User:Kaihedgie/Mega Man ZX Walkthrough

Alrighty, Kaihedgie here, gonna walk ya through Mega Man ZX. This is particular for those finding it hard to get around this game, so sit tight and enjoy the walkthrough!

Introduction
Story Your character works for a transporter company called Giro Express. An unknown person calls for the package from the archaeological recon unit. Before heading to said rendezvous point, your character sees Slither Inc. in the distance. Giro says that Slither Inc. has done good for the country, but your character does not believe him, as he/she lost their mother ten years ago in a Maverick raid. Their client are known as Guardians, a defense force that work together to fight the Mavericks. Shortly after, Mavericks start firing at their motorbikes trying to get the package. Your character's bike explodes and you are launched into a forest. Seeing the package, you try to grab it, until three people and a snake Mechaniloid show up. The package delivered known as a "Biometal", talks to you and he gives you a hand. Using the M.E.G.A. SYSTEM, you are now one with the Biometal and you can get help to Prairie and the others.

Main Characters:

 * Vent/Aile: In this game, you can choose either character to play with; Vent being the male, and Aile, the female. As a worker of Giro Express, you first Megamerged with Model X and later you will Megamerge with other different Biometals to face the challenges ahead.
 * Giro: Your companion in the beginning, he later Megamerges with another Biometal, Model Z. However, a twisted fate leaves him dead later on, and you are to care for his Biometal, Double Megamerging into Model ZX.
 * Prairie: Commander of the Guardians, a defense force that fight against the Mavericks.
 * Serpent: President of Slither Inc., and holder of Biometal Model W. He is part of a group called the Mega Men, who have developed the ability to Megamerge. By using Model W, he hopes to rule the world.
 * Prometheus and Pandora: Two Mega Men, with origins unknown.

Biometals:

 * Model X: The first Biometal obtained in the game. Good with projectile attacks.
 * Model Z: A Biometal in the game not used by the player. When Giro dies, Models Z and X Megamerge to form Model ZX, combining the powers of both Biometals. Good with melee attacks.
 * Model ZX: The result of a Double Megamerge between Model X and Z. Equipped with a saber and buster and has exeptional combat capabilities at both close and long range attacks.
 * Model H: The Biometal of Wind, based on Sage Harpuia of the Mega Man Zero series. Equipped with dual sabers, superior dashing abilities, and the ability to hover. The Enemy Analyzer ability displays enemy/boss health, as well as Pseudoroid weak points in red.
 * Model F: The Biometal of Fire, based on Fighting Fefnir of the Mega Man Zero series. Equipped with dual gauntlet busters, with seperate left/right arm weapons, and the ability to shoot upward. The Buster Edit allows the player to alter the path of the bullets of each arm cannon

Area A: Intro
Alright, first stage in the game; Area A. You've just Megamerged with Model X, taking on the mantle of the new Mega Man, known as Mega Man Model X. Don't worry, you're well-equipped, so let's get started. Your X-Buster has Double Fully Charged Shots, so this should be a breeze. This mission is pretty easy, so there's not much to say. Keep heading right to get to the boss of this stage.

Boss: Giga Aspis


 * Element: None
 * Weakness: None
 * Weak Point: None
 * Attacks:
 * ​Spews green acid at the player.
 * Moves out of the screen, and slams its tail on the ground, launching rocks at the player. The rocks can be destroyed.
 * Slithers from one side of the screen to the other. Dash under its body to avoid the attack.

Follow through to the door where you'll meet up with Fleuve and the other Guardians. After the cutscene, stand on the Transerver to refill your health and save.

Area B: Finding Giro
Alright, time to find replacement Zero. Follow the door to the right out of the room and scale upwards the slopes. Watch out for the giraffe Mechaniloids. They can't be ridden of, only disabled. Use the charged shots and aim for the head. That should take them out altogether. Go to the door at the top and enter, where the mission starts.

As you blast your way through the Mavericks, you'll find a computer chip along the way. You'll need to collect three more of these to continue. Be sure to keep your X Buster charged while you navigate your way. Watch out for the razor blade rotating machines littered throughout the stage. They can become quite a nuisance if not handled from a distance as they drop on you as you approach their vicinity. If you do not want to confront them, change back to human form and they'll let you pass by. All you need to do is gather the chips and continue to advance forward. Eventually you'll meet up with another boss, this time, it's airborne.

Boss: Rayfly Before you can react, a blond-haired red-armored figure clad in red armor jumps out of nowhere and decimates the flying mechaniloid with an aerial Ganhaza attack. In a bright flash, the armor disappears, revealing Giro to be your savior. After the cutscene, head back to the left until you spot a ladder. Climb down it and enter the door. A transerver will be there for you to send your Mission Report. Send it and you're done. Your reward is 200 EC
 * Element: None
 * Weakness: None
 * Weak Point: None
 * Attacks:
 * ​Drops a segmented pillar on the stage. One of the segments has a red eye, while the others fire bouncing projectiles. Attack the red-eyed segment to deal damage to the boss.

Area C: Pass the Test
Follow the door to C-1 as instructed. It's recommended you remain in human form for this mission. Area C is Innerpeace, the home for peaceful humans and Reploids. Every inhabitant will mistake you for a Maverick if you're in Megamerged form, and won't dare try to talk to you. Talk to the green-uniformed soldier to get the quest started. You'll be able to identify the Guardians by the green uniforms they wear. Go through the door past the A-02 gate to locate Oeillet. Enter next door to locate Carralet. You'll have to crawl under the tight space to reach him. Dash your way all the way to the last door on the block. Be sure NOT to be in Megamerged form or the third Guardian, Congre. You'll need to jump over the Mets to avoid taking damage. Exit the room and continue to the right, crawl under the space and enter the door. Keep going until you reach a set of broken columns. Crawl under to locate the last one, Thon. After all four are located, you'll be notified by Prairie as confirmation. Continue forward and talk to the Guardian next to the DATA room to receive your "proof", a Stuffed Animal. Afterwards, enter the room and send in your Mission Report. Now you can enter Guardian HQ, but not through this terminal. You'll have to go back to the transserver at B-2 and warp to Area X where Prairie and Giro are waiting for you..

Guardian HQ
This is pretty much your hub of sorts. Be sure to take a look around the place and talk to everyone so you can get acquainted. Some of these guys might hand you stuff you need.

Enter the main room past the lab for a cutscene where Prairie introduces herself as the leader of the Guardians. Afterwards, head to the lab to get the Biometal inspected. Just as you get it back, an alarm sounds. A distress call form Area D Highway sounds. It's time to roll out.

Area D: Troop Reinforcement
Wow, this looks awfully familiar. Intro stage of the first X game. It's pretty much almost just like said stage, but with some differences. There's a gap that prevents you from progressing. Shoot the switch to progress. Some of the platforms here have hostile turrets, though they don't provide much of a threat unless you don't pay attention. After passing the bridge, drop down the gap and hit the red switch. Pass that gate is a health refill item and a Life Up, which increases your life capacity by four points. Advance forth and watch out for crumbling floor sections.

Miniboss: King Flyer

You will encounter two of these during the mission. As you attack them, they move closer to you and attack with laser beams and by sending out smaller versions of themselves that charge at you. Not too big of a threat, just keep attacking them with Double Charged Shots to defeat them.

Once they're out of the way, advance forward and....uh oh. Your friend has just been ambushed by a trio of strangers and have soundly defeated Giro in Megamerged form. The large one however, leaves you two behind, but not before possessing Giro, forcing you to fight against him.

Boss: Giro (Model Z) Reward: Model ZX
 * Element: None
 * Weakness: None
 * Weak Point: None
 * Attacks:
 * ​Giro flashes, jumps, and slashes the player with a lengthened Z-Saber. Dash under him as soon he jumps to dodge.
 * Giro delivers a charged Z-Saber slash at the player.
 * Giro stabs his Z-Saber in the ground, causing laser beams to rise from the ground.
 * Giro dash-stabs the player in a zigzag fasion.

As the fight ends, Giro is struck down by Serpent. Vent/Aile tries to fight back but the young male Reploid, Prometheus, casually counters the attack and soon follows with his fallen friend and the three make their getaway after their villain plan is revealed. Struggling on for dear life, Vent/Aile tries to save Giro but he has given up on his life and entrusts the future with them, forfeiting Model Z and his life. Surrounded by Galleons, Vent/Aile utters their own hero comeback speech and beseeches the power of Model Z. In a bright light, Model X and Model Z begin to mingle together and transforms the Humans into an all new, powerful warrior: Enter Mega Man ZX! Vent/Aile attempts to chase down the villains but is called back, for the new Maverick outbreak has begun.

Reclaim the Biometals
Only a brief time to lick your wounds now. There's a world that needs savin' and you're the man/woman for the job. In classic Mega Man fashion, you'll get to choose which bosses you'll tackle first. Each of the Pseudoroids, the bosses in the game each hold a fragment of the four other Biometals and you'll need them all not only to increase your powers, but to regain the passwords they possess, so head out.

''Tip: Every Pseudoroid has a specific weak spot on their body, the weak spot being the Biometal fragment itself. Striking this part will do double damage on the opponent, but it will also damage the Biometal as well, the severity of which is gauged by the boss's health gauge flashing red. The more intense the flash, the more damage it has sustained. Depending on how much damage it has sustained, the Biometal acquired will have a set amount of maximum Weapon Energy which you can also gauge by the Level you get upon victory (Lv1 being the poorest and yielding a small amount of max WE and Lv4 being worth half of a maxed out gauge). If you want that Lv4 Victory, DON'T HIT THE WEAK SPOT! You can determine where it is on their bodies using Model HX's Enemy Analyzer touch screen functionality. Lv4 Protips will be provided for you after every overview of each Pseudoroid to ensure the best strategy for a Lv4 Victory.''

Oh, one more thing. Head to the second floor, first door and talk to Carrlet a few times. He'll give you the Eraser chip, which will give your saber weapons the power to absorb buster shots.

Area E: Search The Plant
This mission gives you half of Biometal Model H, based on Sage Harupia of the Mega Man Zero series.This model is REALLY useful as it can fly so you should get it first. The first step is actually finding the area the mission is set in (Area E-Power Plant). Use a transporter to get to Area C Town (It won't appear as a transport destination, instead transport to Area B-2 Mountain Pass and go through the door on the right.) The first door you see, walk through it and you will see a lady. Talk to her repeatedly in human form and she will give you the item Bread. Go back out the way you came and continue on through the level until you reach a door (with a kid and a car in front of it.) Go through and keep going till you see a yellow door. Go through the door and when you see a guy, talk to him in human form. He will give you the item Orange. Go back out the way you came (this it getting repetitive but will be helpful for the boss.) and keep going until you see a transerver. SAVE YOUR DATA!!! Then go back out. Walk along the fountain platforms until you see a yellow door. Go through it and you are now in Area E! Keep going through the area, defeat all the enemies, blah blah blah. Be careful of the electric currents in the area 'cause they hurt. You'll come across some spinning thingies that have electricity on them. The last two have switches. Hit the first switch, but DON"T hit the second one. It's possible to turn off the electricity and it will make Aile's/Vent's life a LOT easier. When you get up to the bit with the spinning platforms, speed dash then jump until you reach a normal platform. Defeat the enemy you see (DO NOT go down that ladder) and continue on.You'll find a health item, grab it and then wall jump up the wall. Keep going and then go through the door. When you go through the door, you'll see conveyor belts. The first is going your way, the second isn't. When a ladder is sighted, go down it and SMASH that glowing orb thingie with any attack and viola', the electricity in Area E is permenately turned off! Go back the way you came, but go down the ladder I mentioned earlier. The next step is the level's Subtank. When you go down the switched off (by you) conveyor belts, have a charged shot ready and speed dash jup off the edge of the first one and wall jump up the small platform. Fire the charged shot at the enemy and grab the Subtank. After all that, your character will hit a door after climbing up a ladder. Charge your buster up and go through.

Miniboss: Crushpactor 

Stay on the wall for most of the battle, but when he rams the wall with his giant spiked steamroller make sure you're character is in the air (close to the, wall to get back on, though). When the miniboss raises the giant spiked steamroller, that's your cue to fire like mad. But, if he starts to suck in amounts of blue energy, that means a laser is about to be fired. STAY ON THAT WALL!! Sometimes the boss will feint the laser, if he charges then moves back, get off the wall. Then repeat battle patterns as needed, until the Crushpactor is truly annihilated.

Utilize the cannon enemies is this last part of the stage to destroy any enemies in the way. If you haven't destroyed the electric generator, the last part of the stage will get really hard: when you stand on the dropping platforms when they drop to the bottom, the bottom will electrocute you, causing big damage (and you know how important it is to have full health before a boss fight)! Keep moving forward until you reach the boss.

Boss: Hivolt the Raptoroid  ''Lv4 Protip: Hivolt is one of the easy bosses to get a Lv4 Victory on. Use Model ZX and attack nothing but his legs while he stays in midair. I would recommend taking a little break after each attack because it's easy to hit Hivolt's wings while he attacks, and there might be a time when during your attack, Hivolt suddenly drops to the ground and you accidentaly hit his wings.''
 * Element: Thunder
 * Weakness: Ice
 * Weak Point: Wings
 * Attacks:
 * ​Hivolt lands on the ground, and may either dash at the player, or slash the player with his wings, with a shockwave finish.
 * Hivolt uses his legs to fire electric darts at the player in two ways. Hivolt will either swoop from different positions on-screen, placing his legs in midair to fire darts at the player, or his legs will revolve around Hivolt in a circle, in which his legs will fire darts and Hivolt will fly straight at the player.
 * EX Skill - Imperial Rays: Hivolt will fly in the middle of the screen, and fire six lasers in two patterns. The red lines that come before it tells where the lasers will strike.

Reward: Model HX

Now that Hivolt is defeated, Biometal Model H is all yours! Go to the transerver you see, submit your mission report and the save after getting you reward of E-Crystals. One down, seven to go!

Area H: Secure the Biometal
This mission is set in Area H- Amusement Park. It gives you half of Biometal Model P (Hidden Phantom) and it's usefulness is equal to that of Model F, so get whichever one you like better first. Collect all of the items mentioned in the previous paragraph (I'm NOT going through them again!) and proceed to Area A Forest via transporter. Once there, go through the left door and continue on. Once you hit a door that leads to the next part of the area, go through it and there'll be some ledges. Keep jumping up them until you see a yellow door. Go through it. Do the same thing (continue on, jump the ledges, blah blah blah) and once more, there'll be a yellow door. You'll now be in Area H. Praire will say something about the Biometal, Aile/Vent will agree, and then they'll look sad. Hmm... Anyways, back to the level.