Noise Change

Noise Changes are a new transformation introduced in Shooting Star Rockman 3. These are similar to Style Changes, where MegaMan is only able to keep one at a time, but enters the battles in his equipped Noise Change. Each noise has its special attributes, along with a special Noise Force Big Bang (NFB) that is gained through countering, like the Link Force Big Bang or Star Force Big Bang in the previous two games.

Getting a Noise Change
You gain your first Noise Change after certain point in the plot. After which, when you finish a battle with Giant viruses, you stand a chance to get a different Noise Change. If it's a new Noise Change you have not used before, you get to see some of its abilities, before confirming if you want to switch to the new Noise Change. Afterwards, a mail is sent to you detailing the Noise Change's abilities.

Black Ace and Red Joker each have their exclusive Noise Changes, but in a rare occurence you can get a Noise Change from the opposing version. Also, in Japan Cosmo Wave 1 there is a Noised Wizard that can revert you to your previous Noise Change equipped.

Form Out, Colour Out, Merge Out
Noise Changes largely depend on the Noise Gauge, and undergo some changes as the Noise Gauge reaches different levels. Between 0% to 50% noise, the Noise Change starts at its Form Out stage, where the player has access only to some of its innate abilities.

At 50% noise and above, the Noise enters Colour Out stage, where the player has access to all of its abilities, inclusive of its element, Charge Shot, and NFB. Each Noise has a weakness to a certain type of attack, and when hit by its weakness, it will revert to the Form Out stage at 0% noise.

Brother Cards can be used to initiate Merge Noise, after the Noise Change has reached its Colour Out stage. Using Merge Noise will merge both transformations throug Merge Out, combining the abilities of the Noise Changes, and changing the player's element, Charge Shot and NFB to match the latter Noise Change.

Finalized Noise
At noise levels of 200% or higher, the player can initiate Finalized Noise through the Custom Screen. This is when the screen prompts the player whether he wants to initiate Finalized Noise by accessing the Meteor Server.

Initiating Finalized Noise will transform MegaMan to either Black Ace or Red Joker, depending on the version he is playing. Doing so will also cause his noise level to drop to 0%. Additionally, when the Meteor Server is accessed, the player switches to a Meteor Server folder which contains several powerful Battle Cards, inclusive of the NFBs from the other Noises and their exclusive NFB. Finalized Noises have no element or weakness, but expire after 3 turns, causing the player to revert to the Form Out stage of his equipped Noise Change at 0% noise.

The Meteor Server folder has different levels, going higher as the player reaches higher noise levels above 200%. Higher levels contain more powerful Battle Cards, starting from LV1 at 200% noise and ending at LV11 at 999.9% noise. They also tend to be unrestricted by the usual folder building, and can contain multiple Giga Cards (inclusive of NFBs which are considered so) inside.

Finalized Noises can further be customised through use of Rezon Card codes. These give abilities to the Finalized Noises, and can change their Charge Shot (as they do not have one of their own). The abilities from Rezon Card codes are shared throughout the BrotherBand Team, and any card boosts will stack.

Special Ability Waves
Whilst equipped with a certain Noise Change, after fighting through several battles, the player will receive a special Ability Wave. These Ability Waves require less Link Power to equip compared to other Ability Waves obtained through other means, and the player can only obtain one copy of each special Ability Wave. Some Noise Changes give more than one Ability Wave.

Libra Noise
Form Out Colour Out Ability Waves
 * Fire +10
 * Aqua +10
 * No element
 * Weak to Breaking attacks
 * Non-dimming elementless cards heal 5% of your maximum HP
 * Charge Shot: Side Spread
 * NFB: Meteorite Barrage
 * Charge Spread/100
 * HP+500/350

Corvus Noise
Form Out Colour Out Ability Waves
 * Non-dimming Fire cards +30 attack
 * Fire element
 * Weak to Aqua attacks
 * Immune to HP Bugs, Poison Panels, and Gravity effects
 * Charge Shot: Shocking Flare
 * NFB: Atomic Blazer
 * Air Shoes/200
 * Gravity Body/300

Cancer Noise
Form Out Colour Out Ability Waves
 * Non-dimming Aqua cards +30 attack
 * Aqua element
 * Weak to Elec attacks
 * Non-dimming Aqua cards gain Bubble effect
 * Charge Shot: Bubble Shot
 * NFB: Dynamic Wave
 * Charge Cross/45
 * Bubble Body/600

Gemini Noise
Form Out Colour Out Ability Waves
 * Tag System (select 2 Battle Cards in your folder by pressing Y twice - they will show up in the Custom Menu with each other when drawn)
 * Non-dimming Elec cards +30 attack
 * Elec element
 * Weak to Wood attacks
 * Sword cards gain Paralyze effect
 * Charge Shot: Rocket Knuckle
 * NFB: Thunder Bolt Blade
 * Charge Paralyze/70
 * Paralyze Body/600

Ophiuchus Noise
Form Out Colour Out Ability Waves
 * Wood cards +20 attack
 * Wood element
 * Weak to Fire attacks
 * Non-dimming elementless cards gain Confuse effect
 * Immune to Blind and Confuse effects
 * Charge Shot: Green Shot
 * NFB: Elemental Cyclone
 * Charge Wood/50
 * Flash Body/200

Black Ace

 * Buster MAX
 * No Charge Shot
 * No element or weakness
 * Locked-On cards have double damage (inclusive of Auto Lock-On)
 * Airshoes and Floatshoes
 * Auto Lock-On
 * Quick Gauge
 * NFB: Black End Galaxy

Cygnus Noise
Form Out Colour Out Ability Waves
 * Airshoes and Floatshoes
 * Elementless cards gain +10 attack
 * No element
 * Weak to Sword attacks
 * Non-dimming Wind cards gain +30 attack
 * Charge Shot: Feather Vulcan
 * NFB: Meteorite Barrage
 * Charge Sever/50
 * Float Shoes/150

Ox Noise
Form Out Colour Out Ability Waves
 * Super Armour
 * Non-dimming Fire cards gain +50 attack
 * Fire element
 * Weak to Aqua attacks
 * Charge Shot: Heat Cannon
 * NFB: Atomic Blazer
 * Super Armour/700

Virgo Noise
Form Out Colour Out Ability Waves
 * Immune to Freeze and Bubble effects
 * Non-dimming Aqua cards gain +30 attack
 * Aqua element
 * Weak to Elec attacks
 * Charge Shot: Aqua Wave
 * NFB: Dynamic Wave
 * Charge Ice/50
 * Freeze Body/600

Crown Noise
Form Out Colour Out Ability Waves
 * Opening draw will always have a Mega-class card
 * Elec cards +20 attack
 * Elec element
 * Weak to Wood attacks
 * Non-dimming elementless cards gain Blind effect
 * Charge Shot: Plasma Shot
 * NFB: Thunder Bolt Blade
 * Mega Class +1/200

Wolf Noise
Form Out Colour Out Ability Waves
 * Quick Gauge
 * Non-dimming Sword cards +30 attack
 * Wood element
 * Weak to Fire attacks
 * Wood cards gain +10 attack and Auto Lock On
 * Charge Shot: Shock Claw
 * NFB: Elemental Cyclone
 * Quick Gauge/300

Red Joker

 * Buster MAX
 * No Charge Shot
 * No element or weakness
 * Locked-On cards have double damage (inclusive of Auto Lock-On)
 * Super Armour
 * Status Guard
 * NFB: Red Gaia Eraser

Burai Noise
This Noise Change is unique as it can be obtained in both games. However, the player must not have any other real-life Brothers to get this Noise, and so this Noise cannot perform Merge Out. This noise also cannot be held by the Noised Wizard as a reserve Noise Change.

Form Out Colour Out Ability Waves
 * Mu Rejection barrier that regenerates once per turn
 * Non-dimming Sword cards +50 attack
 * Cancels all BrotherBands with other real-life players
 * No element or weakness
 * Immune to Lock-On (inclusive of Auto Lock-On)
 * Non-dimming elementless cards gain short-lasting Paralyze effect
 * Charge Shot remains unchanged but has doubled attack
 * No NFB
 * Reflect/50
 * First Aura/400

Atomic Blazer

 * Fire element
 * Hits a 3x4 area centred on the player's current column
 * Removes Barriers and Auras
 * 400 damage

Dynamic Wave

 * Aqua element
 * Hits the entire field
 * 3 hits, 100 damage each

Thunder Bolt Blade

 * Elec element
 * Sword attributes
 * Hits a 3x3 area ahead of the player, automatically targetting the closest enemy
 * Gains Paralyze effect from Gemini Noise
 * 3 hits, 100 damage each (120 for Crown Noise)

Elemental Cyclone

 * Wood element
 * Hits the player's column and both adjacent columns
 * Removes Barriers and Auras
 * 3 hits, 100 damage each (110 for Wolf Noise, 120 for Ophiuchus Noise)

Meteorite Barrage

 * No element
 * Hits the back 3x3 area
 * Pierces Invisible
 * 2 hits, 130 damage each (140 for Cygnus Noise)

Black End Galaxy

 * No element
 * Sword attributes
 * Hits all enemies and objects
 * Removes Barriers and Auras
 * Pierces Invis
 * Induces Gravity effect
 * 500 damage

Red Gaia Eraser

 * No element
 * Removes Barriers and Auras
 * First hit goes down player's column
 * Second hit covers the entire field
 * Third hit covers the entire field, cracks all panels ahead of the player, and breaks
 * Maximum of 3 hits, 200 damage per hit