Wind Soul

MegaMan.EXE performs Double Soul with WindMan.EXE by sacrificing a Wind-elemental Battle Chip. After performing the Double Soul, all Barriers and Auras are removed. And while Wind Soul is in effect, the enemy will be attracted to the front row by a Fan-like effect. All wind-elemental chips gain an ATK+10 bonus, this adds much more damage to tornado chips! MegaMan gains the AirShoes program as well, being able to walk on holes and is unaffected by elemental panels. Also, a non-charged MegaBuster is now a 5 damage AirShot, which can flinch the enemy and if used properly, can create great combos.
 * Charge Shot: WindRacket (a racket in a WideSword-like range of 50 damage that knocks the enemy to the back columns)
 * Weakness: The MegaBuster loses its rapid-fire ability, and the AirShot has a slightly long delay time. Also, all strategies of panel-breaking to avoid damage is now useless. And the Fan effect can make some Battle Chips miss, especially ones with locked effect.