega Man proceeded to outsmart him by using the Rush Jet in such a way that made it seem as though Mega Man was upside down, confusing him long enough to literally be disarmed by Mega Man's Shadow Blades. Despite this, he won't give up, and was prepared to use his magnetic pulse to ensure Mega Man was stuck there with him, but Mega Man managed to attack him from behind, downing him for good. Magnet Man then revealed the locations of the other three Robot Masters (Needle Man, Spark Man, and Hard Man) before shutting down.

Rockman World 2
Magnet Man, alongside Needle Man, Hard Man, Top Man, and several minions, attack Mega Man inside a room from the Wily Castle. Mega Man has a tough battle against the large number of enemies, but manages to defeat them one by one.

Rockman: Yomigaeru Blues
Magnet Man is a member of the Wily Patrol. When Mega Man is flying around the city with Rush Jet, he sees Magnet Man, Fire Man, and Top Man fighting against enemy robots and helps them. After only one robot is left, Magnet Man is attacked by Proto Man, who helps the robot escape. Later, Magnet Man is seen briefly alongside other members from the Wily Patrol in the battle against the exposition robots and Dr. Cossack's four robots, the Wily Patrol being defeated off-panel.

Rockman 4Koma Dai Koushin
Magnet Man appears in some of the shorts. In one of them he tries to pull Mega Man, but as the hero holds on a structure, he increases his magnetic force and ends up pulling several metallic objects, such as a car and a freezer.

Trivia

 * In Mega Man: The Power Battle, Magnet Man's theme is a remix of Shadow Man's theme.


 * The reason Magnet Man does not like floppy disks is because when a magnet is put on a floppy disk it corrupts the data on the disk.


 * The main reason Magnet Man is weak to the Spark Shock may be that the electricity can disrupt magnetic forces. This weakness is quite similar to Junk Man's in that he is weak to Thunder Bolt.


 * Torch Man's mugshot from the PC version of the game is an edited version of Magnet Man's mugshot, minus the head-mounted magnet.


 * In the song "Don't Mess with Magnetman" by The Megas, Magnet Man is dating Roll- however, Mega Man finds out.


 * Magnet Man's design is similar to that of Metal Man, with a decoration resembling his weapon on his forehead.


 * The line Magnet Man that says when Mega Man copies his ability in the Mega Man cartoon series ("He's getting my poweeeers!") has become an internet meme, as seen here (MAGNETMANG).

Magnet Man Magnet Man