Chips (Mega Man Zero series)

Chips are items from the Mega Man Zero series. At first there are only three elemental chips, but more are introduced in Mega Man Zero 3, replacing the Form system from Mega Man Zero 2. It allows the player to equip Zero with one chip each for his legs, body and head, with each chip granting him an upgrade to his abilities.

In Mega Man Zero 3, most chips are obtained from Secret Disks, and others are obtained from bosses. In Mega Man Zero 4, Zero must collect parts from enemies and bring them to Cerveau to create them. Also, some characters in the game can provide recipes that create the chips.

The Junk set are the only chips that require a combination, for all three need to be equipped in order for them to have any use. When all three Junk chips are equipped, Zero emulates his Proto Form, in which his offense is doubled and defense halved. However, unlike the previous depictions of the Proto Form (particularly when it is used in Hard Mode) Zero can still use his weapons and EX Skills normally. However, if Zero uses any Cyber-elf ability his transformation will be cancelled.

Element chips
Mega Man Zero and Mega Man Zero 2 have three Element Chips that Zero obtains after defeating a specific boss. Each chip adds an element to Zero's charged attacks and some of his EX Skills. In Mega Man Zero 3 these chips are classified under the Body Chip category. They are absent in Mega Man Zero 4, but Zero can still use elemental attacks through his EX Skills.

MMZ3BCNormal.png Body Chips
Body chips in Mega Man Zero 3 are automatically obtained simply by defeating a boss.

Mega Man Zero 4
Junk parts for Zero will repel Scrap Elves in the Hibernation Chamber stage.

** All three Junk chips must be equipped together, without Cyber-elf skills, to take effect by doubling Zero's attack and halving his defense.

Trivia

 * In Mega Zero 3, there are four chip and cyber-elf combos that grant Zero new abilities:
 * Normal Head + Light Body + Quick Foot + EX Skill Split Heavens = by pressing the up button during his third saber slash, Zero will use Split Heavens immediately.
 * Normal Head + Light Body + Frog Foot (or Ultima Foot) + Cyber-elf Kwappa (as fusion or satellite) = Zero sticks to walls and will not slide down unless the down button is pressed.
 * Quick Charge Head + Normal Body + Cyber-elf Clokkle (as fusion or satellite) = Zero's charging speed is doubled.
 * Auto Recover Head + Absorber Body + Spike Foot = Faster health recovery when standing still.
 * In Mega Zero 4, it should be noted Elf chip's raising of Croire's level does not affect the Elf Max Level in the Result screen after missions.