Mega Man (video game)

Overview
Full name: Mega Man: The Mega Man Story

Japanese Name: Rockman

Six robots have been built by Dr. Light, for many purposes. The evil Dr. Wily, however, has plans of destruction for them. You are Mega Man, who must stop Dr. Wily.

Story
It's Mega Man versus the powerful leaders and fighting forces of Monsteropolis - the strange multi-faceted land of robot-like humanoids.

Brilliant scientist Dr. Light conceived the construction of fully operational human-like experimental robots to preform specific everyday duties. Dr. Light and his assistant Dr. Wily, encouraged by their very first near-human robot - Mega Man - proceeded to develop six additional Humanoids, all programmed to preform prescribed rituals.

But with the exception of Mega Man, all of Dr. Light's near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Light's humaniods, now bent on destroying opposition so Dr. Wily can control the world and its resources.

Resisting re-programming, Mega Man is chosen as the defender of the universe and its inhabitants. Mega Man dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties.

Get ready for some very exciting challenges!

Robot Masters

 * Fire Man
 * Ice Man
 * Guts Man
 * Elec Man
 * Cut Man
 * Bomb Man

Level strategies
Click here to see a walkthrough of the game.

Enemy Guide
List of Mega Man 1 enemies

The Infamous Glitch
It is possible to inflict more damage to boss characters in this game by pausing the game (by using the SELECT button, not Start). This especially helps in Skull Fortress against the Yellow Devil and Dr. Wily himself. When Mega Man's shot hits the opponent's weak spot, pause the game, then unpause. If you're too early, don't worry, just keep pausing. The bad guy will be hurt more if you use the glitch to your advantage. This helps less skilled gamers beat the game.

Fun Facts

 * This is the only Mega Man game with a score system!


 * The American box art was completely different from the real Mega Man concept. The reason for this was that the Capcom's American game developers thought that the cuteness of the character would not be attractive in the eyes of the U.S.A's public. That was also the reasoning behind changing "Rockman" to "Mega Man" -- an attempt to make it sound more heroic.


 * Mega Man almost never existed! The first Mega Man/Rockman game was originally intended to be the official video game of the popular Japanese franchise Astro Boy. Apparently, the owners of "Astro Boy" backed out of the deal with CAPCOM while the game was still in it's early stages of production. Instead of dumping the project, CAPCOM and Keiji Inafune gave it a completely new flavor and created the Rockman character. The game was a hit on the Nintendo Famicom (Japan's N.E.S.) and was imported to the rest of the world, re-christened with the title "Mega Man".


 * Using Game Genie codes on this game will butcher the music. The reason for this is unknown. Most of the music sounds like the T.V. has been submerged in water. Cut Man's, GutsMan's and Dr. Wily's 3rd and 4th stage music tracks are particularly awful with the codes in use.