Mega Man II

''This article is about the Game Boy game. For the NES game, see: Mega Man 2''

Mega Man II (Rockman World II in Japan) is the second Mega Man game for Game Boy.

Release Information
Japan: December 20, 1991

North America: January, 1992

Story
Shortly after the events of Mega Man 4, Doctor Wily learns of a top-secret goverment project to create an experimental time machine known as the Time Skimmer at the Chronos Institute. He proceeds to steal it, and uses it to travel approximately 37.426 years in the future. While in the future (approximately the year 2048), he experiments with the technology of the age, creating a prototype robot that later becomes R-Shadow and then reprograms the future version of Mega Man, taking him back to his own time and renaming him Quint. Using the Time Skimmer and Quint, Wily once again revives a new set of Robot Masters, four of which guard his underground fortress. Dr. Light sends Mega Man at once to take them down and penetrate Wily's lair, but once inside, Mega Man finds another four Robot Masters awaiting him via teleporters. Mega Man manages to defeat all eight of his adversaries and engages Quint in combat, defeating him and obtaining his weapon, a pogostick-like device called the "Sakugarne." With it, he makes his way to Wily's space fortress and defeats him yet again...

Bosses
First four Robot Masters:
 * DWN-009 Metal Man
 * DWN-010 Air Man
 * DWN-013 Crash Man (Clashman)
 * DWN-016 Wood Man

Second Four (in teleporters):
 * DWN-017 Needle Man
 * DWN-018 Magnet Man
 * DWN-020 Hard Man
 * DWN-021 Top Man

Special boss:
 * ???-??? Quint (also DRN-001)

Final boss:
 * Wily Machine World No. 2

Enemy Guide
List of Mega Man II enemies

Level Strategies
Click here to see a walkthrough.

Trivia

 * In Wily's Stage,there are Melting Clocks in the Background like in Salvadore Dali's Picture called "The Persistence of Memory".