Classic Special Weapon Strength

All weapons in the classic Mega Man series have a predefined amount of damage they cause to minor enemies. This page lists side-by-side comparison charts per game of the amount of damage Busters and Special Weapons inflict, excluding weaknesses, against minor enemies (and some mini-bosses). Note that the attack power numbers for each weapon is equivalent to how many shots from the weakest buster it takes to eliminate an enemy: an enemy with 4 HP will be destroyed with four hits from uncharged Mega Buster shots, or a weapon with an attack power of 1, and just one hit from a weapon with an attack power of 4.

For damage values inflicted against bosses, see: Category:Classic Damage Data Charts

Mega Man 7
Mega Buster: First number is with uncharged and mid-charged shots; second number is from a full Charge Shot. Freeze Cracker: First number is with making contact with an enemy with the Junk Shield - attacking with this method inflicts multiple hits for 4 damage each. The second number is then the shield is fired as projectiles. Junk Shield: Danger Wrap: Thunder Bolt: Wild Coil: Slash Claw: Noise Crush: