PlanetMan.EXE

PlanetMan.EXE is an independant NetNavi whose body is composed of planetary objects.

MegaMan Battle Network 2
He appears in WWW Area 3 as temporary leader of the WWW. PlanetMan guards the final area and asked MegaMan.EXE to join them after defeating NapalmMan.EXE and PharaohMan.EXE. MegaMan refuses and battles him, which results in PlanetMan's deletion.

MegaMan NT Warrior
He appears in one episode of the first season of the show. PlanetMan disrupted a space mission and deleted the NetNavi, prompting Masa to investigate. He hacks into the computer system of a space shuttle and attempts to shut out Commander Beef until he runs out of air. GutsMan and MegaMan Jack-in to battle him, but GutsMan is held by viruses. They also have trouble battling because there is a delay in the transmission of data, but Mr. Famous gives Lan the extra code which gives MegaMan the AquaCustom Style. PlanetMan is deleted, and Commander Beef manages to get into the space shuttle.

Attacks
Two planets are always revolving around him, one red and the other blue (sometimes they will shift to green and yellow). He's a grass type Navi, and all the panels around him are broken except for the one he's standing on.


 * When the red planet is in the players row, it will fire a series of flames down that row. Dodge by moving to a different row.


 * When the blue planet is in the players row, it will fire a series of water eruptions down that row. Move to another row.


 * When the green planet is in the players row, it will fire a homing Wood Tower. Dodge it by moving rapidly.


 * When the yellow planet is in the players row, it will fire a series of paralyzing sparks. Dodge them by moving to another row.


 * PlanetMan creates a black hole and sucks in rocks from the back of the player's area, which fall into the holes.


 * PlanetMan can respawn the planets.


 * PlanetMan can also send a tiny paper airplane at the player which fires bullets. It can be destroyed.