Mega Man Battle Network 5

MegaMan Battle Network 5, known in Japan as Rockman EXE 5 (ロックマン エグゼ５) is a game from the MegaMan Battle Network series released in 2004-2005 for Game Boy Advance with two versions: Team Colonel (Team of Colonel) and Team ProtoMan (Team of Blues). Later, MegaMan Battle Network 5: Double Team DS, known in Japan as Rockman EXE 5 DS: Twin Leaders (ロックマン エグゼ５ＤＳ ツインリーダーズ), was released for Nintendo DS in 2005, which includes content from both GBA versions together and extras.

Release Date
Team Colonel+Team ProtoMan

JP:2/24/05 US:6/21/05 EU:6/10/05

Double Team DS

JP:7/21/05 US:11/1/05 EU:4/13/06 AU:4/12/07

Double Team DS
MegaMan Battle Network 5 Double Team DS is, essentially, both Team Colonel and Team ProtoMan versions of MegaMan Battle Network 5 packaged into one Nintendo DS game (though the games are still seperate, so all elements from one game are seperate from another), with a few new features, including the new "fuan" Emotional State. In this state, the Emotion Window would turn pink and the player would yell something into the microphone. If they succeeded, MegaMan would gain some randomly selected combination of two bonuses from instant Full Synchro, HP recovery or a barrier. This game features also:


 * Bass Cross: Gained by puting the Game Boy Advance games Team ProtoMan or Team Colonel with the Bass icon on the games inside the GBA slot.


 * Sol Cross: Gained by putting Boktai 2: Solar Boy Danjgo (or Boktai 3 in the Japanese version) in the GBA slot.


 * The Party Battle System: In the non-cruitical parts of the plot, one can select two Navis on Lan's HP and one can than use it in battles.


 * Transport Chip: A "Transport Chip", or TP Chip for short, can be used in Libertation battles. Basicly it switches an Navi with an corresponding one in other version (e.g. ProtoMan -> Colonel). There are 4 Transport Chips.


 * Remixed Battle Music: If one have a Battle Network 1, 2, 3, 4 or 4.5 game in the GBA slot, the game plays remixed battle music of that title.

Team Colonel

 * Lan Hikari: A somewhat headstrong operator, Lan is the operator of MegaMan and the hero of the series. Lan is tested by Baryl and Colonel to see if he was fit for the team. Lan lives in DenTech city and is the only person out of their group of friends who did not lose his PET. Lan operates all of the Navis during liberation missions. He is a 6th grader at DenTech Academy. He is a bright and popular kid, who doesn't like studying so much. He is rather scatterbrained and has quite a temper. He and Colonel forms Team Colonel.
 * MegaMan.EXE: The main character of the MegaMan Battle Network series, MegaMan is Lan's NetNavi and the character the player almost always play as. His Charge Shot is a powerful version of the normal shot, and does 10-50 damage depending on the programing. He was a gift that Lan received from his father, who programmed him. His body is small, but there is tons of hidden power beneath it.


 * Baryl: Baryl is an official NetBattler, who formed Colonel's Anti-Nebula Corps. Baryl operates Colonel and is always doing his duty before emotion. Baryl's history before Battle Network 5 is unknown.
 * Colonel.EXE: Colonel is the first Navi you fight When the player fights him he has the same attacks as DarkColonel, so that section isn't needed. In battle on MegaMan's side his charged attack is screen divide, a V slash with the point facing them. The attack automaticly adjusts range, but you need to be in the same row as the enemy for it to do that. Otherwise the attack hits 3 panels forward. His special chip is C-Cannon, which is a tank cannon that doesn't break panels. His liberation special command liberates 3 panels next to each other like a wide sword.


 * Princess Pride: Pride operates KnightMan and is harvesting MagnoMetal when Lan first meet her. Pride also wishes Lan no harm, but KnightMan is driven crazy by the MagnoMetal she is taking.
 * KnightMan.EXE: KnightMan first joins your side when you save him from the effects of MagnoMetal, which drives him insane, and the player has to fight him. KnightMan has a starnge way of battling, to where he is only vulnerable when he is about to attack. His attacks are as follows: 1 KnightMan shoots his mace along the center row. 2 KnightMan fires his mace into the air and rubble rains on your area, 3 at a time. 3 KnightMan swings his mace around him. 4 KnightMan uses pan1grab on the center panel and jumps forward 1, cracking some of your panels. While playing as him, his charged buster is his mace swing all around him. His special chip is Kingdom Crusher, which shoots his mace down the row he's on.


 * Dark Miyabi: Dark is the operator of ShadowMan. Dark joins at the request of Baryl and is a mercenary for hire. Dark wishes to test Lan vigoraslly before agreeing to Baryl's request. These tests include a search, a game of tag and a battle.
 * ShadowMan.EXE: ShadowMan joins your side after he tests MegaMan in speed and agility. During the fight against him, he makes a clone of himself which can be destroyed by 1 buster shot. His attacks are: 1 ShadowMan and his clone make sonic waves down 2 rows, these are fire elemental. In Ω and ß versions, he has an extra clone. 2 ShadowMan throws a shuriken at you from above. In Ω and ß versions, he throws 2 or 3. 3 One of ShadowMan's clones or him appears in front or behind of you and uses a Long-Sword. While playing as him ShadowMan's charged buster is where he jumps in the air and throws a shuriken at the nearest virus. He is not effected by panels, and his special chip is Split-Up, where ShadowMan makes a clone and it long-swords a virus. His out of battle ability is Sneak Attack, which does damage to an enemy two panels away, from a normal panel.


 * Dingo: Dingo is descended from natives of the land, and is the operator of TomahawkMan. Dingo steals the Booster System, and was going to destroy it, when Lan convinces him that he needs to do good for Electopia.
 * TomahawkMan.EXE: TomahawkMan joins your side when you prove that you can do good on it. While fighting him there is a totem pole behind him that changes colors for different effects. When it's red, meteors drop slowly on your area. When it's green, TomahawkMan is invincible. When it's yellow, TomahawkMan heals constantly. TomahawkMan's attacks are: 1 TomahawkMan throws his ax like a whirly viruse's attack. 2 TomahawkMan swings his ax trough the first two rows of your area. You have to be in the back row to dodge that. 3 TomahawkMan jumps in the air and slams down, creating shockwaves in front of him, slamming all the columns in front of him. While playing as him, he can't flinch, so charging his buster isn't a problem, and his charge is the same as his first attack. His special chip is T-Swing, which does a 3x2 range swing. His out of battle ability is also T-Swing, and it liberates a 3x2 area.

While playing as him, NumberMan's charged buster is his first attack, and his special chip puts a mine 2 spaces in front of him, and if an enemy steps on it, a 4x4 weight drops on them.
 * Higsby: Higsby is the owner of the most succesful chip shop in Electopia. NumberMan is Higsby's NetNavi, and he is begging to join so he can prove he is a "man".
 * NumberMan.EXE: NumberMan begs Baryl to join Team Colonel, and is only helpful for opening complicated doors. While fighting him, his attacks are: 1 NumberMan throws a die bomb, which has power equal to the number on the die x10. It explodes in a 3x3 area. 2 NumberMan creates three numberballs, and you have to do the damage indicated on the ball before it hits you. 3 NumberMan places a mine in your area, and if you step on it one of these happens: A time bomb is placed, areagrab is used, or a 4x4 weight drops on you.


 * Ribitta: Ribbita is a frog-based news reporter, and tries to convince Lan to let her join Team Colonel, with a battle being the only way Lan succumbs to her persuading.
 * ToadMan.EXE: ToadMan is unconditionally joined to your team when he constantly asks. He is needed to open the flaming purple doors in the Undernet. Fighting against him, he is on two revolving lilypads that circle his area, and his attacks are: 1 ToadMan throws a frog that hops after you, forward 1 row each time. The frog creates sea panels where it hops. 2 ToadMan sings a song that chases you and paralyzes. 3 ToadMan pops out of a sea panel in front of you and slaps you.

Team ProtoMan

 * Lan Hikari: A somewhat headstrong operator, Lan is the operator of MegaMan and the hero of the series. Lan is tested by Chaud and ProtoMan to see if he was fit for the team. Lan lives in DenTech city and is the only person out of their group of friends who did not lose his PET. Lan operates all of the Navis during liberation missions. He is a 6th grader at DenTech Academy. He is a bright and popular kid, who doesn't like studying so much. He is rather scatterbrained and has quite a temper. He and Chaud forms Team ProtoMan.
 * MegaMan.EXE: The main character of the MegaMan Battle Network series, MegaMan is Lan's NetNavi and the character the player almost always play as. His Charge Shot is a powerful version of the normal shot, and does 10-50 damage depending on the programing. He was a gift that Lan received from his father, who programmed him. His body is small, but there is tons of hidden power beneath it.
 * Eugene Chaud is ProtoMan's NetOp and a rival of MegaMan and Lan. He is rather arrogant, which leaves him with very few friends. He is the sole heir of BlazeQuest Games, and the business rival of Ayano Tech games, so naturally he picks on Yai. He forms Team ProtoMan in the version of the game with same name.
 * ProtoMan.EXE is the somewhat arrogant Navi of Chaud's. Proto Man is quick, powerful, and skilled with swords. He leads the Team Protoman liberation team.


 * GyroMan.EXE
 * MagnetMan.EXE
 * Meddy.EXE
 * NapalmMan.EXE
 * SearchMan.EXE

Others

 * Mayl is Roll's NetOp and she's hip, smart as a whip, and full of life. Just like her Navi, Roll, she can fool you: they are both fun until it comes to NetBattling. Unfortunately, Roll is kidnapped during the start of the story.


 * Yai is Glide's NetOp and Yai is a pint sized prodigy, with one heck of an attitude. Like Roll, Glide is also kidnapped.


 * Dex is GutsMan.EXE's NetOp, and kind of a bully in the gang. GutsMan was also kidnapped at the start of the story.


 * GridMan.EXE
 * LarkMan.EXE
 * Bass.EXE

Nebula

 * Dr. Regal: The mastermind of the whole operation, Regal is in charge of creating DarkChips, which corrupt a Navi's soul into evil.


 * Lacky: Lackys only have ordinary HeelNavis, which can only attack with viruses. Their traditional garb is a single-tube gas mask uniform which needs a key to take off.

Darkloids
Darkloids have no operators and guard areas for liberation.


 * BlizzardMan.EXE: Based on Ice, BlizzardMan is the first real enemy you face, or at least the only one that doesn't drift over to your side. His attacks are very simple to dodge.
 * His first attack is he rolls... Snowballs. Two snowballs. They're very easy to dodge, and nothing happens to do more damage.
 * His second attack is where he rolls himself up in snow and rolls down your row, then snow drifts fall on your area, blocking you from moving, and doing damage if they land on you. In later versions, BlizzardMan rolls twice or three times down your row.
 * His last attack only activates when you are in the front row, and he uses "BlizBreath" to do damage and freeze the two panels into ice.
 * When you are near his panels out of battle, he drops a snowball on you for 40 damage.


 * ShadeMan.EXE: ShadeMan played a vital role in MegaMan Battle Network 4, but has only minorly reappeard in this game, serving as a Darkloid. His attacks are:
 * He sends bats at you, which can turn once, In Ω and ß versions. He sends two or three bats. 2
 * He makes a sonic boom in a side ways T shape, with the wider part facing you. Invisible chips don't affect this, and the attack will either paralyze or confuse you.
 * ShadeMan appears in front or behind you and does a claw swipe with Wide-Sword range.
 * ShadeMan's final attack, he uses this only when his HP is low. ShadeMan appears behind you and sucks hit points from you, which also heals him. Under Shirt has no effect on this attack.
 * ShadeMan can do 40 damage to you anywhere on the field, so long as it's close to dark panels.


 * CloudMan.EXE: CloudMan is a Smart-Aleck Darkloid who hides behind his Thunderclouds. His attacks are:
 * One of CloudMan's Thunderclouds fires a bolt with the same properties as a Thunder chip, only it travels in a straight line.
 * CloudMan summons a gray cloud that emitts a plus shaped attack, usually after his Thunderbolt paralyzes you.
 * His final attack, CloudMan hides in a cloud, and a huge Thunder cloud terrorizes your area.
 * CloudMan's out-of-battle ability does 60 dmage and paralyzes that unfortunate navi.


 * DarkMega: This makes for a short paragraph, because the only permanent attack DarkMega has is a 1 damage Buster, which he will spam. Otherwise he uses any chip you have ever used. His out of battle ability is Megabuster, which does 80 damage to anything within a 3x3 grid around him.


 * CosmoMan.EXE: CosmoMan considers himself the all mighty ruler of the universe, and comes close to being one. In battle, he has three attacks.
 * CosmoMan throws a ring that covers a 2x2 area, and the ring spins.
 * CosmoMan makes a 1x3 planet, and you can destroy the outer edges to make it only 1x1.
 * CosmoMan fades into a black mass and throws planets in rapid succesion. Hit the gray planets to stop him.


 * DarkColonel: DarkColonel is the final Darkloid, and has 4 attacks. This is exclusive only to the Colonel version.
 * DarkColonel makes 2 slashes in either a diagonal line, or a sideways v, with the point facing you.
 * DarkColonel fires a Tank Cannon at you, but it does not crack the back panels.
 * DarkColonel throws his cape at you, and if it hits, you are stuck to the spot and DarkColonel does a 4 stab 1 slash combo that does a ton of damage.
 * DarkColonel drops 2 rock cubes on your area. If you go in front of it turns into a soldier and slashes you. If the player go behind it the Cube turns into a soldier and shoots him.

Changes from previous versions
The largest change in BN5 would be the introduction of Liberation missions, which blends the traditional tactics of the game with turn-based strategy games. The player has a set number of turns where he must attempt to complete the Liberation mission if he wishes to get one of its better rewards. This is also the opportunity where he can take control of different Navis other than MegaMan, and do battle using these Navis.

Dark Chips now have a library of their own - and they can be inserted into the folder, complete with their own element and code. They are restricted to 3 per folder, and can be used to activate the new transformation - Chaos Unisons. They allow for the player to use the sacrificed Dark Chip as their charged shot without its side effects, at the risk of having to time it properly, lest they face its harmful side effects when it backfires.

Soul Unisons also have undergone some changes too. Their charged attacks are now Buster-dependent, and Navicust parts have been introduced so as to allow their duration to be extended.

DS chips are now obtained by defeating boss Navis, and can be obtained if you S-rank Beta versions, or score a rank of 8-10 for Omega versions.