Item

The following is a list of items common to games in the various series.

Life Energy
Life Energy, also known as Energy Pellet, is an item that recovers health. It usually comes in 2 sizes, small and large. There are sometimes extra large versions of them that usually restore to full health. In the Mega Man ZX series, the larger ones can be sliced with a saber weapon to create smaller and different types of energy.

Weapon Energy
Weapon Energy recovers the energy for Special Weapons. Like life energy, it usually comes in two sizes, small and large. It also sometimes comes in extra large versions that restore full weapon energy. In Mega Man ZX and Mega Man ZX Advent, the larger ones can be sliced with a saber weapon to create smaller and different types of energy.

1UP
1UP, also known as Extra Life, Spare Body and Stock Heart, grants an extra life, with the maximum being nine. It appears in most Mega Man games, except for the Mega Man Legends series and MegaMan Battle Network series. It had various appearances, the first being a face of Mega Man and Mega Man X, which later changed to the player's helmet (Mega Man, Bass, X and Zero), a Z Panel (Mega Man Zero series), a ZX (Mega Man ZX), a heart (Mega Man: Powered Up), and an A Panel (Mega Man ZX Advent). A rare Battle Network exception appears in MegaMan Network Transmission as Backup chips. MegaMan can only carry two at the start, but can increase the maximum to the traditional nine.

Life Up
Life Up is a item that increases the maximum health of the player. It first appears in Mega Man X where it was known as a Heart Tank. While it can usually be found in the stages, some games (Mega Man X5 through Mega Man X8) allow the player to make them.

Absent from the Zero series due to the Cyber-elf system, they reappeared in the ZX series. Here, there were only four of them, but they gave double the health they previously did to compensate.

E-Tank / E-Can / Energy Tank
The E-Tank is an item that can only be used once to replenish a player's life energy. The player can usually carry several of those at once, up to a maximum of four or nine. Also, in Mega Man V there are mini E-Tanks which if you collect 4 you get an E-Tank.

W-Tank / W-Can / Weapon Tank
The W-Tank is an item that can only be used once to replenish a player's single special weapon with weapon energy. The player can usually carry several of those at once, usually to a maximum of four.

S-Tank / S-Can / Super Tank
The S-Tank is an item that can only be used once to replenish all of a player's special weapons with weapon energy and also the player's life energy. The player can usually carry only one at a time.

M-Tank / M-Can / Mystery Tank
Same as the S-Tank, simply a different name used in other games in the series. It has the bonus effect of turning all on-screen foes into Extra Lives if used while the player has full health and all weapons are full.

?-Can
Can be destroyed to reveal its contents. Generally contains life or weapon energy, or sometimes even a 1UP.

Sub-Tank
The Sub-Tank is a item similar to the E-Tank, but instead of being used once, it remains with the player and can be refilled after usage, usually by picking up more life energy when the player's life energy bar is already full. It appears in the X, Zero and ZX series.

Yashichi
Yashichi is a recovery item that is that can be found in the last stage of Mega Man and is given by the Rush Charger in Mega Man 8. Similar to the S-Tanks and M-Tanks, it refills all health and weapons. It is also commonly seen on easy mode in Megaman 10.

Energy Crystal
Energy Crystal, shortened E-Crystal, is a item from the Mega Man Zero series that serves as a resource used to improve Cyber-elves, and occasionally as a currency. They are also used as the currency in the Mega Man ZX games and are used to repair Biometals.

P-Chip
P-Chip is a item from Mega Man IV and Mega Man V that is used to create items in Dr. Light's Lab.

Screw
Screws, or Bolts, are used to create items in Mega Man 7, Mega Man 8 and Mega Man & Bass, and to buy items in Mega Man 9 and Mega Man 10. Mega Man 8 contains a limited number of screws throughout the game.

CD
CDs contains data for the database from Mega Man and Bass. There is a total of 100 CDs hidden through the stages.

Secret Disk
Secret Disk are discs that contains data for the database from Mega Man Zero 3, Mega Man ZX, and Mega Man ZX Advent. In the ZX series, they come in four categories: Boss (Enemy Mega Men, Pseudoroids and the intro and final bosses), Enemy A (stronger-than-average or special story event enemies, usually mini-bosses), Enemy B (weaker, common enemies) and Other (mostly people), each with its own code letter (B, M, E and O respectively).

Score Ball
Score Ball, or Bonus Ball, is a item that appears only in Mega Man and remakes. It increases the score in the end of the stage.

Spike Protection
As the name says, this will protect you from spikes. However, if you get crushed by moving spikes, you will still die. They can be purchased from the shops from Mega Man 9, Mega Man 10, and in some Mega Man X games.

Magic Pumpkin
Can be found in Mega Man ZXA. When in the storage room inside the raider airship, during the right time of the year, breaking one of the boxes will result in a equipable Magic Pumpkin. The Magic Pumpkin, when equipped, will increase the power of all elemental attacks.

Doll
Can be found in Mega Man ZXA. When equipped, increases power of all female transformations(ex. queen bee).

Chips
Found in Mega Man Zero games, chips will increase the status of Zero. In the first game, you could only equip element chips, in Mega Man Zero 2 you could equip body chips which replace element chips if using any, and onwards body chips, foot chips and head chips.