Mega Man Network Transmission Walkthrough

Intro
After going through the intro cutscene and text, Lan will be pacing around in his own room, occasionally checking his own PET. Unlike the other Battle Network games, you will not be able to move Lan around. To progress, press START and go to the option labeled "Map". Once you select that, you can choose where you want to jack in based on the available options. Choose to jack in at Lan's home, and you will enter Den Area 1.

Items checklist

 * HPMemory
 * Lvl1Code

Walkthrough
MegaMan and Lan will go through and explain the basics of the game. Simply...
 * Press A to jump.
 * Press B to shoot buster.
 * Press Y to use selected chip.
 * Press X to enter "Standby Mode", which allows you to keep the action paused while selecting a different chip.
 * Rotate chips by pressing either R or L.
 * Access customize menu by pressing Z (once the custom gauge is full).

After traveling through the level some and trying new chips, MegaMan will encounter a security cube which will require a code to access. MegaMan must then travel left and make way through the area until MegaMan finds Lvl1Code. After finding the code, you will be able to access past the cube with the code and continue through the level.

A narrow gap is shown. Here, the slide technique will be taught. Similar to the technique in the classic Mega Man games, hold down and press A to perform a slide,

A wire will be seen above MegaMan. Lan and MegaMan explain how to travel along the wire by holding Up as MegaMan makes contact with the wire. This will allow MegaMan to travel along the wire. To get off the wire, simply jump.

Items checklist

 * HiCannon
 * LongSwrd
 * BckUpChp
 * MemUp
 * PowerUp
 * Lvl2Code

Walkthrough
Continue through as normal. When you fall down the gap, there are some wires that MegaMan can hold on to by holding up. At this point, an explanation of spikes will be given. Unlike most other games in the series, these spikes will not instant kill if HP is high enough (damages 200 HP). However, at this point, MegaMan's HP is low enough that it will cause MegaMan to be deleted.

Another potential hazard to consider is a bottomless pit. If MegaMan falls down one of these, he also gets deleted.

As you travels through this area, you will encounter a security cube. The security cube requires a Lvl2Code in order for it to disappear. Travel back to the left find a BckUpChp. BckUpChps are equivalent to extra lives. You starts with 1 at the beginning of the game. Obtaniing this one brings up the total to 2. You can choose to jack out at most any time to have the opportunity to start the level over if MegaMan's lives get close to 0. If MegaMan runs out of BckUpChps and gets deleted after that, it's game over. Jack out if necessary.

Right after the BckUpChp is the Lvl2Code. Get it and go back to the security cube to unlock it. Proceed further, and a dialogue with Roll.EXE will ensue. MegaMan will receive the FireArmr. After the dialogue, equip the FireArmr and proceed onto the next area.

Items checklist

 * FullCust

Walkthrough
Proceed through the area, fighting the viruses along the way. If you touch the fire along the bottom of the area, MegaMan will get deleted. Eventually, you will reach an area with collapsible floor panels as soon as MegaMan walks on them. Hurry along through there. If you find yourself stuck or in trouble, you can use the Repair chip if you have it equipped. Proceed onward, and you will find the cause of the fire.

FireMan.EXE
HP: 400

For a first boss, FireMan is tough. Make sure that you equipped the FireArmr. Use Bubbler if you have it, since he is weak to aqua type attacks. His most common attack is his FireArm, which goes across the entire screen at head level between him and the edge of the screen. The most effective way to dodge this is by sliding either underneath the flame or through FireMan's legs. At close range, he likes to use an attack similar to Burner, covering himself in flames and damaging MegaMan if he is near. At low health, he starts using an attack similar to his Burner attack. However, this will last longer, deal more damage, and it shoots a flame tower above him.

Once FireMan is deleted, the level will be completed, and you will be returned to Lan's room.

Global Area, Outer Net, and GutsMan.EXE infected
Jack in at Mayl's house.

Items checklist
No new items

Walkthrough
This is basically "Net on Fire", except that it's not on fire and a little more expanded. You can take the lower road now, since the fire is gone. Progress through the level.

Items checklist

 * CrosBomb
 * HPMemory
 * MemUp

Walkthrough
Progress through like normal. Watch out for spikes. You will encounter a security cube part way through the area. Follow the mysterious Navi into the next area (and the only other area you can access right now, since you don't have the code to unlock the security cube).

Garden Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Shopping Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Waterworks
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Bank Comp
Garden Comp, Shopping Comp, Waterworks, and Bank Comp are all accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Arcade Comp
Arcade Comp and Power Plant Comp are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Power Plant Comp
Arcade Comp and Power Plant Comp are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Vacant WWW Comp
Vacant WWW Comp and Legendary WWW Area are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Legendary WWW Area
Vacant WWW Comp and Legendary WWW Area are both accessible right now. You can choose to go to any of these areas at this time, and the levels do not need to be done in the order the walkthrough presents them in.

Undernet, attempt #2
Upon attempting to enter the Undernet, you can either battle ProtoMan.EXE or go straight to the Undernet.