Mega Man Timeline (Classic)

This is a comprehensive timeline for the classic Mega Man, Mega Man X, Mega Man Zero, Mega Man ZX, and Mega Man Legends series. All of these series occur in a timeline that deviates from the timeline seen in the Mega Man Battle Network and Mega Man Star Force series, which are canon to one another but not the other series.

Please note that no two Mega Man series has an official bridge between them. All explanations and stories are theories or fan-made and do not belong on this timeline. Reboots, such as Mega Man Powered Up or Mega Man Maverick Hunter X, or licensed games, such as Mega Man for the DOS operating system or Rockman Strategy are also not canon, as the reboot series of neither the Classic nor the X series continued and licensed games are not found in official timelines by Capcom. The Archie Comics Mega Man series has no canon bearing on the official video game timeline as well.

Mega Man timeline

 * 1) Mega Man series (20XX)
 * 2) Mega Man X series (21XX)
 * 3) Mega Man Zero series (a few centuries later)
 * 4) Mega Man ZX series (a century after the Zero series)
 * 5) Mega Man Legends series (several thousand years later)

20XX (classic Mega Man)

 * In their youth, Albert W. Wily and Thomas Light studied at the Robot Institute of Technology.


 * Dr. Wily made a prototype of the Double Gear System which pushed a robot to their absolute limits. His research is shut down due to its danger, and Dr. Light's research is select over his. As a result Wily ended his friendship with Light, starting a conflict that would last for several years.


 * After they graduated, Wily and Light became bitter rivals during their professional lives. Though Wily won many awards, he was consistently upstaged by Dr. Light, and this wounded his pride. Tired of always being one step behind Dr. Light, Wily would move to the Pacific Ocean to create a giant robot factory to secretly plot to take over the world.


 * At an unknown point, Dr. Light creates Proto Man, a prototype robot that was meant to think and feel on its own. It was later discovered that his energy core had a critical problem that would eventually make him stop functioning. Dr. Light planned to repair him. However, being independent and fearing that the repairs would change his character, he fled to protect his sense of identity.


 * Proto Man wandered the world alone. Before his energy reactor was completely depleted, Dr. Wily found him collapsed and made a temporarily repair by altering his power reactor from a solar to an atomic one, as well as making other modifications, turning him into a combat robot. Working on Proto Man's systems gave Wily greater knowledge in creating robots at the same level as Dr. Light, helping his future plans for world domination along.


 * Dr. Light pioneered robots that were able to communicate and understand at a near-human level as well as assisting humans with their advanced systems. With these revolutionary adventures of his, Dr. Light gained much recognition in the field of science, becoming known as the father of robotics. Among his creations were Rock and Roll, two peaceful robots with advanced A.I. created specifically to be Dr. Light's lab assistants.


 * April 18, 20XX, Dr. Light successfully refined the Ceratanium.


 * April 29, 08:23 PM, Dr. Light completed Cut Man.


 * May 19, 07:33 AM, Dr. Light completed Guts Man.


 * June 10, Dr. Light completed Ice Man.


 * July 12, Dr. Light completed Bomb Man and Fire Man.


 * August 6, 09:48 AM, Dr. Light completed Elec Man.


 * August 9, Dr. Light's six industrial robots, the Light Numbers, enter a safety assesment period, and Rock volunteered to mentor them. This is the cornerstone for Dr. Light's dream of robots that can coexist with humans. After spending some time together like a family, the six robots are delivered to their stations of duty on October 3. A farewell party is held on Dr. Light's Laboratory.


 * From October 23 to November 8, Dr. Light researches the Ceratanium and creates the Light Ceratanium Alloy, which is stronger and can accumulate solar energy.


 * December 3, 01:35 PM, the Light Numbers started attacking the city. In the next day Dr. Light discovers that they were modified to be stronger. On December 8 he discovers that Wily is behind the attacks.


 * On December 10, or May 25, Rock, containing a strong sense of justice, volunteers to be converted into a super robot capable of not only rescuing Dr. Light's creations, but stopping Dr. Wily in the process.


 * December 17, 09:35 AM, Dr. Light finishes Rock's converstion, turning him into Mega Man.


 * Mega Man events.


 * December 20, Mega Man defeated Dr. Wily and recovered the electronic brain chips from the six Light Numbers.


 * January 4, upon request from the police, Dr. Light analyzes a computer left at Albert's laboratory, but all its data was transfered somewhere. Wily's whereabouts are unknown.


 * January 25, when talking with Roll, Dr. Light has the idea to research about dogs. This would lead to the creation of Rush.


 * February 17, Dr. Light met Dr. Cossack for the first time at a science academy gathering.


 * March 7, reconstruction of the Light Numbers is underway, and they will have new electronic brains equipped with a new function to detect tampering.


 * On June 9th 20XX, Dr. Wily, ever since being defeated by Mega Man, has taken upon himself to build eight evil combat robots of his own, all with the specific purpose of taking down Mega Man.


 * Mega Man 2 events.


 * After being defeated for the second time by Mega Man, Dr. Wily had seen the errors of his ways and begins to help Dr. Light in creating a giant peacekeeping robot named "Gamma". During this, another set of eight Robot Masters in charge of mining the Energy Elements needed to power Gamma, suddeny start causing trouble across scattered planets and it's up to Mega Man to retrieve the Energy Elements and stop the new line Robot Masters, all while confronting a robot known as "Break Man" in the reaches of space.


 * Mega Man: Dr. Wily's Revenge events, set at an unknown point between Mega Man 2 and 5. Wily revives four of the original Robot Masters and four of his own Robot Masters and sends a new “Mega Man Killer”, Enker, after Mega Man.


 * Mega Man II events, set between an unknown point between Mega Man 2 and Mega Man 3, Dr. Wily invaded the Chronos Institute and stole the Time Skimmer and traveled 37.426 years into the future arrived in a peaceful world, free of conflict, in which an older Wily had reformed and Mega Man had reverted back into a household robot. By conspiring with his future self, Dr. Wily kidnapped Mega Man and turned him into Quint before returning to the present.
 * Though it may seem destined for Mega Man to become Quint and meet a poetic demise in battle against himself, this future represents only a possibility. As changes from the past ripple onward into the future, so too might the present stray from this set path.


 * Mega Man 3 events.


 * When Dr. Wily was defeated for the third time, a new threat emerged in the form of Dr. Cossack. A Russian scientist who wishes to prove his superiority over Dr. Light by sending his eight Robot Masters all across the world to wreck havoc. Unbeknownst to Mega Man, Dr. Wily had survived the events of their third encounter and had bribed Dr. Cossack into doing his bidding by kidnapping his daughter Kalinka, which Proto Man later rescues.


 * Roughly two months after the defeat of Dr. Cossack, Proto Man seemingly kidnaps Dr. Light and has a set of his own evil Robot Masters. After defeating the eight Robot Masters, Mega Man begins to infiltrate Proto Man's base of operations. After a brief scuffling, the real Proto Man reveals himself and reveals that the Proto Man that kidnapped Dr. Light, along with the previous encounters Mega Man had with Proto Man throughout the adventure, were all fake and were actually a series of robots called "Dark Man" which were created by Dr. Wily.


 * Exactly one year following Mega Man's fifth encounter with Dr. Wily, the First Annual Robot Tournament is held, where Robots Masters from all over the world compete to see who's the greatest. However, the head of the tournament, known as Mr. X had decided to reprogram the final eight Robot Masters of the tournament and use them to begin taking over the world. Mega Man, alongside his companions Rush and Beat, vow to stop Mr. X and his schemes for world domination. After traveling across the world and defeating the six evil Robot Masters, Mega Man traverses Mr. X's castle, only to find out that Mr. X was actually Dr. Wily in disguise. After going through Wily Castle 6, Mega Man defeats Dr. Wily once more and Dr. Wily is finally seen being captured and sentenced to prison for his crimes.


 * Set six months after the events of Mega Man 6, the world has seemingly finally achieved peace after Mega Man finally apprehended Dr. Wily for his evil schemes. However, Dr. Wily always knew that his plans would possibly end in failure and created a back-up plan. Dr. Wily secreted built four Robots Masters that were programmed to activate after no sign of Dr. Wily. When the city comes under attack by a Mad Grinder, Mega Man immediately suits up and shortly after arriving, he encounters a mysterious robot named "Bass" and his faithful companion "Treble". After a short fight between the two, Mega Man learns that Bass and Treble were supposedly also trying to stop Dr. Wily and after a brief conversation, Bass and Treble retreat. To help fight against this new threat, Mega Man is now capable of fusing with Rush, courtesy of the Super Adapter. After fighting against the four Robot Masters, Mega Man comes across an injured Bass in Shade Man's stage, with Mega Man telling him to head to Dr. Light's for repairs. But soon enough, it's learned that Bass was actually created by Dr. Wily and he had also taken the blueprints for the Super Adapter. After taking down another four Robot Masters, Mega Man begins entering Wily Castle 7. After fighting an upgraded version of Guts Man, titled "Guts Man G" and an upgraded version of Bass. Mega Man defeats Dr. Wily once again, Mega Man threatens to seemigly kill Dr. Wily. But Mega Man stops his actions completely when Dr. Wily reminds him that robots cannot harm a human being. Before Mega Man can respond, Bass interrupts to save Dr. Wily, while Mega Man leaves behind the burning fortress.