Double Gear System

The Double Gear System (ダブルギアシステム) is a gameplay feature from Mega Man 11.

Story
Double Gear is a system developed by Dr. Wily when he was younger during his days working with Dr. Light at Robot University. Wily believed that building robots that utilized the Double Gear system, granting them unstoppable power and insurmountable speed, would cause humanity to celebrate their scientific achievement and accept robots for what they were, as that kind of power could turn any robot into a hero. However, pushing robots beyond their limits proved to be dangerous to their systems. A committee was convened, and Wily's research was halted in favor of Light's research into robots with independent thought. Angry, Wily broke his prototype and claimed that one day the world would know he was right, ending their friendship. Light kept Wily's prototype and fixed it sometime before the events of Mega Man 11.

In Mega Man 11, Dr. Wily decided to finish the development of the Double Gear system, using it on his new attempt to conquer the world. He broke into Dr. Light's Lab, stole eight Robot Masters, and gave them the Double Gear system to use as test subjects. Under Mega Man's request, Dr. Light reluctantly installed the prototype Double Gear system on Mega Man, giving him new abilities to use against Dr. Wily's robots. The installation process took a few days. Although Mega Man gains increased speed and power, a side effect from overusing these gears is that they will overheat Mega Man, preventing him from using Double Gear again until after the cooldown has ended. If Mega Man installs the Cooling System part, it can speed up the cooldown process. There's also a more powerful variant, the Cooling System ∞ part which prevents any kind of overheat whatsoever, allowing Mega Man to use the Double Gear System for as long as he wants, but this part can only be purchased after completing the main game.

Speed Gear
Speed Gear (スピードギア) is a blue gear that increases the speed of robots. Gameplay-wise, it slows down time when used by Mega Man, representing his increase in speed; using the Speed Gear allows tight platforming and enemy evasion easier but he moves at a slower pace. The Speed Gear's effect is similar to the Time Slow's effect in Mega Man Powered Up, with the difference being that Mega Man now creates blue afterimages when moving around while the Speed Gear is activated. If the Speed Gear Booster part is installed, Mega Man can move at normal speed while Speed Gear is active.

Aside from Mega Man, the Wily Machine 11 (V2), Fuse Man, Tundra Man, Acid Man, Bounce Man, and Yellow Devil MK-III also have Speed Gears installed in them. Wily also installed one on his UFO. He even uses Speed Gear himself after his ultimate defeat, though only to quickly fall to the ground and begin his classic begging routine, and it can easily be interpreted as a mere visual gag.

Power Gear
Power Gear (パワーギア) is a red gear that increases the power of robots. When used by Mega Man it allows him to shoot two Charge Shots together (a regular charged shot followed by a red colored charge shot), knocking Mega Man back a little due to its power. The Power Gear also increases the power of his Special Weapons. If the Mega Buster is fully charged when the meter reaches its limit, it will be possible to fire an extra-powerful Final Charge Shot (ファイナルチャージショット), but at the price that the cooldown period from overheating cannot be prevented. Notably even if the gauge meter reaches maximum, Mega Man will not enter cooldown mode while charging until he either fires the Charge Shot, deactivates the gear, or is damaged. If the Shock Absorber part is installed, it can prevent the recoil effect from using these special Charge Shots.

Aside from Mega Man, the Wily Machine 11 (V2), Block Man, Blast Man, Torch Man, Impact Man, and Mawverne also have Power Gears installed in them.

Double Gear
Double Gear is only available when Mega Man is low on health, which can help him in a pinch. By simultaneously activating the Speed Gear and Power Gear, Mega Man can use them together. Time will slow down, powered-up Special Weapons can still be used when using Double Gear, and the Final Charge Shot will be easier to use. However, unlike the individual gears, it cannot be canceled when activated, and when its duration is over it will leave Mega Man severely weakened due to the overheat; he won't be able to use the gears or even fire charge shots until he's cooled down, and he can only fire one shot at a time instead of three. Also, due to the severe strain, the cooldown period will take longer than normal to end.

An optional part called the Energy Dispenser can be used to lower Mega Man's health low enough to be able to use Double Gear more easily, but it increases the risk of losing a life.

Dr. Wily's Wily Machine 11 (V2) is also capable of using Double Gear when its health is low, allowing it to use a quick dash/teleport attack which continues on until it is defeated.

Power Ups
Besides its default setting, Mega Man can be enhanced with additional power-up parts for his Double Gear abilities. Note that for the Cooling System parts only one may be equipped at a time due to being the same type of part.

Trivia

 * The Double Gear System's design was likely conceived for the purpose of manual and accessible overclocking, being to allow mechanisms to increase their output by overriding or removing the limitations of their components through going over their intended threshold of capability, but at the risk of serious and permanent damage to their systems as this process of overworking the components may wear out and abuse their functional parts as such output was not intended for their current specifications.
 * The gears as they are shown in the intro references the colors of the Nintendo Switch's Joy-cons: Red and Blue, but in the opposite position.
 * The recoil effect that Mega Man experiences with the Charge Shot while the Power Gear is activated is similar to the Charge Shot in Mega Man IV.
 * Mega Man's ability to power-up special weapons through the Power Gear is similar to his successor's ability to power-up special weapons from most of the armors he receives through the Charge Shot.
 * Another similarity is has to is the Ultimate Buster Part from X5 and X6 of being able to use the more powerful variant of a Special Weapon without charging first (which X could only do when equipped with a armor that could charge up Special Weapons).