Mr. Prog

Mr. Prog is one of the most common NPC from the MegaMan Battle Network series, a green levitating program. Mr. Progs perform various everyday maintenance tasks on the Net, act as security programs, and can delete very basic viruses. In addition, Mr. Progs appear in almost every area and give hints in stages and puzzles. In MegaMan Battle Network 5, Golden Mr. Progs recreate Liberation Mission data. In the future, they are succeeded by Mr. Hertzes on the Wave Road.

MegaMan Battle Network

 * In Lan's stove during its take over by FireMan.EXE, Mr. Progs were affected by the extreme heat and also provide MegaMan with Ice Programs that allow him to douse fires in the way of his progress through the stage.
 * In the Power Plant area, during ElecMan.EXE's attack on the SciLab, Mr. Progs give MegaMan the batteries needed to solve puzzle locks along the path. However, there are some Mr. Progs that are corrupted and will enter battle when spoken to or when found as a random encounter.

MegaMan Battle Network 3

 * In BeastMan.EXE's stage, Mr. Progs contain animal data and a specific one has to be used to destroy Viruses with animal data. For example, a Virus with hungry panda data would be destroyed by a Mr. Prog with bamboo data by eating until it explodes.
 * Mr. Progs run the Cyber Metroline between Net areas.

MegaMan Battle Network 5

 * A troubling event requires Lan to Jack-in to a gargoyle statue within End City. Once inside the server Mr. Prog informs MegaMan that traps are scattered within each area and the only way to advance is to collect and lead the appropriate colored Mr. Prog ninjas to deal with the traps. Red ninjas are able to deactivate spear traps, white ninjas can disable ceiling traps and the blue ninjas have the ability to defuse water traps. Regular Mr. Progs are stationed throughout each area to inform MegaMan of what color, number and combination of ninja programs are needed to disable an upcoming trap.

MegaMan Battle Network 6

 * During Captain Blackbeard's attack on the Seaside Town Aquarium, Lan is informed that he needs to Jack-in to activate the Feeding Time SafelyGuidingMrProgFishProgramBN6.png and therefore direct the frantic animals back into their enclosures. Within the Aquarium computer MegaMan is informed by Mr. Prog that fish programs (currently in the form of Mr. Progs) are deeply scattered in each area and need to be retrieved, whilst being aware of sharks on the way back, which force programs to reappear at their found location. After Mr. Progs are returned to their correct computer tank, they transform into their true animal appearance and a door to the next area is unlocked, allowing MegaMan to advance.


 * When taking a lesson from Al Ferry, Lan is required to operate ChargeMan.EXE and help him transport ChargeMan&Mr_ProgsReadytoDepartStationBN6.png. Prog passengers from three different stations on the net. A mini game is involved where ChargeMan.EXE needs to be correctly guided between three train tracks, collecting Mr. Prog passengers on the way and simultaneously avoiding (or crashing through) rocks which appear on the tracks. If ChargeMan.EXE collides with rocks or fails to pick up a passenger, the Mr. Prog status will decrease and several mistakes lead to having to retry the current level.

Trivia

 * In MegaMan Battle Network 6, in Green Town, the punishment for hitting a Mr. Prog on the head is something infuriating.
 * The things on Mr. Prog's head are not ears, they're hands.