User:Kaihedgie/Mega Man ZX Walkthrough

Alrighty, Kaihedgie here, gonna walk ya through Mega Man ZX. This is particular for those finding it hard to get around this game, so sit tight and enjoy the walkthrough!

Story
Your character works for a transporter company called Giro Express. An unknown person calls for the package from the archaeological recon unit. Before heading to said rendezvous point, your character sees Slither Inc. in the distance. Giro says that Slither Inc. has done good for the country, but your character does not believe him, as he/she lost their mother ten years ago in a Maverick raid. Their client are known as Guardians, a defense force that work together to fight the Mavericks. Shortly after, Mavericks start firing at their motorbikes trying to get the package. Your character's bike explodes and you are launched into a forest. Seeing the package, you try to grab it, until three people and a snake Mechaniloid show up. The package delivered known as a "Biometal", talks to you and he gives you a hand. Using the M.E.G.A. SYSTEM, you are now one with the Biometal and you can get help to Prairie and the others.

Main Characters:

 * Vent/Aile: In this game, you can choose either character to play with; Vent being the male, and Aile, the female. As a worker of Giro Express, you first Megamerged with Model X and later you will Megamerge with other different Biometals to face the challenges ahead.
 * Giro: Your companion in the beginning, he later Megamerges with another Biometal, Model Z. However, a twisted fate leaves him dead later on, and you are to care for his Biometal, Double Megamerging into Model ZX.
 * Prairie: Commander of the Guardians, a defense force that fight the Mavericks.
 * Serpent: President of Slither Inc., and holder of Biometal Model W. He is part of a group called the Mega Men, who have developed the ability to Megamerge. By using Model W, he hopes to rule the world.
 * Prometheus and Pandora: Two Mega Men, with origins unknown.

Biometals:

 * Model X: The first Biometal obtained in the game. Good with projectile attacks.
 * Model Z: A Biometal in the game not used by the player. When Giro dies, Models Z and X Megamerge to form Model ZX. Good with melee attacks

Intro
Alright, first stage in the game; Area A. You've just Megamerged with Model X, taking on the mantle of the new Mega Man, known as Mega Man Model X. Don't worry, you're well-equipped, so let's get started. Your X-Buster has Double Fully Charged Shots, so this should be a breeze. This mission is pretty easy, so there's not much to say. Eventually, you'll reach the boss of this stage; a snake Mechaniloid. It attacks by spewing spheres of acid. The projectiles come out fairly slow. Sometimes it'll either lunge at your or slam its tail end on the ground, spitting up rocks from the ground. When either attack is performed, it'll slither back onscreen whilst on the ground, leaving its head wide open. Either jump or dash right under the attack to avoid it and use the X Buster to counter the rocks. Its weak point is the head, so keep your X Buster charged up and assault it with Double Charged Shots while you can. Eventually the beast will fall. Follow through to the door where you'll meet up with Fleuve and the other Guardians. After the cutscene, stand on the Transerver to refill your health and save

Finding Giro
Mission: Locate Giro - The transporter Giro appears to have met Maverick aggression in Area B. Go to Area B and find out his whereabouts.

Alright, time to find replacement Zero. Follow the door to the right out of the room and scale upwards the slopes. Watch out for the giraffe Mechaniloids. They can't be ridden of, only disabled. Use the charged shots and aim for the head. That should take them out altogether. Go to the door at the top and enter, where the mission starts

As you blast your way through the Mavericks, you'll find a computer chip along the way. You'll need to collect three more of these to continue. Be sure to keep your X Buster charged while you navigate your way. Watch out for the razor blade rotating machines littered throughout the stage. They can become quite a nuisance if not handled from a distance as they drop on you as you approach their vicinity. If you do not want to confront them, change back to human form and they'll let you pass by. All you need to do is gather the chips and continue to advance forward. Eventually you'll meet up with another boss, this time, it's airborne

The boss is constantly airborne and out of your buster's range. It'll fly around for several seconds before dropping a segmented pillar. One of the segments has a red spot while the others fire bouncing projectiles. Aim for that spot with a charged shot and make sure the boss is above it when struck. The pillar will rocket upwards and damage the boss. You only need to repeat this process four more times and it'll be down for the count. Before you can react, a blond-haired red-armored figure clad in red armor jumps out of nowhere and decimates the flying mechaniloid with an aerial Ganhaza attack. In a bright flash, the armor disappears, revealing Giro to be your savior. After the cutscene, head back to the left until you spot a ladder. Climb down it and enter the door. A transerver will be there for you to send your Mission Report. Send it and you're done. Your reward is 200 EC

Pass the Test
Mission: There's a trial you need to pass in order to obtain permission to enter Guardian HQ. There are Guardians hiding among the inhabitants in Area C. Locate them and bring back proof that you passed the trial.

Follow the door to C-1 as instructed. It's recommended you remain in human form for this mission. Area C is Innerpeace, the home for peaceful humans and Reploids. Every inhabitant will mistake you for a Maverick if you're in Megamerged form, and won't dare try to talk to you. Talk to the green-uniformed soldier to get the quest started. You'll be able to identify the Guardians by the green uniforms they wear. Go through the door past the A-02 gate to locate Oeillet. Enter next door to locate Carralet. You'll have to crawl under the tight space to reach him. Dash your way all the way to the last door on the block. Be sure NOT to be in Megamerged form or the third Guardian, Congre. You'll need to jump over the Mets to avoid taking damage. Exit the room and continue to the right, crawl under the space and enter the door. Keep going until you reach a set of broken columns. Crawl under to locate the last one, Thon. After all four are located, you'll be notified by Prairie as confirmation. Continue forward and talk to the Guardian next to the DATA room to receive your 'proof', a Stuffed Animal. Afterwards, enter the room and send in your Mission Report. Now you can enter Guardian HQ, but not through this terminal. You'll have to go back to the transserver at B-2 and warp to Area X where Prairie and Giro are waiting for you..

Guardian HQ
This is pretty much your hub of sorts. Be sure to take a look around the place and talk to everyone so you can get acquainted. Some of these guys might hand you stuff you need

Enter the main room past the lab for a cutscene where Prairie introduces herself as the leader of the Guardians. Afterwards, head to the lab to get the Biometal inspected. Just as you get it back, an alarm sounds. A distress call form Area D Highway sounds. It's time to roll out.

Area D Intermission
Wow, this looks awfully familiar. Intro stage of the first X game. It's pretty much almost just like said stage, but with some differences. There's a gap that prevents you from progressing. Shoot the switch to progress. Some of the platforms here have hostile turrets, though they don't provide much of a threat unless you don't pay attention. After passing the bridge, drop down the gap and hit the red switch. Pass that gate is a health refill item and a Life Up, which increases your life capacity by four points. Advance forth and watch out for crumbling floor sections.

You'll face up against King Flyers whom bear a striking resemblance to similarly designed insectoid-shaped helicopters. As with hey, these guys don't pose much of a threat, and is best to dash under and behind them and smash them with Fully Charged Shots. Once they're out of the way, advance forward and....uh oh.

Boss: Giro (Model Z)
Your friend has just been ambushed by a trio of strangers and have soundly defeated Giro in Megamerged form. The large one however, leaves you two behind, but not before possessing Giro, forcing you to fight against him.

Model Z is hardly a challenge in any difficulty. He moves in a simplified pattern, dashing towards you in single strides and randomly jumps about. For the most part, his attacks are all close-range but have frighteningly long reach so pump him full of Double Fully Charged Shots at a safe distance. His normal attacks consist of an instant charged slash that spews forth rubber from both sides and a slow moving Reppugeki (charging stab). His stronger moves, although have a longer reach, they each have a telltale signal. When his eyes flash, he'll jump into the air and slam the ground with a lengthened Z-Saber. You can avoid this by dashing under him just as he jumps. When he jumps to a corner, he'll perform his Reppugeki, but, fly in the shape of a Z by charging forward in midair, coming down with a diagonal stab and finally charges forward. You only need to dodge the last charge if you're on the ground. Lastly, when he shouts, he performs Rekkoha by stabbing his Z-Saber into the ground and creates three thin energy fissures from both sides approaching you. The energy fissures peep out a second before they erupt so it's still easy to dodge. Once his HP withers away from your assault, the battle ends.

Double Megamerge!
As the fight ends, Giro is struck down by Serpent. Vent/Aile tries to fight back but the young male Reploid, Prometheus, casually counters the attack and soon follows with his fallen friend and the three make their getaway after their villain plan is revealed. Struggling on for dear life, Vent/Aile tries to save Giro but he has given up on his life and entrusts the future with them, forfeiting Model Z and his life. Surrounded by Galleons, Vent/Aile utters their own hero comeback speech and beseeches the power of Model Z. In a bright light, Model X and Model Z begin to mingle together and transforms the Humans into an all new, powerful warrior: Enter Mega Man ZX! Vent/Aile attempts to chase down the villains but is called back, for the new Maverick outbreak has begun.

Reclaim the Biometals
Only a brief time to lick your wounds now. There's a world that needs savin' and you're the man/woman for the job. In classic Mega Man fashion, you'll get to choose which bosses you'll tackle first. Each of the Pseudoroids, the bosses in the game each hold a fragment of the four other Biometals and you'll need them all not only to increase your powers, but to regain the passwords they possess, so head out.

Because the bosses possess a fragment of a Biometal in their body, they also have a critical point which is the very Biometal itself. Striking this part will do double damage on the opponent, but it will also damage the Biometal as well, the severity of which is gauged by the boss's health gauge flashing red. The more intense the flash, the more damage it has sustained. Depending on how much damage it has sustained, the Biometal acquired will have a set amount of maximum Weapon Energy which you can also gauge by the Level you get upon victory (Lv.1 being the poorest and yielding a small amount of max WE and LV.4 being worth half of a maxed out gauge). If you wanna be prepared, locked n' loaded: DON'T HIT THE CRITICAL MARK! You can determine where it is on their bodies using Model PX's Radar Scope touch screen functionality.

Oh, one more thing. Head to the second floor, first door and talk to Carrlet a few times. He'll give you the Eraser chip, which will give your saber weapons the power to absorb buster shots.

Search The Plant
This mission gives you half of Biometal Model H, based on Sage Harupia of the Zero series.This model is REALLY useful as it can fly so you should get it first. The first step is actually finding the area the mission is set in (Area E-Power Plant). Use a transporter to get to Area C Town (It won't appear as a transport destination, instead transport to Area B-2 Mountain Pass and go through the door on the right.) The first door you see, walk through it and you will see a lady. Talk to her repeatedly in human form and she will give you the item Bread. Go back out the way you came and continue on through the level until you reach a door (with a kid and a car in front of it.) Go through and keep going till you see a yellow door. Go through the door and when you see a guy, talk to him in human form. He will give you the item Orange. Go back out the way you came (this it getting repetitive but will be helpful for the boss.) and keep going until you see a transerver. SAVE YOUR DATA!!! Then go back out. Walk along the fountain platforms until you see a yellow door. Go through it and you are now in Area E! Keep going through the area, defeat all the enemies, blah blah blah. Be careful of the electric currents in the area 'cause they hurt. You'll come across some spinning thingies that have electricity on them. The last two have switches. Hit the first switch, but DON"T hit the second one. It's possible to turn off the electricity and it will make Aile's/Vent's life a LOT easier. When you get up to the bit with the spinning platforms, speed dash then jump until you reach a normal platform. Defeat the enemy you see (DO NOT go down that ladder) and continue on.You'll find a health item, grab it and then wall jump up the wall. Keep going and then go through the door. When you go through the door, you'll see conveyor belts. The first is going your way, the second isn't. When a ladder is sighted, go down it and SMASH that glowing orb thingie with any attack and viola', the electricity in Area E is permenately turned off! Go back the way you came, but go down the ladder I mentioned earlier. The next step is the level's subtank. When you go down the switched off (by you) conveyor belts, have a charged shot ready and speed dash jup off the edge of the first one and wall jump up the small platform. Fire the charged shot at the enemy and grab the subtank. After all that, your character will hit a door after climbing up a ladder. Charge your buster up and go through. It's a miniboss-the Crushpactor. Stay on the wall for most of the battle, but when he rams the wall with his giant spiked steamroller make sure you're character is in the air (close to the, wall to get back on, though). When the miniboss raises the giant spiked steamroller, that's your cue to fire like mad. But, if he starts to suck in amounts of blue energy, that means a laser is about to be fired. STAY ON THAT WALL!! Sometimes the boss will feint the laser, if he charges then moves back, get off the wall. Then repeat battle patterns as needed, until the Crushpactor is well and truly annihilated. Keep moving forward (I sound like a certain politician) until you reach the boss: a green Pseuderoid named Hivolt. He'll say some sort of dramatic, villanous (not really) speech, ending with the line "All you'll feel is a tiny jolt before you sleep forever!" We get the point, he wants to kill our character for interfering with his mission, blah blah blah. It's time to beat the living daylights out of this guy! If you want to have your Model H meter at it's full height, try not to hit Hivolt's wings and fire charged attacks at his legs instead. If you couldn't care less about having to repair your Model H, then aim anywhere. Hivolt has several different moves, and they all have a telltale sign of which one he's going to use. When he floats down to the floor standing straight, he'll start slicing with his wings. If you're playing on easy mode, then just stand in the opposite corner and he won't hit you at all. If you're playing on normal mode, jump on the last slash 'cause Hivolt will fire a beam on the last one. If Hivolt floats down with his wings looking like magnets charging with electricity, go the the opposite corner and duck. It takes forever for the attack pass on easy mode but it's worth it if you want to remain undamaged. Another attack this boss uses is putting his magnet thingies on either side of the screen and shooting bolts of electricity at Aile/Vent. You'll have to jump at the right time and position to dodge. Hivolt will yell something sounding like "bazooka" before using this attack. They can go anywhere on the screen, from the top left corner to the middle of the right side of the screen. You just have to jump at the right time to dodge the electricity shots. Hivolt's ultimate attack, known as the Imperial Rays in the manga, also has a telltale sign; he'll laugh like a maniac and disappear off the screen. This so-called ultimate attack is ridiculously easy to dodge-Hivolt'll project red lines at the places he's going to fire. Go in betwen the lines and you won't get hit at all. Defeat Hivolt, and Biometal Model H is all yours! Go to the transerver you see, hit mission report and the save after getting you reward of E-Crystals. One down, seven to go!

Secure the Biometal
This mission is set in Area H-Amusement Park. It gives you half of Biometal Model P (Hidden Phantom) and it's usefulness is equal to that of Model F, so get whichever one you like better first. Collect all of the items mentioned in the previous paragraph (I'm NOT going through them again!) and proceed to Area A Forest via transporter. Once there, go through the left door and continue on. Once you hit a door that leads to the next part of the area, go through it and there'll be some ledges. Keep jumping up them until you see a yellow door. Go through it. Do the same thing (continue on, jump the ledges, blah blah blah) and once more, there'll be a yellow door. You'll now be in Area H. Praire will say something about the Biometal, Aile/Vent will agree, and then they'll look sad. Hmm... Anyways, back to the level.