Armor Parts (Mega Man X3)

The Third Armor, often called the Max Armor among fans, is an armor that Mega Man X uses in Mega Man X3.

Functions
Foot Parts - X can use an air-dash; however, this time he can also dash straight upward.
 * Foot Chip - allows X to air-dash twice, or dash jump and air-dash in the same jump.

Body Parts - Damage is reduced by half. When X is struck by an enemy's attack, a blue force field is generated and additional damage is reduced. The amount of damage reduced with the force field active is 25% (approx. 62.5% total damage reduction).
 * Body Chip - In addition to a 50% reduction in damage, an orange force field is projected rather than a blue one. Additional damage is reduced even further. The amount of damage reduced with the force field active is 50% (approx. 75% total damage reduction).

Arm Parts - X gains a second X-Buster, and can charge up to four charge levels. At the fourth, X can fire out a crossover shot by shooting both arm cannons in rapid succession. When the Armor is fully assembled, X uses half the weapon energy for his Special Weapons.
 * Arm Chip - gives X access to the Hyper Charge, which enables unlimited charge attacks as long as it has weapon energy.

Head Parts - a map of the stage appears when X beams in. Life Ups, Sub Tanks, Ride Armors, and Armor Capsules are highlighted. These are also indicated on the stage select screen, color-coded to show which ones have not been found yet.
 * Head Chip - X can stand still and regenerate energy at a slow rate. This can also be used to fill Sub-Tanks.

Hyper Chip - Assuming X did not get any of the upgrading chips in any of the boss stages, he can gain all of them in Doppler Stage 1 with the Max Armor turning into gold. This armor also causes X's energy to regenerate more quickly and the Hyper Charge to use up less energy.

Beam Saber - Though technically not a part of the armor, it still goes here. If Vile Mk-II is destroyed using either the Ray Splasher or Spinning Blade, the mid-boss in Doppler Stage 2 (Vile) is replaced with a mosquito boss. If Zero is called before entering the room, he will be able to fight this boss (all other doors prevent this). After defeating it, it will land on Zero, seriously damaging him. Zero will then give his saber to X before teleporting back to base. Without the Arm parts, X will simply swing the saber, much like Zero. If the Arm parts are received, X's final charge level (Red) is replaced with a green one, much like Zero. After firing the two shots, X can swing the saber, this time creating a devastating shockwave that can hit enemies at a distance.

Armor Part Locations

 * Head Part: Tunnel Rhino's stage. Requires the Triad Thunder to be obtained.
 * Body Part: Volt Catfish's stage. Use a charged Gravity Well in the vertical spiked area to reach it.
 * Arm Part: Neon Tiger's stage. Requires the Tornado Fang and the Foot Part.
 * Foot Part: Blizzard Buffalo's stage.


 * Head Chip: Blast Hornet's stage.
 * Body Chip: Crush Crawfish's stage.
 * Arm Chip: Gravity Beetle's stage.
 * Foot Chip: Toxic Seahorse's stage.

Trivia

 * The armor is often mistakenly referred to as "Max Armor" by the fans, due to the Bandai model kit naming it as such, and naming the golden variation as "Hyper Max Armor". It is however, unnamed, just like the X2 armor and X1 armor. The term Max in its model name was actually meant to signify the full armor, as in the Maximum X3 Armor, not an actual name.