KingMan.EXE

KingMan.EXE is a NetNavi who masters Chess with Tora, his operator. KingMan is based from a chess piece, which is different from KnightMan.EXE, who is a Knight and not a Chess Piece. He battles with Chess Pieces.

MegaMan Battle Network 3
He appears as Tora's navi in the N1 Grand Prix and fights MegaMan.EXE before the tournamet starts and then later in the semi finals. He later appears in the Wily Comp deleting FlashMan.EXE before he can kill MegaMan.EXE with an explosion.

MegaMan NT Warrior
He appears in one epsisode of the anime under Tora's control. He and Tora play a game of cyber chess with Mayl and Lan where they bet their NetNavis. Tora loses but Lan and Mayl let him keep him. KingMan.EXE helps them to fight off ShadowMan.EXE when he comes to interrupt their chess match. Later, KingMan.EXE and Tora go back to Swapopolis.

The chess pieces he uses are the Pawn, Knight and Rook, starting the battle with two Pawns and one Knight. The Pawns moves to sides and attacks with LongSwords, the Knights jumps between panels and creates shock waves after landing, and he uses the Rook to protect himself. His "Plan-B" attack changes the chess pieces and positions, and sometimes he will try to stomp the opponent with "Checkmate".