Boss Rush

A Boss Rush, or boss rematch, is a video game term used to refer for the moment when the player has to fight again against the bosses of their respective game. This has become a tradition in most Mega Man games, although its form change through the years. Normally, such fights are held in a single room, but in few cases, the fights are given in random appearances through the final stages.

Mega Man
Curiously, this tradition is very irregular in the first game, where the six bosses are divided into two groups: But, in subsequent games, this will be formalized.
 * The first are conformed for Cut Man and Elec Man, in the second Wily Castle.
 * The second; for Bomb Man, Fire Man , Ice Man and Guts Man, in the Final Stage.

Mega Man 2 - 6
From this point, the Boss Rush be played in a closed room with a Teleport System:

-                 -                      | A |                  | D | -                 -                      -                  -                      | B |                  | E | -                 -                      -   -  -   -                      | C |   | G |  | H |   | F | -  -  -   -
 * (The letters represent to Robots Masters).

Mega Man 7-8
The system is like the another games, but had a little differences like the position:
 * Megaman 7 align the capsules in a vertical position like this:

-                 -                      | A |                  | D | -                 -                      -                  -                      | B |                  | E | -                 -                                 | M | -                 -                      | C |                  | F | -                 -                      -                  -                      | G |                  | H | -                 - *(The M means the Mega Man position.)
 * Mega Man 8 align the capsules in a horizontal position like this:

- -     -  -                      | A |  | C |     | E |  | G | - -     -  -                                   |M| - -     -  -                      | B |  | D |     | F |  | H | - -     -  -

Mega Man & Bass
Another time, the Boss Rush are played in "boss after boss" in this order:
 * Cold Man
 * Astro Man
 * Dynamo Man
 * Pirate Man
 * Magic Man
 * Burner Man
 * Ground Man
 * Tengu Man

Mega Man X
Also, this game is very similar to the first Mega Man, because divided his bosses in groups, in this case, in three groups: This is a exclusive chapter in X series, the sequels have the same mode like the classic games.
 * The first are conformed for Vile and Boomer Kuwanger.
 * The second; for Chill Penguin and Storm Eagle.
 * The third; for Armor Armarge, Spark Mandrill, Sting Chameleon, Launch Octopus and Flame Mammoth.

Mega Man X2-X8
From here, the game back to his start, the boss rush is played with a Teleport System.

-                               -               | A |                                | D | -                               -                  -                          -                  | B |                          | E | -                         -                                  | EC | -                   -                     | C |                    | F | -                   -                        -               -                        | G |               | H | -              - *(This is the most used model in the X series, the position can could changes.)


 * (The letters represent to the Mavericks)


 * (The EC means Energy Capsule)

Mega Man Xtreme and Mega Man Xtreme 2
The games have a boss rush in the final stages, and the second game has a unlockable "Boss Attack" where X and Zero can fight against bosses from the two games.

Mega Man Legends 2
This game have the mode "boss after boss", in this order:
 * Gargarfummi
 * Rimblemenji
 * Mid
 * Wojigairon

MegaMan Battle Network 2
In this case, the Boss Rush is divided in two security system in the Gospel `s Main Computer, in Battle Network Series are played in Consecutive Netbattles, with two or more NetNavi. Also, in the game, in the test for the SSS License, the Lan`s Dad challenge to the player in a Boss Rush with Navi of his friends.
 * The first security system are conformed for AirMan.EXE, QuickMan.EXE and CutMan.EXE.
 * The second security system; for KnightMan.EXE, MagnetMan.EXE and FreezeMan.EXE.
 * The Boss Rush have this order: GutsMan.EXE, ToadMan.EXE, HeatMan.EXE, SnakeMan.EXE, ThunderMan.EXE, ProtoMan.EXE and GateMan.EXE.

MegaMan Battle Network 3
This game take the same of the previous game, in this order, in this case each Navi repeat his event.
 * FlashMan.EXE
 * DesertMan.EXE
 * PlantMan.EXE with FlameMan.EXE
 * BubbleMan.EXE with DrillMan.EXE

MegaMan Battle Network 5
This game repeat the same formula that his predecessors, in this game, the Navi repeat the hazards in his respetic Liberation Mission.
 * BlizzardMan.EXE
 * ShadeMan.EXE
 * CloudMan.EXE
 * CosmoMan.EXE

MegaMan Battle Network 6
This game break the rules in his another predecessors, the bosses in this cases are divided in two groups, which are fighting in diferents days:
 * The first group is conformed for BlastMan.EXE and DiveMan.EXE.
 * The second group is conformed for JudgeMan.EXE, ElementMan.EXE and CircusMan.EXE.

Mega Man Zero, Zero 3 and 4
In the three games the same patron is repeat, like the X series and Classic series, this games had a Teleport System like this:

-    -                               | A |     | B | -    -                                    |Z| -    -                              | C |     | D | -    -
 * (This model is repeated two times in each game, because the games ever had the 8 Mavericks.)

Mega Man Zero 2
The game model is special because is the only Boss Rush in the Zero series, which only use 6 Mavericks.

-    -                             | A |     | B | -    -                                   |Z| -                                 | C | -

Mega Man ZX
In this case, the 8 Pseudoroids are align in four groups, also each group have a Teleport System, the classification is based in the Biometal used.

-    -                             | A |     | B | -    -                                   |ZX|

Mega Man ZX Advent
In this sequel, the Pseudoroids are align in only two groups like this format:

-    -                              | A |     | B | -    -                                   |ZX| -    -                             | C |     | D | -    -

MegaMan Star Force
In this case, the Boss Rush is ever played in the Final Day. However, all FM-ians are not included in the rematch, this is because few FM are pacifist.
 * Gemini Spark (in the Earth)
 * Taurus Fire, Cygnus Wing , Queen Ophiuca and Libra Scales (in the Satellite Server)

MegaMan Star Force 2
The formula is repeat in this game, however, this boss rush have few enemies compared with other Star Force games.
 * Dark Phantom (in the walk to Mu)
 * Yeti Blizzard, Plesio Surf , Terra Condor (in Mu)

MegaMan Star Force 3
Like the other games, the rematch is only against Dealers members.
 * Spade Magnes
 * Diamond Ice
 * Club Strong
 * Jack Corvus with Queen Virgo.