Rockman Complete Works/Database

Database from the Rockman Complete Works games. Enemies don't need to be defeated to be added in the database, they only need to be seen on the screen to obtain one battle data of them, so making enemies appear and disappear by going offscreen is a fast way to complete their data. Battle data can be obtained in any difficult and game mode, including Mission Mode.

In Rockman 4 to 6, the database is divided in three parts. The Zako Database contains data of enemies, each requiring 20 battle data to be completed. The Boss Database has data of bosses, which require less battle data than enemies to be completed. The Illustration Data contains extra images, the first starting in no. 70, so there is an empty space between it and the last boss data. The battle data obtained also unlocks power-ups parts for Mega Man.

Except for some illustration (entries 2-7 from the first half, 70-79 from the second half), all database entries were included in Mega Man Legacy Collection and translated.

Rockman
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Rockman 2: The Secret of Dr. Wily
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Rockman 3: The End of Dr. Wily!?
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 * 20||チビィ (Chibee)||こまかい、きしょうデータをあつめるのがチビィのやくわり. あつめたデータはハブスビィにストックされる. ||01||03


 * 30||ピッケルマンブル (Pickelman Bull)||ピッケルマン用のブルドーザー. ブルドーザーは、どんな攻撃もはねかえすぞ. ||03||06


 * 36||ポール (Pole)||エネルギーしげんたんさ用のセンサーロボット. れんぞくして、たおすと気もちいい||01||01


 * 37||ホウダイ (Cannon)||エネルギーしげんをエイリアンからまもるために、はいびされた. シールドがしまるとダメージをあたえられない. ||03||06

||イエローデビルのパワーアップバージョン. いどうができない弱点はそのまま. とんでくるパーツはスライディングでよけよう. ||28||08
 * 51||イエローデビル　マーク２

(Gemini Man)||敵の「しこう」にはんのうするジェミニレーザーが武器. 敵の動きをよくみて攻撃しよう. ||28||06
 * 58||ジェミニマン

Rockman 4: A New Ambition!!
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(Garyoby)||インプットしたとおり動くジドウノコギリき. ロックバスターで破壊できない. 注意しよう. ||03||02||Ring Boomerang
 * 08||ガリョービ