Bass.EXE


 * "...Battle is my forte!" ~ Bass.EXE (copy), MegaMan Battle Network 2

Bass.EXE is a optional boss from the MegaMan Battle Network series that appears as the ultimate challenge in each game. Like in the original series, he is the anti-hero of the battle network series.

Biography
Bass.EXE is a mysterious and solitary NetNavi. He was created as part of a project to develop an independent NetNavi that does not need an operator and could get abilities from viruses and Navis. This is what makes him one of the most deadly Navis in existence. He was blamed for disrupting the Net and was attacked by officials, when in actuality, Alpha was the cause. He survived his attack and used his Get Ability program to keep himself alive and become stronger until he could get his revenge on the humans. Eventually, he stole the Life Aura data from SciLab, and encountered MegaMan on the Net, but was defeated. In MegaMan Battle Network 2, he played a larger role in the plot, where the Gospel Netmafia was trying to clone him through the use of BugFrags. This failed, and the clone mutated into the giant Gospel Megavirus. The monster overcharged the server 600% before MegaMan could destroy it.

In MegaMan Battle Network 3, as well as being implied in the previous game, it was later revealed that Wily was behind everything, and was trying to copy Bass in order to free Alpha. Wily allied himself with Bass, who helped steal Alpha's data and the TetraCodes. In exchange, Wily proposed to give Bass the power to attack the humans. Prior to the climax of the game Bass notices MegaMan and challenges him after his battle with FlameMan.EXE. Because FlameMan got in his way Bass swatted him aside since he wanted to fight MegaMan himself. To his disappointment MegaMan provided no challenge (he is actually fought at that point game but is impossible to defeat because he can't be damaged), but just as Bass was about to finish him one of the Official NetNavis appeared to protect using the Dark Aura. Goaded by the boasts its power Bass attacked the Navi and the Dark Aura barely withstood his power. Bass likely would've finished him off is Wily didn't call him away. Later Bass aided in freeing Alpha. When MegaMan tried using the GigaFreeze program, Bass revealed that he could control it and stopped it. At the climax of the game Bass revels his past the everyone. Bass then smashed and absorbed the Guardian program, which was the last thing keeping Alpha sealed away. Bass is then fought and defeated by MegaMan (this is the only time that Bass is fought in a battle that's part of the storyline). Wily betrayed Bass and let Alpha swallow Bass, but got eaten too. After Alpha's destruction, Bass was near death, but found by a remnant of the Gospel Multibug Organism, who merged with Bass and saved his life. Bass consumed at least 200 BugFrags, courtesy of MegaMan, and attacked the Blue Bomber to test this new power. After a close battle, Bass lost, and vanished from the Secret Area.

In MegaMan Battle Network 4, Bass resurfaced in the Undernet, and later Black Earth. MegaMan accidentally woke the Dark Messiah, who attacked MegaMan wielding the power of the Dark Chips. Bass lost again, and fled to Black Earth where he fought MegaMan one last time after the defeat of the Dark Soul Navis. In MegaMan Battle Network 5, Bass could be encountered as the Chaos Lord, an amalgamation of the Dark power in the Nebula Area. He also appeared when MegaMan gained the power of the Bass Cross. Bass's final battle was in Cyber City, against MegaMan (although it could be attempted with one of 10 other navis). Having challenged the Blue Bomber in both the Undernet and the secret Graveyard zone, he went to the Underground, former prison of the Cybeasts, and absorbed their data fragments. After forcing MegaMan to fight a corrupt, part-cybeast clone of himself, Bass moved in for the kill, but was defeated. It is unknown if he survived the last battle, although Lan suggests so by convincingly saying "Bass is Bass". In each game he appears in, Bass's final form is the hardest boss in the game. Bass usually has a unique "form identifier". Where most navis would be 1-2-3 or normal-EX-SP, Bass's ultimate forms have been, variously, BassDX, BassGS, BassXX and BassBX amongst others. Bass is a immensely powerful Navi capable of easily defeating many strong navis.

Personality
Bass's personality is added to during the first three games. In the first game nothing is known about. In the second because Bass is still only briefly seen not much is seen about him. What is shown is that due to his own pride, he hates anybody that would try to create copies of him. After his battle with MegaMan, he displays shock in that MegaMan could hurt him and leaves. This and some events in the third game indicate that Bass likes fighting, but he's only interested in stronger opponents. The third game reveals far about him. Because Bass felt betrayed by humans, he grew to hate them and longed for revenge. He displayed no sense of loyalty as well. When he first wanted to fight MegaMan, even Bass was working Wily; as he didn't care that he attacks FlameMan, one of his "ally's" subordinates. After being freed from Alpha, Bass has no memory of his past but retains his interest in fighting which causes him to continue to challenge MegaMan. But still, sometimes he assists MegaMan, mostly in the anime. It's believed that there is still good in him.

Abilities
Bass has tremendous potential that no other Navi ever had and is considered to be the strongest Navi in the MegaMan Battle Network games. His attacks differ depending on the game where the player himself/herself fights him in. He has plenty of attacks and abilities. Bass is also by far MegaMan's strongest opponent.


 * Life Aura: A self-regenerating aura that Bass adopted. It has a formidable defense that Serenade lacks. 100-200(MAX). This aura was in MegaMan Battle Network 1, 2, and 3. Only certain attacks equal or higher than the number of the aura can remove it transiently. He obtained this ability after the Life Virus was deleted in the first game. He then used his 'Get Ability' to absorb it and use it as his own.


 * Dark Aura: This aura is only available to the ultimate form of Bass, Bass XX. The aura Bass is protected in acts like a Barrier 200 Chip, but with a self-regenerating ability. When the player uses a Northwind Chip; however, the barrier is dispelled and will not regenerate for the rest of the fight. This ability is only available in MMBN4 and MMBN5. In MMBN4, the barrier can be regenerated even if Northwind is used.


 * Buster Rake: Bass's primary weapon and attack, also known as the Bass Buster and Shooting Busters. He uses his busters to fire a shot at his foes. Its speed and power is very high. This attack is used in all MegaMan Battle Network games. The Bass Buster has drastic changes in MMBN4, 5 and most notably, 6. In MMBN, however, Bass himself takes out his own aura when charging, then starts shooting with his busters. Its shot name is Air Burst and Explosion.

Red: Bass shoots up to 6 red shots with considerable force, on different panels, and random numbers. Blue: Bass shoots a blue burst that acts like a machine gun that hits MegaMan's or any other opponent's panel one at a time. Both of these inflict considerable damage.
 * Variable Buster Rake/Charge: Bass is able to use different colored charge shots, in MMBN 1-2. It has different patterns. Bass, unlike in MMBN, can only use these attacks when his health is low:


 * Bass Supreme Buster: Same as Buster Rake, but much more powerful and more green/orange energy shots are fired randomly to the player's and Bass' own area. This move is available for Bass to use in MMBN 1-3.


 * Earthbreaker: The aura Bass is protected by will disappear when this move is used. Bass will float on his side of the field, hitting his opponents with his own hand with tremendous force. It also pierces defenses and breaks 1x3 of the columns. This move is used in MegaMan Battle Network 2 and 3. It is also called the Earthbreaker Fist. This move is also used more often and actually seen using on FlameMan.EXE, a NormalNavi, the Guardian program, and use it to escape to the Undernet as Bass GS.


 * Hell's Rolling: Bass charges up, then shoot 2 wheels that moves slowly or fast. The foe who takes gets hit by these wheels inflict great damage. This move was in MegaMan Battle Network 4, 5, and 6. But in MegaMan Battle Network 6 the Hell's Rolling Wheels changed drastically.


 * Dark Arm Blade: Bass will swing his arm at MegaMan and will hit in a wide sword motion and/or a long sword motion. Once his HP gets low, he will sometimes warp behind Megaman and do the deadly combo again. In the anime it is depicted as if Bass was clenching his fists with darkness shooting out from the top of his hands. The Dark Arm Blade inflicts high damage to anyone who gets hit by these.


 * Darkness Overload: One of the strongest moves Bass has. The move is also called Hell Crusher. Inflicts incredibly high or similar damage that breaks 2x3 columns of MegaMan's side of the battlefield.


 * Darkness Overload Sphere: Bass will float up, then creates a very devastating and overwhelming Darkness Overload in the air. It inflicts quite a lot of damage to MegaMan and completely cracks 3x3 of his area. It is also a super-piercing type. It is one of the most exclusive attacks for MMBN5 only.


 * Giga Freeze: Bass obtained the Giga Freeze data towards the end of the Battle Network 3 storyline when MegaMan tried to use it to prevent the Cyberworld monster Alpha from rampaging. This was because he was one the only Navi besides MegaMan who could make contact with the program without being permanently frozen by it. Whether Bass still has this program and/or uses it remains unknown.


 * Get Ability: Not actually used in battle. Like the classic Bass, Bass can absorb the abilities of defeated foes. He used this to gain the Life Aura ability and to absorb the Guardian program in the 3rd game (though it provided no benefit). Bass uses this in the movie to obtain MegaMan's ultimate program to defeat Nebula Grey.


 * Cyber Beast Power: Exclusive to MMBN6, and is seen whenever the player engages Bass BX in combat. Unlike the previous games, the mechanics of this attack is dependent on which game version the player has, Falzar Storm for Gregar players, and Breath of Gregar for Falzar players.

Falzar Storm: Bass uses the power of the Cybeast, Falzar, to brew a powerful tornado that inflicts great damage and penetrates defensive abilities such as invisibility. This attack is exclusive to players playing the Gregar edition of MMBN6.

Breath of Gregar: Bass uses the power of the Cybeast, Gregar, to unleash a huge wave of flames upon MegaMan. This attack is very similar to the one used by the main boss Gospel in Battle Network 2, and is exclusive to players playing the Falzar edition of MMBN6. The damage infilcted on Megaman or any other opponent is immensely high.

Bass always moves by floating so changes in panels never effect him. His other recurring ability is his Life Aura that prevents attacks bellow a certain amount of damage from hurting him. The amount of damage needed get through the life aura is either 100 or 200 (the stronger versions of him have the 200 aura). Other times his aura works differently and instead prevents attacks bellow a certain damage from hurting him. In later games Bass is instead invulnerable while moving, but super-powered forms of him fought with E-Reader cards still have the Life Aura.

Bass's attack varied for the first three games. In the first game he would attack be either shooting out a stream of electricity the moves down all three rows or by firing a fast moving ball of electricity down one row. In the second game he first fire a one blast down one row, but after that will use on of three different attacks, but all of them involve using his arm busters. In the third game he has attacks are now named, Air Burst, Explosion, and Earth Break. Air Burst is a green ball sets off a powerful, damaging shockwave, Explosion is a series of yellow damaging balls, and finally Earth Breaker has Bass drop into MegaMan's area set a large shockwave, inflicting high damage. Bass is most vulnerable when using Earth Breaker because his aura shuts off. The later versions of him the game have two new attacks since he fused with Gospel remains. The first is Gospel Cannon wear he uses a small Gospel head to fire off stream of fire, and the second is his strongest attack (at the time), Banishing World where he summons a larger Gospel head to fire off a very potent white laser blast that hits MegaMan's two back rows and cracks them.

In the next three games Bass loses of all his old moves except for firing off a series of randomly aimed shots with his busters (the game calls this his Shooting Busters attack) which are extremely hard to avoid to the high rate of fire and unpredictability. Each individual shot is also very damaging. Other then that, has a completely new move set that he keeps for the rest of the series. His attacks are Dark Arm Blade, Hell's Rolling, Darkness Overload and Chaos Nightmare (Chaos Nightmare he actually doesn't get till the fifth game but can be fought by the version that uses it in 4 by a cheat). Dark arm blade, just as it sounds has Bass generate a blade dark energy and rush MegaMan, in which Bass's greater speed can this hard to avoid. Hell's rolling, although it's powerful it's easy to avoid because Bass always sends the two wheels of darkness he attacks with down the same rows. Darkness Overload and Chaos Nightmare are most dangerous attacks (despite the names their both very similar, and in fact in the Japanese version their called Hell Crusher and Hell Crusher Ball), although they actually don't anymore damage then Hell's Rolling. Both attacks involve Bass sending a large ball of darkness, Darkness Overload hits MegaMan's back rows, and Chaos Nightmare hits the front rows. These attacks both hit all but one of MegaMan's panels. In the final game Bass actually has some new attacks, which are copies of some of the battle chips that MegaMan uses. He use the Tank Cannon (fires off a blast that explodes in the back most row), Dark Sword (that chip can't be used in this game anymore, creates a large sword that hits MegaMan's two front rows), Hell Burner (fire in a straight line), and has two other attacks he'll use depending on the version of the game. In the Gregar version he'll use Gust of Falzer which creates a T-shaped wind blast, and in the Falzer version he'll use Breath of Gregar, which is actually the same as his able Gospel cannon attack, but more powerful. Bass's attacks always inflict massive amounts of damage.

Other media
In the anime MegaMan NT Warrior, he and Gospel where created from data of PharaohMan.EXE by Wily. At first he has no memories and wanders the Net in a curious, confused state. However when Gospel attacked the Net, he got in it's way and made it leave. He later kidnaps MegaMan in order to find out who he really is. Bass reads MegaMan's mind and learns sbout his origins. After that, he attacks Gospel and initially defeats him. Bass tries to absorb him so that they ould become one again and gain his powers but Gospel is too strong and Bass' data disperses and is absorbed himself. After Gospel's destruction, Lord Wily was interested in where Bass was when Kid Grave suddenly gets back up. The robot is possesed by Bass and he walks away.

In MegaMan NT Warrior Axess, his appearances are short. He appears once in his Kid Grave body when Lan and his friends cornered Allegro. He claims that Allegro was a robot he created as a brother but was disappointed in him and destroyed him. He reappears in the pit where ShadeMan.EXE was trapped when he was overthrown by LaserMan.EXE and shatters the tomb he is in, freeing him. He then watches the battle between ShadeMan and Dr. Regal and LaserMan Cross Fused but leaves when he realizes ShadeMan lost.

In Rockman EXE Stream, he plays a more prominent role. He is seeking power and kidnaps and attacks MegaMan.EXE for his Ultimate program but is forced to retreat when ProtoMan.EXE joins the battle. He appears again in the Net to try and infiltrate Duo.EXE's comet but is defeated by Slur and is banished to the Undernet.

He resurfaces in Rockman EXE: Program of Light and Darkness. He initially fights against MegaMan because Dr. Regal manipulated him but tries to kill Regal for doing so once he realizes it. He and MegaMan team up to fight Nebula Grey btu are defeated. However, MegaMan gives Bass his Ultimate Program and Bass becomes Bass Cross MegaMan. He defeats Nebula Grey and absorbs his power. After it's defeat, Dr. Regal opens a portal to try and delete them. MegaMan escapes but Bass' fate is unknown.

He appears again in a battle against Slur. This time, he is more powerful with the power absorbed from Nebula Grey and deletes her by impaling her with a sword.