Quick Man

Quick Man (クイックマン) is a combat Robot Master created by Dr. Wily using Elec Man's design as a base. Quick Man is made of lightweight materials, allowing him to move at very high speeds. Though his top running speed is unknown, Quick Man is one of the fastest Robot Masters in the Mega Man series possessing a standard cruising speed of Mach 5. His weapon is the Quick Boomerang, small boomerang cutters that he can shoot from his right arm. Because of a defect, Quick Man is vulnerable to Flash Man's Time Stopper. Quick Man and Turbo Man are also rivals. His level in Mega Man 2 contains a number of deadly lasers known as Force Beams.

Strategy
Quick Man will jump shooting three Quick Boomerangs from his wrist, sometimes jumping before using the attack. The shot boomerangs will try to home on Mega Man, while Quick Man jumps around the room. After that, he will run at full speed trying to tackle Mega Man, then jumping and repeating the pattern again. As said before, he is weak to the Time Stopper, although it can't kill him in one stock, only leaving him half health, so it is better to strike him with the Mega Buster after that.

Mega Man: Battle & Chase
Quick Man is a playable racer in Mega Man: Battle & Chase, where he entered the competition to race against Turbo Man, but Turbo Man hadn't participated. In his ending, Quick Man goes after Turbo Man to race with him. In his original Japanese ending, Turbo Man says he saw the race on the TV and calls Quick Man for a race in the G-1 Circuit, where they can run at top speed.

Super Adventure Rockman
In Super Adventure Rockman, Mega Man tries to convince Quick Man that Wily's plan is causing harm to the robots around the world and could harm him too. Quick Man doesn't believe him in the beginning, attacking Mega Man as he tried to convince him not to fight. However, when Shadow Man appears, Quick Man seems to have a change of heart, sacrificing himself to protect Mega Man from a Shadow Blade by blocking it using his own body. He succumbs to the attack, which enrages Mega Man, who in turn attacks Shadow Man with full power. After Shadow Man is destroyed, a dying Quick Man tells Mega Man that if what he was saying is true, Wily is being used, collapsing before saying it was by Ra Moon.

After Shadow Man's defeat, Mega Man buries Quick Man and offers a prayer at his makeshift grave. Quick Man and Wily's other robots were later revived in the last episode, and they gave all their energy to help Mega Man.

Others
Quick Man also appears as a boss in Mega Man 2: The Power Fighters and Mega Man Pinball, and has a short appearance in the opening scene of Mega Man 8.

Mega Man 2: The Power Fighters data
Dr. Light: Quick Man is very agile. You'll have to get used to his speed. Judging from his speed, he must be very light. Blow him away!

Rockman Complete Works data
ワイリーメカで、ダントツのきどうりょくをほこる. あのスピードにかてるか？地形をりようして、攻撃しよう.

Translation: Out of the Wily mecha, he has the best mobility which he is boastful of. Can you win against this speed? Use geographical features to attack.

Stage enemies
Enemies in Quick Man's stage:
 * Changkey Maker (with Tackle Fires)
 * Scworm
 * Sniper Armor
 * Springer

Damage Data Chart
Amount of damage in units that Quick Man receives from each Special Weapon in Mega Man 2.

Mega Man
Quick Man appeared in episode 15 and 19 of Ruby-Spears' Mega Man animated series. Quick Man's boomerangs are made of energy in the cartoon and he talks fast.

In episode 15, "The Day the Moon Fell", Quick Man appears in the beginning helping Proto Man, Cut Man and Shadow Man steal a helicopter to pick up Guts Man and Dark Man in a laboratory, and they stay in Wily's Skull Fortress until Mega Man breaks in to take the tachyon capacitor that was being used by Wily to control the Moon. He and the other robots follow him to Dr. Light's lab, where Mega Man fools them with holographic copies and takes Dark Man's weapon, using it to capture the others and throw them into Wily's Skullker. They escape after this and the Moon is placed back to its orbit.

In episode 19, "Robo Spider", Quick Man first appeared when Wily ordered his robots to stop Mega Man. Quick Man damaged Roll's skycycle and Rush's jet with his boomerangs, so they had to return to Dr. Light on foot. When Mega Man entered a robot museum to hide from them, Roll used a fake Mega Man to fool Quick Man, dropping a statue on him while he was distracted. Mega Man took his boomerang and used it to defeat Proto Man. Quick Man is later seen inside Wily's Robo-Spider with the other robots to attack the military base with Dr. Light's supercomputer. Mega Man entered the base to stop Wily and defeated Bright Man, using his power to blind the other robots, making Guts Man punch Cut Man, Cut Man shot on Quick Man, and Quick Man shot on Guts Man, knocking them out.

Captain N: The Game Master
Quick Man appeared in episode 20 of Captain N: The Game Master, where he and other Robot Masters from Mega Man 2 play football against the main characters. Due to his coloration and altered proportions, he looked more like an insect, in particular a praying mantis.

Mega Man Megamix
In Mega Man Megamix, Rockman Remix and Rockman Gigamix, Quick Man's body is bulkier and he wields a large Quick Boomerang like a sword. Although he doesn't use normal-sized Quick Boomerangs in the stories, his manga profile shows he's able to shoot them from his arm. Quick Man is able to accelerate time in his immediate proximity, which results in the illusion that Quick Man is moving extremely fast, but the acceleration is limited from 2 to 4 times that of his surroundings. Despite this limitation, Quick Man's acute reasoning and combat skills have extended the time acceleration system's usefulness beyond initial expectations. Quick Man is the only robot that is damaged by Flash Man's Time Stopper because it reduces the speed of light to nearly zero, infinitely increasing Quick Man's mass and thus creating a powerful gravitational field. The result is an effect similar to a black hole, the gravitational force of which then damages Quick Man.

In "Mega Man's Birth", Quick Man and Wily's other robots, cloaked and still incomplete, are briefly seen in Wily's mobile base. After Yellow Devil's defeat, Quick Man cut Mega Man's arm with his boomerang to save Wily, and covered his escape from the base.

In "Orders to Destroy R", Quick Man is in Wily's castle and damaged Elec Man after Wood Man's defeat. When Mega Man tried to stop one of Wily's skull satellite before it left the atmosphere, Quick Man used the Mecha Dragon to reach the satellite. He prepared to attack, but Flash Man interfered with Time Stopper and said he would take care of Mega Man.

Quick Man and Flash Man attacked Mega Man at the same time, but Quick Man cut Flash Man and the Mecha Dragon apart with his boomerang, saying he doesn't want interferences and will take Mega Man alone. The satellite later exploded, but Mega Man was able to escape using Flash Man's Time Stopper.

Quick Man is later seen damaged, leaving the debris of the satellite. A severely damaged Flash Man is also shown buried under some debris, vowing that Quick Man will pay for what he did to him, in turn hinting at a rivalry between the two.

Quick Man also appeared as a racer in the story "Burning Wheel" from Rockman Gigamix volume 1, and fights against the Evil Robot in volume 2, allowing Dr. Wily to escape. Quick Man plays a key role in defeating the Evil Robot, as the single strike he manages to make creates the weak point which ends up being its undoing. Quick Man later returns with the Mecha Dragon to assist Shadow Man against the Star Droids.

Archie Comics
In the Archie Comics  Mega Man series, Quick Man is introduced on the final page of issue 8 along with the rest of the Mega Man 2 Robot Masters. In the third story arc, "The Return of Dr. Wily", he attacks Auto, Roll, Dr. Light, and Rock as they're having a party celebrating Wily's supposed defeat at Light Labs. He states that Dr. Wily has returned and is challenging Mega Man to destroy him and the rest of his brothers. Mega Man, without a choice, accepts, and throughout the arc, Quick Man antagonizes Mega Man and wants badly to fight him, but states that he isn't 'supposed' to fight him as part of Dr. Wily's plan. Finally, when Mega Man was fighting Flash Man, Quick Man hits Flash Man from behind with a Quick Boomerang and destroys him instantly, then force-feeds Mega Man an E-Tank. Then, he leads Mega Man through a shaft armed with lasers (reminiscent of Quick Man's stage in Mega Man 2). He briefly fights Mega Man, but he is defeated using the Flash Stopper and the Mega Buster.

He was the first robot master to be rebuilt by Ra Moon in Lanfront Ruins.

Other appearances
Quick Man also appeared in the manga Rockman: Dr. Wily's Plot, Rockman World, Rockman 4Koma Great March and the Chinese manga Rockman Battle &amp; Chase, and has a cameo appearance in Novas Aventuras de Megaman.

Trivia

 * Shadow Devil's stage in Mega Man X5 is reminiscent of Quick Man's stage, with many lethal lasers, and a time stopping weapon, Dark Hold, to pass by them easier.


 * Quick Man's stage, with enhanced graphics, is used as Dr. Wily's fortress stage in Mega Man (Game Gear), although Quick Man does not appear as the stage's boss (or in the game, for that matter).


 * Quick Man was planned to appear in Wily and Right's RockBoard: That's Paradise, but was removed before the game's release.
 * Quick Man was set to appear in the cancelled game Mega Man Universe.


 * Quick Man is one of the bosses of the Mega Man franchise that can not be fully killed by the weapon he is weak against. This weapon, the Time Stopper, even at full power will only drain half of his life bar. Magma Man is another example.


 * In Tatsunoko vs. Capcom: Ultimate All-Stars, Quick Man is mentioned by Roll by her win quote to Viewtiful Joe: "Wow, I've never seen a Quick Man cosplay before!"
 * Also in Tatsunoko vs. Capcom: Ultimate All-Stars, the character Casshan has an alternate costume similar to Quick Man.


 * In the Rockman Battle & Chase manga, Quick Man has a crush on Plum.