Astro Man

Astro Man (アストロマン) is a Robot Master who debuted in Mega Man 8. His original job was to work in a planetarium, but Dr. Wily reprogrammed and modified him for combat. Astro Man uses his abilities to confuse his opponents and then attack them with either his two orbs levitating around him or his Special Weapon, the devastating Astro Crush. His weakness is Search Man's Homing Sniper as it can pinpoint and home in towards his location quite easily.

Astro Man has a modest personality while being somewhat very shy towards others. He's easily startled and is something of a coward, thus not being very reliable in battle. In addition to this, he is known to be the world champion at hide-and-seek and likes wishing upon stars in his spare time while disliking both cheap humor and old gags.

Mega Man 8
Astro Man is one of the four Robot Masters dispatched to protect the barrier to the "Wily Tower", and was placed in a planetarium in the northeast of Europe, possibly Norway.

Mega Man & Bass
King revived Astro Man by using the data he stole from the robot museum in the Opening Stage. He is one of the first three selectable Robot Masters in Mega Man & Bass, alongside Cold Man and Ground Man. He attacks with his two orbs, summons three Shururuns, and uses Copy Vision. Defeating Astro Man opens the stages of Dynamo Man, Pirate Man, and Tengu Man.

Rockman Strategy
Astro Man appears on the Meteorite Surface in Africa with Stone Man, both of them sent to aid Aquarius. He later appears in the chemical plant level alongside Yamato Man and Dive Man.

Mega Man 8

 * Crunchran
 * Metall SV
 * Monopellern
 * Onbuubattan
 * Potom No. 1 & No. 2
 * Spinning Gabyoall
 * Shururun
 * Wall Teck

Mega Man & Bass

 * Sub-boss (x2): Melody Response Cannon
 * Onbuubattan
 * Bunby Tank DX
 * Crunchran
 * Joe Classic
 * Metall SV
 * Monopellern
 * Muragattori
 * Potom No. 1 & No. 2
 * Shururun
 * Wall Teck

Damage Data Charts
Amount of damage in units that Astro Man receives from each Special Weapon in Mega Man 8 and Mega Man & Bass.


 * *For Mega Buster, the first digit is the damage done when the weapon is fired normally; the second digit is damage done when the weapon is charged up. A fully-charged Mega Buster does the same damage in all of its forms (normal, Laser, and Arrow).


 * *Damage values listed for Mega Man & Bass assume the player does not have the "C. Attack" (Counter Attacker) item equipped and activated.


 * *For Bass Buster, the first number is when the weapon is fired normally; the second is when Super Buster is activated. Hyper Buster shares the same attack power as a standard Bass Buster shot.


 * *For Spread Drill, the first number is damage inflicted with the big drill; the second number is with the smaller drills; third number is with the tiny drills.


 * *For Tengu Blade, the first number is striking with the projectile; second number is attacking with the slash or dash.

Other media
Astro Man appears in the manga Rockman 8 and Rockman &amp; Forte, and has a brief appearance in Sonic the Hedgehog Issue 250 and in the end of Mega Man Gigamix vol. 3.

Trivia

 * There are plans of a robot similar to Astro Man displayed in the background of Spring Man's stage in Mega Man 7.
 * When Astro Man uses Astro Crush, the "meteors" that rain from the sky are actually fiery, green replicas of Astro Man himself.
 * Astro Man's cowardly personality is not present during his fight in Mega Man & Bass, lacking the pertaining voice files and reactionary sprites. Although, his sprite makes a surprised animation when he is attacked by Magic Card.
 * His quote, "Don't get technical!" may be a subtle reference to C-3PO in the movie Star Wars: Episode IV A New Hope. In one scene on Tatooine, after R2-D2 sasses off, C-3PO replies with, "Don't get technical with me."
 * Astro Man is one of four Robot Masters to give Mega Man two different weapons. The other three are Tengu Man (Tornado Hold and Tengu Blade), Centaur Man (Centaur Flash and Centaur Arrow), and Pharaoh Man (Pharaoh Shot and Pharaoh Wave).
 * Astro Man, Dynamo Man, and Pirate Man are the three robot masters from Mega Man & Bass to not have NetNavi counterparts.
 * Astro Man, Clown Man, Frost Man, and Grenade Man are the four robot masters from Mega Man 8 to not have NetNavi counterparts.
 * Astro Man appears within the Robot Master army in the Worlds Collide crossover.