KingMan.EXE

KingMan.EXE is a NetNavi who masters Chess with Tora, his operator. KingMan is based from a chess piece, which is different from KnightMan.EXE, who is a Knight and not a Chess Piece. He battles with Chess Pieces.

MegaMan Battle Network 3
He appears as Tora's navi in the N1 Grand Prix and fights MegaMan.EXE before the tournamet starts and then later in the semi finals. He later appears in the Wily Comp deleting FlashMan.EXE before he can kill MegaMan.EXE with an explosion.

MegaMan NT Warrior
He appears in one epsisode of the anime with Tora. In the beginning of the episode, he is playing cyber chess with a computer and is about to lose when KingMan destroys the computer by deleting it's Netnavi, a copy of KingMan, by overloading the computer by use of battle chips. Tora and KingMan quickly leave. He and Tora play a game of cyber chess with Mayl and Lan where they bet their NetNavis. Tora loses but Lan and Mayl let him keep him. KingMan.EXE helps them to fight off ShadowMan.EXE when he comes to interrupt their chess match. Later, KingMan.EXE and Tora go back to Swapopolis.

Attacks
The chess pieces he uses are the Pawn, Knight and Rook, starting the battle with two Pawns and one Knight.


 * The Pawns moves to sides and attacks with LongSwords.


 * The Knights jumps between panels and creates shock waves after landing.


 * His "Plan-B" attack changes the chess pieces and positions, like losing one pawn and gaining another knight, while using AreaGrab to lock the player down even more. Another variation summons a Rook to protect KingMan and 2 Knights.


 * His Checkmate move consists of traping you with several chess pieces and KingMan jumping on you.