Knight Man

Knight Man (ナイトマン) is a Robot Master that, as his name suggests, resembles a knight. He is skilled with a morning star mace. He was probably created by a scientist in Great Britain, despite the fact that his real life designer, Daniel Vallée, is Canadian. He is a good friend of Yamato Man (for they fight as there is exactly no tomorrow), and ironically, is weak against his power (Yamato Spear).

Mega Man 6 stats
Energy: Solar Power

Height: 158 cm

Weight: 146 kg

Attack: 121

Defence: 204

Mobile: 60

Mega Man and Bass CD data
Designed after a knight of medieval time. He has defeated more than a thousand robots in duel.

"Would you care to step outside?!"

Good point: Spirit of chivalry

Bad point: Single-track mind

Like: Honor

Dislike: Dirty tricks



Stage enemies
Enemies in Knight Man's stage.
 * Brain Break
 * Brown
 * Cyber Gabyoall
 * Moler
 * Shield Cannon
 * Skull Walker
 * SW-525
 * Twin Roader

Tips

 * Try to be careful when Knight Man shoots his mace because he throws them EXACTLY where Mega Man was (or is). Jump when he is about to hit you with this bad boy.
 * Determine where Knight Man will jump, because he jumps EXACTLY where Mega Man was (or is). If he is about to jump on you, slide so you won't get hurt.

Trivia

 * If you shoot at Knight Man with Yamato Spear or a charged attack from the Power Adaptor, it will damage Knight Man himself since those two attacks ignore defenses.
 * The reason why Yamato Spear is Knight Man's weakness might be that samurai are way too agile for the knights.
 * He is the first Robot Master to rarely run.