X's weaponry

This article is about the weapons used by Mega Man X in the games he appears in.

Variable Weapons System and X-Buster


Developed by Dr. Light in accordance for X's system, the Variable Weapons System is integrated into X's X-Buster (aka, the Mega Buster MK17), and is very similar to Mega Man's Variable Weapons System, allowing him to use Special Weapons. X's buster system is potentially more powerful in the fact that its charging capabilities are theoretically infinite. The Arm Parts from X's armors unlocks this potential, by allowing X to charge the weapons obtained from enemies. Many other attacks are provided from the various armor's Arm Parts.


 * After Zero was damaged in X3 and and again at the end of X5, X was given the Z-saber

Command Mission
In Mega Man X: Command Mission, X has access to a various range of Buster weapons, but doesn't obtain them from enemies directly. Instead, he can find or buy buster parts that he can then equip.
 * X-Buster: Better versions of X's trademark weapon (X-Busters MKII and MKIII) are available during the progression of the game.
 * Guard Buster: This Buster has decent power, but mainly increases X's Defense Stats.
 * Scope Buster: This Buster has a high chance of striking a critical hit.
 * Limit Buster: The Limit Buster, although reliable, has a rare chance of dealing a finishing blow to an enemy.
 * Fire, Ice and Thunder Busters: These Busters are embedded with elemental strengths which prove useful against certain enemies. Their stat ranges are almost identical.
 * Gatling Buster: This weapon fires an eight-shot round of bullets. The bullets have a 30% less chance of hitting.
 * Aero Buster: This Buster has a higher chance of striking Air Units.
 * Brave Buster: The Brave Buster has the ability of striking more damage after X has taken damage himself, similar to the Mega Man Battle Network series' Muramasa.
 * Turbo Buster: The Turbo Buster puts a large amount of energy into a shot, and deals more damage if X's WE is high.