Boss Rush

A Boss Rush is a video game term used to refer for the occasion the player has to fight again against the bosses of their respective game, usually as a bonus mode or near the end of the game. This has become a tradition in most Mega Man games, although its form change through the years. Normally, such fights are held in a single room, but in few cases, the fights are given in random appearances through the final stages.

In some games, it's explained why the bosses returned. In Mega Man X8, the eight bosses are actually Guardroids imitating the bosses. In the remake Mega Man Maverick Hunter X, X talks with Launch Octopus and believes that Sigma has brought their bodies back to life. Although revived, Launch Octopus (and presumably the other seven) appeared to now only have a robotic-like personality, with him saying that he was ordered to fight. In Mega Man ZX Advent, Master Albert revived the eight Pseudoroids by giving their spirits new bodies.

Mega Man Series
In the first Mega Man game, Mega Man fights against the six Robot Masters again in the final stages, originally being divided in two groups: In the second Wily Castle stage, Mega Man faces Cut Man and Elec Man. In the last stage, Bomb Man, Fire Man, Ice Man and Guts Man appear before the Wily Machine.

In Mega Man 2 and subsequent games, the "Boss Rush" was formalized to be in a single closed room in the final stages with teleportation devices, including the first game's remake Mega Man Powered Up, with the exception of the games Mega Man & Bass and Mega Man X. Each teleporting device takes the player to a room with a boss, and the only way to proceed is defeating them. Mega Man 2 and Mega Man 8 had a boss rush stage that only consisted of the teleporter room itself. All other games that had a boss rush stage included a short area leading up to the teleporter room.

In Mega Man 2 to 6, Mega Man 9, Mega Man 10, Mega Man IV and Mega Man V, there are eight teleporter in the room, three positioned in each side and two in the center.

In Mega Man 7 and Mega Man 8, there are little differences like the position, and the room has an elevator, with which Mega Man can get to the four levels of the teleport system.


 * Mega Man 7 align the capsules in a vertical position like this:

-                 -                      | A |                  | D | -                 -                      -                  -                      | B |                  | E | -                 -                                 | M | -                 -                      | C |                  | F | -                 -                      -                  -                      | G |                  | H | -                 -


 * Mega Man 8 align the capsules in a horizontal position like this:

- -     -  -                      | A |  | C |     | E |  | G | - -     -  -                                   |M| - -     -  -                      | B |  | D |     | F |  | H | - -     -  -

In Mega Man & Bass, the player faces one boss after other in the final stage, also the space between each room is full of minor enemies and hazards for each boss levels, the enemies can be displayed in this order:
 * Cold Man
 * Astro Man
 * Dynamo Man
 * Pirate Man
 * Magic Man
 * Burner Man
 * Ground Man
 * Tengu Man

Mega Man X series
Mega Man X: Like the first Mega Man game, the bosses are divided in groups, in this case, in three groups. X faces them in the first three final stages:
 * The first are conformed for Vile and Boomer Kuwanger. (Launch Octopus and Boomer Kuwanger in the remake Mega Man Maverick Hunter X)
 * The second; for Chill Penguin and Storm Eagle. (Armored Armadillo, Storm Eagle and Spark Mandrill in the remake.)
 * The third; for Armored Armadillo, Spark Mandrill, Sting Chameleon, Launch Octopus and Flame Mammoth. (Chill Penguin, Sting Chameleon and Flame Mammoth in the remake, followed by Vile.)

This is an exclusive in the Mega Man X series, the sequels following the same teleporting room model of the classic games.

Mega Man X2 - X8: Like the original series, the room has eight teleporters for a room with a boss. The rooms differ in that it provides Energy Capsules after each battle, having a central pod in Mega Man X3.

-                               -               | A |                                | D | -                               -                  -                          -                  | B |                          | E | -          | X |          - | EC | -                   -                     | C |                    | F | -                   -                        -               -                        | G |               | H | -              - *(This is the most used model in the X series, the position can could changes.) (The letters represent to the Mavericks) (The X means the X position) (The EC means Energy Capsule)

Mega Man Xtreme - Xtreme 2: There are games for GB about X series, his events occur between Mega Man X2 and Mega Man X4, for that reason, the teleport system still exist in the game, but the enemies in the games are not the original Mavericks, are only copies.

Also, in Mega Man Xtreme, doesn't exist Boss Rush in Normal Mode and Hard Mode, only in the Super Hard Mode. The reason is because, in the Normal and Hard Mode there are only 4 Bosses.

While, in Mega Man Xtreme 2, doesn't exist Boss Rush in X Mission or Zero Mission, only in the Command Mission. However, in this game exist the unlockable Option for "Boss Attack", where Zero and X can fight against the bosses from the two games.

In Mega Man X: Command Mission, Wild Jango, Silver Horn, Mad Nautilus, Mach Jentra and Incentas reappear in the last chapter, and they are stronger than their previous battle.

Mega Man Legends Series
The Mega Man Legends games are "RPG" gender, for that reason in his games doesn't exist the "8 Boss" format like the X series and the Classic series. However, the game try to tell a story, where the Bones Family are the common enemies, although, when Megaman Volnutt try enter into a Ruin, he ever fight against a Guardian, this enemies count as a Boss.

Mega Man Legends 2: The game could muster the 4 Strongest bosses in the game: The Four Guardias of the Four Keys, also, the format game not allow a Teleport System, for that reason the Bosses only appears "one after one" in the Elisyum in this order:


 * Gargarfummi
 * Rimblemenji
 * Mid
 * Wojigairon

MegaMan Battle Network Series
In Battle Network Series, the Boss Rush is a term used for "Survival Battles". This battles are Consecutive Net Battles, between MegaMan.EXE and two or more NetNavi. However, in several moments exist exceptions to this rule.

MegaMan Battle Network 2: In the Gospel Main Computer, the Security system in the first server and second server have copies of all his members. Also, in the game, in the test for the SSS License, the Navi Master challenges Lan in a Boss Rush with Navi of their friends.
 * The first security system are conformed for AirMan.EXE, QuickMan.EXE and CutMan.EXE.
 * The second security system; for KnightMan.EXE, MagnetMan.EXE and FreezeMan.EXE.
 * The Boss Rush have this order: GutsMan.EXE, ToadMan.EXE, HeatMan.EXE, SnakeMan.EXE, ThunderMan.EXE, ProtoMan.EXE and GateMan.EXE.

MegaMan Battle Network 3: This game has the characteristic that all NetNavis reunited during the Invasion at WWW Base.

Also, each NetNavi is protecting to entrance to the Wily Room. There four Tanks Server, in which exist all hazards occurred in the different events in the game. Lately, the NetOp and his Navi performed the Full Synchro.

This is the order with which the Navi appears: MegaMan Battle Network 4: In the game itself there isn't Boss Rush, but if the player come to the Black Earth 2, in the middle on the Spiral walk exist 6 mirrors, where resides six NetNavis, they are the six Navis with you could sync your Souls. The bosses depend on the Version you play.
 * FlashMan.EXE in the Flash Tank
 * BubbleMan.EXE and DesertMan.EXE in the Bubble Tank
 * PlantMan.EXE with FlameMan.EXE in the Flame Tank
 * DrillMan.EXE in the Drill Tank.

However, they aren't the original NetNavis, they are his Dark Soul forms.

MegaMan Battle Network 5: The game only repeats the hazards of the Liberation Mission, and his respective bosses in this order, but, interestly, the famous Boss Rush happens twice in the Storyline: once in the SciLab and the other in Nebula Base. This is the order with they appears: Also, in Nebula 6 exist the first Teleport System with a Boss Rush in the Battle Network Series. This time is a test for fight against the Undernet Dark King. |DL| ||   -                             ||                               -    | A | -| B | -                                                             -    -                             ||                               -    | C | -| D | -                                                             -    -                             ||                               -    | E | -| F | -                                                             -                                    |EXE | (The letters represent to the NetNavis) (The DL means Dark Lord) (The EXE means the MegaMan position)
 * BlizzardMan.EXE
 * ShadeMan.EXE
 * CloudMan.EXE
 * CosmoMan.EXE

MegaMan Battle Network 6: This game break the rules in his another predecessors, the bosses in this cases are divided in two groups, which are fighting in differents days: Also, in the Graveyard, the player can fight against all bosses in the game, include the Cross Navis and Bass.EXE, in his final versions.
 * The first group is conformed for BlastMan.EXE and DiveMan.EXE.
 * The second group is conformed for JudgeMan.EXE, ElementMan.EXE and CircusMan.EXE.

Mega Man Zero Series
The Boss Rush system in Mega Man Zero series just recycle the old idea from previous games.

Usually, is enough enter into the capsule for start the battle, but in Zero Series, you need stay in the capsule and press "Up", when you finish the battle, can back to the start position and take two Energy Capsules.

Another difference is that the 8 Mavericks are divided into two groups of four capsules. The idea is that each group exist bosses of different elements on this classification: Elec boss, aqua boss, fire boss, non-elemental boss.

Mega Man Zero- Zero 3: Like the description, the system used in Mega Man Zero is the Neo Arcadia Teleport System, in this case, conformed for the Four Guardians an his 4 servants. In teleporting devices are organized like this:

-     -          -      -                  | A |      | B |          | E |      | F | -     -          -      -                       | Z |                     | Z | -     -          -      -                 | C |      | D |          | G |      | H | -     -          -      - (The Z means the Zero Position) (The letters represent to Neo Arcadians) Mega Man Zero 2: The game model is special because is the only Boss Rush in the Zero series, which only use 6 Mavericks, and one of them fight different from the previous battle. And the classification is different in this case:
 * 1st group: Aqua Boss, Non-Elemental Boss, Elec Boss
 * 2nd group: Elec Boss, Non Elemental Boss, Fire Boss

-    -                     -                  | A |     | B |                     | D | -    -                     -                    |Z|                            |Z| -                    -     -                   | C |                     | E |     | F | -                    -     -

Mega Man Zero 4: In this game, the teleport system is similar to the one from Mega Man 7. Also, both teleport system had an elevator for travel through the four levels.

-     -                            | A |      | B | -     -                           -      -                           | C |      | D | -     -                                | Z | -     -                          | E |      | F | -     -                          -      -                          | G |      | H | -     -

Mega Man ZX Series
The Boss Rush in ZX Series is the same like the Zero Series, only uses the same idea, for that reason, the player can press "Up" for start the Battle, but the classification of the boss had little differences. This is because, the Pseudoroids have Elements like the Mavericks from Zero Series.

Mega Man ZX: In this case, the 8 Pseudoroids are align in four groups, also each group have a Teleport System, the classification is based on the Biometal used.


 * 1st Couple: Elec-Biometal H


 * 2nd Couple: Aqua-Biometal L


 * 3rd Couple: Fire-Biometal F


 * 4th Couple: Non-Elemental-Biometal P

-    -                              | A |     | B | -    -                                    |ZX| (The letters represents to the Pseudoroids) (The ZX means the Vent/Aile Position)

Mega Man ZX Advent: In this sequel, the Pseudoroids are align in only two groups. The classification is like the Zero Series in this cause, because in each group exist a Boss with a different Element.

Also in this game, exist the unlockable Mini-Game "Maniac Mode" where Grey or Ashe can fight against the 8 bosses in a limit time.

-    -                               | A |     | B | -    -                                    |ZX| -    -                              | C |     | D | -    - (The ZX means the Grey/Ashe position)

MegaMan Star Force Series
This games follows the same concept as the Battle Network Series, but the concept of survival does not apply here.

MegaMan Star Force: In this case, the Boss Rush is ever played in the final day. However, all FM-ians are not included in the rematch, this is because few FM are "pacifist". Interestingly, Harp Note is not involved in the rematch, thought she is a boss in the storyline.


 * Gemini Spark (in the Earth)
 * Taurus Fire, Cygnus Wing, Queen Ophiuca and Libra Scales (in the Satellite Server)

MegaMan Star Force 2: The formula is repeat in this game, however, this Boss Rush have few enemies compared with other Star Force games. Again, Harp Note is not involved in the rematch, but she still is a boss in the storyline, similar case is that of Hollow and Rogue. Also, if the player come to Alternate Dimension, he can fight against all the bosses in his IF versions. In this case all bosses are involved except Rogue.
 * Dark Phantom (in the walk to Mu)
 * Yeti Blizzard, Plesio Surf, Terra Condor (in Mu)

MegaMan Star Force 3: Like the other games, the rematch is only against the official enemies, in this case, the Dealers, during the events in the final day in the Meteor G Server.

Together, if the player come to Noise Wave 4, he can fight against all the bosses in his rebuild versions. Also, Rogue and another special bosses had a different term when him fight.