Harp Note

Harp Note (ハープ・ノート), known as Lyra Note in the English anime dub, is the result of the fusion of the characters Sonia Strumm and Lyra from the MegaMan Star Force series.

MegaMan Star Force
Harp Note is the result of the fusion of Sonia Strumm and Lyra. When Sonia's manager, Chrys Golds, comes looking for her, she knocks him out with one Shock Note. She then proceeds to attack other people throughout Echo Ridge and other places, and MegaMan ends up pursuing her, having to fire back to deflect her Shock Notes before they hit him. After Harp Note is defeated, MegaMan convinces her to stop attacking, and Sonia then forms a BrotherBand with Geo.

Later on, after Geo is separated from Omega-Xis and cuts his BrotherBands, Harp Note comes to Omega-Xis' aid, but fails to stop the FM-ians from taking the Andromeda Key from him.

MegaMan Star Force 2
Harp Note appears once again here, and fights alongside MegaMan. After getting teleported away by the Kamikakushi, Harp Note is brought before Hollow and was told to work with Vega, if she wanted Geo and his friends to come to no harm. MegaMan tracks her down to the Bermuda Labyrinth, where Harp Note declares herself an enemy of MegaMan and cuts the BrotherBand with him. Eventually, MegaMan fights Harp Note and convinces her to join his side again.

MegaMan Star Force 3
Harp Note returns in this game under Project TC's Trans Code 4, and aids MegaMan in his cause as he battles against the Dealers. However, she is not a fightable boss in the game.

Anime Abilities

 * Frequency Change : Lyra Note can teleport by changing her wave frequency. She'll do this when she needs to go somewhere faraway in Echo Ridge,like her manager's building, but can't find a Wave Road to take her there.
 * Shock Note : Two speakers appear in the columns where Harp Note is not standing. Harp Note then strums her guitar and the speakers each fire a Shock Note.
 * Machine Gun Strings : Harp Note lines up with the player and fires strings at him. The strings break, and when they connect, Harp Note proceeds to fire six notes at him whilst he is paralyzed.
 * Pulse Song : Harp Note moves up close and fires a heart-shaped pulse at the player. It pierces Invis and must be blocked, else it will induce a certain status ailment to the player depending on the colour of the note.
 * Anti-Hynosis: like any Wave Changed human in the series, Harp Note is immune to hypnosis and can only be fully be taken over by the compatible AM/FM-ian
 * UltraSonic Hearing Harp Note can hear and translate waves too high or too low for the normal human or even EM Being to hear.  This proved extremely useful navigating the Bermuda Maze.

Trivia

 * Like Taurus Fire, Harp Note has her own Satellite Server file, which is available on the Japanese site of MegaMan Star Force 3
 * Although rather strange, in both the anime and the games Harp Note is just as powerful as Mega Man is, and this makes them very cooperative in a fight, matching enemies like Andromeda and Gemini Spark(the latter had to use Andromeda to bail out of the fight).
 * Another strange fact is that unlike most of the female sidekick "Roll" Mega Man charecters, she is also a lot more acurrate and much less clumsy in a fight, making her a valuable ally.
 * In the games, Harp Note's introduction is usually proceeded by a wailing guitar note ( Like how plays his whistle before he appears).
 * Harp Note has many references to ProtoMan and Zero, despite being the "Roll" of the series. E.g. The cliche entrance, equal strengh to Megaman, able to manage very well on her own despite being a sidekick, the constant betrayal and switch of emotions, the fact that she's entirely "different" from others, etc...