SNK vs. Capcom: SVC Chaos

SNK vs Capcom: SVC Chaos is a fighting game created by SNK for arcade, PlayStation 2 and Xbox. In this game, Zero (From the Mega Man Zero series) is a playable character. He has the ability to place Cyber-elves and attack in tandem with them and his easy infinite combo attacks. He communicates with Ciel in most of his dialogue (who gives him information on his opponents), and mentions X in his ending.

Zero's move list

 * Throws


 * Upper = (when close) - back/forward - LP+LK
 * Tensou Buster Shot = (when close) - back/forward - HP+HK
 * Zero teleports behind the opponent then shoots them with the Buster Shot.


 * Extra Normal Attacks


 * Jump Kahou Zuki = down - LK in the air
 * Zero drops down stabbing with the Triple Rod.
 * Jouhou Zuki = back - LK
 * Zero stabs upward with the Triple Rod.
 * 3-Dan Zuki = forward - LK, LK, LK
 * Zero thrusts forward with the Triple Rod up to three times.
 * Naname Shitazuki = diagonally down and forward - LK
 * Zero stabs low with the Triple Rod.
 * Sliding = diagonally down and forward - HK
 * Zero does a sliding kick.
 * Sankaku Tobi = in the air and against the corner of the screen, press diagonally up and forward
 * Zero jumps off of the corner of the screen.


 * Special Attacks


 * Buster Shot = quarter circle forward - Punch
 * Zero either shoots a single shot from his Buster Shot for the LP version or begins charging a larger shot for the HP version (if you hold the buttton). This move can also be used while jumping.
 * Z Saber = half circle forward - Kick
 * Zero slashes forward with his Z Saber. Like the Buster Shot you have to charge the HK version of this move to make it the charged saber slash from Mega Man Zero. This move can also be used in the air.
 * Triple Saber = quarter circle back - Punch
 * If you repeat the motion three times Zero will do his three hit saber combo.
 * Shield Boomerang = quarter circle back - Kick
 * Zero holds up the Shield Boomerang to reflect projectiles.
 * Triple Rod = forward, down, diagonally down and forward - Kick
 * Zero spins the Triple Rod either above his head or in front of him (if used in the air). The HK version of this move has to be charged like the Buster Shot and Z Saber.
 * Irregular (Maverick) Hunt = forward, half circle forward - Punch
 * Zero shoots the Buster shot diagonally upward, causing a Mechaniloid to fall from above the screen.
 * Cyber Elf Support = hold back for a moment, then forward - Punch or Kick
 * Summons a Cyber Elf. LP version restores some health, LK version absorbs a projectile to give Zero energy, HP version periodically shoots arrows and HK version will turn the opponent into a Mett with limited abilities. Zero can only summon three Elves per battle.
 * Cyber Elf Bakudan Setchi = hold down for a moment, then up - Punch or Kick
 * Summons a blow fish that explodes if the opponent touches it.


 * Super Attacks


 * Spiral Shot = quarter circle forward twice - Punch
 * Zero shoots a large shot from the Buster Shot. You can hold punch to charge this attack.
 * Ultimate Saber = quarter circle backward, half circle forward - Kick
 * Zero dashes forward and performs a combo involving teleporting. The HK version hits low.


 * Exceed Attack (can only be done once when you are on your last round and have low health)


 * Cyber Elf Force = LP, LP, down, LK, HK
 * Zero gains back some health and gets stronger, faster and takes less damage. The game timer also counts down more slowly.