Rush

Rush (ラッシュ) is Mega Man's faithful robotic dog. Created by Dr. Light to assist Mega Man in his travels, he debuted in Mega Man 3. Initially, Rush was able to transform into a coil, a hoverboard, and a submarine. In Mega Man 6, he was upgraded and gained the ability to fuse with Mega Man to form the Power and Jet Suits. In Mega Man 7, his jet and coil abilities returned, but he now had Rush Search, a detection mode. Also, both of his suit transformations combined into one: the Super Adapter. In Mega Man 8, he has more abilities than ever, including a transformation into a motorcycle and healing abilities.

In the MegaMan Battle Network series, Rush appears as an enemy virus in the first two games (named "Mole" in the English MegaMan Battle Network 2) and as a Navi Customizer program in later games that appear once per battle in multiplayer NetBattles. In the anime MegaMan NT Warrior, he is a program that has the ability to produce holes that can make him go to the real world.

Mega Man and Bass CD
Rush supports Megaman on many occasions. He is very good at finding items.
 * "I came to help you, Megaman!"
 * Good point: Loyal
 * Bad point: Curiosity
 * Like: Playing
 * Dislike: Remodeling



Rush Coil
A coil platform emerges from Rush's body and propels Mega Man to a higher level.

Appearances:
 * Mega Man 3: No prerequisites.
 * Mega Man 4: No prerequisites.
 * Mega Man 7: No prerequisites.
 * Mega Man 9: No prerequisites.
 * Mega Man II: Defeat Crash Man
 * Mega Man III: Defeat Snake Man
 * Mega Man IV: Defeat Toad Man
 * Mega Man V: Defeat Venus
 * Rush Coil also has cameo appearances in Mega Man: The Power Battle, Mega Man 2: The Power Fighters, and RockBoard.

New Rush Coil
New Rush Coil is the modification of the Rush Coil from Mega Man 5. Rush's legs become the coil, and Rush is propelled with Mega Man.

Appearances:
 * Mega Man 5: No prerequisites.

Rush Jet
Rush transforms into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward. In Mega Man 3, Rush Jet will stay underneath Mega Man under any circumstances unless he hits a wall. He acts as more of a personal hover device instead of a jet, allowing Mega Man to move in any direction, or stand still entirely and Rush Jet will stay beneath him. Also, Rush Jet's energy will only deplete if Mega Man is currently standing on him. Because of this, if a player continuously jumps, large pits can be crossed with using little or no energy.

In Mega Man 4 and later games, Rush Jet becomes more of a jet, his energy continually drains, and he will continuously move in the same direction (will make slight variations in vertical movement at the players discretion), acting much more like Item-2 from Mega Man 2. This change was made because once Rush Jet was acquired in Mega Man 3, it could be used to bypass situations where Rush Coil or Rush Marine were required and did so more effectively and easily than they could.

When Rush appears in Mega Man 2: The Power Fighters, he will turn in Rush Jet and hit the boss when Mega Man uses a charged attack.

Appearances:
 * Mega Man 3: Defeat Needle Man
 * Mega Man 4: Defeat Drill Man
 * Mega Man 5: Defeat Gyro Man
 * Mega Man 7: Buy from Auto or Find in Junk Man's stage
 * Mega Man 9: Defeat five bosses.
 * Mega Man II: Defeat Air Man
 * Mega Man III: Defeat Dust Man
 * Mega Man IV: Defeat Charge Man
 * Mega Man V: Defeat Saturn
 * Rush takes this form for certain portions of Mega Man 8 and it has cameo appearances in Mega Man: The Power Battle, Mega Man 2: The Power Fighters, Super Adventure Rockman and the cartoon series.

Rush Marine
Rush transforms into a mini-sub. It only functions in water, but is able to fire buster shots.

Appearances:
 * Mega Man 3: Defeat Shadow Man
 * Mega Man 4: Defeat Toad Man
 * Mega Man II: Defeat Metal Man
 * Rush Marine also has cameo appearances in the cartoon series and Super Adventure Rockman.

Rush Power Adapter
Rush junctions with Mega Man to become Power Mega Man. Power Mega Man is able to break blocks by charging punches. The punches have limited range, and Mega Man cannot slide in this form. Possibly the inspiration for X's Gaea Armor.

Appearances:
 * Mega Man 6: Defeat Flame Man

Rush Jet Adapter
Rush junctions with Mega Man to become Jet Mega Man. Jet Mega Man is able to use weapon energy to fly, and the energy recharges while grounded. Mega Man cannot charge his Buster or slide while using this form. Possibly the inspiration for X's Falcon Armor.

Appearances:
 * Mega Man 6: Defeat Plant Man

Super Adapter
This Adapter combines the abilities of the Rush Power Adapter and Rush Jet Adapter, and can be upgraded with the Hyper Rocket Buster. The flying ability was reduced compared to the Rush Jet Adapter. Mega Man can't slide while equipped with this. Bass's Treble Boost was created based on this item.

Appearances:
 * Mega Man 7: Find the R, U, S, and H Plates. Find the Hyper Rocket Buster in Turbo Man's stage or buy it from Auto after finding his Hyper Bolt.

Rush Search
Rush teleports to Mega Man's location and digs for items. If he is hit, he will teleport away, and sometimes he only finds garbage. Several of the CDs in Mega Man & Bass can only be recovered using Rush Search, and the CD Finder upgrade helps locate them.

Appearances:
 * Mega Man 7: Buy from Auto or find in Freeze Man's stage.
 * Mega Man & Bass: Buy from Auto after defeating five Robot Masters.

Rush Charger
Rush teleports to Mega Man's location and tosses a random item to him.

Appearances:
 * Mega Man 8: Defeat Sisi Roll in Clown Man's stage.

Rush Cycle
Rush transforms into a motor-bike. Possibly the inspiration for the Mega Man X Land/Ride Chaser bike.

Appearances:
 * Mega Man 8: Defeat Ururuun in Grenade Man's stage.

Rush Bomber
Rush flies across the screen in Rush Jet form, bombing enemies.

Appearances:
 * Mega Man 8: Defeat Gearna Eye in Sword Man's stage.

Rush Health
Rush flies across the screen in Rush Jet form, dropping health items.

Appearances:
 * Mega Man 8: Defeat Gorone in Aqua Man's stage.