Met (Classic series)

This is a list of Mets that appears in the original Mega Man series.

Met
The Met (メットール) is a industrial robot that appears in Guts Man's stage. He stands on the floor hidden on his indestructible helmet, and when someone gets close to him he lifts his helmet and shoots three bullets to different directions.

This variant reappears in Mega Man 9 as Metall β. 

Neo Met
The Neo Met (ネオ メットール Neo Mettōru) is an upgrade of the Met. He now has feet and can walk. It is still just called Met.



Met Deluxe
Met Deluxe (メットール デラックス Mettōru Derakkusu) is a deluxe version of the Met that appear in Mega Man 3. Most of them act similar to the Neo Mets from Mega Man 2, but there are some that have retractable propellers in their head that allows them to fly. They fly up to enemies and shot three bullets down instead of forward. The Heli Metall from Mega Man 7 is similar to this Met.



Giant Met
Giant Met (ジャイアント メットール Jaianto Mettōru) is a sub-boss that can shot giant bullets and throws three Mets. It can only be hurt on the red "+" part of his helmet. Search Snake and Hard Knuckle are the weapons that causes more damage to him, but they are not easy to use against him. Two of them appear in the Doc Robot Needle Man stage, but if you look closely in Needle Man's actual stage before the Doc Robot, you can see their helmets under the platforms.



Metall EX
Metall EX (メットールＥＸ) is the name used for all three types of Mets in Mega Man 4 (walk, jump and spin), but the spinning Met is also known as "Metall Dance" (メットールダンス) in RockBoard. The first two Mets act similar to normal Mets, walking or jumping after shooting, but the Metall Dance does a sort of ballet spin that shoots three shots in a row, straight at Mega Man. It takes three normal shots or one charged shot from the Mega Buster to take it down.



Metall Swim
The Metall Swim (メットールスイム) is a Met equipped with flippers and a snorkel that first appears in Mega Man 4. It appears in the underwater areas at Dive Man's stage in Mega Man 4 and Mega Man III, in the second part of the Wily castle in Mega Man 5, and a Met race in Wily and Right's RockBoard: That's Paradise. They bob up and down to swim toward Mega Man while shooting. They still take only one shot to go down. There are deluxe versions of them in Mega Man 7 called Swim Metall DX.



Metall Daddy
Metall Daddy (メットールダディ) is the first boss of the Wily Castle from Mega Man 4. This Met can jump to where Mega Man stands (avoid being smashed by sliding) and when it lands, it makes four normal Mets fall from the top of the screen. The Powmettaur from Mega Man ZX is similar to this Met.



Space Metall
Space Metall (スペースメットール) is a type of Met equipped with jet packs to chase enemies. Because of this, they are unable to shoot and hide into its helmet. They appear in Star Man's stage.



Metall Mommy
Metall Mommy (メットールマミー) explode and give off three Baby Mets when shot. Mainly in Stone Man's stage, but they also appear in the second Wily stage. There are similar enemies in Mega Man ZX called Remettaurs.

Baby Metall
Baby Metall (ベビーメットール) is the name of the small Mets with pacifiers released in sets of three by Metall Mommy.



Metall K1000
Metall K1000 is a Met that ride locomotives. They, like all Mets, can only be hit when their eyes are up, but they also shoot and "toot" and charge toward Mega Man. The safest place is just above or just below them. Very appropriately, they're in Charge Man's train level.



Met Cannon
The Met Cannon (メットール砲台 Mettōru Houdai) is a cannon with a Met operating it. The cannon fires large cannon balls and the Met can only be hurt when he pops his face up.



Giant Met Cannon
This unnamed Met, nicknamed "Giant Met Cannon", is basically a giant version of the Met Cannon in Mega Man 5 that appear twice as a sub-boss in Mega Man IV.



Metall Sniper
Metall Sniper (メットールスナイパー) is one of the Mets of the Stardroids, and it has a gun on its helmet (unlike the previous ones, who basically shoot when they rise and the player doesn't see where it shoots from). There is a similar enemy called "Fukuhorn" 

Hell = Metall DX
Hell = Metall DX (ヘル＝メットールＤＸ) is a shielded Met from Mega Man V.



Metall Potton
The Metall Potton (メットールポットン) dispenses two types of Mets. It has a whole mass of them under a dome and drops them one by one. Mega Man can only continue on after destroying it. They appear in Tomahawk Man's stage and in the final section of Dr. Wily's castle. It makes a cameo in a stage from Marvel vs. Capcom.



Mettonger Z
Mettonger Z (メットンガーＺ) is the boss of the third Mr. X stage, and located in the boiler area's main boiler room. It sometimes shoots straight, and other times, it has bouncing shots. In either case, the weak spot is the Met in the cockpit, and the best weapon is Blizzard Attack. It's based on the robot Mazinger Z.



Metall FX
Metall FX is the name of the Mets from Mega Man 7 and Mega Man 2: The Power Fighters. In Mega Man 7, it appears in the opening stage, Junk Man's stage, and the third part of the Wily castle stage. The Mets from the Mega Man Zero series seens to be related to this Met, but they only shot one bullet forward instead of three.

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Heli Metall
Heli Metall (ヘリメットール) is a Met Deluxe with weapons in the feet. It appears in Mega Man 7 in Junk Man's stage and Mega Man 2: The Power Fighters as Centaur Man's support.

In the first three Mega Man Zero games, the player can use Cyber-elves to turn some aerial enemies into "Heli Metall RW". Those Mets act like the original counterpart, except that when hit in the propeller, they will fall and act as normal Mets.

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Swim Metall Deluxe
The Swim Metall DX (スイムメットールＤＸ) is a deluxe version of the Metall Swim that appears in Mega Man 7, in Burst Man's stage and the third Wily stage.

In the first three games from the Mega Man Zero series, the player can turn some aquatic enemies into "Swim Metall RW" by using Cyber-elves.

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Metall SV
Metall SV is the Met from Mega Man 8 and Mega Man and Bass. They act like most standard Mets.

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Fire Metall
The Fire Metall is a Met dressed up as Fire Man. In Mega Man 8, they first appear in Grenade Man's stage, and they tend to be the ones to set off the big boxes of dynamite in the second half of said stage. In Mega Man and Bass, they can create flame spires and have catepillar treads rather than feet. In Mega Man and Bass they appear in the museum stage, Dynamo Man's stage and in the final stages.

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Cactuspy Met
A Met with a cactus instead of a helmet that appears in Mega Man: Powered Up. He shoots five thorns to different directions. It's name in the Japanese version is Sabottall (サボットール), a combination of the words saboten (cactus in Japanese) and Metall. You can find this spiky robot in Oil Man's level.

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Metall DM
Metall DM is the normal Met obstacle from Mega Man: Battle & Chase.

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Jumbo Metall F
Jumbo Metall F (ジャンボメットールＦ) is the giant Met obstacle from Mega Man: Battle & Chase.

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Metall β
The Metall β appears in quite a few stages in Mega Man 9. Its cousin is the Camouflametall. He looks exactly like the Met. Black Hole Bomb and Tornado Blow are one of the few weapons in original series of Mega Man to be able to kill Mets even when they're hidden under their hardhat.

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Camouflametall
Camouflametall (カモフラメットール), often called the Fake 1-UP, is encountered in Wily stage 3 in Mega Man 9 and is a very common enemy in Superhero mode. It behaves like an ordinary Metall, but is disguised as a 1-up and bullets shoot through it to trick players even further. Its colour even depends on the current weapon of Mega Man and Proto Man. Its name is a combination of camouflage and Metall.

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Others

 * In the computer games Mega Man and Mega Man 3, the Met's helmet is red and its health points are large compared to other Mets.


 * If the player choose the left path after defeating Snake Man in episode 2 of Super Adventure Rockman, Mega Man will find a Met family dining. Two of them are probably the Metall Mommy (right) and Baby Metall (small) from Mega Man 5. Mega Man doesn't fight them. Both paths leads to the fight against Needle Man, but this scene is skipped if the player take the right path.


 * In episode 3 of Super Adventure Rockman, Mega Man finds a Met with arms caring a item box after the defeat of Magnet Man. The Met will get scared and run, leaving the item box behind, and the player has to choose between three options: Fight against the Met, get the item with data about Ra Thor, or ignore both and continue. If the player choose to fight it, it will appear without arms and attack by shooting six times while spinning, and hit Mega Man with its head. After its defeat, two medical Mets will appear and carry the Met away with a stretcher. All three options are followed by the fight against Hard Man.