Rush Coil

Rush Coil (ラッシュコイル) is a recurring item in the original Mega Man series. When used, Rush appears and a coil platform emerges from Rush's body, which can be used to propel Mega Man to higher areas by jumping on the coil.

As an item
Rush Coil appears as an item in the games listed below. In Mega Man 3 and Mega Man II, the Rush Coil used three units of weapon energy per jump. In later games, it only used two units.

Other appearances
In Mega Man 2: The Power Fighters, Rush Coil can be used by Mega Man to jump higher while Rush is present.

In Wily & Right's RockBoard: That's Paradise, Rush Coil is used to send a player to a different panel.

In Super Smash Bros. for Nintendo 3DS / Wii U, Rush Coil appears as Mega Man's up special move. Like in the original games, when Mega Man jumps over him, he gains a very high altitude upon jumping. However, unlike in the games, he can be used mid-air, so he can be used as a recovery move, and it doesn't leave Mega Man helpless upon using it. Bouncing off him a second time makes Mega Man jump higher. Opponents can also jump over him, even when mid-air. After a while, Rush teleports away, and can be used again. It acts similar to Sonic's Spring (his up Special move) from Super Smash Bros. Brawl. It can be customized by swapping it out for two variants: Tornado Hold and Beat. However, they must be unlocked before it can be swapped out.

New Rush Coil
New Rush Coil (ニューラッシュコイル) is a modification of the Rush Coil that only appeared in Mega Man 5, being available from the beginning of the game. The coil appears below Rush, and Rush is propelled with Mega Man. Mega Man can leap off Rush to reach his target, allowing even higher jumps. Each jump uses four units of weapon energy.

Other media
Rush Coil appeared in the Rockman manga series and in Rockman Remix.

New Rush Coil appeared in the Rockman 5 manga.