Action Trigger

Action Trigger (アクショントリガー) is a command available in Mega Man X: Command Mission, allowing a playable character to use special attacks exclusive to that character. Like sub weapons, the Action Trigger depletes Weapon Energy, and the higher the WE, the higher the chances of usefulness of the Action Trigger.

Mega Man X
Mega Man X's Action Trigger is his signature Charge Shot. A bar appears onscreen, and the player has to hold the action button (much like how the charge shot is normally executed), and can be released at any time the bar fills. The maximum power of the charge shot depends on the more WE X has, there's a guaranteed critical strike if the bar fills to 100%. Unlike most Action Triggers, this one doesn't have a time limit.

X Fire
When X wears the X Fire armor, his Action Trigger changes. It is the same system as the Charge Shot, but it is called Charge Collider. Like the aforementioned Action Trigger, the player has to hold a button until the bar fills, if the bar fills to 100% there's a high chance to inflict bind status in the enemy. In this attack, X stuns the enemy with his collider repeatedly times.

Ultimate Armor
When X wears the Ultimate Armor, his Action Trigger completly changes, becoming a Nova Strike. An screen with Final Strike-like appearance with different commands appears. There's a button to use X´s Impact Cannon, Theres another button to use his machine gun and a button in the middle of the screen to use the rockets on his back.

Zero
Zero's Action Trigger allows him to perform his Command Arts, although acquiring these skills doesn't require defeating a boss. The player inputs button combinations shown onscreen, with a time limit. The higher Zero's WE, the longer his time limit is. Zero starts off with only 3 skills, but learns two more after successfully inputting more combinations.

Commands Arts:
 * Zero Slash: A single slash.
 * Zero Breakthrough: An armor piercing stab.
 * Zero Dragon Slash: A anti-aerial rising slash.
 * Zero Wave Slash: A downward slash.
 * Zero Skull Crush:

Absolute Zero
When Zero wears the Absolute Zero armor, his Action Trigger has a similar input, but the commands change to Calamitous Arts. The enemy appears in the screen and commands which generally are random buttons have to be inputted. There's a chance to do a critical strike when the command circle+square appears. While the player input the commands correctly, Zero will attack the opponent in different ways. Like most of the others, this Action Trigger has a time limit, and the longer WE Zero have, the more time there is to input commands.

Axl
Axl utilizes DNA Change as his Action Trigger. The aforementioned ability has been upgraded, now allowing Axl to transform into defeated bosses (in previous games, Axl was only limited to transforming into non-boss enemies, with one storyline exception). Upon activating the Action Trigger, the player is shown a triangle-shaped grid.

The grid shows different button combination paths that lead to one of the the eight bosses. The path to the bosses can be memorized, but there is a time limit. Like Zero, the higher Axl's WE, the longer the time limit is. Strangely enough, in the time Axl joins, he can transform into Wild Jango, Silver Horn and Mad Nautilus, bosses defeated by X's party before he joins. If Axl fails to choose a boss,

Axl can transform into:
 * Wild Jango - Uses Rolling Assault, dealing a thunder attribute attack to a single enemy.
 * Silver Horn - Tidal Wave, dealing a water attribute attack to all enemies.
 * Mad Nautilus - Mad Cocktail, attacking all enemies and performing a random effect on them like Blind, Virus, Berserk or Bind.
 * Mach Jentra - Flames of Genhaza, dealing a fire attribute attack to all enemies.
 * Incentas - Asura Knuckle, dealing 300 HP 2 times to all enemies.
 * Rafflesian - Sunburst, dealing 200 HP eight times to all enemies.
 * Depth Dragoon - Tri thunder dealing a thunder attribute attack to all enemies
 * Ninetails - Nine Fragments dealing 999 HP 9 times to a single enemy.

Spider
When Spider's Action Trigger, Fortune Hand, is activated, the screen will show 5 cards, each of them determine the attack. The style is like a game of Poker. You can switch out cards to see if you get a better hand. Listed below are combinations:


 * Fumble - The attack miss.
 * Pair - Fairly weak attack.
 * Two Pair - Attack that deals decent damage.
 * Tri Card - 3 cards hit, each with an Element.
 * Four Penalty - Stat Reduction for each parameter to enemy.
 * Flush - Chance to inflict Blind status on enemy.
 * Death House - Strong attack. High chance of a 1-hit KO.
 * Straight - 4 hit attack, chance for critical hit.
 * Straight Flush - 4 hit attack, last hit sure to be critical hit.
 * RSF (Royal Straight Flush) - Powerful attack that deals 200% damage.

Steel Massimo
Steel Massimo's Action Trigger, Berserk Charge, performs a giant beam from his forehead. Like most of the others, it is a command which has to be putted before a time limit. Two bars appear on the screen, one shows the number of time and hits the player will do and the other one shows the damage which is inflicted. The players have to press the X and Triangle buttons repeatedly to fill the bars, while more its filled, the more damage the opponent takes. When Massimo levels up, his Action Trigger obtains more bars to fill, one includes the CRITICALS which guarantee to inflict a critical hit.

Marino
Marino's Action Trigger, Emotional Reel, is a slot machine that comes up and starts spinning. Press a button to stop the reels. The higher Marino's WE, the slower it spins.


 * Three lines or different symbols = Marino Stamp - Simple aerial kick attack that does mediocre damage.
 * Three boots = Hyper Dive - 200% damage attack.
 * Three treasure chests = I'll Take That! - Steals an item from the enemy.
 * Three hearts = Your Life, Please! - Heals LE by the amount of damage.
 * Three grim reapers = Scattered Flower - 250% damage shot attack, higher chance of felling enemy.
 * Three Marinos = Mirage Dive - Creates two images of herself and they kick all enemies at 250% damage.

Cinnamon
Cinnamon's Action Trigger, Angelic Aid, is not an attack type, but rather it deals with recovery. The amount of WE determines how slow the time goes while activating it. In order to activate it, you must spin the C Stick quickly to build up hearts. After four spins one heart is built up. The amount of hearts on screen will determine how much LE will be healed. The maximum amount of hearts is 10. Each heart heals 10% of LE to all party members.