Meddy Soul



Meddy Soul is the Double Soul Megaman.EXE performs with Meddy.EXE, requiring a Recovery Battle Chip (like Recover 10 *). In the Custom Screen, MegaMan is able to fuse capsules with the last chip loaded up, giving the chip additional effects. The effects are as followed:

- Black: Adds a blind effect to the attack.

- Pink: Restores MegaMan's HP when the chip is used.

- Purple: Adds a program bug to the attack.

- White: Adds a paralysis effect to the attack.

- Yellow: Adds a confusion effect to the attack.

Bosses to use against:
 * Charge Shot: Capsule Bomb (throws a bomb three panels ahead. If it lands on an unoccupied panel, the explosion affects the panels above and below it. Deals 30 damage +10 for each additional Buster level).
 * Weakness: There is a delay before the capsule explodes, giving enemies time to evade or destroy it. Also, capsule effects cannot be added to Program Advances.
 * Anyone, but capsules are almost useless against Nebula Grey because they'll just fall into the abyss below him. They only work if they hit the blue flame, his weak point, but it's almost always moving.


 * Meddy Chaos: By sacrificing the DarkRecover Darkchip, Megaman performs a Chaos Unison with Meddy Soul. His Charge Shot becomes DarkRecover, instantly replenishing 1000 HP upon use, Megaman's maximum base HP. The charge has even better effects if used with NaviCust parts that grant HP boosts or Undershirt, allowing him to continually heal himself and cheat death. However, Meddy Chaos has the most difficult charge to perform out of any Chaos Unisons. If poorly timed in even the slightest manner, it's dangerously likely to misfire and undo the Unison.