Carnage Force 0

Carnage Force 0 (カルネージ・フォース０), shortened as Carnage 0 outside Japan, is the second boss of Mega Man Zero 4, fought by Zero in Area Zero in order to stop the destruction of Area Zero and maintain the peace of the settlement.

Attacks

 * Carnage Punch: Performs a strong punch spinning punch.
 * Carnage Missile: Releases many missiles that fly in a random diagonal-like path.
 * Carnage Flasher: Fires off many halo energy shots in a fan-like array.

Weakness
Carnage, like many robots of its type, possesses the only weakness as its head. Carnage Punch is easily evaded by moving away from its path. Carnage Missile is a somewhat random attack as the missiles that fire off Carnage's back will fly either diagonally to the right or diagonally to the left. The easiest way to dodge this attack is to stay on the ground floor until they have all exploded. Carnage Flasher is a tricky attack, however, due to the number of energy halos that are released. However, depending on whether you are high in the air or low to the ground can make it easier or harder to dodge. It is recommended that you be wall jumping or on a high level to not be hit by the attack. Alternatively. you can dash and wait for the energy halos to spread out wide enough to slip through to avoid damage.

Similar Enemies

 * Maoh the Giant
 * Hell the Giant
 * Dogu the Giant
 * Gigantic Mechaniroid CF-0

Trivia

 * As it says in the in-game database, it was built with ancient blueprints. As it is codenamed CF-0, it is believed that it could be a modified version of Gigantic Machaniroid CF-0, from the time of Mega Man X2.
 * All of the enemies above (including Carnage Force 0) seem to have one attack in common: they all utilize their fists for attacks. This gives them a connection, however weak, to each other in their programming, possibly hinting at a connection between all of aforementioned robots from past games to present, to future.