Air Shooter

Air Shooter (エアーシューター) is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed. This weapon is Crash Man's primary weakness, does decent damage to Wood Man, and does moderate damage to Heat Man and Quick Man. The Air Shooter can do triple damage if all 3 whirlwinds connect, good for disposing of Sniper Armor's transport. When used against enemies immune to the Air Shooter, the whirlwinds are diffused instead of deflected.

Damage Data Chart
Known damage values in units for Mega Man 2.


 * *Any data with a "+" represents the weapon actually restoring the boss's health.

Bosses weak against Air Shooter

 * Crash Man: Mega Man 2, Mega Man II and Super Adventure Rockman
 * Wood Man: Mega Man 2
 * Needle Man: Mega Man II
 * Quick Man: Mega Man 2: The Power Fighters
 * Wily Capsule: Mega Man 2: The Power Fighters

Bosses immune to Air Shooter

 * Metal Man: Mega Man 2 and Mega Man II
 * Flash Man: Mega Man 2
 * Bubble Man: Mega Man 2
 * Mecha Dragon: Mega Man 2
 * Picopico-kun: Mega Man 2
 * Guts-Dozer: Mega Man 2
 * Boobeam Trap: Mega Man 2
 * Wily Machine (1st Form): Mega Man 2
 * Alien: Mega Man 2
 * Hard Man: Mega Man II
 * Magnet Man: Mega Man II
 * Wily Machine: Mega Man II
 * Mega Water. S: Mega Man: The Wily Wars
 * Hyper Storm. H: Mega Man: The Wily Wars
 * Wily Machine (form 3): Mega Man: The Wily Wars

Super Smash Bros. for Nintendo 3DS / Wii U
The Air Shooter appears in the fighting game Super Smash Bros. for Ninetndo 3DS / Wii U as his up aerial attack. Mega Man shoots a small tornado that rises directly upwards, unlike in Mega Man 2, where he shooted them out in an arching motion. It hits opponents multiple times, dealing 9% at the start of the move and the next hits dealing 1%. The first hit elevates opponents so that they can be hit by the move repeteadly, while the next hits elevate them lower but high enough to still be repeteadly hit. It may KO opponents if they have mid-high damage percentages, especially if they try to jump to avoid getting hit by it.