Mega Man 5 Walkthrough

Walkthrough of Mega Man 5.

Wave Man's stage: Water Supply
This is the perfect candidate for the first stage, because no special weapon can be used in it. Slide under the spike mechanisms to avoid damage, and time them right to avoid the waterspouts. Halfway through there is a bubble puzzle. There is only one way to reach the ledge beyond - take a small bubble. Time the jump from a small bubble to the ledge carefully, as they burst 3 seconds after Mega Man lands on them. The rest of the stage has the player riding a Jet Ski. The controls are the same - the Jet Ski can jump, fire, and move forwards/backwards. Most enemies will come from the front, but watch for the occasional Rider Joe coming from behind. A mini-boss awaits you about two-thirds of the way through the second half. Simply jump over its single shot and continuously fire at it until it is destroyed. A Beat Plate obtained by timing the Jet Ski's jump correctly is hidden after the mini-boss.

Star Man's stage: Space Station
From the start, head right, avoiding the Asteroids. Drop down and slide right under the low passage. Defeat the Bouncebot (bouncing enemies) and the Pop-up Cannons (floor cannons), while watching out for the spikes. Drop down and defeat the Rotor Patroller (helicopter) and drop down again, avoiding the spikes. Inside the Space Station, slide under the passage, and carefully jump to get the letter M. 7 more letters left! Anyway, continue to the right, using more careful jumps and defeating the Space Mets. Climb up the ladder and defeat the Jet Bombs, watching out for it's shrapnel. Climb up the ladder and take out the pair of Pop-up Cannons and carefully head right. You'll run into a miniboss-type enemy, a Dachoun (AT-ST like walker). Avoid it's lasers and defeat it. Head right, killing the Space Mets and collect the energy capsule. You'll soon come to a large spike gap with moving platforms. Jump on them, defeating the Toss Machine (ball throwers) and avoiding the Mizziles. Near the gate, you'll find another Dachoun. Defeat it and enter the gate. Star Man only has one attack: his Star Crash, where he creates a shield and throws it at you. Use the Buster to defeat him. You'll capture his Star Crash and get the Super Arrow.

Gravity Man's stage: Anti-Gravity Research Facility
head right, shoot the new Suzy's(yes, that is a Suzy), and shoot the tank that spits acid, and drop down the hole. This is where the fun begins! shoot the robot before crossing, and walk towards the spikes. You might be screaming what?! but don't worry, you'll be safe. You can switch the direction of gravity by jumping through the flashing arrows, allowing you to walk on the ceiling.

Gyro Man's stage: Sky Gardens
You'll start out on the top of the stage. Head right and you'll find an elevator. Take it all the way up and jump off the area and land on a tower platform. From here, you'll see a Shield Gun (shielded robot). Defeat it and continue right, defeating the Shield Guns and the Peris. Climb up the ladder and avoid the Cogs (gears). Climb up the next 2 ladders and jump across the platform to get on the second area. Kill the Henbot, get the 1-Up if you want, head right, jump off and land on a hovering platform. This platform has spikes - simply slide under them as soon as possible (basically spam the slide controls until you actually slide) to avoid them.

Crystal Man's stage: Crystal Mines
Note: It is highly recommended that you have Star Crash before attempting this level - the crystals dropping from the ceiling in some zones seem to have no regular pattern, so Star Crash will allow you to get through without too much difficulty.

Napalm Man's stage: Secret Weapons Factory
On the underground section, you need to charge the Mega Buster all the time, cause only fully charged Mega Buster can destroy the big drills with one shot. After that, the water effect from Toad Man's stage makes return while Apach Joes tries to shoot from the sky. There is hidden E-tank at the start of this section in the fake wall

Stone Man's stage: Highlands
The main important thing to remember about Stone Man's stage is the letter (in this case, G) is hidden behind a false wall. It is found on the same screen as a Mettal Mommy and 2 Search Mine - blast away at the bottom right of the screen to reveal a passage that Mega Man can slide through.

Charge Man's stage: Train Transport
You'll start in a train station, in front of a train. Head right, killing the Renbakun (red mine-droppers) until you get to a ladder. Climb up it. Head right onto the ledge and the train will start moving. Note: Gravity Hold is a fun weapon to use against the Metall K1000 (Train Mets) - wait until they raise their helmet, then use it and they will fall upwards, and since there's no roof, they will leave the screen.

Wily Stage 1: Trash Compactor Zone
There is an E-Tank directly behind you. Drop down the ladder and go back up to find the coveted M-Tank.

Final Wily Stage: Secret Garage
From the start, charge your Buster, head right, and kill the Dachoun. Drop down and defeat the Twin Cannon.