Magnet Missile

Magnet Missile (マグネットミサイル) is Magnet Man's special weapon. It shoots a magnet-shaped missile that travels horizontally until it is parallel to an enemy, and then travels vertically toward the enemy. If it hits an enemy during its horizontal track, it will just explode without vertically tracking anything.

In Mega Man 3, the missile only moves vertically if the target can be harmed (even if it is immune to Magnet Missile), skipping enemies that can't be harmed such as Mets under their helmets and Hammer Joes with closed eyes. In Mega Man II, it moves vertically even when they are invincible.

Damage Data Chart
Known damage values in units for Mega Man 3.


 * For Kamegoro Maker, a certain amount of damage will be taken from the health meter for each of the five Kamegoros produced, regardless of which weapon the player uses against them.

Capacity
In Mega Man 3 and Mega Man II, one Magnet Missile uses 2 weapon energy units. With a full weapon energy gauge, it can be used 14 times in Mega Man 3 and Mega Man: The Power Battle, and 9 times in Mega Man II.

Bosses weak against Magnet Missile

 * Mega Man 3: Hard Man, Doc Robot (Metal Man and Air Man), Magnet Man (2nd Encounter)
 * Mega Man II: Hard Man
 * Mega Man: The Power Battle: Gemini Man
 * Super Adventure Rockman: Hard Man

Bosses immune to Magnet Missile

 * Mega Man 3: Spark Man, Snake Man, Doc Robot (Bubble Man and Wood Man), Holograph Mega Men, Gamma
 * Mega Man II: Wily Machine
 * Mega Man: The Wily Wars: Wily Machine

Other media
In the episode Mega-Pinocchio from the Mega Man animated series, Mega Man got Magnet Man's power by pretending to be evil long enough to get close to him, before tricking him into giving him a high five to steal his power. After he obtained it, Mega Man used his magnetic power to slam Magnet Man into a wall, before pulling Dr. Wily's mind control helmet to him, taking it to use himself. Both Mega Man and Magnet Man only use magnetic powers, the Magnet Missile being absent in the cartoon. 