Danger Wrap

Danger Wrap (デンジャーラップ) is Burst Man's Special Weapon from Mega Man 7. When equipped, Mega Man releases a bomb inside a bubble that travels upwards, which can trap certain enemies (including Cloud Man) in the bubble while the bomb inside it explodes. The player can also push the bubble if there is an enemy inside, causing considerable damage to another enemy if hit. If the player holds DOWN on the D=Pad and presses the FIRE Button, Mega Man merely places a bomb on the ground in front of him. Up to three of these mines be on the screen at a time. Danger Wrap is the only weapon that can destroy the Spiral Gabyoalls which any other weapons will otherwise paralyze it briefly.

Danger Wrap is Cloud Man and Mash's weakness. For Cloud Man, hitting him with it will not only encase him in the bubble, but it will also cause him to come crashing down, forcing him to restart his attack pattern with minimal timing required.

Damage Data Chart
Damage values in units in Mega Man 7.


 * For Gameriser, when Danger Wrap is used to wrap up the mini Gamerisers and are then collided against Gamerizer himself, the weapon will inflict 8 units of damage.

Bosses weak against Danger Wrap

 * Cloud Man: Mega Man 7
 * Mash: Mega Man 7

Dialogues about Danger Wrap in Mega Man 7
Mega Man: The Danger Wrap fires out a bomb encased in a bubble, doesn't it?

Dr. Light: Yes, but it can also be used to encase other things besides bombs.

Super Smash Bros. for Nintendo 3DS / Wii U
The Danger Wrap is used by Mega Man in the fighting game Super Smash Bros. for Nintendo 3DS / Wii U as an alternate variation for his side special, Crash Bomber. However, it must be unlocked before it can be swapped out, and works somewhat differently to its original counterpart.

When used, Mega Man fires a bomb encased in a bubble that slowly floats up and forward- instead of trapping opponents inside the bubble itself, the projectile itself explodes upon contact with an opponent, hitting up to three times with a fairly large blast radius. It deals 3% in the first two hits and 7% in the last one, dealing 13% total damage and knocking opponents back further than both the Crash Bomber and the Ice Slasher.

Whilst powerful, its main drawback is that is it can be difficult to hit opponents with due to its odd firing trajectory, but due to how it arcs upwards, it can be a very effective close-range and anti-air weapon- in effect, a blessing-in-disguise.