Mega Man Zero 3 walkthrough

Story
The events of Mega Man Zero 3 take place two months after Elpizo's defeat in Mega Man Zero 2. Ciel has completed her research and has developed a new energy system for Neo Arcadia called the "Ciel System". When a crashed spaceship emits energy similar to the Dark Elf, Zero, Ciel, and members of the Resistance head out to investigate.

Main Characters

 * Zero: A Reploid that had been in hibernation in a lab for well over a century. He was discovered and reawakened by Ciel, a human scientist, to help save the world from Neo Arcadia.


 * Ciel: A human scientist and leader of the Resistance Base, a refuge for Reploids suspected of being Mavericks. She has developed an energy system that will most likely solve Neo Arcadia's energy crisis.


 * Dr. Weil: An evil scientist banished from Neo Arcadia a century ago for instigating the Elf Wars. He is the one responsible for corrupting the Mother Elf, which was meant to save the world.


 * Omega: A Reploid which was called forth by Dr. Weil. He played a major role in the Elf Wars, which killed more than half of the Reploids and humans on Earth. However, he has a secret...


 * Copy X: Appearing in the first Mega Man Zero game as the main antagonist, he was ruler of Neo Arcadia, before being destroyed by Zero. He has been revived by Dr. Weil.


 * Dark Elf: Originally called the "Mother Elf", she was a Cyber-elf created to end the Maverick Wars, but became corrupted in the hands of Dr. Weil.


 * Crea and Prea: Two baby elves that are in search of their mother, the Dark Elf.


 * Harpuia, Fefnir, and Leviathan: The three Guardians (the fourth had perished previously) of Master X in Mega Man Zero, are now working together with Zero.


 * The Eight Gentle Judges: Eight judges from Neo Arcadia that decided along with X (and later Copy X) if a Reploid called into question was a Maverick. They were brainwashed and modified by Dr. Weil to serve his purposes, and became Weil's Numbers

Changes from the previous game

 * Weapons do not need leveling up.


 * Cyberspace can be accessed via holographic doors in stages. In Cyberspace, the stage becomes easier, not as much enemies, all enemies drop health bars, and certain Cyber-elves (Fusion and Satellite) auto-activate without dying or point deduction. However, going into Cyberspace decreases the mission score, making it harder to get an A or S rank.


 * Satellite elves are elves that are grown by being fed E-Crystals. They can be equipped (up to two at a time) to constantly benefit Zero without dying or causing point deduction. Normal Cyber-elves that die when used are now called Fusion elves.


 * E-Crystals can be fed to elves at anytime.


 * Secret Disks are hidden throughout the stages and inside of enemies. Some contain enemy, boss, and character bios as well as certain Cyber-elves. However, if any disks are locked, they can be taken to Cerveau to unlock them.


 * Custom chips replace the Form System from Mega Man Zero 2. Players can customize Zero's fighting abilities by equipping him with Head, Body, and Foot chips. Chips can be obtained from Secret Disks and some bosses.
 * Chips marked with a (*) mean that the chip is somewhere in the stage.

Weapons

 * Main article: Zero's weaponry

Buster Shot:
 * Zero's long-ranged weapon in the Mega Man Zero series. It fires energy bullets horizontally with narrow coverage, and can be charged to fire larger, more powerful shots.

Z-Saber:
 * A close range weapon that has wide coverage. Each Slash has varying slash pattern, and speed for different situations, such as Standing, Dashing, Walking, etc.

Recoil Rod:
 * A tonfa-like weapon that can attack in eight directions.


 * By charging the Recoil Rod and aiming it downward, it can be used to bounce up to reach normally inaccessible areas.


 * Charging the Recoil Rod and aiming it at enemies or certain objects will cause them to be knocked back.

Shield Boomerang:
 * Holding up the Shield Boomerang can make Zero bounce back enemy bullets.


 * By charging up the Shield Boomerang, it can also slice up enemies in a boomerang-like fashion.

EX Skills

 * Main article: EX Skills

EX Skills are special moves introduced in Mega Man Zero 2. Whenever facing a certain boss with an A or S rank, their special moves can be learned if they are defeated. However, to learn even more EX Skills, players must keep their A or S rank or have the use of a certain Cyber-elf (others will deduct points) to change their rank to an A. Some are executed through a certain weapon and some can perform better with a certain element; i.e, the EX Skill SplitHeavens (learned by defeating Hanumachine R) can be performed without an element, but in combination with the Fire Chip, allows Zero to gain more height on the attack.

Tips

 * A boss with no element has no weakness. Additionally, Fire beats Ice, Ice beats Thunder, and Thunder beats Fire.

Intro Mission: Derelict Spacecraft
Make your way through the Grand Cannons and Shrimpolins with the Buster Shot and Z-Saber until Zero reaches a large corridor. After a cutscene with Harpuia, continue on destroying the Batrings, Shotcounters, Pantheon Hunters, and ice blocks as you go. Keep continuing up until you reach the boss door. After a cutscene with Leviathan and Fefnir, you will fight the first boss of the game.

Boss: Omega
 * Health: 3 bars
 * Element: None
 * Weakness: None
 * Attacks:
 * Shoots energy rings in a set pattern. Avoid by moving, dashing, or jumping.
 * Shoots lasers that bounce off the ground.
 * His sword hovers above Zero, crashing down on him. Omega does this three times in succession.

After the cutscene between Dr. Weil and Copy X, you're back at the Resistance Base. After a short cutscene, you can save your data if you want. Go and see Cerveau (right exit of the commander's room, first door on your left). He's finished his Disk Analyzer, fixed Zero's Shield Boomerang, and created a new weapon, the Recoil Rod.

Obtain these items and head back into the commander's room. There you will be able to choose from four different missions.

Aegis Volcano Base: Neo Arcadia Army Recon
Watch out for the Heavy Cannons and also keep a close eye on the background. If the volcano erupts, watch out for falling rocks that appear on screen. Also be careful of the Volcaires that pop out of the lava. If you see an ocean of lava and platforms, watch your step. If your platform starts to rumble, the platform will start to rise, but be careful of certain ones; they rise up to a spiked ceiling that can can kill Zero instantly. Keep defeating the enemies as you go and stop when you see another ocean of lava. To get through this part of the stage, you must act fast; the platforms only have a limited amount of time before they sink into the lava. Go through the door and face another bunch of enemies and through the corridor you will face the mid-boss.

Mid-boss: Crossbyne

In this battle, you will face wave after wave of Crossbynes for 30 seconds. The Crossbynes attack by shooting needles in an "x" or a "+" shaped formation. There are two ways to win: Either defeat all the Crossbynes or survive for 30 seconds. However, it is recommended to defeat the Crossbynes if you're low on health or would like to refill your Sub Tank.

Keep going up, watching out for the Top Gabyoalls, because if Zero is on the same level of ground as they are, they will start spinning very fast. Also be careful of Lamplorts; they can be defeated by charging up the Recoil Rod to make them turn around so you can start slashing away. Another ocean of lava blocks your path. However this is more difficult than the last one. The same platforms that will sink will also be moving. Don't take a long time on the platforms as you might miss the next one. Be prepared to face the boss ahead.

Boss: Blazin' Flizard
 * Health: 2 bars
 * Element: Fire
 * Weakness: Thunder
 * Attacks:
 * Flizard attacks with his flamethrower.
 * Flizard fires three small spheres that set the floor on fire.
 * Flizard throws his frilled "collar" as a boomerang.
 * EX Skill - Fear Sprinkler: If the player is at an S or A rank, Blazin' Flizard jumps to the center of the room and fires a spray of fireblasts with his spinning frill in a set pattern.


 * Tip: By destroying Blazin' Flizard's tail, you will temporarily disable his bomb attack.

Reward(s): Fire Chip

EX Skill Obtained: Burst Shot- By shooting a charged Buster Shot equipped with the Fire Chip, the bullet will explode on contact.

Oceanic Highway Ruins: Track Dark Elf Signal
Travel to the right until you see Childre Inarabitta standing around. He informs Zero about the Dark Elf being seen around the area and challenges him to see who will find it first. As Inarabitta hops into an impenetrable fish submarine, the challenge is not finding the Dark Elf first, but something a little more extra. Yes, you must get past the vehicle, but not to outrun it. Around the stage are switches Zero can step on to lower the water level, and by doing so, makes the upcoming boss battle a whole lot easier. However, the reason why you must get to the switches before the vehicle is because as the vehicle passes over a switch, a shockwave will destroy it and it cannot be activated. However, letting the vehicle go first will also destroy obstacles such as spikes and some platforms, making the entire stage easier to get through. As you continue left, step on as many switches as you can, and falter when encountering an obstacle such as spikes so the vehicle will pulverize it. Through the door will be this stage's mid-boss.

The Dark Elf has been spotted, along with two Pantheon Aquas. As one of them tries to attack the Dark Elf, the other becomes infused with Dark Elf power, destroying his partner.

Mid-boss: Modified Pantheon Aqua

The Pantheon Aqua has taken a form similar to Elpizo's second form from Mega Man Zero 2. This battle can be pretty tough, as its attacks include a laser being shot from one side of the field to the other, five arrows fired in five directions, creating falling debris, and grabbing Zero to drain his health.

Defeat this mid-boss and continue to look for more switches. Remember to stay back if there is an obstacle. Continue right to reach the door of the boss.

Boss: Childre Inarabitta
 * Health: 2 bars
 * Element: Ice
 * Weakness: Fire
 * Attacks:
 * Shoots missiles as high as the water level is.
 * Runs up the wall, planting mines as high as the water level is.
 * Drops down on the center of the field, sending out ice shards.
 * Ear Shot: A weaker version of his EX Skill, if the player is B rank or lower, Inarabitta will throw small ice blades from his ears.
 * EX Skill - Super Ear Shot: If the player is at an S or A rank, Inarabitta launches a giant blade of glowing energy at Zero from his ears.

Reward(s): Ice Chip, *Splash Jump Chip

EX Skill Obtained: ThrowBlade- Fires a small shockwave from the Z-Saber.

Weapons Repair Factory: Destroy Factory

 * Tip: If you have the Light Body Chip (defeat Deathtanz Mantisk), Zero can walk over the piles of rubble and it won't suck him in.

Watch out for the Eye Cannons as you progress. Getting caught by their surveillance camera automatically makes them shoot, so be careful. Also, little cracks in the wall contain Lemmingles that will pop out if Zero gets too close. As you go up, avoid getting hit by the hammers. Watch out for Snakecords, as you must defeat every segment to destroy them. Avoid the hammer and go down to face the mid-boss.

Mid-boss: Bee Server and Mellnets

This is a fairly easy fight. The Bee Server releases two Mellnets that home in on Zero, and shoots honey to slow him down. The Bee Server always opens its hive every time it does an attack, so keep attacking when that happens.

Keep dashing on the conveyor belts to advance. Watch out for the junk that comes and just use the Z-Saber to clear the way. There's more junk pits and some piles of junk that even have Lemmingles hiding in them. Destroy their homes and progress to the boss.

Boss: Hellbat Schilt / Devilbat Schilt (American version)
 * Health: 2 bars
 * Element: Thunder
 * Weakness: Ice
 * Attacks:
 * Shoots soundwaves that bounce off the walls.
 * Releases a swarm of bats from his cape.
 * Shoots electric orbs that return to him after a moderate distance.
 * EX Skill - Laser Creeper: If the player is at an S or A rank, Schilt hangs from the ceiling and warps around to one of three places at random, firing three electric beams from his ears that turn into three energy balls that crawl up the walls and across floor of the room.


 * Tips: Schilt will sometimes warp to avoid Zero while attacking. He will also recoil and take more damage than usual when attacked with a charged Ice Chip.

Reward(s): Thunder Chip

EX Skill Obtained: SaberSmash- Allows Zero to perform a downward thrust with the Z-Saber. If the Thunder Chip is equipped, it becomes an electric attack that creates two sparks when the blade strikes the ground.

Old Residential: Find Dark Elf

 * Tip: The Fire Chip will work great in this stage if Blazin' Flizard has been defeated previously. A charged Z-Saber slash will burn away the plants and vines to reveal new locations and Secret Disks.

Start the mission going to the right, defeating the Pantheons as you go. Watch out for Seimerans, these plant enemies will reproduce if not destroyed. There are lots of doors in this stage also, so keep your eyes peeled. Keep advancing up until you see a door. The two baby elves, Crea and Prea, are here looking for their "Mama". After a short cutscene, the two venture out of the room.

For the next part of the stage, you must be extra careful. Crumbling platforms will send Zero falling, and you'll never know when he will get crushed by spikes. Try to not get killed, and face the mid-boss.

Mid-boss: Megamilpa

This mid-boss, has only one, but deadly attack. Once it comes out of the ground, bullets will be shot from its segments. Megamilpa's only weak spot is the green orb on one of its segments. The boss will emerges from the ground in one of two patterns: It will travel straight up and then down, firing shots up and down the screen horizontally, or turn and curve into a half-circle, firing shots outward or inward. If Megamilpa emerges in the half-circle and bullets are being shot outward, move to the center of the screen allowing it to pass over, attacking its weak point in safety as it does so. However, if the bullets are being shot inside the circle, keep your Shield Boomerang up. Using the Shield Boomerang during this battle is advantageous; as standing to one side of the screen and keeping it up and charged will block Megamilpa's shots. When the green orb is in front of Zero, release the shield to attack. Also, if the Mailla Satellite-elf is equipped, Megamilpa's shots will be turned into vitality making its primary attack ineffective.

Continue up, but watch out for Pantheon Bombers in the stage. They will keep respawning, and throws bombs that explode in two directions. Grab a large energy pack just in case if your helth is low, and climb down. Watch out for Pillar Cannons on this part of the stage, as they can only be destroyed if their cannons are open. Jump across the pits and face the boss. Before you face the boss however, something catches your eye in the other room. One of Weil's Numbers found the elves, and you must fight the boss to get them back!

Boss: Deathtanz Mantisk Reward(s): Light Chip
 * Health: 2 bars
 * Element: None
 * Weakness: None
 * Attacks:
 * ​Shoots scythes that come back to him. He does this on the wall, or on the ground.
 * Shoots a scythe horizontally, but comes back vertically.
 * Thrusts his scythes if Zero gets too close.
 * EX Skill - Rock Breaker: Shoots a laser to the ceiling, causing a chunk of rock to fall down, and slices the pieces at Zero.

EX Skill Obtained: 1000 Slash- Repeatedly attacking with the Recoil Rod causes Zero to attack very fast with it.

After the fight, Crea and Prea go into a room with Dr. Weil. He says that he created the Dark Elf, their mother, so he is considered as their grandpa doing so. Before Zero can catch them, they teleport out of the room.

Complete all four missions to trigger a cutscene with Harpuia, Copy X, and Dr. Weil. Dr. Weil has prepared a missile that will strike Area Z-3079, a human residential area. The baby elves and Omega are also aboard the missile. Zero and Ciel are warned about the missile and Zero goes in an attempt to stop the missile.

Omega Missile
Start the mission going right. Watch out for Eye Cannons and Generator Cannons, as it sends out enemies that home in on you. Watch for Heavy Cannons also, as one portion of the stage shows a Heavy Cannon upside down. Keep dashing on the conveyor belts and make your way through the door. Climb up the ladders and get to the top platform. As you're on the platform, something unexpected happens...

The missile has been launched, and Zero hitches a ride on it to try and stop it.

This part of the mission starts by going left. Slice the Pantheons and PurpleNerples until you reach a part of the rocket splitting apart. Go inside the rocket and continue right, but you must act fast! Parts of the rocket will start splitting apart, and you must not get left behind! Whenever you see a rocket engine activating, jump on to the next part of the rocket. Get all the way to the end and face a surprising boss.

Boss: Crea/Prea The mission was a failure, and the missile had landed. When Zero regains conscience from the missile strike, the baby elves are reunited with their "mother". When Omega absorbs the Dark Elf, his armor becomes gold an purple in color, and becomes very powerful. When he is ordered by the baby elves to attack Zero, Harpuia comes just in time to stop him. But, Harpuia becomes severely damaged, and as Omega tries to attack Zero, Harpuia and Zero are quickly transferred to the Resistance Base.
 * Health: 3 bars (together)
 * Element: None
 * Weakness: None
 * Attacks:
 * ​Slams into each other, creating an explosion.
 * Fuses together to create one Cyber-Elf, shooting lasers that split into two, crawling along the floor.
 * Crea can create a spinning ray, and Prea can sprinkle dust that slows Zero down.

Back at the base, Harpuia needs to rest up for a while for his wounds to heal. The Resistance Base gets a transmission from Copy X, asking for their surrender. He and Dr. Weil have organized a proposition: For the Ciel System, everyone's lives will be spared. But, seeing the damage done to the humans of Area Z-3079, Ciel refuses to give Neo Arcadia the Ciel System. When Ciel opposes, Copy X sends Neo Arcadian armies to attack the Resistance Base. Zero will intercept Neo Arcadian forces in the all-out invasion. With the task at hand, there are three new missions on the screen.

Twilight Desert: Engage Neo Arcadian Army
This mission is pretty straightforward. Slice up the Pantheons and watch out for Shrimpolins that pop out of the ground. Some of the terrain is this stage is not very hazardous; just jump when the quicksand sucks you in and the hills that drag you down do not really pose a threat unless if there are Floppers in the area. Make your way to the mid-boss.

Mid-boss: Or Wormer

The only hazard in this fight is the hill that drags you next to the boss. Even though the only attack it does is spitting out boulders, the PurpleNerples that pop out of nowhere tend to be also annoying. If their propeller gets slashed and they drop, jump over them to dodge. If you're attacking with the Z-Saber, never atack while on the ground, as the hill will drag you down and cause damage.

This part of the stage is also straightforward, with the same terrain as before. Watch out for PurpleNerples that will swoop down on you. Also, a new hazard arrives on the stage. Occasionally there will be choppers that will keep sending out Pantheons and fire rockets until you destroy the chopper itself. Destroy the choppers as fast as you can, but it's your choice if you wanna keep destroying them to rack up mission points in the enemy category.

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