MegaMan Volnutt's equipment

Mega Man Volnutt can equip upgrades to his body for easier tasks, such as battle and travelling purposes. Such additions include weapons, built in roller skates for higher speed, helmets, different levels of body armor, and upgrades for his health. This page contains his equipment from the games Mega Man Legends, Mega Man Legends 2, Rockman DASH: 5tsu no Shima no Daibouken!, Namco × Capcom and Tatsunoko vs. Capcom.

Arm Parts
Mega Man can equip different weapons in his arms, and with the Lock-on function he can automatically target the nearest enemy.

Mega Buster


The Mega Buster, known as Rock Buster (ロックバスター) in Japan, is Mega Man's main weapon, a rapid firing arm cannon equipped in his left arm. It can be improved with Buster Parts, which modify four stats: Attack, Energy, Range and Rapid. MegaMan is only allowed 2 Buster Parts at a time, but upon obtaining the item Adapter Plug, he can equip 3 parts.

Special Weapons


Special Weapons (特殊武器) are Mega Man's secondary weapons, attached to his right arm. They are developed by Roll Caskett with objects found by Mega Man, and she is able to improve their abilities. Mega Man can carry only one Special Weapon with him at a time, so he must decide which weapon to take with him. To change weapons, Mega Man must talk with Roll in the Support Car or in the Flutter (and also in Nino Island during the attack of the Birdbots). He can equip or unequip weapons in the pause screen.

Special Weapons have limited energy, shown in the Special Weapon Gauge to the right of the screen. In Mega Man Legends 2, the Special Weapon Gauge has two bars instead of one, a green bar to the left showing the energy currently in use and a blue bar to the right with reserve energy. The green bar decreases when the weapon is used, recharging automatically when not firing by taking energy from the blue bar. When the energy of a weapon ends, it must be recharged with Data or with the items Hyper Cartridge and Special Weapon Recharge Cube. Note that in Mega Man Legends 2 those will only recharge the blue bar, but both the green and blue bars are recharged when Mega Man leaves the Development Room.

In the first game, most special weapons make Mega Man stand still while in use, the exceptions being the Grenade Arm and Machine Buster. In the second game, Mega Man can move and attack at the same time with 7 of the 15 weapons available, those being the Ground Crawler, Homing Missile, Hunter Seeker, Machine Gun Arm, Reflector Arm, Shield Arm and Spread Buster.

List of Special Weapons
There is a large variety of Special Weapons in the games with varying abilities, such as a powerful bazooka-like weapon, machine guns, explosives, an energy blade, an energy shield for protection, a drill to break down walls, and a vacuum to collect Refractor shards.

Normal Arm
Normal Arm (ノーマルアーム) is Mega Man's normal arm without weapons. When not using a weapon, Mega Man can kick with his right leg in Mega Man Legends and lift objects in Mega Man Legends 2.

Kick
Kick (キック) is an attack from Mega Man Legends. It is used with the right leg when Mega Man is not equipped with a Special Weapon and with the left leg when he is in areas that the Mega Buster can't be used. In Mega Man Legends 2 it can only be used with the left arm, as the right arm function was replaced by the Lifter.

Volnutt also uses this kick as an attack in Tatsunoko vs Capcom.

Lifter
Lifter (持ち上げ) is an action from Mega Man Legends 2 used by Mega Man with the right arm when he isn't equipped with a Special Weapon. He is able to lift light objects and enemies and throw them, causing damage to other enemies hit. Mega Man can lift enemies that cause negative status by contact, like burn and freeze from some Horokkos and Frongels, without receiving the status.

The objects, characters, and enemies Mega Man can lift are Horokko, Frongel, Mirumijee, Jakko, Gorbesh, Kuruguru, Miroc, King Miroc, Skaritt, Taburu, Snorubit, Otamarn, Koni, Kalmare, Servbots, Birdbots, Johnny, the gunners in Nino Island, the twins Appo and Dah, Shu, rabbits, pigs, bombs, and crates.

When holding a Jakko, Mega Man will descent slowly if the jump button is held. Snorubit is the only enemy that can escape from Mega Man when hold. If Mega Man attempts to lift Roll Caskett in the Calinca tundra, she will slap him.

Equipment
Mega Man can equip upgrades to his body for easier tasks, such as battle and travelling purposes. Such additions include built in roller skates for higher speed, helmets, different levels of body armor, and upgrades for his health and buster.

Helmet
When Mega Man is hit, sometimes he may hit his head in the floor, causing 8 damage to him. The helmet protects his head from this extra damage. Some helmets prevent him from being knocked down or allow him to automatically roll out of danger when he takes multiple hits.

In Mega Man Legends there is only one helmet, which is developed by Roll with the item Safety Helmet found in the box near the Junk Shop in Yass Plains. In Mega Man Legends 2 there is more than one helmet and they can be bought in Junk Shops.

Body Parts
Mega Man's body parts can be replaced by sturdier parts to increase his defense. In the first Mega Man Legends game, only the Flak Jacket is available, upgrades becoming available when the weaker version is bought. Once upgraded, the armor can't return to its previous version, but Mega Man is able to unequip his current armor. The second game has several armors available.

Foot Parts
By swapping foot parts Mega Man can improve his mobility, being able to dash to move faster and increase his jump height. Separate parts can be attached simultaneously to the areas around the calf and below the ankle to allow for multiple power ups. In the second game some parts protect him from hazardous floors.

In the first two games the skates are developed by Roll.

Jump Parts (ジャンプパーツ) made with Spring Set (スプリングセット) found in Cardon ruins, chest in high area before the barrier.

Other media
In the Rockman DASH 2 4Koma Gag Battle, some comics involve Mega Man's equipment. Below are some of them.

Gallery
=Special Weapon=

Special Weapons are Mega Man's secondary weapons. They have stats independent from the buster parts and they can be upgraded by talking to Roll. Mega Man can only equip one special weapon at a time, so it is recommended the you bring a good weapon for specific missions. In Mega Man Legends 1, the Special Weapons screen shows the current and total ammo of a special weapon in numbers rather than as a gauge.

Aqua Blaster
Aqua Blaster Outside of a couple of missions, it is fairly useless as it deals no damage to enemies. It does not extinguish the flames fired by the Gorubeshu, Bal Kacche Larva, the Gustaff or the Wojigairon.

Buster Cannon
Buster Cannon (バスターキャノン) is a cannon-type weapon that fires blue shots. They are best used for moving enemies as the shots are fast. Note that Mega Man must be standing still to use this weapon.

Ground Crawler

 * Appears in: Mega Man Legends 2

Ground Crawler, known as Earth Creeper (アースクリーパー) in Japan, is a weapon that releases bombs that rolls along the ground. they explode when it comes with an enemy.

Homing Missile

 * Appears in: Mega Man Legends 2, Rockman DASH: Great Adventure on 5 Islands!, Namco × Capcom

Homing Missile (ホーミングミサイル), as it name suggests, fires homing missiles. It is basically a nerfed version of the Active Buster special weapon from the first game, in that its rapid rating is not as high, needs to cool down (even on Infinite energy) due to the revamped weapon energy mechanics and seeks targets in a more realistic (the Active Buster missiles take sharp turns to home in) manner.

Hunter Seeker

 * Appears in: Mega Man Legends 2

Hunter Seeker, known as Remote Charge (リモートチャージ) in Japan, is a weapon that launches a probe that fires shots on the target Mega Man is locked-on. The probe would self destruct after a certain amount of time or when an enemy collides with it. It's made from the Sensor and Autofire Notes found on Kimotoma caverns (which require a Class S license).

Hyper Shell

 * Appears in: Mega Man Legends 2, Namco × Capcom

Hyper Shell (ハイパーシェル) is an improved version of the Powered Buster from Mega Man Legends. Each shot, when it hits an enemy, will cause an explosion radius that can damage nearby enemies. Like the Buster Cannon, it cannot be fired while moving.

Machine Gun Arm

 * Appears in: Mega Man Legends 2, Rockman DASH: Great Adventure on 5 Islands!, Namco × Capcom

Machine Gun Arm (マシンガンアーム) is the only automatic weapon from the Legends series. It's made from the Long Barrel and Broken Model Gun in Mega Man Legends 2.

Powered Buster
The Powered Buster (パワードバスター) is made from the Cannon Kit. It fires a powerful orange shot to a target. This special weapon boasts a good firepower and range, but has a low amount of ammo.

Shield Arm
The Shield Arm (シールドアーム) is a defensive weapon that protects Mega Man from damage. In Mega Man Legends, it generates a yellow energy shield that protects Mega Man from frontal attacks. In Mega Man Legends 2, it generates a blue force field that protects Mega Man from taking damage.

Spread Buster

 * Appears in: Mega Man Legends, Mega Man Legends 2, Rockman DASH: Great Adventure on 5 Islands!

The Spread Buster (スプレッドバスター) is made from the Ancient Book, Old Launcher and the Arm Supporter in Mega Man Legends, and from the Sower and Spreadfire Notes in Mega Man Legends 2. It fires a bunch of bombs over a wide arc that explodes on impact.

Vacuum Arm
The Vacuum Arm (バキュームアーム) is made from the Broken Motor, Propeller and Cleaner. Rather than being used offensively, this special weapon sucks in refractors and energy cubes dropped by enemies. Fully enhancing the "Special" stat enhances the suction power.