SparkMan.EXE

SparkMan.EXE is an electric NetNavi operated by Terry JoMon.

MegaMan Battle Network 4
SparkMan appears randomly in the Den Tournament from MegaMan Battle Network 4. His operator cheats to win by changing Lan's Chip Folder in his PET to one with weak chips. But Lan fixes the problem with the help of JoMon's grandfather, the chief of JomonElec, who needs a 7 digit code (the code is 1563546). Later, SparkMan battles MegaMan in the Tournament, but loses. Afterwards, he and Terry get into a fight, blaming each other for the loss.

MegaMan NT Warrior Axess
SparkMan appears as a Darkloid in Axess. His first appearance is when Lan, Chaud, Dr. Hikari, and Dr. Regal are studying one of Nebula's Dimensional Area Generators. Dr. Regal sends him to destroy the Dimensional Area generator, so that SciLab wouldn't uncover its secrets. Lan and Chaud Cross Fuse and try to stop him, but the generator drains their energy, leading to their defeat. SparkMan destroys the generator and escapes.

He later attacks a train network, but is deleted by MegaMan in Wood Soul.

He is later revived by Dr. Regal to distract the NetPolice, but is deleted by MegaMan in Roll Soul.

Rockman EXE Beast
He reappears as "Zoanoroid Sparkman" in Beast, being a follower of Falzar at first, but is converted to a Gregar follower by Zoanoroid Pharaohman.

Abilities
SparkMan is hard to hit, as he continuously disappears and reappears around the field, attacking as he goes.


 * Spark Ball: SparkMan sends out a bomb that moves down the row, exploding in a diagonal fashion.
 * Spark Wave: SparkMan sends electricity down and up the columns, moving to a new row when the sparks hit all the panels on a column.
 * Shadow Maker: SparkMan creates a flash, then MegaMan's shadow appears behind him to strike with a sword.