Talk:Mega Man 1 Damage Data Chart

CWU-01P Damage Chart Correction
The information about the CWU-01P Boss Room is totally wrong. First time I thought too it has only 10 HP, but I was wrong. A CWU-01P has it's own 28 health register and not only 10.

It's true a CWU-01P is worth 4 bars on the Health Bar. And there are 7 CWU-01Ps. A CWU-01P has 28 HP, and there are 7 of them. The boss' overall health is actally 196.

This little chart is based on the number of shots. Fire Storm is an exception. This is the correct Damage Chart for CWU-01P. This should be fixed on this page too:

CWU-01P

Zieldak (talk) 12:51, August 5, 2012 (UTC)


 * Finally, someone got to the bottom of how much damage is really inflicted against each CWU-01P unit. Thank you, Zieldak! Though I'm wondering how you ended up with each unit having 28 HP as opposed to 10. I can understand if a CWU-01P unit takes more hits from a Special Weapon than from ten shots from the Mega Buster, so I'm curious if you obtained these values from the game's internal data.
 * By the way, unless the other admins state otherwise, this wiki usually lists only HP values based on the amount of hits it takes from the weakest Mega Buster shots -- even if the coding displays otherwise. It sounds silly, I know, but it's mainly to help make things simpler. Surely, you understand. --Twilight Man (talk) 17:56, August 5, 2012 (UTC)

Ice Man correction and other info
I wanted to modify the main Mega Man 1 Damage Data chart to both correct the flaw in the Hyper Bomb damage against Ice Man (should be 4, not 5), and to add some curious notes about damage against bosses who can't actually be hit with certain weapons.

I'll just list the notes here and if you wish, you can add them to the table:

Bomb Man, Ice Man, Fire Man, Yellow Devil, and Copy Robot all take 0 damage from Super Arm.

Yellow Devil takes 0 damage from Hyper Bomb.

Both of Dr. Wily's forms take 1 damage from Hyper Bomb and Super Arm!

TibsChris (talk) 14:59, March 8, 2013 (UTC)