HeatMan.EXE

HeatMan.EXE is a NetNavi operated by Mr. Match in Mega Man Battle Network 2 and Mega Man Battle Network 6 Cybeast Gregar. He also appears in the anime MegaMan NT Warrior and MegaMan NT Warrior Axess.

Mega Man Battle Network 2
HeatMan was the result of extensive customization of FireMan.EXE. He is an optional boss found with Mr. Match in the airport.

Mega Man Battle Network 6 Cybeast Gregar
HeatMan is MegaMan's first Link Navi and Cross. He appears with Mr. Match who has turned over a new leaf as a teacher. HeatMan is operated by Lan as a Cross Navi. They put out CyberKettles in the Net by using the power of fire. After the challenge is completed, his Cross can be gained by defeating him in a Netbattle. HeatMan's charged shot raises flames in a -| pattern. His special chip allows him to slam the ground three spaces forward, raising flames in a + pattern. He is one of the few Navis that can extinguish fire on the Net.

Anime History
When TorchMan was badly injured by FreezeMan during the Grave story arc, Mr. Famous convinces Mr. Match to merge TorchMan's remaining data with HeatMan's own (who was still incomplete at the time), enabling TorchMan to be reborn as HeatMan.

Abilities

 * FloatShoes and AirShoes (MMBN 6) - HeatMan can't beHeatMan.png affected by special panels. This somewhat carries over as a Link Navi, as when played, he can't crack panels, but can move over holes and isn't affected by panels.
 * Flame Tower (MMBN 2) - HeatMan summons a Flame Tower that moves forward, going up and down depending on the player's position.
 * Heat Press (MMBN 2/6) - In Mega Man Battle Network 2, HeatMan will drop at the player's current position, leaving behind a Lava Panel. In Battle Network 6, HeatMan cracks the panel instead of Lava Panels and creates fires that spread in a + pattern around the targeted panel. This is his special chip.
 * Grand Burner (MMBN 2) - When HeatMan has less than half of its HP MAX he can use this attack, HeatMan retracts into his case and raises flame pillars (3 in v2, 4 in v2, and 5 in v3) from flashing panels on MegaMan's side of the field in three rounds in row.
 * Heat Wave (MMBN 6) - HeatMan summons waves that proceed down all three rows simultaneously. There is a short moment between the waves which the player can use to move between them. Later versions make the wave come back and forth the field after it reaches the end of the field. They can be dodged by cracking panels.
 * Heat Burn (MMBN 6) - Heatman summons a flamethrower that will follow the player from behind, attacking the three panels ahead of it if it aligns with the player.

As a Playable Character

 * HeatMan's charged shot raises flames in a -| pattern. This damages the square in front of him and the column behind that square. Pressing B will result in a buster shot.
 * His special chip allows him to slam the ground three spaces forward, raising flames in a + pattern.
 * HeatMan has the Floatshoe and Airshoe ability. He is one of the few NetNavis that can extinguish fire on the Net.

Heat Cross



 * Fire Chips gain a +50 Attack Bonus.
 * Buster Attack increases by 1.
 * Charged Attack is the Fire Arm, burns the three panels ahead of MegaMan for 30 + (20 x Buster Attack) Fire Damage,as well as 2x damage from Grass Panel.
 * HeatCrossBeast's special charge attack is Great Fire, launching flames in a strange pattern: One square right in front of MegaMan, and the two next columns after that panel. Hits for 50 + (30 x Buster Attack) Fire damage.

Mega Man Battle Network 6
HeatMan chips can be obtained in the Cybeast Gregar version. They can be traded with Cybeast Falzar, where they are Secret Chips.

Trivia

 * HeatMan's mark has the same design as those of FireMan and FlameMan, with the only exception being the background color of the emblem (HeatMan's is red, whereas FireMan's and FlameMan's are orange and black, respectively). This is most likely due to the fact that all three Navi's were owned and operated by Mr. Match, who can be seen wearing a similar mark in the first game.
 * HeatMan is unique among Mr. Match's NetNavis because in both games that he's featured in, he does not play a villainous role, being an optional, neutral-aligned opponent in Mega Man Battle Network 2 and as a Link Navi in Battle Network 6.
 * Unlike his classic counterpart, HeatMan has pupil-less eyes and is able to fly.
 * In both Mega Man Battle Network 2 and MegaMan NT Warrior, the initial concept of how HeatMan became Mr. Match's second NetNavi via FireMan (either by extensive customization in Battle Network 2 or merging FireMan's remaining data with his own in NT Warrior) could be seen as a homage to the classic Mega Man series, in which the original Heat Man is based off of Fire Man's own design.
 * It should be noted that FireMan.EXE reappears in Mega Man Battle Network 4 after the introduction of HeatMan, suggesting that HeatMan is a form FireMan can switch back and forth from rather than a permanent transformation.