Crimson Dragon

The Crimson Dragon is the final boss of MegaMan Star Force 3, and the embodiment of the core of Meteor G. At the end of the Meteor server, MegaMan finds the core of the Meteor, and Mr. King fuses with the core, forming the Crimson Dragon. It then absorbs Kelvin Stelar, and Mr. King plans to use its power to destroy the world. MegaMan then fights the Crimson Dragon and defeats it, ejecting Mr. King. The Dragon still can exist, however, as it is tapping off Kelvin to stay materialized. The Dragon goes rampant, unleashes a desperation attack, knocking MegaMan out cold due to the sheer level of noise.

While blacked out, A.C. Eos appears, and tells MegaMan not to give up, and stand up once more, for he is their hero, and everyone is waiting for his return to Earth. MegaMan then gets up, enters his Finalized Noise (varies with version), and fights the Crimson Dragon a second time, destroying it and Meteor G with his for good, releasing Kelvin in the process.

The Crimson Dragon is fought twice in the game, with its first form sporting 2500 HP, and its later form sporting 8000 HP in a fixed fight. After the player collects all five stars, the Crimson Dragon reaches its SP form, sporting 4500 HP, stronger attacks, and heads that can absorb more damage. The later form, fought in the fixed fight, remains unchanged, though still retaining the strength of the dragon's current form.

During the fight, Area Eater and the likes will have no effect. The Dragon has the following abilities:
 * Its weak spot is the core, which is being blocked by its main head. Damaging its head enough will cause its head to phase into two heads, and exposing the core. The individual heads can be damaged and destroyed, but they will regenerate. After some time of exposing the core, the two heads will phase back to form the main head again.
 * Its head(s) will snap at the player if he steps in front of it. The attack cannot be blocked.
 * It summons several missiles that will travel down the columns. The missiles can be destroyed. Different missiles are imbued with different elements. Larger missiles can take more hits before being destroyed.
 * It slashes different panels using its claws. Sometimes, it materializes its original head when doing so, and the head will not phase out until that attack is finished, even if enough damage is dealt. While it uses its attack, neither of its heads will snap at the player.
 * The Dragon's head(s) will fire a 3-panel wide rush of noise, capable of piercing Invis and removing Barriers and Auras. It cannot be dodged if the Dragon's main head uses it. If the secondary heads are using it, one will fire the noise before the other, giving a narrow window for the player to move to the unaffected panel.
 * The Dragon launches several miniature copies of its heads at the player's row.
 * Meteor of Crimson&#160;:  The Dragon's heads alternate in firing flames that engulf a wide area, including the entire player's row. By firing the Buster fast enough the player can prevent the flames from spreading to his position. This attack can be stopped by destroying the Dragon's head(s). Used only by the SP version.

In the second fight, you begin immediately in your Finalized Noise at Meteor Server LV1, with your HP carried over from what was left in the first fight. After 3 turns, you will draw into your Finalized Noise Force Big Bang - this will destroy the Dragon, regardless of how much HP is left. It is also important to point out that in this second fight, regardless of how much damage the Dragon does to you, you can not be deleted.&#160;You will remain on 1&#160;H.P. even if the previous attack would have killed you. If hit at 1&#160;H.P. by the Dragon, you still will not be deleted, but will remain with that single H.P.