MegaMan Volnutt's equipment

Mega Man Volnutt/Trigger's weaponry.

Active Buster
The Active Buster is made from the Guidance Unit in Mega Man Legends. It fires semihoming rockets at a fast rate. The active Buster is the most expensive special weapon to fully upgrade (costing more than 1 million zenny in the game). When fully upgraded, this weapon can have unlimited bullets, can home into targets, can fire at a rate 75% as fast as Megaman's buster gun at fastest rapid shot, and stood as the second most powerful weapon in the game in terms of damage (surpassed only by the Shining Laser). This weapon is succeeded by the Homing Missile weapon in Mega Man Legends 2.

Aqua Blaster
The Aqua Blaster is the first weapon obtained in Mega Man Legends 2. It shoots water to extinguish fire. Roll gives it to MegaMan when Data accidentally set fire to the Flutter when trying to make Pizza for dinner. It is of no use after this situation, as it causes no damage and can't be upgraded.

Blade Arm
The Blade Arm is made from the Pen Light and the Zetsabre in Mega Man Legends. The blade arm is considered as a melee weapon but when fully upgraded, it can "shoot" an arc of blade which can hit and damage an enemy like a range weapon in a short distance. However, the Arm Blade has a slow firing rate.

In the second game, the Blade Arm does a three hit combo, swing wide, swing wide, jump - slash down. Though the energy it disperses is lost in the second version, the length of the blade is much longer when fully upgraded compared to the first blade arm.

Drill Arm
The Drill Arm is made from the Blunted Drill in Mega Man Legends. It has little or no range despite dealing high damage, but can be used to destroy certain walls.

Grand Grenade
The Grand Grenade is made from the Bomb Schematic. This special weapon is like the Grenade Arm but with more powerful grenade explosions. Unlike Grenade Arm, the bombs thrown by Grand Grenade do not bounce, but can crack certain walls as well as one ceiling section in the Clozer Woods Sub-Gate. Individually, the grenade is the most powerful projectile in the game - one grand grenade can destroy the Fokkerwolf from full health. However, the grand grenade is inaccurate and for most part applicable only to slow-moving or stationary at close range.

Grenade Arm
The Grenade Arm is a special weapon of Mega Man made from the Grenade Kit. Mega Man throws grenades with this special weapon. He is not immune to the grenade explosions and the grenade itself can bounce if it hits a wall but can explode upon hitting a Reaverbot. Like the grenades Zakobons fire, these bombs have a delayed explosion, during which time they may be kicked, or bounce off walls.

Machine Buster
The Machine Buster is a special weapon made from the Blumebear Parts. The Machine Buster is slightly more powerful than Megaman's buster gun at the begining of the game but upgrades of the buster gun would render the Machine Buster less powerful and obsolete. The machine buster has a fire rate equally fast as the buster gun at fastest firing rate upgrade and has a lot of ammunition but is not infinite, even if fully upgraded.

Machine Gun Arm
Machine Gun Arm is the only automatic weapon from the Legends series.

Powered Buster
The Powered Buster is made from the Cannon Kit. With this special weapon, Mega Man can fire large powerful energy shots that travel slowly but it has a very slow firing rate. Either this weapon or the Grand Grenade is necessary to destroy a ceiling section in the Clozer Woods Sub-Gate. This weapon is very effective against the Marlwolf (one of the earliest bosses in the game).

Shield Arm
The Shield Arm is made from the Mystic Orb and the Marlwolf Shell in Mega Man Legends. It projects a shield "umbrella" for a limited time. It is considered by most to be virtually useless because of the following:
 * It cannot protect MegaMan from large shots (like those from MegaMan Juno's)
 * It does not provide protection to MegaMan from explosions shots like grenades.
 * The smaller shots (like fireball) which the Shield Arm is capable of protecting MegaMan from are easier to dodge than block with the Shield Arm.

Shining Laser
The Shining Laser (シャイニングレーザー) is made from the Prism Crystal, X-Buster and Weapons Plans in Mega Man Legends, and the Laser Manual and Green Eye in Mega Man Legends 2. It is the most powerful weapon in both Mega Man Legends games.

In the first game, this weapon shoots a straight beam of laser at a rate of least 10 shots per second (the fastest firing rate of any weapon in the first game) and can have infinite ammunition when fully upgraded. This weapon is so powerful it can destroy any of Megaman Juno (the final boss in the game) from full health in less than 7 seconds.

In the second game, it too had unlimited ammunition when fully upgraded, but had a change in design. It now is a literal laser, shooting a long stream that does continuous damage. Mega man has to stand still to use it, however.

The Shining Laser is also one of Mega Man Trigger's attacks in Namco × Capcom.

Splash Mine
The Splash Mine is made from the Mine Parts Kit and its the first weapon Megaman can have in the first Megaman Legends game. Mega Man plants mines on the ground with this special weapon. The mines explode over time or when the mines are stepped on or run over. This weapon can be very useful when fighting the Blumebears.

Spread Buster
The Spread Buster is made from the Ancient Book, Old Launcher and the Arm Supporter in Mega Man Legends. In its basic form it fires 3 grenades that explode on impact, but can be upgraded to fire five, then seven. It has high range and attack, and is devastating at point-blank range but is inaccurate when enemies are far.

Vacuum Arm
The Vacuum Arm is made from the Broken Motor, the Broken Cleaner and the Broken Propeller in Mega Man Legends. It sucks in Zenny near MegaMan. This weapon is one of the most popular special weapons in the game because it makes shard collection much easier or even possible in out-of-reach places. In the first game, its range, suction power and use time can all be upgraded. When fully upgraded it can collect all the shards in the room, adjacent hallways and sometimes behind closed doors, higher and lower grounds almost instantly. It is one of the few subweapons that can be upgraded to have infinite ammo (In both games, even). Others include the Active Buster (Homing Missile), Drill Arm (Not in Legends 2, however), and Shining Laser.