Proto Soul

MegaMan.EXE performs Double Soul with ProtoMan.EXE by sacrificing a Sword-elemental chip in both MMBN4 and 5.

Abilities

 * MegaMan now gains the power to perform StepSword by charging a sword chip, although its range will change depending on the sword chip. It deals double damage.
 * Also, MegaMan gains the Reflect program, but it overrides all other programs that use the back+B button. It deals 50 dmg per reflect.
 * Charge Shot: WideSword (a regular WideSword that deals out 80 damage and in MMBN5, gains a 10 damage power boost for any additional levels to the Buster Power)

Chaos Soul

 * MegaMan's Charge Shot becomes a Dark Sword attack, hitting a 3 x 2 space for 400 damage.


 * Weakness: The Proto Soul does not allow Program Advances to be charged, but most of the P.A.'s don't need it anyways. Also, the StepSword can leave MegaMan open to a Slasher, and any direct contact while using StepSword on an enemy will leave MegaMan injured. Also, Like Guts Soul, Proto Soul is very limited in range when it comes to the charge attack.


 * Bosses to use against:
 * ProtoMan.EXE: When he teleports to your area to attack, slice him.
 * ShadeMan.EXE: Same as above.

MegaMan NT Warrior Axess
MegaMan gains this soul during the battle with ShadeMan.EXE. As they are being pummeled by him, ProtoMan gives him the Soul to help him survive the battle as ProtoMan is too badly weakened by the Dark Chip to help. He uses this form to defeat Dr. Regal while he is Cross Fused.