Top Spin

Top Spin (タップスピン) is Top Man's special weapon. To activate it, Mega Man must be up in the air and press the attack button to spin.

Damage Data Chart
Known damage values in units for Mega Man 3.


 * *For Kamegoro Maker, a certain amount of damage will be taken from the health meter for each of the five Kamegoros produced, regardless of which weapon the player uses against them.
 * **Because these bosses don't become invincible after being damaged, Mega Man can land multiple hits in extremely rapid succession by using this weapon on them while invulnerable. This normally results in what looks like an instant kill. 

Capacity
In Mega Man 3 and Mega Man II, Top Spin uses one weapon energy unit when it hits an enemy. Using it without hitting anything will not use up energy. In Mega Man 3, Top Spin will always use energy when it hits a target, even if it is not affected by it (although there are some projectiles, such as Hammer Joe's hammer, which it can destroy for free). In Mega Man II, it only uses energy if the target is damaged.

In Mega Man 3, the energy usage of this weapon is unique and sometimes unpredictable. Due to an infamous programming oversight, if Mega Man is invulnerable from sustaining damage and attacks an enemy with Top Spin, it will register a hit and consume a bar of energy on every frame (1/60th of a second) there is contact. Every lesser enemy in the game is either killed instantly by this weapon or completely unaffected by it, so this bug is a liability anywhere except for Wily's Castle, where it's possible defeat two bosses in a fraction of a second.

Bosses weak against Top Spin

 * Mega Man 3: Shadow Man, Doc Robot (Crash Man and Heat Man), Kamegoro Maker, Holograph Mega Men, Top Man (2nd Encounter), Gamma (2nd form)
 * Mega Man II: Needle Man
 * Mega Man: The Wily Wars: Wily Machine (3rd Form)
 * Super Adventure Rockman: Spark Man

Bosses immune to Top Spin

 * Mega Man 3: Hard Man, Doc Robot (Metal Man), Yellow Devil MK-II, Wily Machine No. 3, Gamma (1st Form)
 * Mega Man II: Hard Man, Wily Machine


 * Mega Man: The Wily Wars: Buster Rod. G, Mega Water. S, Hyper Storm. H, Fire Snakey, Iron Ball, Wily Machine (1st and 2nd Form)

Enemies weak against Top Spin

 * Ant
 * Nut &amp; Bolt
 * Peterchy
 * Yambow
 * Mecha Kero
 * Fish Sub
 * Penpen
 * Mag Fly
 * New Shotman
 * Metall DX
 * Returning Monking
 * Top Fiend
 * Bubukan
 * Dada
 * Droppot
 * Bomb Flier
 * Needle Harry
 * Parasyu
 * Junk Golem

Trivia

 * The Top Spin is the first melee weapon in the Classic Series in which Mega Man must make body contact with enemies to inflict damage.


 * Most players consider Top Spin a really bad weapon due to the difficulty of Top Man's stage, the ricochet backwards when using it on an enemy, its tendency to use all of its power in one use, the fact that it can only be used in mid air, and the fact that when using Top Spin against the robot master who is weak to It, Shadow Man, you will always take collision damage.