Street Fighter X Mega Man

Street Fighter X Mega Man (Street Fighter Cross Mega Man), also known as Street Fighter X Rockman (ストリートファイター X ロックマン) in Japan, is a game for the PC that was released on December 17, 2012. It was initially a fan-made title known as Mega Man vs. Street Fighter, which was in development since 2009. Creator Seow Zong Hui approached Capcom U.S.A. with a work-in-progress version in 2012, and it was soon decided that the project would be funded, given creative input, and officially distributed online through the company. As a commemorative 25th anniversary game for the Mega Man and Street Fighter series, its release doubles as an ushering of the former series' anniversary and the ending of the latter's. It is available for free on Capcom Unity. An updated version known as Street Fighter X Mega Man V2 was released on January 18, 2013. It includes minor tweaks, gameplay enhancements, a new password system, improved controller support, a rebuffed Bison and a new secret boss fight.

Update Log
V2-

-Options on the title screen which include a password system.

-Confirmation prompt before exiting (ESC) or resetting (F12) the game

-E Tank glitch and various other bugs fixed

-Improved controller support (Game defaults to keyboard on launch; make sure controller is plugged in prior to opening the file, then go into Options menu and set keys)

-Take screenshots using F9

-M Bison buffed a bit (This place shall become your grave!)

-A new challenger! (Find him yourself!)

Story
Having fought countless Robot Masters over the years, Mega Man is ready to lay back, relax and enjoy his 25th Anniversary. Getting wind of this, Ryu and his fellow Street Fighters want one last battle before they let their own anniversary finish. Charge up your Mega Buster and stretch out your lightning legs, this is Street Fighter® X Mega Man®!

A true collaboration between Capcom and its fans for Mega Man’s and Street Fighter’s 25th Anniversary, Street Fighter® x Mega Man® was created and developed by Singapore native Seow Zong Hui (aka “Sonic”), with an original soundtrack by Luke Esquivel (aka “A_Rival”), and with support provided by Capcom U.S.A., Street Fighter® X Mega Man® stars the Blue Bomber as he goes toe-to-toe with some of Street Fighter’s most beloved characters complete with their own individual themed stages and boss battles. Jump, shoot, and use your special new Street Fighter abilities to defeat your foes and become the world’s strongest robot!

Eight Bosses
As in most Mega Man games, the game offers eight levels to choose from. To make the battles easiest, it is best to defeat the easiest level first, then move on to the one whose boss is defeated by that weapon. Which is easiest is mostly opinion. Chun Li, Rolento, and Urien are three suggestions.

Final Bosses

 * Balrog
 * Vega
 * Rematch against the eight bosses
 * M. Bison
 * Akuma (hidden boss)
 * Sagat (hidden boss; V2 only)

Secret Code Features
Hidden within the game, are secret features that can only be accessed through the use of codes.



Helmetless Mega Man
On the Boss Select Screen, highlight Ryu and hold down the Fire button, then press Right, Right, Right, Left. This will make Mega Man's portrait and sprite lose his helmet.

Guile Theme
When playing any stage, pause the game and hold down the Jump button, then press Up, Down, Down, Down. Now the stage will play Guile's Theme from Street Fighter 2.

Seiei Enbu and original Hadoken
On the Start Screen, hold down the Fire and Jump Buttons for 6 seconds until a noise can be heard, indicating the actvation of the code. The Seiei Enbu can be used by pressing the left Weapon Change button and the Fire button at the same time. The original Hadoken can be used by pressing Down, Up + Fire. It can be charged like the Hadoken weapon.

Trivia

 * This is the first Mega Man game to ever be programmed entirely outside of Capcom.
 * In a portion of Ryu's Stage there is Japanese writing on the wall reading "1987". This was the year that Capcom initially released the original Street Fighter in Japanese arcades. It was also the year the first Mega Man (Rockman) game came out for the Famicom/NES.
 * Each level is a mix of the Street Fighter character's themes and a Robot Master stage theme. (For example, Dhalsim's stage is a mix of his theme and Snake Man's.)
 * Though Street Fighter characters are all ostensibly human or otherwise biological entities (q.v. Blanka), they explode in the same way Mega Man and the Robot Masters do when defeated, and can even somehow be duplicated for post-mortem redeployment in the second set of duels in the same way Robot Masters can.
 * This is one of the two games in the Mega Man classic series in which the doors preceding each boss are shorter than usual, the other being Mega Man 5.
 * Ryu and Mega Man are seen walking together at the end of the game, as a reference to Ryu's ending from the original version of Street Fighter II.