Tomahawk Soul

Tomahawk Soul is the Double Soul MegaMan.EXE performs with TomahawkMan.EXE, requiring a Wood Battle Chip to be sacrificed. It is obtained after the Liberation Mission in End Area involving Dark MegaMan.EXE in MegaMan Battle Network 5 Team Colonel.

Abilities

 * MegaMan takes double damage from Fire attacks, being Wood element. He can heal on Grass Panels though.
 * Status Guard: MegaMan is immune to status ailments.
 * Grass Stage: When the Soul is initiated, the entire battlefield is converted to Grass Panels.
 * Using non-dimming Wood chips on a Grass Panel will double the damage dealt by that chip, but doing so will cause the panel to dissipate.
 * Charge Shot: Tomahawk Swing (Covers a 3x2 area, dealing 80 Wood damage with 10 more damage for each additional Buster level.)
 * Weakness: Tomahawk Soul is likely to take 4x damage from Fire attacks since it also converts the entire field to Grass Panels.
 * Bosses to use against:
 * CloudMan.EXE - Status Guard protects against paralysis, while the Wood boost will tear CloudMan to shreds. Tomahawk Chaos is especially powerful since Cloudman only stays in the back row.

Competitive Play

 * Players use this soul's Grass Stage ability to remove Holy Panels on the opponent's side of the battlefield.
 * Due to its Status Guard ability, x2 bonus for Wood chips, and decent range for its Charge Shot, many players consider this soul as the best competitive soul in the Team Colonel Version.
 * With the omnipresent Undershit Navicust program, the healing grasses panel can turn megaman almost invencible, as the Undershirt will always let him survive with 1HP while the grass panel will imediatly keep healing him.

[[File:CThawkEmo.PNG]] Chaos Unison
MegaMan's Charge Shot becomes Dark Lance, which hits only the back row for 400 non-flinching Wood damage while pushing all hit enemies forward. Against CloudMan, this means an infallible 800 damage, and 2 successful hits will mean a deletion in mere seconds.