Mega Man X Walkthrough

You'll be taking control of Qega Man X, directing him through the eight stages to confront and defeat Sigma's eight Maverick leaders. New weapons, item and powerups will be available, including special weapons gained from defeated bosses, as well as special heart tanks hidden throughout each stage that can increase X's overall life energy. The control structure as very similar to the original series, this time instead of sliding X can perform a dash. Special armor upgrades await X, each one will give him a special enhancement for a part of his body, each one is very important and can greatly assist you. Zero will appear at special points in the game, offering his advice to X. Challenging gameplay makes the first game of the series a real hit, paving the way for the huge storyline ahead.

Listed below are all the bosses you'll encounter in the game. Most bosses (including the first eight) you'll face at the end of each stage, try to save as much life/weapon energy as possible before facing them to even up the odds. Each entry has a detailed description and guide on how to defeat each boss, including which special weapons to use. The first eight bosses are displayed in order of weapon weaknesses. Remember to have sub-tanks filled up before taking on a boss, they can really help you out in a battle.

Acquiring All Items
The fastest route through the game to acquire all the items (quick summary). These steps assume that the player is defeating each Maverick while they are in the stage or are exiting the stage if the boss is already defeated.
 * 1. Spark Mandrill's stage. Acquire dash. (1 / 16 items)
 * 2. Chill Penguin's stage. Acquire heart, helmet, and energy tank. (4 / 16 items)
 * 3. Cheeky Cunt's stage. Acquire heart, energy tank, X-Buster. (7 / 16 items)
 * 4. Chill Penguin's stage. Acquire heart. (8 / 16 items)
 * 5. Spark Mandrill's stage. Acquire heart. (9 / 16 items)
 * 6. Armored Armadillo's stage. Acquire heart and energy tank. (11 / 16 items)
 * 7. Launch Octopus' stage. Acquire heart. (12 / 16 items)
 * 8. Boomer Kuwanger's stage. Acquire out for more Bomb Beens until X is safe inside the building.

. Like the first fight, use Homing Torpedo to kill him. Finally, X will traverse through one final hallway full of small enemies before the final boss of Sigma 1. Before entering the final room, refill your life as this boss can be kind of tricky. The final boss of Sigma 1 is Bospider, an armored mechanical arachnid. It has two different attacks: it deploys miniature spiders to attack X, and it rushes down to the floor by jumping from pole to pole with the aid of webs that join the poles. Keep in mind that the web patterns change all the time, which is what makes Bospider kind of tricky. When he reaches the floor, his core will open briefly (that's his one weak spot). Hit it with either a super charged X-Buster shot, or use Shotgun Ice which is his weakness. And once Bospider is dead, ON TO SIGMA 2!

Sigma 2: Observatory Keep
Compared to Sigma 1, this level is far easier to traverse through. The first stretch of level has you hopping on platforms that are moving over a bottomless pit while fighting off those pesky bats you see in the mine level and the snow mountain level. Shortly after the pit area, you'll come to your first boss door where Chill Penguin will be waiting for you. Pull out the Fire Wave and start burning him for massive damage. Here's a tip to avoid damage: if you hear a clicking sound when using Fire Wave right after you've landed a hit, he's about to do a slide which hurts if he hits you. Jump to avoid and keep burning him when he's done sliding around. Rinse and repeat. After this fight, the next room starts with a robot standing in front of a ride armor. Kill him quickly and jump into the mech. It'll come in handy as the next stretch of hallway will have other ride armors trying to kill you and mining robots throwing pick axes at you. And let's not forget about the spike traps along the floor as well. At the end of this hall, climb the ladder. Once at the top of said ladder, you have a choice to continue up the left or right side of the vertical hall. One side has turn cannons on platforms that move left and right, the other has slide cannons that move up the wall every time you take a shot. Head to the right at the top of the hall and jump to the bridge ahead where Storm Eagle will be waiting. Pull out the Chameleon Sting for this fight, and don't forget to keep dashing to avoid being blown off the edges. Following one last vertical stretch after Storm Eagle's fight, you'll be at the last boss of the level. It's Rangda Bangda (very weird name), a giant face. It attacks with its eyes and nose and there are spikes on the lower part of the room that symbolize teeth. The eyes shoot lasers and rush at you. The nose will just bounce back and forth and attempt to hit you. And every so often, the walls close in forcing you to climb the walls or face certain death if you touch the spikes. To defeat this boss, destroy the eyes and nose, but it is recommended you save the nose for last. If you do kill the nose first, the walls will stay closed in and it will be tough to see the eyes. As for which weapon to use, Chameleon Sting. Once he's toast, it's time to move on to Sigma 3.

Sigma 3: Fortress Hall
The basis of this level is mainly to kill all the remaining Mavericks (Boomer Kuwanger, Chill Penguin and Storm Eagle are already toast). The first Maverick you face off with is Armored Armadillo. Use Electric Spark to destroy his armor plating and drain his energy fast. Next on the hitlist is Sting Chameleon. Pull out the Boomerang Cutter for this one. Every time you hit him with a boomerang, he will lose his grip on the wall or ceiling and fall to the ground, eventually jumping back up to try and attack again. If timed correctly, you can get him in a repeating cycle in which you will keep damaging him and he will not have a chance to attack. However, it doesn't work in the iPhone version. The third Maverick will be Spark Mandrill. Once again, fire the Shotgun Ice at him to freeze him. Like Sting Chameleon, time your shots carefully and you'll take him out without being attacked at all. Fourth Maverick is Launch Octopus. Deploy the Rolling Shield to hurt him badly. Also for those who may not know, using Boomerang Cutter a few times will sever his tentacles disabling his ability to cling onto you and drain your life. The final Maverick (no surprise here) is Flame Mammoth. Storm Tornado is the weapon to use here but like Launch Octopus, the Boomerang Cutter can chop off his trunk. This disables his ability to spray oil on the conveyor belt. Right after Flame Mammoth, you are thrust into the final battle of the level. The boss is known as D-Rex: a tank that looks like a dinosaur. It attacks by firing energy balls that it charges between its top and bottom halves and trying to crush you if you are standing in between the head and base. This boss can be taken out with the Boomerang Cutter (this weapon is really useful here, isn't it?). But be warned: at half health, D-Rex gets considerably faster with its attacks. Once you're done, it's time to face Sigma in the final level!

Final Sigma Stage: Sigma's Machine
This stage is simple, just wall climb, defeating the Creepers with a charged-up Rolling Shield, and fill up your Sub-Tanks, your Rolling Shield, your Shotgun Ice, and your Electric Spark. When you're ready, climb up the walls and enter the gates. At the top, you'll find Sigma himself, but first he talks a bit, then he sics his pet dog, named Velguarder, at you. Velguarder is very agile, and can breathe either ice (wich moves in a rainbow pattern) or fire (which travels in an upwards arc). Dispatch Velguarder with the X-Buster, the Hadouken, or the Shotgun Ice. After a second speech Sigma removes his cape and draws his lightsaber, then the fight begins. Avoid his lightsaber and hit him with the Electric Spark when he's on the walls. After the fight, Sigma becomes his final form: Velguarder Sigma. Sigma's head will attach itself to a large wolf-shaped machine. Sigma is too high to hit, so you'll have to jump on his claws when they fall down (you'll get hit if you stand underneath them), but beware, as he shoots lightning from them. Sigma can also fire lasers and breath fire. The Rolling Shield will make short work of him. If possible, try to stand on the side of his claws. That'll make you less likely to be hit by lightning or fire. Also there will be times that Sigma move his claws across the room and try to make you crash into his head. Jump to the other claw to avoid this.