Mega Man 7: Blackout - The Curse of Ra Moon


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Mega Man 7: Blackout - The Curse of Ra Moon is the seventh Graphic Novel in the Mega Man comic series from Archie Comics. It contains the stories "Bad Moon Rising", "Phases of Evil", "The Eve of Battle", and "Total Eclipse", which are part of the four part arc based on Super Adventure Rockman.

Game differences

 * In the comic, Wily discovers Ra Moon after the events of Mega Man 2 but before the events of Mega Man 3.
 * The Mega Man 3 Robot Masters are built the first time by Ra Moon-with the exception of Shadow Man-not recreated by it like the Mega Man 2 Robot Masters. Shadow Man is restored and upgraded by Ra Moon, and he and the other Mega Man 3 Robot Masters all fall under Ra Moon's control.
 * Due to the placement of the arc, Proto Man remains loyal to Dr. Wily during the events of the adaptation and goes by the alias of Break Man. However, he is also the one who provides Dr. Light with the formula for the protective coating that allows Mega Man and his teammates to function in the EM field.
 * Mega Man's party consists only of himself, Guts Man, Cut Man, Bomb Man, and Rush in the comic, whereas the game also included Beat, Fire Man, Ice Man (who didn't actually contribute), and Elec Man.
 * Ra Moon betrays Dr. Wily prior to spreading its EM Field across the planet, instead of during the final battle as in the game.
 * In addition, Ra Thor was created by Dr. Wily alone specifically to stop Ra Moon after the aforementioned betrayal, instead of it being a joint project between himself and Ra Moon.
 * Ra Moon's spreading of his EM Field in the original game only affected Roll due to her being the only female Robot Master, while in the Archie Comics series, all Robot Masters and machinery were affected by the EM Field except for those revived by/under the control of Ra Moon and Break Man. Roll still required a special capsule as she did in the game, due to the damage from Break Man's attack preventing repair work on her.
 * The ruins where the defunct Shadow Man was found in Mega Man 3 are identified as the Lanfront Ruins in the comic, and Shadow Man is the only Robot Master to actually be loyal to Ra Moon. Due to the need for him to appear in Mega Man 3, he does not suffer the fatal defeat in the comics that he does in the Super Adventure Rockman game.
 * Likewise, Wood Man, unlike in Super Adventure Rockman, does not strike up a friendship with Shadow Man in the comic. Ironically, Wood Man is also one of the Robot Masters responsible for taking Shadow Man down for the count while he was pinned down by Flash Man's Time Stopper (the others being Bomb Man and Air Man).
 * Quick Man ends up backstabbed twice by Shadow Man in the comic instead of only once like in the game. Likewise, Quick Man, unlike in the game, does not actually fight Mega Man at all (although he did briefly consider doing so when conflicted on what he should do). In addition, unlike in the game, Quick Man does not actually die from being stabbed in the back.
 * Plant Man appears in this and was revealed to be created by the Archie Comics-exclusive character Pedro Astil, something that wasn't the case in the games.
 * The Mega Man 2 Robot Masters, after initially battling Mega Man's party, team up with them to battle the Mega Man 3 Masters and Ra Thor.
 * Ra Moon is revealed to be affiliated with the Stardroids and Sunstar of the Game Boy title Mega Man V.
 * Although the game commented on the risks of using the Double Mega Buster regularly, it otherwise had Mega Man surviving relatively unscathed after using it to defeat Ra Moon, while in the Archie Comics adaptation, Mega Man using the Double Mega Buster left him near-death, requiring that Dr. Wily and Dr. Light repair Mega Man and restore his functions in the aftermath.