Hyper Mode

Hyper Mode (ハイパーモード) is a command available in Mega Man X: Command Mission, allowing a character to temporarily transform for several turns to boost their abilities.

Description
The Hyper Mode command can be accessed from the menu during battles, triggering a short transformation animation. The number of turns a Hyper Mode lasts varies between characters, but can be increased using the rare Build Hyper item. When a Hyper Mode runs out, the character de-transforms and cannot access Hyper Mode again until they receive a Gain Hyper item, a level-up, or a full recovery. The player can also deactivate it one turn after its activation with the Cooldown command to avoid depleting their Hyper Mode usage. Each Hyper Mode has its own unique qualities and advantages, and every party member has one (with the exception of X and Zero, who both possess a second unlockable Hyper Mode).

X Fire
X Fire (Ｘファイア) is X's standard Hyper Mode. Its standard duration time is 6 turns. Being in X Fire changes X's usual Shot attacks from the X Buster to Fire-Combat attacks, and his Sub Weapons become a Power Charge and Shell Buster. He gains access to a new Action Trigger, Charge Collider, which functions similarly to his Charge Shot but acting as a multi-hut Fire-Combat attack focused on one target instead of a Shot attack targeting multiple. His LE, Power, and WE gained every turn also increase.

Stat Changes: LE +50%, Power +50%, Speed +25%, WE Gain +25% (+6 units per turn), 50% damage from Combat/Shot attacks (except Shark Missile, Explosive Dash and Atomic Fall).

Ultimate Armor
Ultimate Armor (アルティメットアーマ) is X's secret unlockable Hyper Mode, obtained after defeating Rafflesian in Tianna Camp. This Hyper Mode also has a duration of 6 six turns, similar to X Fire. X's standard X-Buster attack is replaced with a devastating beam attack named Giga Crash that is fired from his chest, and his Sub Weapons become the Impact Cannon and Strike Bullet, the two large weapons in his arms. X's Action Trigger becomes the Nova Strike, which is a focused barrage of weapons fire from his entire arsenal.

Stat Changes: Power +100%, Speed +50%, WE Gain +40% (+10 units per turn). Defense status permanently activated.

Black Zero
Black Zero (ブラックゼロ) is Zero's standard Hyper Mode, which lasts for 3 turns. Zero's armor becomes black, his hair beige, and his eyes red, giving him a boost in Power, Speed and WE gained by turn. In battle, sometimes he can counterattack the enemy without using the Sub Weapon "Vengeful Counter" which normal Zero requires.

Stat Changes: Power +100%, Speed +50%, WE Gain +25% (+6 units per turn), 75% Damage from Fire.

Absolute Zero
Absolute Zero (アブソリュートゼロ) is Zero's secret Hyper Mode, obtained by defeating Duckbill Mole in the Melda Ore Plant. It shares the same 3-turn duration time of Black Zero.

Zero gains a darker, devil-like appearance with claws and wings, commonly compared to Bass' fused form with Treble. His LE, Power and WE gain by turn increase, and his evasion to Combat type attacks increase as he is floating in the air. Zero's Main Weapon becomes a kick called Crimson End, and his Sub Weapons the Water-attribute punches Killer Left and Brutal Right. His Action Trigger becomes Calamitous Arts, which requires inputs of several different attacks in quick succession. If Zero's LE is at 25% or lower, he will go Berserk and will only return to normal if his LE rises to 26% or above or if he hits himself.

Stat Changes: LE +50%, Power +100%, Speed +50%, WE Gain +50% (+12 units per turn), 50% damage from Water.

Stealth Mode
Stealth Mode (ステルスモード) is Axl's Hyper Mode. Axl becomes transparent and immune to almost all attacks (except Mini Shark and Mini Rex from D-Shark and D-Rex, respectively) and gains a Power boost. However, he also can't be affected by friendly buffs and has a small Speed reduction. His normal attacks have greater chance of inflicting critical hits. It lasts for 2 turns by default.

Stat Changes: Power +100%, Speed -25%.

Trickstar
Trickstar (トリックスター) is Spider's Hyper Mode. It has the same effects and turn duration as Axl's Stealth Mode. It is not recommended to increase Spider's Hyper Mode duration with Build Hypers, as those items are limited and Spider leaves the party in Gimialla Mine. "Generator" Force Metal don't work on him.

Stat Changes: Power +100%, Speed -25%.

Glint Armor
Glint Armor, known as Daemonion (ダイモニオン) in Japan, is Massimo's Hyper Mode. Massimo's armor becomes golden and he gains a boost in LE, Power, Armor, Shield and WE gained by turn. It lasts for 3 turns.

Stat Changes: LE +50%, Power +25%, Armor +25%, Shield +25%, WE Gain +50% (+12 units per turn). 100% counter attacks against individual enemy attacks (except Bold Beam, Kamikaze Drill and Mega/Giga/Tera Fire/Blizzard/Thunder).

Quicksilver
Quicksilver (クイックシルバー) is Marino's Hyper Mode, which highly increases her Speed, enabling Marino to act several turns in a row. Her LE and Power also receive a small boost. Her armor becomes black and dark green, and her green hair changes to blonde. It lasts for 5 turns.

Stat Changes: LE +50%, Power +20%, Speed +200%, 75% damage from Water.

Iron Maiden
Iron Maiden (アイアンメイデン) is Cinnamon's Hyper Mode. Cinnamon's armor becomes black and gains a french maid motif. Her Power and LE increases, and she boosts the amount of WE gained from all characters in the party. In battle, sometimes she can put into defense automatically, which is removed at the end the enemy attack. It lasts for 4 turns.

Stat Changes: LE +50%, Power +25%, +25% WE Gain for all party members when Iron Maiden have two turns onwards from Hyper Mode activations (Cinnamon included).
 * +7 WE (to X Fire and Black Zero)
 * +8 WE (to Ultimate Armor)
 * +9 WE (to Absolute Zero and Glint Armor)
 * +6 WE (to 6 characters without Hyper Mode and Iron Maiden, Quicksilver, Trickstar, and Stealth Mode).

Trivia

 * In an interview with the development team, it was originally decided that Hyper Mode was going to be X and Zero exclusive.
 * X Fire is the only armor in X series that doesn't have "Armor" in its name.