FlashMan.EXE

FlashMan.EXE is a NetNavi operated by Rei Saiko.

MegaMan Battle Network 3
FlashMan steals a TetraCode for Alpha in Lan's school, and hypnotizes Lan's friends with Hypno Flash(a bright series of lights) when they interfere. Lan manages to escape and deflect the Hypno Rays with an umbrella he found in the school. MegaMan.EXE jacks into the school computer and defeats him. However, he self destructs and leaves MegaMan with a glitch. It doesn't surface at first but later, he is unable to jack out, making him walk back to his jack in point.

He later reappears using Full Synchro with rei in order to drop MegaMan in the Castle Wily but is defeated again.

Abilities

 * Neon Light: FlashMan summons an orb of light that moves across the ground, randomly zigzagging as it travels forth. It does not travel past holes.
 * Flash Light: FlashMan summons two bulbs on the player's field. After some time, the bulbs will flash and disappear, causing paralysis.
 * Spark Arm: FlashMan will move to the front of his area and hit in a Widesword-esque fashion, also extending an extra panel forward. He often uses this with Area Steal and Flash Light.

MegaMan NT Warrior Axess
FlashMan first appears in the Net causing trouble for Nebula, fueled by Dark chips. MegaMan tries to stop him but he is too powerful and repels him. Roll tries to stop FlashMan herself but fails. MegaMan comes to rescue her and gains Roll Soul. With it, he is able to drive FlashMan away.

He uses Dark Chips to make himself stronger and is sent to delete DesertMan.EXE for being captured. Before being deleted, DesertMan was being deteriorated by the Dark Chips and said the same thing would happen to FlashMan. After being defeated by MegaMan, he goes back to ShadeMan.EXE, and is deleted by the Dark Chip's power.

Rockman EXE Stream
He reappears as Asteroid FlashMan.EXE and is given to Rei Saiko by Slur.