Talk:Injured Reploids

Table cell layout.
Have you considered trying a different cell layout in the tables, for the number, name, icon, and location description text, so that you won't have the odd stretched effect? -- Udana 20:13, October 9, 2010 (UTC)

Personally, any suggestions are fine with me, Udana, as I simply just modified the ones that already existed. Did you want to go ahead and fix them now or would you rather wait until I have provided all the tables with all the pictures? --Twilight Man (talk) 20:30, October 9, 2010 (UTC)

Why not add the icons to the side of the item name, like X's weaponry? --187.114.133.194 01:03, October 10, 2010 (UTC)


 * Yeah, hold off adding anymore for the moment, and I'll figure something out tonight. And, that's a good idea for the icons, it would simplify things and cut down on the number of cells. -- Udana 01:23, October 10, 2010 (UTC)


 * Wow, much better! ^^ Now that the charts actually use a template, it looks much more professional and organized. One thing that I need to point out as that some people might complain that the screenshots are not displayed in their 320px widths because of the template's fixed 300px width, but other than that, I think it looks great otherwise. Thanks so much, Udana! --Twilight Man (talk) 16:17, October 10, 2010 (UTC)

Reploid Name Origin
Are the names of some of the rescued reploids speculated to be based on other Capcom franchise or is there a source to this fact (and/or some of the actual names)? ItchyNutz (talk) 00:48, July 22, 2012 (UTC)

Too Many Injured Reploids
As someone who has played Mega Man X6 many times, I have to ask this question. Did we need 128 Injured Reploids in this game? I counted 40 Parts in X6 and I think only 40 Reploids out of the 128 were needed. That is five Reploids per Investigator level. They could have also respawned like in X5 and given the player more lives to prepare for the bosses in Gate's lab. This game is such a mess that it irritates me thinking about it.

Ranger-X, gamer and strategist 20:34, February 2, 2018 (UTC)