Mega Man 1 Walkthrough

This is a walkthrough for Mega Man (video game).

Bomb Man
Start heading east, blasting through the Fleas. You should soon reach an area with pitfalls and pillars. Wait for a Bombomb to fly up from the pitfall and explode, then jump across to the next pillar. Repeat this until you reach a ledge. Get rid of the Screw Bombers and grab the two power-ups. Climb up the ladder. Continue up the ladder, avoiding the Beaks' shots. Ignore the power-up (unless you really need it) and continue climbing up. Head west again. When you see a Sniper Joe, jump. This should trigger him to jump or shoot, meaning you can blast him away. Keep going until you another series of pitfalls. Now you'll face a combination of Killer Bullets and Beaks; trust me, it sounds and looks harder than it really is. After going around the pitfalls, you'll reach an area with Spines. Jump up the blocks and freeze the Spine when he is farthest from you. Now, jump up and climb the ladder. Climb up and jump across the spikes. Make sure that there is a Killer Bullet halfway across the screen when you start jumping, otherwise you could be hit in mid-air and fall into the spikes. Go up the ladder again to reach a similar area. Wait for the Flying Shell to shoot twice, then jump onto the block. Now jump onto the top block and wait for another Flying Shell to get directly under you. Now jump to the next block and to safety. Keep going east, kill the Sniper Joe, and grab a 1-Up. Drop down the hole and follow the path. Kill another Sniper Joe and go through the double gates. Climb down the ladder carefully and move when the Octopus Batteries give you enough room. You'll fall into Bomb Man's lair. He'll jump over you and start hurling bombs at you. Run halfway across the screen and shoot the Mega Buster at him. When he throws a bomb, jump up and towards the wall opposite Bomb Man to avoid the impact, then run back while shooting. When he jumps back to your side, head to the opposite side and repeat the strategy until he dies. When he's dead, grab the orb for the Hyper Bomb.

Guts Man
The little hard hat robots called Mets can only be destroyed when they lift their hats up to fire. Cross over the pit with the moving platforms. Take a few attempts to learn exactly when to jump. If you're a moment to late, you'll fall to your death. If you jump too early, the platform won't have returned to its upright position before you land and, again, you'll fall to your death. Timing is everything, but once you get the hang of it, it's pretty easy. If you have a difficult time doing this, visit Elec Man's stage twice. Defeat him the first time, and then acquire the Magnet Beam (using Thunder Beam to destroy the blocks guarding it) on the second visit. The Magnet Beam will make crossing the gorge much easier. Use the same "Ice Slasher on Sniper Joe" tactic on the Picket Men (pickaxe-throwing robots) in this stage. Watch out for the spikes when you head into the lower levels of this stage.

Cut Man
Take your time in Cut Man's stage. There are a lot of enemies that can do a good amount of damage. The best tip is to shoot and destroy everything before moving on. Other than that, his level is very straight forward. There are, however, two situations where flying scissors are tossed out of the window of a building. It's best to simply run without stopping past these to avoid getting hit. You can't destroy them or stop them, so just run past. When you reach the end of the level when a ladder goes down and you have the option to jump off, don't. You'll land on spikes and die. Play it safe and take the ladder. When you approach a Big Eye (the big cyclops robot), you're almost at Cut Man's front door. Try running underneath the Big Eye when he performs a high jump. Throw the blocks at Cut Man to defeat him in two hits.

Elec Man
You must get the Magnet Beam in Elec Man's stage to beat the game. The item you'll be looking for resembles an arm cannon and will be behind two bricks which can be cleared using either the Super Arm or the Thunder Beam. You should wait on this until you have obtained the Super Arm to pick this up, or otherwise you could revisit this stage once you've collected the Thunder Beam.

Use the Rolling Cutter, Fire Storm, or Thunder Beam to destroy the Spines (flat enemies).

Ice Man
Be careful on the icy surfaces on Ice Man's level. Study the pattern of the Yoku Blocks (holograph blocks) carefully or just use the Magnet Beam to take the easy way out (the latter is recommended). There are also a two large pits with floating platforms in them. This can prove to be extremely difficult as there is a glitch that, if you are standing on top of the platforms and are hit by a bullet, you may possibly fall through them (to your death). The recommended means of bypassing these is to simply use the Magnet Beam. However, be sure to create long magnet beams as you can't make beams lower than you. Because of this, if you create too many, you will move too high and will reach the top of the screen and will fall to your death. Once you reach the center pillar, drop down, gather the weapon energy, and start your way across the second chasm (it'll be much easier since you will start much lower.) Once you reach the Big Eye, you are moments away from Ice Man.

Ice Man can prove very difficult as only three hits from his ice weapon will deplete all of your energy. Only jump over the bottom shots and quickly kill him with Thunder Beam. Try not to jump too far forward or you'll slide into the next shot.

Fire Man
You can freeze the walls of flame by using the Ice Slasher. You can even stand on them to jump higher. If you are using the Plasma Cannon on Fire Man, the best method is to just keep shooting and ignore his attacks. If you spend time jumping over his fireballs, he can prove very difficult. If, however, you start at him with full life and just keep shooting, you will defeat him easy. Keep in mind that several of his attacks might make you face the opposite direction, so be sure to keep facing yourself towards him.

Dr. Wily, Stage 1: Yellow Devil
Use the Ice Slasher to freeze the Big Eye early on it this stage. Shoot them with the plasma cannon until they blow up. Use the Ice Slasher again to freeze the fire walls, but you have to time it right, or else you'll block yourself out. It may take several tries. Fortunately, Ice Slasher doesn't take much energy and you won't need it again after this.

You should have the Magnet Beam. Use the magnet beam to bypass the area with the floating platforms with the spikes above and below to be on the safe side. There will be two small weapon energy capsules on the far side. If you are low on magnet beam energy, grab these, climb the latter, and come back down again. The capsules will reappear. Repeat as necessary and be careful not to get shot by the moving platforms.

The room above the floating platforms will require the magnet beam. If you do not have it, you will not be able to proceed.

Use the Thunder Beam against the Yellow Devil. It can inflict a good amount of damage and works quite well combined with the pause/resume trick. (explained on the Mega Man game page)

To defeat the Yellow Devil without using the pause/resume trick, be sure you reach him with full life. His blocks will enter from the left side of the screen. This will most likely be the most difficult barrage of them considering that the player cannot see where they are coming from. Stand near the middle of the screen (so that you don't touch his body when it appears on the right) and ONLY jump over the lower two heights of blocks. To be successful in defeating him, you will need to fight the urge to jump any other blocks, as you will only jump INTO them. There will also be a set of two lower blocks where the player will need to jump over two blocks at one time. Memorize his pattern. It is exactly the same every single time and will never alter. If you pay attention, it can easily be memorized in one or two lives. Use the Thunder Beam to defeat him. Avoid his eye bullet by only shooting once per round. He will shoot at your current location, so if you jump and shoot, he will fire at your jumping height and the bullet will go over your head. If you jump again to shoot, you will get hit by it. -Remember-, any damage done by the Yellow Devil is exactly the same amount of damage you can do to him. However, you can only hurt him once per round and he can hurt you many. Play it safe and only make one attack and then avoid everything else with precision. The biggest tip is fight the urge to jump over blocks that will go over your head.

Dr. Wily, Stage 2: Copy Robot
You will face Cut Man and Elec Man again here. They are no more difficult than they were the first time, with the exception that you cannot use Cut Man's weakness against him, so deal with them accordingly. Then you will face (arguably) the most surprising and most difficult boss in the game: a clone of Mega Man. Use Fire Storm against this Copy Robot, It seems to be the most helpful.

Dr. Wily, Stage 3: CWU-01P
At one point, water will flood in. It makes it so you are pushed forward and can't go back. At the end of this stage, you will face the CWU-01P(s), a group of robots encased in big bubbles, one at a time. Use the Plasma Cannon on the first three, then use the Super Arm to pick up the four blocks at the bottom of the screen to quickly destroy the last of them. Be sure to use the blocks on the last four and not the first four. They get progressively faster, and more difficult. Use your Plasma Cannon on the easy ones.

Dr. Wily, Stage 4: Dr. Wily
Just as a side note, the Guts Man copies are decorative only and they never do anything. Before you enter the teleporter, you will spot an extra life and another symbol resembling a pinwheel, called a Yashichi sitting next to each other. This item will replenish all of your weapon energy if you need it refilled. Grab it, as it's incredibly useful. You need to be careful and avoid the spikes below. To grab the Yashichi, use the Magnet Beam to access and return from the block it is sitting on.

You will face Bomb Man, Fire Man, Ice Man and Guts Man again. Deal with them as you did the first time. Try not to stand in the teleporters for too long while fighting them or you will not be able to jump over their attacks.

Then, it's time for Dr. Wily himself. He'll use a large flying war machine against you.

Phase One

Attack the Wily Machine's weak spot (the red gun) with the Fire Storm, it should work effectively.

Phase Two

When Wily can be seen in the cockpit, hit the dot on the ship with the Rolling Cutter. This works the most. If you're having trouble, use the pause/resume trick.

So there, you've defeated Dr. Wily, and the world is safe...

For now.