Indie Proof

The title Indie Proof is given to two items in MegaMan Star Force 2. The first is a strange object granted to Solo, with a power so intense it rivals the OOPArts, and the second is an object obtained by Mega Man after collecting the six Indie Fragments.

Indie Darkness
Solo's specific Indie Proof, the "Indie Darkness", (according to the official Satellite Server website), was first proffered to him by Dr. Vega - it would serve as an equal measure of power opposite the OOPArt Mega Man had just mastered. Solo initially rejects the idea - he is reluctant to accept any measure of "help" from the Doctor (he earlier accepted the Kamikakushi solely due to it being lost Mu technology). His later confrontation with Mega Man leaves him soundly defeated.

Upon returning to Vega, Solo is again offered the Indie Proof - this time, however, Hollow cuts short his protests by pointing out the only person capable of wielding the Proof would be someone completely shorn of bonds. Solo, naturally aggressive and especially incensed at the idea of relationships, is galled into accepting the Indie Proof. Unknowingly, however, his body was radically unaccustomed to the intense power of the Indie Proof - he spent a great deal of time in agony.

He later awoke and appeared in Wilshire Hills, where Hollow had summoned Murian soldiers to attract Mega Man to the scene. In the ensuing fight, MegaMan found himself unable to so much as damage Rogue, and even on the verge of being slain, if not for a timely intervention from Harp Note (who had earlier severed her BrotherBand with him).

Rogue disappears from the narrative until MegaMan and Harp Note reach the center of the Bermuda Triangle, where the Murian continent had been sealed - he appears after MegaMan defeats Hollow. However, Harp Note's restored and enhanced BrotherBand gave MegaMan the power to overcome Rogue EX. However, the victory was only just so, as the sheer exertion from both fighters left them unable to do anything when Dark Phantom stepped in and appropriated Mega Man's OOPArt.

Much later, during the events of MegaMan Star Force 3, Solo gained a new ally in the form of the Wizard, Laplace - a curious development, considering that he appears to have retained the Indie Proof (which is supposed to reject outside contact). Laplace's primary contribution to Rogue is the powerful Laplace Blade, which supplants Rogue's original, Indie Proof-based Sword. It is unknown how Laplace and the Mu Rejection Barrier (generated by the Indie Proof), react.

Powers
The Indie Darkness is an item of unknown make, though apparently in the same class as the three OOPArts. After Solo integrated it, the Indie Proof granted him three primary enhancements: a boost in his physical power as Rogue, the Mu Rejection Barrier, and the greatsword to which Rogue appended his name.

The Mu Rejection is a powerful forcefield that rejects any attempts at interaction - though it fractures easily under fire, it can reform itself in a moment's notice. The Rogue Sword is a powerful blade that, in addition to being powerful in itself, can channel energy and release it either as a shockwave or an explosive impact.

Indie Fragments and the Rogue Tribe
MegaMan's variation on the Indie Proof is given no particular designation in the Satellite Server (perhaps because he abandoned it before it could be registered in the database), though it differs from Rogue's Indie Darkness in several notable respects - not primarily because Geo and Omega-Xis have to assemble it.

Throughout the lands explored during MegaMan Starforce 2 are six Indie Fragments ("Frags") that, when collected, will form into a second Indie Proof for MegaMan's personal use. This Indie Proof cannot be forged until after the fall of the Murian empire, and is not seen during the events of MegaMan Star Force 3.

Upon completion, Geo's Star Carrier receives a mysterious e-mail from an unknown source (the headshot is of a Guide-style Mr. Hertz) detailing the abilities of the newly created Proof.

Powers
In order to achieve the Indie Proof, Geo must take each of his Indie Fragments and transfer them into his Brother Band slots - if any Real Brothers are registered, their information must be overwritten if all of the Frags are to be input. Upon completing this, the Indie Proof generates a unique object very similar to a Friend Card, instead referred to as the "Badge of Loneliness". The Badge of Loneliness works very much like a Tribe Card, being selectable from the Battle Card array in battle, however it has no "ability" counterpart.

This is due to the Indie Proof in Mega Man's possession acting as a modification of Mega Man's OOPArt - when the Badge of Loneliness is activated, Mega Man engages in an altered form of Tribe-On. Depending on the version, he will enter into either the Zerker, Ninja, or Saurian Tribe-On, but his form will be notably different: instead of the colors of the Tribe itself, the color scheme will be Black, Red, and Purple. This version of the Tribe-On is referred to as the Rogue (Burai (ブライ)) Tribe, and MegaMan appends the title Rogue to the end of his name, as he does with the other tribes.

Rogue Tribe is functionally a variant of MegaMan's premiere Tribe-On - in addition to the color scheme change, Mega Man's Tribe abilities will remain largely untouched, though he will receive his own Mu Rejection, and the elemental boost will be replaced with an attribute boost, giving sword cards a +50 attack boost. With the loss of the Elemental boost, however, comes the loss of the Elemental weaknesses - MegaMan cannot be forcibly divested of his power by an outside force, but he can still be stripped of his power by his own doing. The Rogue variation of the Link Force Big Bang cannot be activated by a standard counterstrike; instead, the countering method involves preempting an opponent who uses a dimming-card in a Versus Battle (it will simply be a recolored version of the regular LFBB) - this will cancel out Rogue Tribe. While in Rogue Tribe, Mega Man is denied the use of Mega Cards - fitting, as the form represents his inability to trust in anyone's power but his own.

Indie Frag Locations
The six Indie Frags may be collected by Geo and Omega over the course of their adventure, though all of these efforts are completely optional - indeed, as stated above, the Indie Frags can't be collected until after the fall of Ra Mu. On their own, they are largely useless to Mega Man, though they prove dangerous to the unwary.

The locations of the Indie Frags are as follows:


 * Indie Fragment 1 (IndFrag1) was in the possession of a man named Ere Mitic, as Geo and Omega discovered upon entering his Star Carrier. Recently, Ere had been gaining more and more of an idea why people were suddenly tending to avoid him, even going so far as to pin it on the strange object he found. Having a vague understanding of its danger, he hid the Frag by one of the Matter Wave bikes in the expo, which Mega Man discovered to be attracting viruses. After defeating the viruses, Geo and Omega took it, freeing Ere from its curse.
 * Indie Fragment 2 is in the possession of Pat Sprigs, who appears in the Whazzap Ruins after the fall of Mu. After their first sparring match, Pat and Geo spent a few minutes discussing the mysterious object, eventually deciding it fitting that Geo take it.
 * Indie Fragment 3 is found - strangely - in the Alternate Future variation of Echo Ridge, home to Taurus Fire IF. While inspecting the desolate landscape, Geo and Omega happen upon the third frag while inspecting the doghouse near what was once Bud's house. The location of this particular fragment casts the nature of the Indie Proof into serious confusion - it is unknown whether the fully-formed Indie Proof in MegaMan's possession was originally from the alternate world, whether this can be said of both his and Rogue's, or whether both Indie Proofs are from MegaMan's earth (this last being the least likely, admittedly).
 * Indie Fragment 4 is found when Dark Phantom (IF) invites MegaMan to inspect Vega's hideout - his primary motive is to have MegaMan "accept" the Alternate Future, which will thus tear open a portal between both worlds through which the Invasion Force might invade. However, while exploring the base, Geo and Omega find the fourth piece located by an information panel in the corner. It is unknown if the Fragment was there the whole time or if Dark Phantom IF planted it there.
 * Indie Fragments 5 and 6 are, strangely enough, discovered during the course of the adventure proper - both may be collected from the bodies of dying Hertzes (IndFrag 5 in LochMess2 and IndFrag6 in the broken lift at Grizzly Peaks). It is unknown how, exactly, these Hertz died, though the nature of the Indie Proof suggests that the Hertzes were unable to overcome even the partial Mu Rejection generated by the Fragments, likewise finding themselves unable to interact with other Hertzes. As Hertzes are beings of communication, first and foremost, being denied their primary function, and possibly even the capacity for maintenance, these Hertzes died alone.

Wave Commands
Notably, the Rogue Tribe may be achieved without the use of the the Indie Frags. By using a Wave Command Code, MegaMan can gain the benefits of Rogue Noise in addition to massive power boosts, such as HP and Booster Stats. All other aspects of Rogue Tribe remain the same, however.

Trivia

 * Rogue Tribe is succeeded by the Rogue Noise in MegaMan Star Force 3.