Indie Proof

The Indie Proof is the name of two items in MegaMan Star Force 2. The first is a strange object granted to Solo in the storyline, with a power so intense it rivals the OOPArts, and the second is an extra item obtained by Geo and Omega after collecting the six Indie Fragments that can be collected after the main storyline is completed.

Indie Darkness
Solo's specific Indie Proof, the "Indie Darkness", (according to the official Satellite Server website), was first proffered to him by Dr. Vega - it would serve as an equal measure of power opposite the OOPArt Mega Man had just mastered. Solo initially rejects the idea - he is reluctant to accept any measure of "help" from the Doctor (he earlier accepted the Kamikakushi solely due to it being lost Mu technology). His later confrontation with Mega Man leaves him soundly defeated.

Later, Solo is found within the Un-Dimension, brooding over MegaMan's statements regarding friendship. After a moment, he is joined by Hollow, who again offers him the Indie Proof. Solo begins to restate his rejection when Hollow cuts him short by pointing out that the Indie Proof can only be used by someone without any Link Power. He finished with the statement that Solo doesn't have to accept it if he wants to keep his Link Power, which Solo immediately took offense at, being galled into accepting the Proof. Hollow transferred it to him, but, upon absorbing it into himself, Solo collapsed in pain. As he writhed in agony, Hollow pointed out that his body would take some time to be accustomed to the Proof, and left.

Solo later awoke and appeared in Wilshire Hills, where Hollow had summoned Murian soldiers to attract Mega Man to the scene. In the ensuing fight, MegaMan found himself unable to so much as damage Rogue, and even on the verge of being slain, if not for a timely intervention from Harp Note (who had earlier severed her BrotherBand with him).

Rogue disappears from the narrative until MegaMan and Harp Note reach the center of the Bermuda Triangle, where the Murian continent had been sealed - he appears after MegaMan defeats Hollow. However, Harp Note's restored and enhanced BrotherBand gave MegaMan the power to overcome Rogue EX. However, the victory was only just so, as the sheer exertion from both fighters left them unable to do anything when Dark Phantom stepped in and appropriated Mega Man's OOPArt.

Much later, during the events of MegaMan Star Force 3, Solo gained a new ally in the form of the Wizard, Laplace - a curious development, considering Rogue's distaste for company or partners (or outside help at all). Laplace's primary contribution to Rogue is the powerful Laplace Blade, which supplants Rogue's original, Indie Proof-based Sword.

Powers
The Indie Darkness is an item of unknown make, though apparently in the same class as the three OOPArts. After Solo integrated it, the Indie Proof granted him three primary enhancements: a boost in his physical power as Rogue, the Mu Rejection Barrier, and the greatsword to which Rogue appended his name.

The Mu Rejection is a powerful forcefield that reflects everything and promotes the rejection of interaction with people, based on the requirements it takes to acquire the Indie Proof in the first place. It can be assumed that it is manifested at the users discretion. The Rogue Sword is a powerful blade that, in addition to being powerful in itself, can channel energy and release it either as a shockwave or an explosive impact.

Indie Fragments and the Rogue Tribe
The Indie Proof acquired by the Player is given no particular designation in the Satellite Server (Reasonably assumed because of being an extra item in the game and not a canonical event), though it differs from Rogue's Indie Darkness in several notable respects - not primarily because Geo and Omega-Xis have to assemble it.

Throughout the lands explored during MegaMan Starforce 2 are six Indie Fragments ("Frags") that, when collected, will form into the Indie Proof the Player can use. This Indie Proof cannot be forged until after the fall of the Murian empire, and is not seen during the events of MegaMan Star Force 3.

Upon completion, Geo's Star Carrier receives a mysterious e-mail from an unknown source (the headshot is of a Guide-style Mr. Hertz) detailing the abilities of the newly created Proof.

Powers
In order to achieve the Indie Proof, the Player must take each of his Indie Fragments and transfer them into his Brother Band slots - if any Real Brothers are registered, their information must be overwritten if all of the Frags are to be input. Upon completing this, the Indie Proof generates a unique object very similar to a Friend Card, instead referred to as the "Badge of Loneliness". The Badge of Loneliness works very much like a Tribe Card, being selectable from the Battle Card array in battle, however it has no "ability" counterpart.

This is due to the fact that this Indie Proof acts as a modification of Mega Man's OOPArt - when the Badge of Loneliness is activated, Mega Man engages in an altered form of Tribe-On. Depending on the version, he will enter into either the Zerker, Ninja, or Saurian Tribe-On, but his form will be notably different: instead of the colors of the Tribe itself, the color scheme will be Black, Red, and Purple. This version of the Tribe-On is referred to as the Rogue (Burai (ブライ)) Tribe, and MegaMan appends the title Rogue to the end of his name, as he does with the other tribes.

Rogue Tribe is functionally a variant of MegaMan's premiere Tribe-On - in addition to the color scheme change, Mega Man's Tribe abilities will remain largely untouched, though he will receive his own Mu Rejection Barrier, and the elemental boost will be replaced with an attribute boost, giving sword cards a +50 attack boost. With the loss of the Elemental boost, however, comes the loss of the Elemental weaknesses - MegaMan cannot be forcibly divested of his power by an outside force, but he can still be stripped of his power by his own doing. The Rogue variation of the Link Force Big Bang cannot be activated by a standard counterstrike; instead, the countering method involves preempting an opponent who uses a dimming-card in a Versus Battle (it will simply be a recolored version of the regular LFBB) - this will cancel out Rogue Tribe. While in Rogue Tribe, Mega Man is denied the use of Mega Cards - as a reference to the self - actualizing nature the Indie Proof promotes and requires.

Indie Frag Locations
The six Indie Frags may be collected by Geo and Omega over the course of their adventure, though all of these efforts are completely optional - indeed, as stated above, the Indie Frags can't be collected until after the fall of Ra Mu. On their own, they are largely useless to Mega Man, though they prove to have odd effects on the other beings who are in contact with them.

The locations of the Indie Frags are as follows:


 * Indie Fragment 1 (IndFrag1) was in the possession of a man named Ere Mitic, as Geo and Omega discovered upon entering his Star Carrier. Recently, Ere had been gaining more and more of an idea why people were suddenly tending to avoid him, even going so far as to pin it on the strange object he found. Having a vague understanding of its danger, he hid the Frag by one of the Matter Wave bikes in the expo, which Mega Man discovered to be attracting viruses. After defeating the viruses, Geo and Omega took it, freeing Ere from its effect.
 * Indie Fragment 2 is in the possession of Pat Sprigs, who appears in the Whazzap Ruins after the fall of Mu. After their first sparring match, Pat and Geo spent a few minutes discussing the mysterious object, eventually deciding it fitting that Geo take it.
 * Indie Fragment 3 is found in the Alternate Future variation of Echo Ridge, home to Taurus Fire IF. While inspecting the desolate landscape, Geo and Omega happen upon the third frag while inspecting the doghouse near what was once Bud's house. The location of this fragment causes some speculation into the Indie Proof - it is unknown whether the fully-formed Indie Proof the Player finds was originally from the alternate world (perhaps as the opposite to Rogue's in the storyline reality), whether this can be said of both his and Rogue's, or whether both Indie Proofs are from MegaMan's earth, or that it is just simply a product of game design and not necessarily intended to imply anything in particular.
 * Indie Fragment 4 is found when Dark Phantom (IF) invites MegaMan to inspect Vega's hideout - his primary motive is to have MegaMan "accept" the Alternate Future, which will thus tear open a portal between both worlds through which the Invasion Force might invade. However, while exploring the base, Geo and Omega find the fourth piece located by an information panel in the corner. It is unknown if the Fragment was there the whole time or if Dark Phantom IF planted it there.
 * Indie Fragments 5 and 6 are discovered during the course of the adventure - both may be collected from the bodies of dying Hertzes (IndFrag 5 in LochMess2 and IndFrag6 in the broken lift at Grizzly Peaks). It is unknown how, exactly, these Hertz died. Some suppose that the Hertzes were unable to overcome even the partial Mu Rejection generated by the Fragments, likewise finding themselves unable to interact with other Hertzes, and as Hertzes are beings of communication, first and foremost, being denied their primary function, and possibly even the capacity for maintenance, these Hertzes died alone. However it is far more likely that they were just attacked by the viruses the pieces have been established to attract.

Wave Commands
Notably, the Rogue Tribe may be achieved without the use of the the Indie Frags. By using a Wave Command Code, MegaMan can gain the benefits of Rogue Noise in addition to massive power boosts, such as HP and Booster Stats. All other aspects of Rogue Tribe remain the same, however.

Trivia

 * Rogue Tribe is succeeded by the Rogue Noise in MegaMan Star Force 3.
 * People erroniously believe that the Indie Proof and the Mu Rejection Barrier cut off absolutely all contact with other beings, but it can be infered through Rogue's later partnership with Laplace, the fact that Rogue can be hit with attacks while he's focusing on performing his and that he uses his bare hands and physical attacks to fight, therefore having alot of "contact" with enemies, and from common sense of practicality that the shield is activated upon the users discretion, and that the Indie Proofs "rejection of contact" is just a metaphor for the behavior it revolves around.