Handy

Handy (ハンディース) is a virus in the Mega Man Battle Network series that is a floating, but deceptive, mechanical arm, appearing rather frequently throughout the game installments.

Handies do not physically attack, but rather, wait motionless for a few seconds, after which, use wormholes to move onto MegaMan's field and plant a TimeBomb. The TimeBomb detonates in three seconds, sending a blast wave down the panels. It can be destroyed beforehand with quick effort. In the first Mega Man Battle Network game, the wave hits columns one at a time, but grows smarter in the following game, instantly hitting all panels. From the fifth game onwards, Handies occasionally plant a TimeBomb with an X in place of a number, which only explodes if MegaMan hits it, and goes away on its own after a short time. Handies quickly retreat back after the TimeBomb is set, prone to avoid attack by shifting randomly across their own panels to the back.

Appearances
Handies appear in the first two Mega Man Battle Network games as normal enemies. In the third and fourth games, Handies have been temporarily wiped out and don't appear, but the TimeBomb chip itself appears as a collectible. As such, likewise with other viruses that die out, the picture of the Handy is blacked out and monochromatic. Handies resurface in the fifth game, but vanish in the sixth game once again, with merely the TimeBomb left on their Battle Chip icon. It and the Piranha virus are the only viruses to ever reappear after the blacked-out status, unlike viruses like the Minelayer, Mollusk, and Tornado viruses that appear only in the first game, and never show up again beyond permanently blacked-out chips.

Handy Family
Handy in Mega Man Battle Network 2:

Handy
 * HP: 80
 * Battle Chips: TimeBom1 C, M, Z
 * Location: Bomb Comp1, Bomb Comp2

Handy2
 * HP: 120
 * Battle Chips: TimeBom2 F, Z
 * Location: Air Comp1, Air Comp2

Handy3
 * HP: 200
 * Battle Chips: TimeBom3 E, Z
 * Location: Apart Comp1

Battle Chips
TimeBomb, known as Count Bomb (カウントボム) in Japan, is a series of Battle Chips that can be obtained with Handies. In Mega Man Battle Network 2, 5 and 6, TimeBomb chips are capable of triggering a Program Advance, TimeBomb+.

Mega Man Battle Network
The TimeBomb Battle Chips are set in the enemy area. After 3 seconds, the bomb explodes in the enemy area row by row.

TimeBom1
 * ID Number: 83
 * Description: Sets time bomb in enemy area
 * Element: BC Element Null.png None
 * Damage: 80
 * Rarity: **
 * Code(s):

TimeBom2
 * ID Number: 84
 * Description: Sets time bomb in enemy area
 * Element: BC Element Null.png None
 * Attack Damage: 120
 * Rarity: ***
 * Code(s):

TimeBom3
 * ID Number: 85
 * Description: Sets time bomb in enemy area
 * Element: BC Element Null.png None
 * Attack Damage: 160
 * Rarity: ****
 * Code(s):

Mega Man Battle Network 2
TimeBom1
 * ID Number: 95
 * Description: An area-wide time bomb!
 * Element: BC Element Null.png None
 * Attack Damage: 70
 * Rarity: *
 * Code(s): C, G, K, M, Z
 * Memory: 32 MB

TimeBom2
 * ID Number: 96
 * Description: An area-wide time bomb!
 * Element: BC Element Null.png None
 * Attack Damage: 120
 * Rarity: **
 * Code(s): F, G, K, Z
 * Memory: 48 MB

TimeBom3
 * ID Number: 97
 * Description: An area-wide time bomb!
 * Element: BC Element Null.png None
 * Attack Damage: 200
 * Rarity: ***
 * Code(s): E, G, K, Z
 * Memory: 64 MB

Mega Man Battle Network 3
Summons a bomb that counts down and explodes after 3 seconds damaging all enemies at once. Can be destroyed.

TimeBomb
 * ID Number: 129
 * Description: An area-wide time bomb
 * Element: BC Element Null.png None
 * Attack Damage: 150
 * Rarity: ***
 * Code(s): L, M, N, O, *
 * Memory: 32 MB

Mega Man Battle Network 4
TimeBomb
 * ID Number: 97
 * Description: An area-wide time bomb
 * Element: TypeObstacle.png Obstacle
 * Attack Damage: 150
 * Rarity: ***
 * Code(s):
 * Memory: 55 MB

Mega Man Battle Network 5
TimeBom1
 * ID Number: 113
 * Description: Explodes 3 seconds later
 * Element: TypeObstacle.png Obstacle
 * Attack Damage: 100
 * Rarity: *
 * Code(s):
 * Memory:

TimeBom2
 * ID Number: 114
 * Description: Explodes 3 seconds later
 * Element: TypeObstacle.png Obstacle
 * Attack Damage: 140
 * Rarity: **
 * Code(s):
 * Memory:

TimeBom3
 * ID Number: 115
 * Description: Explodes 3 seconds later
 * Element: TypeObstacle.png Obstacle
 * Attack Damage: 200
 * Rarity: ***
 * Code(s):
 * Memory:

Mega Man Battle Network 6
TimeBom1
 * ID Number: 145
 * Description: Explodes 3 seconds later
 * Element: TypeObstacle.png Obstacle
 * Attack Damage: 150
 * Rarity: **
 * Code(s):
 * Memory: 20 MB

TimeBom2
 * ID Number: 146
 * Description: Explodes 3 seconds later
 * Element: TypeObstacle.png Obstacle
 * Attack Damage: 190
 * Rarity: ***
 * Code(s):
 * Memory: 30 MB

TimeBom3
 * ID Number: 147
 * Description: Explodes 3 seconds later
 * Element: TypeObstacle.png Obstacle
 * Attack Damage: 230
 * Rarity: ****
 * Code(s):
 * Memory: 37 MB