User:Mitchell00/Megaman DX

Mega Man (Classic) finally hits the Nintendo DS.



Plot
Dr. Wily returns with a new advanced robot that Dr. Wily created with technology from the future. This project has been called Zero and has the soul purpose of destroying Mega Man once and for all. Dr. Light also has a backup system for Mega Man. You can lay as any character to play in each level out of Mega Man and Proto Man.

Robot Masters
Here is where I post the Robot Masters and their weaknesses.


 * Shadow Man (Use Mega-Buster)
 * Elec Man (Use Shadow Blade)
 * Quick Man (Use Thunder Beam or Shadow Blade)
 * Guts Man (Use Quick Boomerang)
 * Wood Man (Use Super Arm)
 * Cut Man (Use Mega-Buster or Quick Boomerang)
 * Napalm Man (Use Rolling Cutter)
 * Shade Man (Use Napalm Bombs)

Just like in any Megaman Game, You have to face the robot Masters a second time. They're in the final section of the last Wily stage, Computer Central.

Wily's Gaurdians
These are the bosses that you face in Dr. Wily's Base.

Yellow Devil
Location: Main Way Quick Boomerang is effective. Remember only to hit him in the control eye. Everywhere else(the nanobot body) is uneffective.

Mega Man Clone
Location: Factory He is back and he has way more attacks then you. He has every Robot master abilaty from every game. Napalm Bombs are quite effective though.

Bass
Location: Transfer Circuit Bass is back and is way more more powerful. He is difficult to match because he is too fast which can get frustrating. But Rolling Cutter is very effective.

Bass and Treble
Location: Rooftops You have to face Bass again. This time he has Treble on he's side. But, Just use Rolling Cutter like before. He'll go into his harder Treble Boost form when he's low on health.

Enker
Location: Computer Central Part 1 He's back. Deal with him the same way you do in Mega Man I for Gameboy. Use your arm cannon and dodge.

Quint
Location: Computer Central Part 2 This guy's a piece of cake. Stay on the far side of the screen and hit him in the head.

Punk
Location: Computer Central Part 3 And this guy's still a pain. However, Napalm Bombs and Thunder Beam work quite well.

Dr. Wily
Location: Computer Central Part 4/Wily Machine Hangar Dr. Wily is back with he's new machine once again. But, He is quite easy. After you defeat him, the Wily capsule ejects. After you beat it, he will escape and all exits will automaticly lock itself. The platform you're on will move up to Skull Castle's reactor chamber. Then Zero jumps in.

Zero
Location: Computer Central Part 4/Skull Castle Reactor You have to face Zero as the Final Boss. He is really hard. But, If you use Rolling Cutter while he is powering up it'll take a lot of damage. Be careful though. Because he heals himself every 50 seconds. You have to defeat him quickly.

Ultimate Zero
Location: Computer Central Part 4/Skull Castle Reactor Core After you beat Zero, he'll gather a tremendous amount of Evil Energy and his colors will change to those of Orignal Zero, and he'll gain a white aura. He'll use all of his weapons from the X series, and use stronger versions of the Robot Master weapons! His most dangerous move is his Ground Crush Beam, so don't let him use it! Use all of your weapons to defeat him! Good Luck!