DesertMan.EXE

DesertMan.EXE (デザートマン) is a NetNavi operated by Noboru Sunayama, and both are WWW members.

MegaMan Battle Network 3
DesertMan is disguised as a NormalNavi and participates in the N1 Grand Prix. He battles ProtoMan.EXE in the semifinals with Noboru under the disguise of Netbattler Q. After battling in disguise, he reveals his true form and purpose: to delete ProtoMan.EXE. He uses a move called Desert Mirage to blind ProtoMan, but ProtoMan manages to wound him. After Sunayama fails to kidnap Chaud's father, MegaMan.EXE has to battle him and delete him. He and Sunayama later reappear in Castle Wily and perform Full Synchro to try and delete MegaMan and Lan, but is defeated again. After DesertMan's defeat in this game, he can be randomly encountered in Beach Area.

MegaMan NT Warrior Axess
DesertMan appears as a Darkloid and fights MegaMan and Lan while they're Cross Fused and nearly deletes them by luring them into an enclosed room and filling it with sand. However a timely arrival by Chaud and ProtoMan.EXE saves them when they Cross Fuse for the first time and drive him away. He reappears later in the series looking for Dark Chips and his data is deteriorating. He gets caught by the NetPolice and is imprisoned in a cell, however he has gained a powerful addiction to Dark Chips. FlashMan.EXE is sent by Nebula and the Darkloids to find him. At the same time, Lan's bosses are captured by Nebula when a virus takes over their car and drives them into a compacter. The NetPolice do an exchange: DesertMan for the NetPolice chief. Once DesertMan is free, FlashMan deletes him because he is considered useless, but before dying, DesertMan assured FlashMan that he would suffer the same fate. He is later revived by Dr. Regal to distract the NetPolice, but is deleted by MegaMan in Guts Soul. DesertMan also appeared in volume 6 of the manga, where he is a member of the " Quartet of Evil ", along with DarkMan.EXE, DrillMan.EXE, and PlantMan.EXE. All four were defeated by ProtoMan.EXE and MegaMan.EXE.

Rockman EXE Stream
He appears as an Asteroid Navi and is given by Slur to Noboru Sunayama. Sunayama uses Desertman to rob museum artifacts that were once owned by Wily. His trademark is the fact that he uses sand to disable the museum's security systems. While he was trying to steal another artifact, Gyroman ambushes him and they engage in battle. However, Asteroid Desertman is too powerful and overwhelms him. Rockman (MegaMan) and Protoman arrive on the scene and save Gyroman. Sunayama uses a Dimensional Chip to materialize Desertman while he gets away. SciLabs activates the Dimensional Area generators, and Netto (Lan) and Enzan (Chaud) perform Cross Fusion and engage him in battle. R-Rockman attempts to use bubbler to weaken him, but as an Asteroid Navi, Desertman is immune to the effects of the elements. He dissolves into sand and attacks R-Rockman and R-Protoman. R-Rockman then decides to use Geyser while Protoman uses ElecBlade. The electricity travels along the water and the shock forces Desertman to rematerialize. Rockman and Protoman then use WideBlade and LongBlade to defeat him. Desertman jacks-out to avoid deletion.

Abilities

 * Surprise Arm: DesertMan starts with the entire area as Sand Panels. His hands will occupy the front of the area, and they can be destroyed (though they will regenerate after some time).
 * Sand Dismantle: DesertMan is fragile, so after he gets hit (even by a Buster shot), he will dissipate, and reappear on another panel. His two blocks in his area will also shuffle their positions, blocking him. Hitting him with an Aqua attack will prevent him from dissipating for a short while, allowing other attacks to be used on him.
 * Lion Head: When his hand lines up with the player, it turns into a lion head and charges down the row.
 * Doodlebug: Vortexes will appear on some panels, and will damage the player if he stands on them.
 * Heavy Sand: DesertMan drops two blocks onto the player's area.