Bottomless Pit



A bottomless pit is another common death hazard in the Mega Man games. It is unknown where they lead but some end in spikes. If the player falls in one, he/she dies. The sole exception to this rule is when the pit is actually a pathway to the next room. If the player is equipped with a Wall Climb, they can test a pit by sliding down the wall to see if the screen begins scrolling, indicating it is a pathway. The player can then leap up to safety if scrolling doesn't occur. The same effect can be achieved with an upward Air Dash or Double Jump, but it's much riskier since the upward bound may not guarantee safety.

Some bottomless pits are equipped with hazards to prevent the player from navigating them, usually in the form of a falling obstacle over the pit, objects rising over the pit or an enemy that will attack the player during the crossing. In cases involving enemies as the obstacle, it may be possible to blast them before making the jump, or if the enemy spawns above or below the pit, to destroy the foe and leap before another can respawn. Shield type weapons are also effective in most cases.

An interesting twist to this hazard can be found in Gravity Man's stage. If the gravity is reversed, the holes on the ceilings will act as bottomless pits.

Defense Against Bottomless Pits
In the Classic and Zero series, Beat (called Beat's Whistle In Mega Man 7 and Beat Call in Mega Man 9) and certain Cyber Elves can pull the player out of pits. Also, it's impossible to die from falling into a bottomless pit on Easy mode in Mega Man Zero 4 and the Biometals in easy mode of the Mega Man ZX series. However, in the Classic series, there is only a limited amount of uses Beat can be used avert death by bottomless pit. He will also tire out & slowly fall back after rescuing Mega Man & carrying him a short distance. Due to Cyber Elf usage in the Zero series, points will be deducted from the final score.