Dark Man

Dark Man (ダークマン) is the name of four robots created by Dr. Wily in Mega Man 5, one of which was created to frame Proto Man, taking his form. They appear in Proto Man's Castle, each occupying their own individual stage.

[[File:Mm5dark1sprite.png]] Dark Man 1
Dark Man 1 is a green Dark Man with treads instead of legs. He shoots at and tries to run over Mega Man.

Strategy
His pattern is simple, but hard to avoid. He advances, stops to shot, advances again then stops to attack again. Every time he is hit he stops to shot. However, his speed increases as he receives damage.

His weakness is Water Wave, which negates his shots, but if the player runs out of it, they can use Beat or charged Mega Buster shots, which deal the same amount of damage (3 units), but won't neutralize Dark Man's shots.

[[File:Mm5dark2sprite.png]] Dark Man 2
Dark Man 2 is a silver Dark Man that can create electromagnetic barriers around himself. He is the only Dark Man without an arm cannon and the only one that appeared in the Mega Man animated series. He appeared in Episode 15:The Day The Moon Fell and Episode 23:Brain Bots, and Mega Man obtains his weapon.

Strategy
Dark Man 2 uses two electromagnetic barriers to protect himself and walks towards Mega Man. His speed increases as he receives damage, like Dark Man 1.

Beat is the best choice against him. The Crystal Eye can go through the barriers, but it should be used on a wall, to increase the chances of both projectiles hitting him. However, the Crystal Eye does only 2 units of damage per use (even if both projectiles hit him). Napalm Bomb and the charged Mega Buster also deals good damage, although the player will need to time their attacks to hit Dark Man 2 instead of the barriers.

[[File:Mm5dark3sprite.png]] Dark Man 3
Dark Man 3 is a purple sniper Dark Man that can paralyze enemies with a ring shaped beam that can be fired at any angle, and his right arm is a rapid fire weapon.

Strategy
Dark Man 3's strategy is almost the same as Toad Man's. He jumps and shoots five plasma blasts, and like the two previous Dark Men, his speed increases as he receives damage. Dark Man will also fire three ring beams to paralyze Mega Man, so that he can easily hit him. He can be easily beaten by standing close enough to him, jumping at the right moment so the beams are fired above, missing Mega Man. Attacking Dark Man 3 shortly after a beam is fired, will ensure an easy victory.

Like all Dark Men, Beat is effective against him. The Gyro Attack can hit him while he's airborne and after he has landed. Just make sure to press up while firing. The down side is that it deals 1 unit less damage than Beat and a charged Mega Buster shot, so it's better to wipe him out with one of them.

A lesser known method of fighting him is to use Charge Kick and to run into the paralizing rings with it, your weapon energy doesn't decrease whilst like that, your frozen in place, invincible, and your the source of touch damage to Dark Man 3.

[[File:Darksprite.png]] Dark Man 4
Dark Man 4 is a red Dark Man that impersonated Proto Man to frame him for Dr. Wily. The fake Proto Man doesn't have a scarf (as he lost it when kidnapping Dr. Light) and his whistle has a different tone.

When Mega Man reached the fourth Dark Man, he didn't want to fight against him (due to the fact that Mega Man thought he was the real Proto Man), which resulted in him getting hurt and surviving with only 1 HP. Luckily, the real Proto Man appeared and blasted away the disguise, revealing the final Dark Man, and giving an L Tank to Mega Man, restoring Mega to battle capacity.

Defeating the final Dark Man causes the screen to go black, and Dr. Wily will appear, saying that he didn't expect Mega Man to defeat the Dark Men. He had managed to frame Proto Man for his crimes, but the real one had appeared and spoiled his plans. Dr. Wily then reveals that Dr. Light is a held captive in his lab and dares Mega Man to come rescue him.

Strategy
His attacks appear to be a combination of the previous three Dark Men. He uses an electromagnetic barrier around himself like Dark Man 2, but it's launched to the sides of the screen when he jumps, and returns to him after landing. He also uses a buster that launches four volleys of shots at a time. However, unlike the others, his speed does not increase as he takes damage.

If the player saved energy from Beat, it's time to use him. Beat can hit Dark Man wherever he is, saving time and energy. If not, use charged shots. The Star Crash and Power Stone deal more damage than other weapons, but it can be difficult to hit him with them, as the player can easily miss.

Other media
Dark Man 2 appeared in episodes 15 and 23 from the Mega Man animated series.

The four Dark Men appeared in the manga Mega Man Megamix. In “Warrior’s Day Off”, Dark Man 1 and 2 first appear robbing a bank, but are stopped by Proto Man. In “Power Battle” while running a shop, Dark Man 4 meets Roll, Auto, and Rush. When Roll recognizes him only as the newspaper guy, he calls the others to kidnap them to present as hostages to Wily, in exchange for greater rank. When they corner the three, Bass intervenes calling them cowards for ganging up on Roll. In “Burning Wheel,” Dark Man 4 enters the race in order to pay off his huge debt with the prize money. He goes in disguise as Proto Man.

All four Dark Men also appeared shortly in the first episode of Mega Man: Upon a Star. 

Trivia

 * The Dark Man robot may be a nod to the movie hero "Darkman", who, with his synthetic skin, can disguise himself as his enemies. Darkman had to apply his artificial skin on himself due to severe burns when his enemies attacked him. The main flaw is it disintegrates when exposed to 99 minutes of sunlight.
 * Dark Man 1 has a cameo appearance in Wily's stage from Marvel vs. Capcom: Clash of Super Heroes, where he has hands and carries a damaged sandbag, going back and forth with the bag in the left corner of the stage. He is absent in the PlayStation version of the game.