Mega Man X Walkthrough

Intro Stage
Here it is, the first stage. Head right to meet your first enemy of the game: a Spiky (a spiked wheel). Charge up your X-Buster and defeat it. Behind it is a Gun Volt (a blue robot with no arms and two legs). Jump over it's sparks and missles and destroy it. After it, jump across the gap and run past the semi in the background. You'll find around 8 Crushers (robots with spikes) that can tear up the road. Defeat them. Moving on, you'll find another Spiky and another Gun Volt. Get rid of them. You'll soon find another Gun Volt. Dispatch it. Jump over the gap and face your first miniboss: A bee helicopter called a B Blader. Quickly dispatch it by rapid-firing at it until it dies, killing the enemies it creates when nessessary. When it crushes the floor, wait until everything stops falling, and climb the wall to the right.

Jump over the pit and kill the walker enemy, and advance to the next B Blader miniboss. Kill it as usual. Climb the wall to the right, and jump over the pit when X reaches it. Watch out for the Spiky; X can either bite the bullet and ignore it, dodge it with a jump, or rapid-fire to kill it. When X reaches the cliff ahead, it will crumble to the ground. Quickly jump to the safe ground, and watch out for the flying mechaniloid that releases timed mines.

The next few platforms have crumbling platforms, so quickly scurry across them to the supported beams. Ignore the flying robots; they can't do much to hurt X if he stays low. Continue along the straightforward path, avoiding the mechaniloids.

The final stretch of the stage includes several car-riding mechaniloids; X can destroy the riders and ride on top of the cars, but cannot steer them. A large aircraft will lower itself into X's view and will start dropping more car-riding enemies! Destroy enough of these to start the battle with Vile...

Vile Ride Armor
This is an unwinnable battle; simply allow X to be obliterated down to one unit of health, and put him in the path of one of Vile's electric projectiles to end the battle.

Chill Penguin's Stage
The stage begins in a snowfield. Continue to the right, killing the rabbit enemy and the Axe Max. Watch out for more flying enemies until X is safe inside the building.

The path through the building is straightforward; there are no forks in its road. The bat enemies are useful for recovering X's health and weapon energy, but are otherwise an annoyance. Continue cautiously, as the Spikies will often appear out of nowhere. When about to reach the third floor, don't get frustrated trying to reach the platform; it's difficult, but very possible. You must wall-jump immidiately upon touching it. At the top of the building rests the Leg Capsule, one of the most crucial items in the game.

Continue to the right, practicing the dash-jump, a common technique pulled off by jumping out of a dash. While descending the steps, kill the ostrich enemies, as they will become an annoyance if left alive.

After exiting the building, jump into the Chimera Ride Armor. It can punch enemies as well as execute the dash X just learned. Destroy the igloo with a punch, and continue under the covering. Watch out for other enemies that pilot Ride Armors; they can quickly knock X's armor into a pit, killing him. If all else fails, X can eject by holding Up and jumping. Eject from the armor when he cannot continue any further with the Armor's lack of wall-climbing techniques.

Climb up the wall to the right. If X has the Fire Wave, dash-jump to the left and destroy the igloos with it to find a Heart Tank. If not, continue to the right and hop over the divider. Hop over the pit and dash forward! Snowball-throwing enemies lurk ahead, and when they are not on the screen, they will use powerful, hard-to-avoid attacks. When on the screen, they only use pathetic attacks. Kill them up close, and enter the boss gate...

Chill Penguin
Chill Penguin has a wide variety of attacks, and using the Fire Wave, his weakness, will not put him into a predictable pattern, unlike other bosses. He will use the following attacks:
 * A chunk of ice fired at the other side of the screen
 * A chunk of ice that bounces and slides along the ground
 * A slide attack, going across the screen and bouncing off the opposite wall
 * A jump attack, difficult to dodge
 * Pulling a chain at the top of the screen, creating a wind to the left or right
 * An ice breath attack, freezing X and creating two sculptures
 * This is always followed by either an ice-chunk attack, a slide, or the wind attack

Dodge the ice-firing attacks by staying on the walls. Chill Penguin is invincible during the slide, so don't bother trying to attack him then. If X is on the wall too long, Chill Penguin will use his jump attack. The ice breath attack is slow, but if X is caught in it, he will freeze and will be subject to any of Chill Penguin's attacks.

The Fire Wave will quickly destroy Chill Penguin, but using the X-Buster is effective as well. A few shots of either weapon will quickly decimate Chill Penguin.

Reward: Ice Shotgun

Items

 * Leg Capsule: At the top of the building; It is impossible to miss.
 * Heart Tank: After the Ride Armor segment, jump onto the roof to the left and use the Fire Wave to destroy the igloos.

Final Sigma Stage: Core
This stage is simple, just wall climb, defeating the Iworms and fill up your Sub-Tanks, your Rolling Shield, your Shotgun Ice, and your Electric Spark. When you're ready, climb up the walls and enter the gates. At the top, you'll find Sigma himself, but first he talks a bit, then he sics his pet dog, named Velguarder, at you. Velguarder is very agile, and can breathe either ice (wich moves in a rainbow pattern) or fire (which travels in an upwards arc). Dispactch Velguarder with the X-Buster, the Hadouken, or the Shotgun Ice. After a second speech Sigma removes his cape and draws his lightsaber, then the fight begins. Avoid his lightsaber and hit him with the Electric Spark when he's on the walls. After the fight, Sigma becomes his final form: Velguarder Sigma. Sigma's head will attach itself to a large wolf-shaped machine. Sigma is too high to hit, so you'll have to jump on his claws when they fall down(you'll get hit if you stand underneath them), but beware, as he shoots lightning from them. Sigma can also fire lasers and breath fire.