Panel

In the MegaMan Battle Network series, Netbattles start out with 18 panels. The type of panels can be changed for varying effects.

About
In the MMBN series, panel types are crucial to Net Battles. The typical Netbattle field is all null but it is not uncommon for the panel type to change during the course of the battle. In certain battles, some panel types start out changed from Null. There are certain battle chips that can change panel types to certain elements such as IceSeed or LavaSeed. Certain attacks have Breaking qualities that allow them to crack the apnels, making them holes when someone steps over them. Breaking a panel will negate any previos panel changes and turn it into a Cracked Panel.

The Geddon series has a variety of effects on Panel Type including turning them all to Swamp, cracking them all, etc. In MegaMan Battle Network 6, panels can be changed to force anyone who steps on them to move in a certain direction. Attacks like Holy Dream inflict dmagae based on the presence of specific panels. There are also battle Chips that require certain conditions like Holes to be present in oder for them to work. Examples are Snake and Geyser.

List of Panel Types

 * Null: A standard panel with no effect.
 * Lava: A panel covered with Lava. Fire types, or those with FloatShoes, can stand safely on it and possibly recover HP or increase attack power, but other combatants will take a set amout of Fire-type damage if they step on it. It can be extinguished by Water attacks.
 * Grass: A panel overgrown with Grass. Wood types can recover HP on it. Fire burns it away to give double damage to all that stand on it. It can also boost Wind attacks in some games.
 * Ice: An Ice panel with various effects. In all games, it causes the player to slide around at a single step, stopping only when they hit the edge of their area or land on a non-Ice panel. Most Water types are capable of moving on them without slipping. In BN2-BN4, Elec attacks can deal double damage to those who stand on it. In BN6, hitting an opponent with a Water attack on this panel freezes them, leaving them vulnerable to a Breaking attack.
 * Magnet: Two versions of the panel type exist. In BN2, it draws combatants standing above or below it onto it, unless the combatant is already standing on another Magnet panel. In BN5, it pushes the combatant in another direction depending on where the combatant stepped on the panel from.
 * Sea: A flooded sea panel. While most Navis slow down on these panels and Fire types experience HP drain, some Water types can hide in it. Elec attacks and Tornado chips can deal double damage to those who stand on it, with Tornado chips erasing the panel in the process. The panel expires over time.
 * Metal: A solid metal panel that cannnot be broken.
 * Sand: A sandy panel that slows down movement. Tornado chips deal double damage to those who stand on it.
 * Holy: A panel which halves damage taken by combatants standing on it.
 * Hole: A panel with a huge hole. Only combatants with Airshoes can walk over it.
 * Crack: A panel with a crack, usually created by an attack that cracks panels. If cracked a second time or if a combatant without FloatShoes/ShadowShoes steps off it, it shatters and becomes a cracked hole.
 * Cracked Hole: A hole formed by a cracked panel. It functions like a hole, but turns back into a normal panel after a while.
 * Dark Hole: A hole with Dark energy. In BN3, these panels are necessary to use certain Giga Chips. In BN4, they power up the DS Navi chips.
 * Poison/Swamp: A poisoned panel. All combatants lose health while standing on this panel, except for those with FloatShoes/ShadowShoes.