Mega Man (character)



"I'll keep on fighting for peace for both humans and robots!"

- Mega Man

Mega Man, known as Rockman (ロックマン) in Japan, also known as Mega or Rock in his original form, is a video game character created by Keiji Inafune and is the title character of what has been referred to as the "Classic" Mega Man series developed by Capcom since 1987. Since then, he has become one of the company's primary original characters and continues to be one of the video game industry's most recognizable icons. Having appeared on many gaming systems since the Nintendo Entertainment System, Mega Man has had a wide gaming audience, and his games continue to evolve with the ever-changing hardware demands of modern gaming systems. Mega Man's fictional universe can be divided into seven categories, each featuring different variations and incarnations of the same robotic boy hero. Although "Mega Man," or "Rockman," is usually the name used to describe only the original Mega Man from the classic series, it can also be used less specifically to describe the Mega Man series of fictional works, or the group of adherently named main characters within.

Several spin-off series have emerged over the past few years, each one continuing the Mega Man mythos in some unique way, including but not limited to the Mega Man X, Mega Man Legends, and MegaMan Battle Network series. A resulting animated series was also produced originally in the United States as well as a number of toys, comics, and collectibles available both in and outside of Japan.

Mega Man's role in the original story is to battle the mad scientist Dr. Wily and his ever-growing army of robots, and stop them from taking over the planet by using their own special abilities against them. Utilizing his special Mega Buster arm cannon, and his ability to copy a defeated robot's special weapon, Mega Man must travel the world and traverse harsh environments in order to bring Wily's menace to an end. With the help of his creator Dr. Light and his assorted robotic companions, Mega Man's eventual goal is to one day achieve "everlasting peace".

Although originally the names "Mighty Kid" and "Knuckle Kid" were proposed, Capcom eventually settled on "Rockman" as Mega Man's Japanese moniker. The word "Rock" in Rockman is a reference to the music genre rock and roll, and is meant to work in tandem with his "sister" robot, Roll. Such music-themed naming conventions are present in a number of Keiji Inafune's other character designs, such as Blues. In addition, the original Mega Man titles intentionally incorporated a "Rock, Paper, Scissors" game play mechanic into defeating certain enemies. In parts of the English speaking world, some people call Mega Man "The Blue Bomber" because of his blue armor and high fighting capabilities.

Story
Mega Man, or Rockman, came into existence due to the following timeline of events. In the fictional and futuristic year of the 200X master designer Dr. Thomas Light (Dr. Right in Japan) worked to create a humanoid robot. This robot would demonstrate an advanced artificial intelligence program that would allow it to make decisions based on vague commands and directions. He called the robot project "Robot Master", because the resulting robot would be able to supervise the work of other, less intelligent machines.

Before Dr. Light ever constructed what would eventually become Mega Man, he first designed the Robot Master known as "Proto Man" ("Blues" in Japan) which similar to his name was designed as a prototype of his future creations. Proto Man had the ability to lead a small squad of other robots in military applications. However, before testing of his AI, or his complete system was finished, the robot escaped and was thought to have been destroyed.

Because of the disappearance of Proto Man, Light decided to create another robot. Dr. Light, fearing that the disappearance of Proto Man was due to the fact that he didn't have a peer, he created two other robots at around the same time to work as a pair. These robots were called "Rock" (ロック) (Mega in the Powered Up remake) and "Roll". Rock was created as Dr. Light's lab assistant. His purpose was a general-purpose tool user. Simply by studying how a tool was used, he could mimic its use using a Variable Tool System, thus making him the ideal lab assistant. His "sister" (though not actually a sister, but a robot partner), Roll, was designed for housekeeping.

With the success of these two test-type robots, Light designed and built six production-type robots, mainly to be used in the construction and maintenance of public works. These robots were Cut Man, a timber felling robot; Guts Man, a construction and excavation robot; Ice Man, a robot designed for exploration in extreme freezing temperatures; Bomb Man, a land reclamation robot; Fire Man, designed for waste management; and Elec Man, designed to oversee and control atomic energy power plants. (Mega Man Powered Up has two more Robot Master: Time Man — designed to research time travel with his ability to slow down time — and Oil Man — designed for maintenance by generating oil for machinery and firing it through his arm cannon — although it is unknown if they are canon.) Each of these robots had full use of the Robot Master's intelligence and reasoning potential. However, little did Dr. Light know that all of these robots including the missing Proto Man would later serve as the key to unlocking Rock's destiny.

The time finally came for Dr. Light to be recognized by the world for his brilliant contributions to science. Dr. Albert W. Wily, an old colleague, grew jealous when his unique research, which he studied with Dr. Light, was utterly overshadowed by his self-proclaimed rival. He stumbled upon Proto Man one day, who was dying when his energy system was malfunctioning. He repaired him, using his specifications to create the police robot, Sniper Joe. He discovered while analyzing Proto Man that he had found a way to reprogram Light's robots. He decided that he could use these new robots to exact revenge. Soon, Dr. Wily arrived at Dr. Light's laboratory, taking and reprogramming the six (or eight) construction robots so they became misled and forced under his rule. With his new followers, Wily seized control of the city and demanded recognition. This string of events, set in motion, what would later become the purpose for Mega Man's existence.

Realizing that it would be very difficult for the armies to stop Wily without harming the city, Dr. Light knew something had to be done. Due to his programmed sense of right and wrong, Rock volunteered to be converted from his current state as a lab assistant into a fighting robot. Thus, from that day forth, he became known as "Rockman" (Mega Man in the U.S.).

From that day forward Mega Man volunteered himself for action against crime and serving to support and protect mankind's existence and coexistence with robots within society. Mega Man along with help from his friends, thwarted the evil plans of Dr. Wily and other such villains numerous times, while saving lives and inspiring justice in the hearts of others. Throughout his many adventures, Mega Man has encountered several enemies that have appeared to be too powerful for him to overcome on his own, yet in typical heroic fashion Mega Man's pure intentions, strong will, and pattern recognition tend to be the determining factors in his steadfast battle for everlasting peace.

Mega Man classic
The first Mega Man has appeared in over 40 games over the past two decades, and all Mega Men characters together are responsible for more sales revenue than both of Capcom's next leading franchises (Street Fighter and Resident Evil) combined. His most notable appearances have been within his own self-titled games, beginning with Rockman for the Nintendo Famicom in 1987. This, and all future Mega Man games released in North America and Europe, would bear the title "Mega Man" due to Capcom USA's early decision to change the name. Prior to decision on the name "Mega Man" which was proposed by Joseph Morici, it is rumored that Capcom had even considered the name "Rainbow Man" as a possible title due to the nature of Mega Man's color change when using different Robot Master weapons.

Nearly all of the classic series Mega Man titles have been two-dimensional side-scrollers involving horizontal movement through various levels. This mechanic persists even on titles developed for high performance platforms, such as the Sony PSP release of Mega Man Powered Up, which features 3D graphics, yet movement to both the background and foreground is restricted. The main series on both the NES and Nintendo Game Boy would follow this formulaic approach in the design of every game developed on those systems, and set the standard for all platformer Mega Man games to come. Mega Man himself has evolved very little cosmetically since his initial release, but has often been given new techniques in each game. The Mega Buster, for instance, which was introduced in Mega Man 4, allowed him to charge up a shot. The slide was introduced in Mega Man 3. It was these which were used in order to help him exceed any new challenges added by the programmers.

Capcom, regarding Mega Man as a versatile character, has placed him in several different gaming situations outside of his usual series. He has since been seen as a sports star in the Super Nintendo game Mega Man Soccer, a race car driver in Mega Man Battle & Chase, and a board game piece in Wily and Right's RockBoard: That's Paradise. A limited release arcade fighting game series containing Mega Man: The Power Battle and Mega Man 2: The Power Fighters pitted Mega Man against several boss characters from his original series.

Though Capcom owns the rights to all Mega Man games and has been responsible for the development of all of his console titles, it has in the past licensed the Mega Man character to other companies for PC releases. Mega Man and Mega Man III (with no relation to the NES games of the same name) were developed by the US-based Hi-Tech Expressions, the Mega Man game published on the Game Gear by Sega, and Rockman Strategy was developed and released exclusively in China by AcerTWP. Neither title has since been regarded by Capcom as an official Mega Man series game.

In other games
Mega Man has made appearances in several game projects outside of his original series. He appears as a playable character in the Marvel vs. Capcom fighting game series alongside other prominent characters such as Ryu, Strider Hiryu, and Captain Commando. He has also been featured in the 3D shooter Cannon Spike and the card game simulators SNK vs. Capcom: Card Fighters Clash and Card Fighter 2: Expand Edition. In the Xbox 360 game Dead Rising the lead protagonist, Frank West, can dress as one of the Mega Men and even use his arm cannon. Also, as seen in the screenshot, Servbots also make an appearance. Non-playable cameo appearances by Mega Man occur most often in other Capcom licensed games, and he is often seen as a background character. Such appearances include Capcom World 2, Street Fighter Alpha 3, Marvel Super Heroes vs. Street Fighter, Pocket Fighter, Mighty Final Fight, Power Stone 2, Boktai, Boktai 2, Lunar Knights and The Misadventures of Tron Bonne. Animated incarnations of Mega Man were common in the early 1990s, particularly in North America.

TV series
His first animated appearance was as a main character in the 1989 series Captain N: The Game Master, which features a myriad of characters that had appeared on Nintendo consoles up until that time. They all aid the title character, Captain N, in his quest to save the world of Videoland, encountering many villains, including Mega Man's own enemy Dr. Wily. Mega Man is green and is voiced in this series by Doug Parker, and his character has a speech impediment and a tendency to add the word "mega" in front of words for emphasis.

A three-episode Japanese anime OVA titled Rockman was produced in 1993 in an attempt to help spread information on Japanese culture. In it, Mega Man crosses paths with his adversary, Dr. Wily, while learning various facts about Japanese society, and receiving occasional help from Proto Man.

He also appeared as the main character of the animated Mega Man TV series created by Ruby-Spears, where he looks and acts more like a teenager than a kid. He is voiced by Ian James Corlett.

Comics and Manga
Mega Man appears in the mangas Rockman Remix, Rockman Megamix and Rockman World, and the comics Mega Man (from Dreamwave Productions) and Novas Aventuras de Megaman.

Abilities
Mega Man appears to possess superhuman speed and strength, which is exhibited in most, if not all, games in the series. Two of his most notable abilities are his arm cannon, which mainly shoots plasma projectiles, and his Weapon Copy skill derived from his old ability to learn how a tool is used simply by seeing it in action before he was "upgraded" to a fighting robot. This ability allows him to gain skills from enemies he has defeated.

In Mega Man 6, "adapters" were introduced that allowed Mega Man to fuse with other robots, mainly the character Rush: the "Jet Adapter" allows Mega Man to fuse with Rush and become "Jet Mega Man" and, in this form, Mega Man is equipped with the "Jet Booster," which allows him to hover for short periods of time. The other adapter, dubbed the "Power Adapter," allows Mega Man and Rush to fuse and become "Power Mega Man". In this form, Mega Man is equipped with the "Super Knuckle", a powerful short-range attack that knocks back foes and breaks blocks. However, both of these adapters place specific limitations on Mega Man's abilities at the same time as granting him new skills. The "Super Adapter" introduced in Mega Man 7 allowed the creation of "Super Mega Man". This form basically combines the other two adapters, giving him both abilities.

The final adapter, the "Hyper Mega Man Adapter" functioned as a hyper move in Marvel vs Capcom: Clash of Super Heroes. Mega Man combines with the three characters Rush, Eddie, and Beat to become Hyper Mega Man, where he grows in size and extends wings and a rocket pack from his back. He will then use a powerful blast from his arm cannon with rockets coming from his shoulders, boots, torso and back as well.

Dr. Light bestows Mega Man with the "Mega Ball" in the first level of the game Mega Man 8. In gameplay he kicks the ball at enemies and rebounds until it hits a target. The player can also jump on the ball making him reach higher places. The Mega Kick allows Mega Man to use powerful kicks to destroy enemy robots.

Mega Man has also exhibited the ability to teleport, though usually into or out of a level during gameplay, as a streak of light colored the same as the character.

The Mega Arm was introduced in Mega Man 5 (Game Boy). Mega Man can charge and fire his forearms at his enemies. Mega Man can also charge energy in his hands and perform an uppercut, called the "Mega Upper". The "Mega Punch" is an ability where Mega Man repetitively punches his opponent with rapid speed.

Weaknesses
Like other Robot Masters, Mega Man has weaknesses. However, while other Robot Masters are (usually) weak to a weapon of their fellow Robot Masters, Mega Man's weaknesses are usually environmental-related hazards. For example, spikes can automatically kill Mega Man unless he's invulnerable from having taken damage prior to touching the spikes (the only exception to this being the original Mega Man game) or is equipped with nullify instant-kill hazards. Fire is usually another instant-kill hazard, although in some cases (such as projectiles), fire will only harm Mega Man (and sometimes cause additional damage). In the case that fire forms a lava pit or any bottomless hole-esque area, then touching it causes the same results as spikes or falling down bottomless pits. Additionally, Mega Man takes damage from touching any enemies (even if he's using a melee weapon like the Top Spin from Mega Man 3 or the Charge Kick from Mega Man 5). Also, because he is one of the original 9 robots created by Dr. Light, he appears to be part of the strength-weakness cycle of the original Robot Masters from Mega Man, taking 10 units of damage from Thunder Beam and Ice Slasher.

Personality
Mega Man's personality seems to stem from his creator, Dr. Light, whose intention may have been to design Rock based on his own interpretation of a real boy as if it were his very own son. Rock, who would later be upgraded into the fighting robot know as Mega Man, demonstrates a wide range of emotions, similar to that of a prepubescent boy, not typical of other robots, thus making him unique.

A theme that seems to be apparent in Mega Man's character is that much like Pinocchio, he is very similar to a real boy and constantly developing into one. However, unlike Pinocchio, he does not aspire to be "real." Although Mega Man has rarely or possibly never admitted that he is in fact not a human, but rather a robot designed to look and act like a human, he may often consider himself more human than machine.

Data
Statistics:

Year of creation: 200X (20XX in Mega Man Powered Up. Around 2006 in fandom.)

A.I. fixed age: 10 years old

Height: 132 cm (4'4")

Weight: 105 kg (230 lbs)

Installed capacity: 1500PS/1200rpm

Torque capacity: 220kg-m/8500rpm

Mega Man: Battle and Chase:
 * Vehicle: Rush Roadstar (renamed "Rush Roadster" in Mega Man ZX)
 * Body: Rush Body
 * Engine: Twin Engine
 * Wing: Starter Wing
 * Tire: All-Around Tire

Mega Man and Bass CD data
A super robot created by Dr. Light. He is the guardian of peace and justice!

"I'll protect the world!"

Good point: Sense of justice

Bad point: Reckless behavior

Like: Animals

Dislike: None

Japanese CD data:

Good point: Strong sense of justice (せいぎかんかつよい)

Bad point: Careless (そそっかしい)

Like: Animals (どうぶつ)

Dislike: Things that disturb peace (へいわをみだすもの)



Mega Man 6

 * "Mr. X! Why!?"
 * "We'll stop you! Come on, Rush!"

Mega Man 7

 * "Can't this thing go any faster, Auto?? The city is under attack!"
 * "He won't be loose for long! Once Dr. Light gives Rush and me our new enhancements, Wily is history!"
 * "You better tell me who you are?"
 * "Bass...?"
 * "Dr. Light, what do you think of Bass?"
 * "No. We are a team. Dr. Light will be glad to fix you up."
 * "D-Doctor Light! What happened!?"
 * "Bass...? I can't believe it..."
 * "I'll make you pay, Wily!!"
 * "I don't trust you, Wily! I['m] gonna do what I should have done years ago!!"
 * "I am more than a robot! Die, Wily!"

Mega Man: The Power Battle

 * "Yeah, but Dr. Wily got away, again..."
 * "When will there be world peace?"
 * "What exactly do robots need?"

Mega Man 2: The Power Fighters

 * "I will keep fighting to bring peace to humans and robots!"
 * "Noooo! Is it true? Can I really be the same as Wily...? He's right... I destroy his robots with no hesitation! Could I really be as evil as violent as the man I oppose...? I could have negotiated with the robots instead of slaying them... I could have brought peace..."
 * "T...Thank you, everyone! I will not yield!"
 * ''"Under these conditions, Bass? We are both heavily damaged from battle..."
 * "I don't think you understand. I don't want to fight with you!"
 * "Alright, if this is what you really want. I... I will fight with you!"

Mega Man 8

 * "Bass, why must I fight you? We're not enemies!"
 * "Roll!"
 * "We'll have to do this some other time, Bass."
 * "I got it, Doctor!"
 * "Thank you, Dr. Light!"
 * "Dr. Wily! Why are you here!?"
 * "Bass, stop it! I don't want to fight with you!"
 * "Wait! That's not power! You don't know how dangerous it is!"
 * "I must prove you are wrong again, Bass!"
 * "Bass, why [don't you] understand?"

Mega Man 9

 * "Dr. Light, look! It's your robots!"
 * "For starters, I'm going to do something about those robots!"
 * "Without a doubt. Don't worry, I'll clear Dr. Light's name!"
 * "They were scheduled to be scrapped? So why are they going crazy?"
 * "It was Wily all along!"
 * "I want you to see something, Wily! This is where you first went wrong. And then this time! And this time! And this time! And this time! And this time! And this time! And this time! And this time! And this time!"
 * "What is it!?"
 * "Dr. Light!"
 * "...It may be, but if that's the REAL Dr. Light, then I HAVE to help him!"
 * "I'm glad that wasn't Dr. Light... But that poor robot..."

Trivia

 * Being the first, Mega Man's design was decided to be the analogue and template for other characters in the series that would bear the name. Notably, what would originally be the first character to succeed Mega Man, had a radically different design, before the developers decided on another, more similar design completely.
 * In Japan, Rockman and Roll's names are a pun of Rock 'n Roll. This pun was lost in English versions.
 * The Japanese name "Rock" (Mega Man's original name) was not Americanized until Mega Man: Powered Up, when it's changed to "Mega".
 * Mega Man appears as Mega in only five games: Mega Man, Mega Man 4, Mega Man V (Game Boy), Mega Man's Soccer and Mega Man: Powered Up, being playable as Mega in the last one, where he uses a "Mega Kick" instead of an arm cannon.
 * Mega Man is one of many characters who have music-inspired names.
 * Mega Man is spelled Megaman in some games.
 * Mega Man appears chubby and short in the classic series, but in other games such as the Marvel vs. Capcom series, he looks slim and athletic.
 * With the Rush Adapter Suit, Mega Man bears a resemblance to Zero, who was originally designed to be Mega Man X, The Next Generation of Mega Man.
 * Of the various "Mega Men", classic series Rockman is the only one with blue eyes. All other characters to bear the name "Mega Man" have green eyes. Curiously in the PSP remake Mega Man: Powered Up his eye color is changed to green (though the artwork for the game shows him with blue eyes).
 * In Megaman Starforce 2, if one has the event '1stMegaMan' brother data his secret is that he obtains his energy from the sun, despite players needing to collect energy pellets during the original games.
 * Spiritia Rosenberg, a character from the Japanese doujin soft series, Rosenkreuzstilette, is based on Mega Man.