Cannon (Battle Chip)

The Cannon (キャノン) series is among the first obtainable Battle Chips and stays throughout the whole Mega Man Battle Network series. They are in all of the standard folders. A cannon appears in the NetNavi's arm and it fired do damage to the first target lined with the user. The Battle Chips can be obtained from Canodumbs or Canguards, depending on which game in the series is being played.

Cannon
Cannon is a standard Battle Chip, a green Cannon. The starting folder in each game always contains a few of these. Causes 40 damage in all games.

Description: Cannon to attack one enemy (BN5)

HiCannon
HiCannon (ハイキャノン) is a blue Cannon that causes 80 damage. 60 in MMBN2-3. 100 in MMBN6.

Description: Cannon to attack one enemy (BN5)

Mega Cannon
Mega Cannon (メガキャノン), shortened to M-Cannon, is a red Cannon that is the strongest standard chip in this family.

Causes 120 damage. 80 In MMBN2-3. 180 In MMBN6.

Description: Cannon to attack one enemy (BN5)

Dark Cannon
Dark Cannon (ダークキャノン) is a Dark Chip that appeared in Mega Man Battle Network 4. Its damage dealt is equal to the difference between your current and maximum HP, similar to an unrestricted ranged Muramasa. However, as with all Dark Chips, it has a glitch after being used, and this one drops all of MegaMan's Buster Stats to 1.

Description: DARKCHIP CREATED BY DESIRE

Cannon Mode
Cannon Mode (キャノンモード) is a Battle Chip from Rockman.EXE 4.5 Real Operation that makes the NetNavi use Cannon several times.

Zeta/Omega-Cannon
Zeta Cannon, shortened to Z-Canon, is a family of Program Advances in the first three Mega Man Battle Network games and Mega Man Network Transmission created by combining Cannon chips in three consecutive chip codes out of five. Z-Canon1 is formed with Cannons from the codes of A, B, C, D, and E in all three games. Z-Canon2 is formed with three High Cannons, with code sets of (F, G, H, I, J), (C, D, E, F, G), and (H, I, J, K, L) in game order. Z-Canon3 is formed with Mega-Cannons, with code sets (K, L, M, N, O), (E, F, G, H, I), and (O, P, Q, R, S). The Z-Canon in Mega Man Network Transmission is created by using Cannon, HiCannon, and M-Cannon. The Advances grant five seconds of invisibility and unlimited uses of their component chip during this time.

Omega-Cannon, shortened to O-Canon, is an upgraded version in the first two games that uses all five codes in order. Like other Omega PAs, it lasts for 10 seconds instead of 5.

Powered Cannon
This cannon is formed by combining Shotgun, CrossGun, Spreader, and Mega Cannon in K code, and only appears in Mega Man Battle Network. MegaMan summons a massive cannon that hits a 3x3 area on a successful hit.

Giga Cannon
Giga Cannon is the replacement to Zeta Cannon, and a successor of sorts to the Powered Cannon, introduced in Mega Man Battle Network 4. Instead of gaining the ability to shoot multiple Cannons, it does a single hit of massive damage, and in Mega Man Battle Network 6, it spreads to the 8 panels surrounding the point of impact as well. GigaCan1 is formed from Cannons A, B, and C in all games; GigaCan2 from Hi-Cannons with code sets (C, D, E), (D, E, F), and (L, M, N); and GigaCan3 from M-Cannons with code sets (E, F, G), (G, H, I), and (R, S, T).

Other media
In the MegaMan NT Warrior anime, the Cannon Battle Chips can be used in two ways. It can create a cannon in the NetNavi's arm like the games, or summon a Canodumb to support the NetNavi.

Trivia

 * When the Cannon Battle Chip in used in the anime, it can be used either as a cannon in the NetNavi's arm or summon a Canodumb.
 * Unlike most chips that come from Viruses that disappear in proceeding games (which become a 'black' version of the virus on the chip with damage usually in between the 3) all 3 cannons stayed in the entire series, despite the Canodumb virus being replaced with the Canguard virus, a seemingly 'evolved' version of the Canodumb, in Mega Man Battle Network 5.