User:Kaihedgie/Mega Man ZX Walkthrough

Alrighty, Kaihedgie here, gonna walk ya through Mega Man ZX. This is particular for those finding it hard to get around this game, so sit tight and enjoy the walkthrough

Playable characters
Alrighty, just like in Mega Man X, you have the option of choosing one of two characters, Vent and Aile. However, just like Mega Man X4, you're stuck with the choice. Vent is somewhat on the balanced side, but he moves a little slow. Aile on the other hand is faster, but she suffers from stronger knockback.

The Biometals
See: Biometal

Intro
Alright, first stage in the game; Area A. You've just Megamerged with Model X, taking on the mantle of the new Mega Man, known as Mega Man Model X. Don't worry, you're well-equipped, so let's get started. Your X-Buster has Double Fully Charged Shots, so this should be a breeze. This mission is pretty easy, so there's not much to say. Eventually, you'll reach the boss of this stage; a snake Mechaniloid. It attacks by spewing spheres of acid. The projectiles come out fairly slow. Sometimes it'll either lunge at your or slam its tail end on the ground, spitting up rocks from the ground. When either attack is performed, it'll slither back onscreen whilst on the ground, leaving its head wide open. Either jump or dash right under the attack to avoid it and use the X Buster to counter the rocks. Its weak point is the head, so keep your X Buster charged up and assault it with Double Charged Shots while you can. Eventually the beast will fall. Follow through to the door where you'll meet up with Fleuve and the other Guardians. After the cutscene, stand on the Transerver to refill your health and save

Finding Giro
Mission: Locate Giro - The transporter Giro appears to have met Maverick aggression in Area B. Go to Area B and find out his whereabouts.

Alright, time to find replacement Zero. Follow the door to the right out of the room and scale upwards the slopes. Watch out for the giraffe Mechaniloids. They can't be ridden of, only disabled. Use the charged shots and aim for the head. That should take them out altogether. Go to the door at the top and enter, where the mission starts

As you blast your way through the Mavericks, you'll find a computer chip along the way. You'll need to collect three more of these to continue. Be sure to keep your X Buster charged while you navigate your way. Watch out for the razor blade rotating machines littered throughout the stage. They can become quite a nuisance if not handled from a distance as they drop on you as you approach their vicinity. If you do not want to confront them, change back to human form and they'll let you pass by. All you need to do is gather the chips and continue to advance forward. Eventually you'll meet up with another boss, this time, it's airborne

The boss is constantly airborne and out of your buster's range. It'll fly around for several seconds before dropping a segmented pillar. One of the segments has a red spot while the others fire bouncing projectiles. Aim for that spot with a charged shot and make sure the boss is above it when struck. The pillar will rocket upwards and damage the boss. You only need to repeat this process four more times and it'll be down for the count. Before you can react, a blond-haired red-armored figure clad in red armor jumps out of nowhere and decimates the flying mechaniloid with an aerial Ganhaza attack. In a bright flash, the armor disappears, revealing Giro to be your savior. After the cutscene, head back to the left until you spot a ladder. Climb down it and enter the door. A transerver will be there for you to send your Mission Report. Send it and you're done. Your reward is 200 EC

Pass the Test
Mission: There's a trial you need to pass in order to obtain permission to enter Guardian HQ. There are Guardians hiding among the inhabitants in Area C. Locate them and bring back proof that you passed the trial.

Follow the door to C-1 as instructed. It's recommended you remain in human form for this mission. Area C is Innerpeace, the home for peaceful humans and Reploids. Every inhabitant will mistake you for a Maverick if you're in Megamerged form, and won't dare try to talk to you. Talk to the green-uniformed soldier to get the quest started. You'll be able to identify the Guardians by the green uniforms they wear. Go through the door past the A-02 gate to locate Oeillet. Enter next door to locate Carralet. You'll have to crawl under the tight space to reach him. Dash your way all the way to the last door on the block. Be sure NOT to be in Megamerged form or the third Guardian, Congre. You'll need to jump over the Mets to avoid taking damage. Exit the room and continue to the right, crawl under the space and enter the door. Keep going until you reach a set of broken columns. Crawl under to locate the last one, Thon. After all four are located, you'll be notified by Prairie as confirmation. Continue forward and talk to the Guardian next to the DATA room to receive your 'proof', a Stuffed Animal. Afterwards, enter the room and send in your Mission Report. Now you can enter Guardian HQ, but not through this terminal. You'll have to go back to the transserver at B-2 and warp to Area X where Prairie and Giro are waiting for you..

Guardian HQ
This is pretty much your hub of sorts. Be sure to take a look around the place and talk to everyone so you can get acquainted. Some of these guys might hand you stuff you need

Enter the main room past the lab for a cutscene where Prairie introduces herself as the leader of the Guardians. Afterwards, head to the lab to get the Biometal inspected. Just as you get it back, an alarm sounds. A distress call form Area D Highway sounds. It's time to roll out.

Area D Intermission
Wow, this looks awfully familiar. Intro stage of the first X game. It's pretty much almost just like said stage, but with some differences. There's a gap that prevents you from progressing. Shoot the switch to progress. Some of the platforms here have hostile turrets, though they don't provide much of a threat unless you don't pay attention. After passing the bridge, drop down the gap and hit the red switch. Pass that gate is a health refill item and a Life Up, which increases your life capacity by four points. Advance forth and watch out for crumbling floor sections.

You'll face up against King Flyers whom bear a striking resemblance to similarly designed insectoid-shaped helicopters. As with hey, these guys don't pose much of a threat, and is best to dash under and behind them and smash them with Fully Charged Shots. Once they're out of the way, advance forward and....uh oh.

Boss: Giro (Model Z)
Your friend has just been ambushed by a trio of strangers and have soundly defeated Giro in Megamerged form. The large one however, leaves you two behind, but not before possessing Giro, forcing you to fight against him.

Model Z is hardly a challenge in any difficulty. He moves in a simplified pattern, dashing towards you in single strides and randomly jumps about. For the most part, his attacks are all close-range but have frighteningly long reach so pump him full of Double Fully Charged Shots at a safe distance. His normal attacks consist of an instant charged slash that spews forth rubber from both sides and a slow moving Reppugeki (charging stab). His stronger moves, although have a longer reach, they each have a telltale signal. When his eyes flash, he'll jump into the air and slam the ground with a lengthened Z-Saber. You can avoid this by dashing under him just as he jumps. When he jumps to a corner, he'll perform his Reppugeki, but, fly in the shape of a Z by charging forward in midair, coming down with a diagonal stab and finally charges forward. You only need to dodge the last charge if you're on the ground. Lastly, when he shouts, he performs Rekkoha by stabbing his Z-Saber into the ground and creates three thin energy fissures from both sides approaching you. The energy fissures peep out a second before they erupt so it's still easy to dodge. Once his HP withers away from your assault, the battle ends.

Double Megamerge!
As the fight ends, Giro is struck down by Serpent. Vent/Aile tries to fight back but the young male Reploid, Prometheus, casually counters the attack and soon follows with his fallen friend and the three make their getaway after their villain plan is revealed. Struggling on for dear life, Vent/Aile tries to save Giro but he has given up on his life and entrusts the future with them, forfeiting Model Z and his life. Surrounded by Galleons, Vent/Aile utters their own hero comeback speech and beseeches the power of Model Z. In a bright light, Model X and Model Z begin to mingle together and transforms the Humans into an all new, powerful warrior: Enter Mega Man ZX! Vent/Aile attempts to chase down the villains but is called back, for the new Maverick outbreak has begun.

Reclaim the Biometals
Only a brief time to lick your wounds now. There's a world that needs savin' and you're the man/woman for the job. In classic Mega Man fashion, you'll get to choose which bosses you'll tackle first. Each of the Pseudoroids, the bosses in the game each hold a fragment of the four other Biometals and you'll need them all not only to increase your powers, but to regain the passwords they possess, so head out.

Oh, one more thing. Head to the second floor, first door and talk to Carrlet a few times. He'll give you the Eraser chip, which will give your saber weapons the power to absorb buster shots.