Mega Man III GB Walkthrough

Walkthrough of Mega Man III.

Wily Castle (Midpoint Battle)
This stage is short. Cross the Appearing Blocks and the split platforms until you get to the gates. The boss is a large version of the Octopus Battery from the first Mega Man.

Wily Castle Boss: Giant Suzy
This boss is easy. It just bounces around the room. Just unload charge shots until it's defeated.

Dust Man's stage
Dust Man

Skull Man's stage
Skull Man

Dive Man's stage
Dive Man

Drill Man's stage
Drill Man

Battle with Punk
Punk can be hard to fight, as his shots reflect yours and he does some hefty damage. He is immune to everything except for your buster, so don't bother with testing. He has a simple pattern: After enough shots, Punk is defeated, and you get to obtain the Screw Crusher! Afterwards, you head on into Wily's Undewater Fortress.
 * Jump and throw a Screw Crusher at you. He can do this up to 4 times, before moving onto the next attack.
 * Curl up into a spiked ball, and dash to the other side. You'll either have to jump or slide under him, depending on his level.
 * Repeat.

Wily Station
The final stage of Mega Man III, and I long one at that. The first screen has a Skeleton Joe offscreen that can still hit you, so be sure to dodge the first bone it tosses and take it down. A bit further on the screen, there is a Skullmet, followed by another Skeleton Joe. All can be easily taken out with charged shots. After climbing a ladder down, you encounter 2 Pakkato 24's on some steps. take them out, and then proceed to the next ladder down. In the next screen, stay on the ladder, as there are 2 Shield Attackers. after they hit the wall once, drop down and quickly take out the bottom one. You can destroy the one above if you want. Next is a room with 2 Battons, but you can just quickly slide out before they open up. There is a Large Weapon Energy Capsule on a small ledge, but a Batton is blocking it and the jump is quite tricky, so it's recommended that you don't try to get it. On the screen below, there's a spike pit with the platform that opens when you stand on it. There's a Super Ball Machine Jr. that fires bouncing shots. Take out it's shot, then take out the cannon itself. The jump across the spikes can be tricky, but if you're fast, you should be fine. Keep scrolling, and there should be another one. Do the same, and after wards an Elec'n should pop out of a pipe. Take it out, and as you walk forward, there is a large spiked pit. You'll need Rush Jet to cross it, but be wary, as there are 3 Parasyu's that can knock you off and kill you, so when one appears, kill it quickly. Towards the end, there's a wall, so you'll need to jump off Rush. Walk forward, and you'll see a Hologran and some spikes. You can either use Dive Missile, or you can slide and use Shadow Blade, though it's dangerous because you could die. After getting past the spikes, There's another Hologrn, but you can just ignore this one because there aren't any hazards to accidentally walk into and to get to the next screen you climb a ladder. On the next screen, there's a pair of Walking Bombs. You can hide on the ladder and use Shadow Blade.