FlameMan.EXE

FlameMan.EXE, known as "FlamMan.EXE" in-game, is a NetNavi from MegaMan Battle Network 3, and is Mr. Match's third NetNavi. In the anime, he appears as a Zoanoroid and as a DS Navi transformation for FireMan.EXE in the Manga.

MegaMan Battle Network 3
During the attack on SciLab, MegaMan chases FlamMan to UnderNet 3 after being provoked by Mr. Match. They battle and FlameMan has the advantage, but Bass appears and deletes him despite him being an ally. He appears again in the WWW base and the player has to fight him and PlantMan one right after the other. FlamMan performs Full Synchro with Mr. Match to reach his beta form, but is still defeated.

Locations

 * FlamMan: Undernet 3, and again in WWW Comp 3.


 * FlamManα: Located in a dead end in the bottom half map of Undernet 5. Available after defeating the original.


 * FlamManβ: Random enconters in Yoka 1, after defeating FlamManα. Use Oilbody and Sneakrun for an easy encounter.


 * FlamManΩ (SP): Undernet 3, near a torch where the original was in the North West corner, after obtaining 5 stars and unlocking the Omega Navis. *Tip: Set Areagrab as MegaMan's regular chip. Then use a lot of metagels to steal more squares, while doing 2x aqua damage to him. Close range chips like swords also work well. Try using Boomers to clear out both flames at once.

Rockman EXE Beast
In the anime, FlameMan appears in episode 4 of Rockman EXE Beast as "Zoano FlameMan" and is a Solo NetNavi of the Gregar Army with no relation to Mr. Match and his Navis. He inhabits the sunken warship, Onibi. He frequently resurfaces the ship by absorbing energy from the nearby town. After he fully resurrects the ship, he uses the ship's cannons to destroy an abandoned island, a Copyroid factory controlled by the Falzar Army, before aiming the cannons at Lan and co. FlameMan is defeated by them at the end of the episode.

Abilities
Offensive Abilities
 * FlameMan.pngMan possesses two candles at the back corners of his area. They grant him a special ability depending on the color of their flame. They start off green, and shooting the candles will put them out for a while, before they reignite with a random color. Candle effects stack, e.g, if one candle is red and the other green, FlamMan will be invincible and regenerate HP.
 * Green: Both candles start this color. FlameMan is invulnerable until both are put out.
 * Yellow: Flaming balls will circle MegaMan's initial 3x3 area, making only the center square safe.
 * Red: FlamMan's HP will slowly regenerate.
 * Flame Tower: FlameMan breathes fire down his row.
 * Fire Breath: FlameMan breathes fire at the player, first hitting the panel immediately ahead of him, then a WideSword-esque manner in the next column, and the entire third column being hit.

Trivia

 * FlameMan's emblem has the same design as those of FireMan and HeatMan, with the only exception being the background color of the emblem (FlameMan's is black, whereas FireMan's and FlameMan's are orange and red, respectively). This is most likely due to the fact that all three Navi's were owned and operated by Mr.Match, who can be seen wearing a similar emblem in the first game.