Sigma/Mega Man X6

Sigma is the final boss from Mega Man X6. While he was not fully restored, he is still a threat to the Maverick Hunters, being filled with hatred to them and wanting revenge against X and Zero. Largely because of this, with the exception of immediately before mortally wounding Gate as well as just after being defeated for the second time, he spoke incoherently.

First form
After Gate's defeat, he says that he restored Sigma, with Sigma revealing himself and saying that he didn't need Gate's help to return, attacking Gate and leaving, taunting the Maverick Hunter to come and fight him. After having a rematch with the eight Nightmare Investigators, the Hunter finds Sigma. Due to being incomplete, Sigma's appearance and attacks makes him resembles a zombie. This form is weak to X's Metal Anchor and Zero's Rakukojin.

Attacks:
 * Bug Shot - Sigma shots from his forehead.
 * Bug Cloud - Sigma moves his arm and creates a large vertical energy cloud that moves forward. It can be pushed back with attacks.
 * Bug Wave - Used after losing half of his life energy. Sigma moves his arm and creates a purple wave that flies forward.
 * Counter Shot - When damaged by his weakness or with strong attacks, Sigma falls and drops a harmful purple substance on the ground, and green spheres appear from his body and fly on the player's direction.

Second form
After X or Zero defeat his first form, Sigma emerges as a gigantic unfinished body with a skeletal appearance named Hell Sigma (ヘルシグマ). This form can only be damaged when the mouth is open. He is weak to Ground Dash and Magma Blade with X, and to Ensuizan and Sentsuizan with Zero.

Attacks:
 * Enemy Summon - Sigma will constantly release green spheres from his forehead that take the shape of slime-like Sigma heads, which will do one of the three actions below. They function like enemies, and may drop items like Life Energy and Weapon Energy on the normal difficulty. They drop nothing on hard. They have low health and are destroyed by the other attacks used by Sigma.
 * The head falls on the floor and slowly crawls on the player's direction.
 * The head hovers up and down while attacking with shots from the mouth.
 * The head forms in the shape of a spiked platform in the air and moves left and right, occasionally going down to pierce the player. If the player stands on it for a while, it will revert its shape, trying to pierce upward.
 * Giant Laser - Sigma opens his mouth and fires a giant laser, covering most of the area in front of him. It can be avoided by crouching under the mouth.
 * Beam Attack - Sigma opens his mouth and a lock-on target appears on the floor, following by a large laser appearing vertically on the marked position shortly after.
 * Projectile Attack - Sigma releases a small energy sphere from his mouth to the left corner of the room, which quickly grows and moves away to the right. If released straight forward, it can be avoided by crouching. If released diagonally, the player can hover or double jump to dodge it.

Damage Data Chart

 * Mega Man X6 Damage Data Chart (X)
 * Mega Man X6 Damage Data Chart (Zero)

<!--

Trivia

 * While the player only fights this "incomplete" form of Sigma in Mega Man X6, Sigma used a similar-looking form in the ending cinematic for Mega Man X7, which is presumably an unfinished spare body or what was left of his first form.
 * This rendition of Sigma is the only rendition of Sigma to have only one boss theme (as his first phase "boss theme" was actually the theme for the stage he was fought in). His boss theme, heard during the Hell Sigma fight, is a rock guitar medley of the Wolf Sigma theme from X1 and his theme from X2.
 * On that note, it's one of only two renditions of Sigma to have a boss BGM theme reused from a prior element of the game, the other being the rendition from Mega Man X5 (though in that case, it used the boss BGM theme used by Sigma Head).