Cross MegaMan

Cross MegaMan is a transformation system in MegaMan Battle Network 5 and its DS counterpart which functions similarly to other transformation systems in the MegaMan Battle Network series. The system only has two forms, but is much more potent than the Double Soul and Cross Systems. Cross MegaMan provides an alternate base form for MegaMan with several Navi Customizer programs already installed, as well as an altered Charged Shot. All of the Cross MegaMen are powerful and effective.

Cross MegaMan does not overwrite Double Soul, and all of the non-Buster related abilities associated with it remain present in the Double Soul transformation.

In the games
There are two Cross MegaMan forms present in MegaMan Battle Network 5, Bass Cross MegaMan and Solar Cross MegaMan (only available in the DS version).

Bass Cross MegaMan / Forte Cross Rockman
Bass Cross MegaMan draws on the power of Bass.EXE. Its appearance and powers resemble those of Bass.

In the Gameboy Advance version of Battle Network 5, Bass Cross MegaMan was made available in two different forms; a Gold form available only in Team ProtoMan, and a Silver form available only in Team Colonel. The two could only be acquired legally in the Japanese versions of the game by the use of a special e-Reader card only given out during Rockman EXE/Duel Masters Promotional Double Feature Movies, but can still be obtained internationally through the use of a cheating device.

In the Double Team DS version of Battle Network 5, Bass Cross is acquired instead by having a MegaMan Battle Network 5 Team Colonel/Team ProtoMan cartridge with the Bass icon in the main menu (which appears after defeating Bass SP) in Slot-2 to unlock it.

The abilities of Bass Cross MegaMan vary based upon the version of Battle Network 5 that is being played.

Team Protoman
 * Null element
 * No weakness
 * Mega Folder -2
 * Triple Buster
 * HP +200
 * Super Armor
 * Charge Shot: Buster Rake

Team Colonel
 * Null element
 * No weakness
 * Mega Folder -2
 * Triple Buster
 * HP +20%
 * Float Shoes
 * Charge Shot: Hell's Rolling

Solar Cross MegaMan
Solar Cross MegaMan draws on the power of Django from the Boktai series of video games, and is part of a series of MegaMan and Boktai crossovers. Its appearance is that of a gold-suited MegaMan with Django the Solar Boy's signature red scarf.

The DS version of Battle Network 5 has a second Cross MegaMan form which can be accessed by having the game Boktai 2: Solar Boy Django in Slot-2 of the DS. When at the start screen, the game will ask if the player wishes to begin the game in Solar Cross MegaMan mode. Selecting "yes" will bring MegaMan into the Sol Cross MegaMan form during gameplay.

MegaMan's Charge Shot is the Gun del Sol now. Also, like the Boktai series, if the player is in direct sunlight, chip attacks will slowly power up (this will be indicated by a little sun shining over the battle area while MegaMan fights.) However, this is not affected by the Solar Sensor of Boktai cartridges. Instead, it's based on Lan's in-game Jack-in location.

Sol Cross MegaMan has two sets of abilities; one set is inherent, and the other set is active only when MegaMan.EXE is Jacked-in while Lan is in an outdoor area.

Inherent Abilities
 * No element
 * No weakness
 * Super Armor
 * HP +200
 * Charge Shot: Gun del Sol

Special Abilities
 * A large sun appears in the background during battle.
 * Recover 10% after every battle.
 * Sol-based chips gain an attack bonus.
 * All chips gain a gradually rising attack bonus that caps at 20 additional damage.

In the anime
Forte Cross Rockman appears in the anime during the Japan-exclusive movie Rockman EXE: Program of Light and Dark. When Rockman and Forte are on the verge of being assimilated into Nebula Grey, Rockman prompts Forte to use his ultimate program in order to stop Dr. Regal. Forte hesitates, but avariciously agrees and is temporarily absorbed into Rockman, fusing the two together for a short time.

Forte Cross Rockman continues on to defeat Dr. Regal and Nebula Grey, thwarting Nebula's plans. Rockman then falls unconscious and the cross is canceled.

Trivia

 * Bass/Forte Cross is not enabled in the US version of the sixth game, but in the Japanese version, players can obtain the abilities of the cross with E-readers or cheating. In the Falzar version, the player gains the same Forte Cross abilities from Battle Network 5: Team Colonel, and in the Gregar version, players can obtain the same abilities from Team ProtoMan. However, MegaMan's appearance does not change.