MAME-Q

Bulbrite is a common enemy Mechaniloid in Mega Man X8.

Bulbrite
Bulbrite, known as MAME-Q in Japan, is the standard green Bulbrite, a parasitic Mechaniloid that attaches itself to another Mechaniloid to power it up. The power up increases the strength and speed of the enemy, and some enemies will change their behavior. For instance, the Spiky will do a extra jump up between its normal jumps, and the Met will have two extra shots. They appear in Noah's Park, Metal Valley, Pitch Black, Booster Forest and Central White. In Pitch Black, one Bulbrite lights a dark room with spikes, and in the Intermission of Noah's Park Bulbrites appear carrying Metals.



Mine-Q
Mine-Q is a red Bulbrite that drops bombs, and is able to attach itself with other Mechaniloids like the normal Bulbrite. They appear in Booster Forest, Central White, Inferno and Jakob. In Inferno, they jump from furnaces on fire and explode.



Shou-Q
Shou-Q is a group of two blue Bulbrites that create a electric barrier between themselves. They appear in Central White and Jakob.



Fla-Q
Fla-Q is a Bulbrite from Dark Mantis' stage that light up once when close to an enemy.



Siren-Q
Siren-Q Watcher is a Bulbrite from Dark Mantis' stage that has a yellow spotlight in the eyes. When they spot an enemy, the light turns red and they set a alarm to summon two Siren-Q Attackers. When a Siren-Q Attacker is destroyed, it will be replaced endlessly until the alarm is stopped by destroying the Siren-Q Watcher.



Troia Base Bulbrites
The Bulbrites of the virtual training in Optic Sunflower's stage. The behavior of the Bulbrites will change depending of how well the player was in the previous area of the stage, having three levels of difficult. Formation-Q is the only Bulbrite without behavior changes as it's the first challenge.

Formation-Q
Formation-Q is the first challenge of Optic Sunflower's stage. Bulbrites appear in groups of 5 in different formations. Defeating 75 of them will increase the difficult of the next area to intermediate, and 90 or more to the maximum difficulty.



Flight-Q
Flight-Q is the second challenge. A Bulbrite in a flying machine moves vertically through the screen. In higher difficulties it will attack by launching missiles.



Ghost-Q
Ghost-Q is the 3rd challenge. A Bulbrite will warps around a room with moving platforms and a pit. On higher difficulties it will leave a fireball in the place it was before warping and can fire 8-way bursts.



Jumping-Q
Jumping-Q is the 4th challenge. A Bulbrite that jumps out of pits in a room with three gears. On higher difficulties, another Jumping-Q will appear and they can shoot. All gears move upward in the lowest difficulty, two move down while one move up in the middle difficulty, and all move downward in the highest.



Scale-Q
Scale-Q is the 5th challenge. A giant Bulbrite that shrinks and moves faster when attacked. On higher difficulties, it will shoot bouncing projectiles, and in the highest difficult it will be twice as large.



Scorpy-Q
Scorpy-Q is the 6th challenge. A Bulbrite in a flying scorpion-like machine that can shot from the claws that is in a room with a conveyor belt pushing the player to a pit and a moving spiked wall in the other side that reduce the space to move. In higher difficulties the spiked wall moves faster and further forward (but still leaves a small space to move) and the scorpion tail can use lasers.



Dragon-Q
Dragon-Q is the 8th challenge, a Bulbrite using a flying dragon-like machine that uses cannons to attack. When the cannons are destroyed, the head of the dragon will move and spit fire, and the tail will be electrified. The player has to destroy the body parts of the dragon first to be able to destroy it completely. Without the dragon, the Bulbrite will be unarmed. In higher difficulties, the size, attack and amount of the cannons change, the range of the dragon's fire breath increases, and the Bulbrite can attack with energy spheres when the dragon is destroyed.



Trivia

 * The Memory Card save icon of Mega Man X8 is a Bulbrite.