Tornado Blow

Tornado Blow (トルネードブロウ) is Tornado Man's power. Tornado Blow is a weapon that reaches all over the screen like Toad Man's Rain Flush, blowing away enemies and projectiles or damaging them. This weapon is Magma Man's weakness, blowing out his head, which weakens his attacks until he re-ignites it. The Changkey Dragon in Magma Man's stage is weakened by it in a similar way. The Tornado Blow also appears in Mega Man 10, where it is used by the Weapons Archive.

Along with the Time Stopper, Tornado Blow is one of the few weapons that doesn't have enough energy to defeat the boss it is weak against, unless fired when it is jumping.

Damage Data Chart
Known damage values in units for Mega Man 9.


 * For "Spike Shooters" and Wily Machine No. 9's first phase, both bosses do not have data for them because they must be damaged with their own weapon or obstacle -- the Tornado Blow cannot inflict damage to them directly.
 * For the Shark Submarine's second phase, if both hatches are intact then Tornado Blow will deal 4 damage to both, ending up with 8 damage.

Attack power
This weapon deals four units of damage to enemies when used by Mega Man (excluding weaknesses and immunities) if they aren't blown away.

Capacity
Each use of Tornado Blow uses seven weapon energy units. Tornado Blow can only be used four times with a full weapon energy gauge. Knowing this, Tornado Blow has the lowest use capacity out of all of the Full-Screen Weapons of the Classic Series (Not counting Astro Crush without the Weapon Balancer).

Usefulness

 * While Tornado Blow is active, it allows Mega Man to jump higher (this is also true when Tornado Man uses the weapon);
 * It can be used to blow away enemy projectiles and smaller enemies such as Metall β;
 * Tornado Blow is needed for the first stage of the Wily Castle from Mega Man 9. Although an alternative to this is the Concrete Shot if the player can properly map the shots.