Mega Man 1 Walkthrough

This is a walkthrough for Mega Man (game).

Recommended stage order
Cut Man - Elec Man - Ice Man - Fire Man - Bomb Man - Guts Man

Use the Super Arm on Cut Man. Use the Rolling Cutter on Elec Man. Use the Thunder Beam on Ice Man. Use the Ice Slasher on Fire Man. Use the Fire Storm on Bomb Man. Use the Hyper Bomb on GutsMan.

Bomb Man
Use the Ice Slasher to freeze the Sniper Joes. They should try to open fire, so shoot them. Killer Bullets (angry looking bullets) will come by, so freeze them too. Freeze the Flying Shell (that little orange orb with the six-way shot), too.

Guts Man
The little hard hat robots called Mets can only be destroyed when they lift their hats up to fire. Use the same "Ice Slasher on Sniper Joe" tactic on the Picket Men (pickaxe-throwing robots) in this stage. Watch out for the spikes when you head into the lower levels of this stage.

Cut Man
Don't bother trying to blast the flying scissors here. Just try to avoid getting hit. When you approach a Big Eye (the big cyclops robot), you're almost at Cut Man's front door. Try running underneath the Big Eye when he performs a high jump.

Elec Man
You must get the Magnet Beam in Elec Man's stage to beat the game. The item you'll be looking for resembles an arm cannon and will be behind two bricks which can be cleared using either the Super Arm or the Thunder Beam. You should wait on this until you have obtained the Super Arm to pick this up, or otherwise you could revisit this stage once you've collected the Thunder Beam.

Use the Rolling Cutter, Fire Storm, or Thunder Beam to destroy the Spines (flat enemies).

Ice Man
Be careful on the icy surfaces on Ice Man's level. Study the pattern of the Yoku Blocks (holograph blocks) carefully or just use the Magnet Beam to take the easy way out (the latter is recomended).

Fire Man
You can freeze the walls of flame by using the Ice Slasher. You can even stand on them to jump higher.

Dr. Wily, Stage 1: Yellow Devil
Use the Ice Slasher to freeze the Big Eye early on it this stage. Shoot them with the plasma cannon until they blow up. Use the Ice Slasher again to freeze the fire walls, but you have to time it right, or else you'll block yourself out.

You should have the Magnet Beam. Try not to use it until you reach the section immediately following the spike pit with the floating platforms. You'll need the extra energy in case you mess up.

Use the Thunder Beam against the Yellow Devil. It can inflict a good amount of damage and works quite well combined with the pause/resume trick. (explained on the Mega Man game page)

Dr. Wily, Stage 2: Copy Robot
You will face Cut Man and Elec Man again here. They are no more difficult than they were the first time, so deal with them accordingly. Then you will face (arguably) the most suprising boss in the game: a clone of Mega Man. Use the fire storm against this Copy Robot. It seems to be the most helpful.

Dr. Wily, Stage 3: CWU-01P
At one point, water will flood in. Im makes it so you are pushed foward and can't go back. At the end of this stage, you will face the CWU-01P(s), a group of robots encased in big bubbles, one at a time. Use the Plasma Cannon on the first three, then use the Super Arm to pick up the four blocks at the bottom of the screen to quickly destroy the last of them.

Dr. Wily, Stage 4: Dr. Wily
Just as a side note, there are Guts Man statues. Before you enter the teleporter, you will spot an extra life and another symbol resembling a pinwheel, called a Yashichi sitting next to each other. This item will replenish all of your weapon energy if you need it refilled. Grab it, as it's incredibly useful. You need to be careful and avoid the spikes below.

You will face Bomb Man, Fire Man, Ice Man and Guts Man again. Deal with them as you did the first time.

Then, it's time for Dr. Wily himself.

Phase One

Attack the Wily Machine's weak spot (the red gun) with the Fire Storm, it should work effectively.

Phase Two

When Wily can be seen in the cockpit, hit the dot on the ship with the Rolling Cutter. This works the most. If you're having trouble, use the pause/resume trick.

So there, you've defeated Dr. Wily, and the world is safe...

For now.