Cross System

Not to be confused with Cross Fusion The Cross System (クロスシステム) is a transformation system introduced in MegaMan Battle Network 6. The Cross System also appears in the Rockman EXE Beast+ anime, but only Aqua, Elec, Ground and Tomahawk Crosses appear in the episodes of the series.

Description
The Cross System is similar in concept to the Soul Unison/Double Soul from previous games, in that MegaMan merges with another Navi (here called a Link Navi), but it does not use any Battle Chip sacrifices, and may last for the entire battle unless MegaMan is hit with an attack the Cross is weak to, in which case he takes double damage and loses the cross for the rest of the battle. Every cross now has a weakness, as four of the other attacking chip types (Wind, Sword, Break and Cursor) now have their own cycle of weaknesses (Wind-&gt;Cursor-&gt;Break-&gt;Sword-&gt;Wind). Additionally, a player can "Cross Beast" by using a Cross in Beast Out or vice versa. It carries the same capabilities, but the Buster has been replaced with the rapid-fire Beast Busters, and it can charge non-element chips to perform a devastating attack. If timed correctly, triggering a Cross can allow players to get out of a stun or out of a rapid, consecutive hitting attack launched by an opponent. Interestingly, the Cross System doesn't change MegaMan's foot design, but the color only. For example, Double Soul Tomahawk Soul change MegaMan's foot with squared design, when the Tomahawk Cross only change the color to blueish green

Crosses in Gregar Version
Crosses here focus more on raw power to quickly defeat opponents.

Crosses in Falzar Version
Crosses here are more gimmicky and focus on status effects.