Rockman Perfect Memories

Rockman Perfect Memories (ロックマンパーフェクトメモリーズ) is a commemorative book celebrating the 15th anniversary of the Rockman franchise published by Futabasha in Japan in December 2002. The book contains information and illustrations of all games from the Rockman games released at the time.

Content summary
The first four sections start with a summary about the series and shows the main characters, and ends with a special comic.

Rockman series
Covers the main games from the original Rockman series, presenting the story, the eight bosses, and other details from each game:


 * Rockman
 * Rockman 2: Dr. Wily no Nazo
 * Rockman 3: Dr. Wily no Saigo!?
 * Rockman 4: Aratanaru Yabou!!
 * Rockman 5: Blues no Wana!?
 * Rockman 6: Shijou Saidai no Tatakai!!
 * Rockman 7: Shukumei no Taiketsu!
 * Rockman 8: Metal Heroes
 * Rockman & Forte

Also has a list of Special Weapons and details about some Metalls, Wily Machines, and other bosses.

Rockman X & Rockman Zero series
Covers the Rockman X series. The presentation is similar to the original series, except that the eight bosses are only listed alongside their weapons, having instead details about some of the other bosses and major characters, like CF-0, the Nightmare Police, Dynamo, and Isoc:


 * Rockman X2
 * Rockman X3
 * Rockman X4
 * Rockman X5
 * Rockman X6
 * Rockman X: Cyber Mission
 * Rockman X2: Soul Eraser

Also gives details of Ride Armors, the Ride Chaser Cheval, X's armors, and the first Rockman Zero game.

Rockman DASH series
Covers the Rockman DASH series, presenting the story and some details from each game:


 * Rockman DASH: Hagane no Boukenshin
 * Rockman DASH 2 Episode 2: Ooinaru Isan
 * Tron ni Kobun

Also gives additional details about Roll Caskett and Tron Bonne, and presents some of Tron's machines.

Battle Network Rockman.EXE series
Covers the Rockman.EXE series:


 * Battle Network Rockman.EXE
 * Battle Network Rockman.EXE 2
 * Battle Network Rockman.EXE 3

Also gives some details about the anime and merchandise from all series.

Other Rockman titles
Mainly covers games from the original series that, except for Rockman Mega World, has a different gameplay genre:


 * Rockman: The Power Battle
 * Rockman 2: The Power Fighters
 * Rockman Battle & Fighters
 * Rockman Mega World
 * Super Adventure Rockman
 * Wily & Right's RockBoard: That's Paradise
 * Rockman's Soccer
 * Rockman Battle & Chase
 * Other appearances (Marvel vs. Capcom, Marvel vs. Capcom 2 and Adventure Quiz: Capcom World 2)

Rockman World series
Covers the five Game Boy games:


 * Rockman World
 * Rockman World 2
 * Rockman World 3
 * Rockman World 4
 * Rockman World 5

Enjoy the Rockman 15th anniversary!!
Extra content.

Character ranking
As the series gained over 200 characters over the years, the book included a ranking with the writer's favorite characters.

Boss Character Tournament
A tournament between bosses from the first eight games from the original series, showing who would win if they fought and detailing the battles.

While Tengu Man won the tournament, in the end it is mentioned that different combinations can give different results as everyone has a strong and weak point, giving as example that Tengu Man would lose against Frost Man's Ice Wave, who in turn would lose against Grenade Man's Flash Bomb, and so on. There is no absolute answer as to who is the strongest, having infinitely circumstances and combinations that could determine who would win.

Rockman Fortune Telling
A fortune-telling game where the reader selects a number based on the birthday. The result will compare the reader with a character from the series and give additional info. The number is selected in the tables that cover 1961 to 2002. The reader than sums the day he was born to the number, and if the result is higher than 60, subtracts the result by 60 to find the number corresponding to the character. For example, someone born on December 17, 1987 will get 30 from the table, than sum 17, resulting in 47 (Forte).

The last page includes a compability chart showing two character types that would better fit the reader romantically.

Rockman Glossary
Four pages with a glossary containing fifty one terms from the series, such as Air Man type, air pirate, Big Eddie, Charge Shot, curry rice, Cyber Elf, Deflector, Digouter, dog, Energen Crystal, E Can, Hadoken, Ira, Irregular, Life Energy, Mega Armor series, NetBattler, NetNavi, plug in, Repliroid, Rock Ball, Rock'n Arm, Sakugarne, Sigma Virus, Sniper Joe, Special Weapon, Space Rulers, Ultimate Armor, virus, Weapon Energy, Wire, Yashichi, Yellow Devil, and Z Saber.

Rockman in Reality!?
Three pages talking about real life robots, presenting robots and competitions such as ASIMO, Robo-One, morph, HRP-2P, and RoboCup.

The book ends by saying that it's been only a few years since robots started walking, and that the accumulation of various studies will lead to more advanced robots, with a robot like Rockman appearing in the future, encouraging those who plan to become researchers that by doing so may make Rockman become a reality sooner.