DiveMan.EXE

DiveMan.EXE is a WWW Navi that appears in MegaMan Battle Network 6. Operated by Captain Blackbeard(Captain Kurohige in the Japanese version), DiveMan is first seen when Captain Blackbeard releases the animals in the aquarium from their enclosures. Defeating DiveMan allowed for MegaMan.EXE to start the feeding time chime, causing the animals to return to their enclosures, and allowing for the staff to better restore order.

Afterwards, DiveMan is seen and fought when he cooperates with BlastMan.EXE in kidnapping Roll.EXE, GutsMan.EXE, and Glyde.EXE. While both of them are deleted, they succeed.

DiveMan's EX form can be found in Seaside Area 1. After defeating it, his SP form can be randomly encountered in the same place. His RV form in Graveyard 1 possesses 1900 HP. He also possesses the following attacks and abilities:
 * DiveMan spends most of the battle submerged. No attacks can hurt him except for those that target panels or pierce Invis whilst he is submerged.
 * Attack 1: Every few seconds, missiles come up from the arena on two rows, then speed towards you. The missiles will not appear on an occupied panel.
 * Attack 2: Before this attack is performed, only one missile appears, then they stop altogether. DiveMan will throw two large sea-mines at your side of the field.
 * Attack 3: Missiles stop, DiveMan generates a massive tidal wave which hits your two front columns and his front one, assuming no arena modifications. If the areas have been modified, the waves will appear on his front space of each row.