List of actions

List of actions from playable characters.

Attack
Attack is how the character defeats a enemy. It can be shooting, punching, kicking, ...

Some attacks: Fighting games: (Mega Man 2: The Power Fighters and Marvel vs. Capcom)
 * Mega Upper (Rock Upper): Mega Man's special attack, a powerful uppercut.
 * Proto Strike (Blues Strike): Proto Man's special attack, a powerful punch-like charge shot of short range.
 * Crescent Kick: Bass's special attack, a crescent kick with both legs.
 * Giant Knuckle: Duo's special attack, a uppercut.

All four are done by holding the up button and release the attack button when it's fully charged. Proto Man uses the Proto Strike in other games.

Others:
 * Megaton Crash: The special attack of Model FX. It can push or even break obstacles.
 * Attacks from Special Weapons, Zero Knuckle, ...
 * Other unnamed or common attacks like kick, punch, ...

Shot
Shot (ショット) is the basic attack of most playable characters, depending of their weapons. Initially, Mega Man could shot only three bullets by time and the bullets could pass walls, but he and other characters had different abilities depending of the games and items, such as a limit of 2-5 bullets on screen, shots that cann't pass walls, bigger shots to increase the chance to hit targets, the ability to charge the shot, Rapid Fire, and others.

Charge Shot
Charge Shot (チャージショット) is done by holding the Shot button to charge energy and cause more damage to enemies.

Crouch
Crouch is a command from Mega Man X5 and Mega Man ZX that helps to dodge attacks. In Mega Man X5, the characters can't move while crouching, but the humans from Mega Man ZX can, allowing then to pass by narrow passages.

Dash
Dash (ダッシュ) is a command that speeds up the character. While dashing, the character lowers the body, and can avoid some attacks.

Types of Dash:
 * Dash: The normal dash.
 * Air Dash: Can Dash while in the air. Used by Model HX, Bass in the arcade games (not used while in air), and X's Force Armor.
 * Water Dash: Can Dash at any direction while underwater. Used by Model LX.
 * Giga Tackle: Duo's dash. It's a tackle that hits enemies with the spikes on his shoulder.

Hanging Wedge
Hanging Wedge is a action from Model P and Mega Man Volnutt that allows them to hang in ledges and reach higher places.

Zero and X can do a similar action in ropes and poles from Mega Man X5 and X6 (Wire Hook) and Mega Man Zero 4 (Zero Knuckle).

Jump
Jump (ジャンプ) is a common action that allows characters reach higher places. Near all characters and bosses can jump.

Types of Jump:
 * Normal Jump: The standard jump used by all playable characters.
 * Super Jump / High Jump: Jumps higher them normal. Also, characters can jump higher while underwater.
 * Dash Jump: Can jump more far by jumping while dashing. Obviously, only characters that can dash can do this.
 * Double Jump: Jump again in mid-air. Most used by Zero and Bass.
 * "Splash Jump" (unknown name): Allows to jump in the surface of the water.

Trivia: Centaur Man can't jump.

Hover
Hover allows to stay in the air for a short time. Used by some of X's armors and Model HX.

Move
Move is the most basic of the commands. It allows the character to move through the stage by walking, running, climbing a ladder or rope, enter a door, or just stand. Some items and moves, like Speedster and Dash, improves the mobility of the character.

Sliding
Sliding (スライヂィン), shortened Slide, allows to pass narrow passages. It was introduced in Mega Man 3. The only playable character that can slide is Mega Man, but not the only character. Some bosses, like Shadow Man, can also slide. Other playable character uses similar actions such as Dash and Crouch to avoid attacks and pass by narrow passages.

Swim
Swim (スイム) allows the character to move freely in the water. Mega Man can swim in Mega Man 8 and the Mega Man 3 for PC, and Model LX. The humans from Mega Man ZX can only swim on the surface of the water.

Talk
Talk is a command that allows the player talk with other character for hints, items, or just for fun. It's more common in RPG games than platform games, but the Mega Man Zero series and Mega Man ZX series uses it.

Wall Kick
The Wall Kick (壁蹴り), also know as Wall jump, allows the character to reach high places. X, Zero, and other characters from the Mega Man X series and on can kick the same wall multiple times and "slide" on it. The characters from the Mega Man classic series can kick a wall only once, and to reach a higher place they need to kick another wall. Cut Man can do this in Mega Man: Powered Up, and the four playable characters from Mega Man 2: The Power Fighters (Mega Man, Proto Man, Bass and Duo). As the walls from the fighting games are distant from each other, it's unknown if they can jump like Cut Man or only once.