Beat

Beat (ビート) is a robotic bird built by Dr. Cossack for Mega Man as a gift for saving his daughter Kalinka and to help him protect the world. He serves a support role by either attacking enemies or protecting Mega Man, depending on the game.

Functions

 * In Mega Man 5, Mega Man 6 and Mega Man IV he attacks enemies that appear on the path (he can not attack bosses in Mega Man 6). Unlike Rush and Eddie before him, his internal radar can not lock on to Mega Man from a distance, so he needs to rely on the signal of Plates to be able to fly to his aid. Beat can appear without the need of collecting Plates in later games, suggesting that the issue was fixed in some way.


 * In Mega Man 7, Mega Man 9 and Mega Man 10, Beat will appear when Mega Man falls into a pit and carries him for a while. The player must move to a safe area before Beat releases Mega Man, as he can not hold his weight for too long. Unlike in most games, where he uses weapon energy, the item can be used only four times and must be refilled in the shop after usage.
 * In Mega Man 7 the item is called Beat's Whistle. Mega Man must save Beat in an area hidden in the part with bees in Slash Man's stage (the Scorch Wheel can burn the trees to reveal the area) to be able to use him. He receives four Beat's Whistles after this and can buy more later in the shop.
 * In Mega Man 9 and 10, the item is called Beat Call (ビートコール), and is available in the shop from the beginning by spending 50 screws in Mega Man 9. In Mega Man 10, one Beat Call costs 20 screws when playing with Mega Man and 30 screws with Proto Man.


 * In Mega Man 8, he helps out in the sections were Mega Man uses Rush Jet. He can damage enemies that fly into him and dashes forward when Mega Man fires a charged shot.


 * In Mega Man & Bass, he creates a shield to protect Mega Man. He also protects Proto Man and Duo in Mega Man 2: The Power Fighters.


 * In Rockman and Forte: Mirai Kara no Chousensha, Beat will appear and make Mega Man invincible for a short period. While in effect, Beat will fly around Mega Man and damage enemies he touches.
 * In Super Adventure Rockman, he accompanies Mega Man throughout the game. He is often seen in cutscenes retrieving weapon chips from the defeated Robot Masters, and could communicate with Mega Man through what appears to be his own language, which solely takes the form of his name said in various ways.


 * In the fighting games Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes, Beat takes the form of a small plane for a short time in the special attack Beat Plane (ビートプレーン) used by Mega Man and Roll. He also combines with Rush, Eddie, and Mega Man/Roll in the special attack Hyper Mega Man/ Hyper Roll to create a huge version of the player that shoots a wide beam across the entire screen with energy duplicates of Beat, Rush, and Eddie.

Damage Data Charts
Known damage values in units for Mega Man 5.

Known damage values in units for Mega Man 6.


 * In Mega Man 6, Beat cannot inflict damage on bosses -- only enemies.

Mega Man & Bass CD data


Mega Man Battle Network series
Beat's counterpart in the Mega Man Battle Network series is a Navi Customizer program that appears once per battle in multiplayer NetBattles to take one of the opponent's Mega/Giga chips for the player to use.

Trivia

 * His saying, "Go on a diet, Megaman.", and his dislike of heavy cargo, may have something to do with his funny expression when he rescues Mega Man from a pit but is ridden for too long.


 * Beat would have appeared in Mega Man: The Power Battle, but was removed from the game before its release. However, his sprites remained in the game data, as he makes an appearance as a support unit in the sequel.


 * In the ending of Mega Man 9, he sees Hornet Man watering a flower garden.