PharaohMan.EXE

PharaohMan.EXE is an independent NetNavi that appears as a secret boss in the first two games of the MegaMan Battle Network series.

Personality
PharaohMan has been mainly shown to be arrogant toward others because of his great power and ruthless towards his enemies. He is also power hungry in the anime after he got a bug leading him to try and take over the Cyberworld.

MegaMan Battle Network
PharaohMan is a secret boss in the first game. To encounter him, the player must have beaten the LifeVirus and reached at least Lv. 70. After the first fight with him in Internet Area 12, he appears as a random encounter in that area from then on.

MegaMan Network Transmission
PharaohMan appears as the guardian of the data of the Legendary WWW Area when MegaMan attempts to retrieve WWW data from the area. The two engage in battle and PharaohMan is defeated, allowing MegaMan to collect the Old Data.

Interestingly, before the fight, MegaMan comments how he hadn't seen that Navi type before, implying the post-events for the first are non-canon and this may be his only canon fight with MegaMan.

MegaMan Battle Network 2
PharaohMan appears in the WWW Area 1 and tries to stop MegaMan from advancing but is defeated. He then appears in that area for rematches.

MegaMan NT Warrior
In the anime MegaMan NT Warrior, PharaohMan was a powerful NetNavi, so much that Mr. Wily once refereed to him as a god. He was original created to monitor and guide the flow of data across the Net and had full access to it as a result. He was put to sleep by Dr. Hikari once it was discovered that he had been infected by a virus. Also there were fears as Commander Beef put it that all that power would ultimately corrupt the Navi. He wakes up due to sensing the powers of MegaMan.EXE and ProtoMan.EXE fighting in the N1 Grand Prix. He attempts to delete ProtoMan but MegaMan intercepted the attack getting deleted himself. PharaohMan proceeds to sink the artificial island that the Grand Championship had been held on. Afterwards he began wrecking havoc randomly all over the world. SharkMan, SkullMan, and WoodMan infiltrated his base and attempted to shut down the power. They were turned to stone by PharohMan's viruses but suceeded to cutting the power source. However, somehow PharaohMan rebooted the systems. ProtoMan confronted PharaohMan himself but had little sucess in fighting him. The recently revived MegaMan arrived to aid ProtoMan and together they performed a double Program Advance, knocking PharaohMan back and covering him in the ruins of his base. PharaohMan soon reemerged but was captured by StoneMan and BlasterMan and taken to Mr. Wily's lair. Mr. Wily attempted to reprogram PharaohMan but he self destructed crippling Mr. Wily's base. Some of the remaining data of PharaohMan would be reborn as Gospel and Bass.EXE.

Rockman EXE Beast
He reappears as Zoano PharaohMan and attacks the Net with a giant pyramid. He uses this pyramid to trap NetNavis and convert them to Zoanoroids.

Abilities
PharaohMan.EXE generally relies on his 2 sarcophagi to fight opponents. These can attack as well as shield PharaohMan.EXE
 * The sarcophagi open when player steps in front of them, and release one of these:
 * 1) A powerful green laser that covers an entire row.
 * 2) A Ratton.
 * 3) Randomly generate a huge block on player's field.
 * An inscription is released from PharaohMan.EXE. A trap is then placed on the player's field, which, when stepped on, will release:
 * 1) A snake that will track the player until destroyed.
 * 2) An Anubis that poisons the whole player's field until destroyed.