Rush

Rush (ラッシュ) is Mega Man's faithful robotic dog, created by Dr. Light to assist Mega Man in his travels. He debuted in Mega Man 3. Initially, Rush was able to transform into a coil, a hoverboard, and a submarine. Since then, Rush appeared in most games related to the original Mega Man series, including crossovers like Marvel vs. Capcom and some cameo appearances like SNK vs. Capcom: Card Fighters' Clash, Super Gem Fighter: Mini Mix and Capcom World 2.

In Mega Man 6, he was upgraded and gained the ability to fuse with Mega Man to form the Power and Jet suits. In Mega Man 7, his jet and coil abilities returned, but he now had Rush Search, a detection mode. Also, both of his suit transformations were combined into one: the Super Adapter. In Mega Man 8, he has four new abilities, including a transformation into a motorcycle and healing abilities.

Mega Man & Bass CD data
Rush supports Megaman on many occasions. He is very good at finding items.

"I came to help you, Megaman!"

Good point: Loyal

Bad point: Curiosity

Like: Playing

Dislike: Remodeling

Japanese CD data:

"Rockman! I came to help woof!"

Good point: Friendly

Bad point: Dig out strange things

Like: Playing with Mega

Dislike: Remodeling operations

Rush Coil
Rush Coil (ラッシュコイル) is a coil platform that emerges from Rush's body and propels Mega Man to a higher level.

Appearances:
 * Mega Man 3: No prerequisites.
 * Mega Man 4: No prerequisites.
 * Mega Man 7: No prerequisites.
 * Mega Man 9: No prerequisites.
 * Mega Man 10: No prerequisites.
 * Mega Man II: Defeat Crash Man
 * Mega Man III: Defeat Snake Man
 * Mega Man IV: Defeat Toad Man
 * Mega Man V: Defeat Venus
 * Rockman and Forte: Mirai Kara no Chousensha: Shop item.
 * Rush Coil also has cameo appearances in Mega Man: The Power Battle, Mega Man 2: The Power Fighters, and RockBoard.

New Rush Coil
New Rush Coil (ニューラッシュコイル) is the modification of the Rush Coil from Mega Man 5. Rush's legs become the coil, and Rush is propelled with Mega Man. Mega Man must leap off Rush to reach his target.

Appearances:
 * Mega Man 5: No prerequisites.

Rush Jet
Rush Jet (ラッシュジェット) transforms Rush into a flying sled which Mega Man can ride. Its usage differs greatly from Mega Man 3 to Mega Man 4 and onward.

In Mega Man 3 and Mega Man II, Rush Jet will stay underneath Mega Man under any circumstances unless he hits a wall. He acts as more of a personal hover device instead of a jet, allowing Mega Man to move in any direction, or stand still entirely and Rush Jet will stay beneath him. Also, Rush Jet's energy will only deplete if Mega Man is currently standing on him. Because of this, if a player continuously jumps, large pits can be crossed with using little or no energy.

In Mega Man 4 and later games, Rush Jet becomes more of a jet, his energy continually drains, and he will continuously move in the same direction (will make slight variations in vertical movement at the player's discretion), acting much more like Item-2 from Mega Man 2. This change was made because once Rush Jet was acquired in Mega Man 3, it could be used to bypass situations where Rush Coil or Rush Marine were required and did so more effectively and easily than they could.

When Rush appears in Mega Man 2: The Power Fighters, he will turn in Rush Jet and hit the boss when Mega Man uses a charged attack.

Mega Man 3 specifications:
 * Length: 120 cm
 * Height: 48 cm
 * Max. speed: 300 km/h (1120 m/s in the manga Mega Man Megamix)

Appearances:
 * Mega Man 3: Defeat Needle Man
 * Mega Man 4: Defeat Drill Man
 * Mega Man 5: Defeat Gyro Man
 * Mega Man 7: Buy from Auto or find in Junk Man's stage
 * Mega Man 9: Defeat five bosses.
 * Mega Man 10: Defeat four bosses.
 * Mega Man II: Defeat Air Man
 * Mega Man III: Defeat Dust Man
 * Mega Man IV: Defeat Charge Man
 * Mega Man V: Defeat Saturn
 * Rush takes this form for certain portions of Mega Man 8 and it has cameo appearances in Mega Man: The Power Battle, Mega Man 2: The Power Fighters, Super Adventure Rockman and in other media like the cartoon series.

Rush Marine
Rush Marine (ラッシュマリン) transforms Rush into a mini-submarine that can move freely in all directions underwater. It only functions in water, but is able to fire buster shots. In Mega Man 3, the Rush Marine can jump from the water and move on land by jumping continuously. Rush is unable to jump out of water in other games.

Mega Man 3 specifications:
 * Length: 135 cm
 * Height: 65 cm
 * Max. speed: 80 knot

Appearances:
 * Mega Man 3: Defeat Shadow Man
 * Mega Man 4: Defeat Toad Man
 * Mega Man II: Defeat Metal Man
 * Rush Marine also has cameo appearances in the cartoon series and Super Adventure Rockman.
 * Rush Marine star in its own game called Mega Man Rush Marine for mobile phone.

Rush Space
Rush Space (ラッシュスペース) is an adaptation of Rush used in some of the Game Boy games that allows Mega Man to quickly travel through space. In Mega Man V, Mega Man uses this version of the Rush Jet in the stage he goes to the Wily Star and fights against the Skull Blazer. Its appearance appears to be a combination of the Rush Jet and Rush Marine.

Rush Power Adapter

 * Rush junctions with Mega Man to become Power Mega Man. Power Mega Man is able to break blocks by charging punches. The punches have limited range, and Mega Man cannot slide in this form. Possibly the inspiration for X's Gaea Armor.

Appearances:
 * Mega Man 6: Defeat Flame Man

Rush Jet Adapter
Rush junctions with Mega Man to become Jet Mega Man. Jet Mega Man is able to use weapon energy to fly, and the energy recharges while grounded. Mega Man cannot charge his Buster or slide while using this form. Possibly the inspiration for X's Falcon Armor.

Appearances:
 * Mega Man 6: Defeat Plant Man

Super Adapter
The Super Adapter (スーパーアダプター) is a combination of the Rush Power Adapter and the Rush Jet Adapter. Its only appearance was in Mega Man 7, and is obtained by collecting the R, U, S, and H plates. They can be found in the stages of Cloud Man, Junk Man, Freeze Man, and Burst Man. The Mega Buster is replaced by a flying fist attack, similar to the Rush Power Adapter. The flying ability was reduced compared to the Rush Jet Adapter. Mega Man can't slide while equipped with this adapter.

There is an upgrade of the Super Adapter called Hyper Rocket Buster that can be bought in Auto's shop after obtaining his Hyper Bolt, or found in Turbo Man's stage, near a ladder where a Sniper Joe 01 is standing. Use Rush Search on the platform the Sniper Joe 01 was to find the upgrade, which makes the charged punch seek its foes.

Bass stole the plans of the Super Adapter from Dr. Light, and Wily created the Treble Boost based on this item.

Appearances:
 * Mega Man 7: Find the R, U, S, and H Plates. The Hyper Rocket Buster can be found in Turbo Man's stage or bought from Auto after finding his Hyper Bolt.

Rush Search
Rush Search (ラッシュサーチ), also called Search Rush, teleports Rush in front of Mega Man's location and he digs for items. If he is hit, he will teleport away, and sometimes he only finds garbage. Several of the CDs in Mega Man & Bass can only be recovered using Rush Search, and the CD Finder upgrade helps locate them. In Mega Man 7, he will bark when close to a secret area.

Appearances:
 * Mega Man 7: Buy from Auto or find in Freeze Man's stage.
 * Mega Man & Bass: Buy from Auto after defeating five Robot Masters.

Rush Question
Rush Question (ラッシュクエスチョン) makes Rush teleport to Mega Man's location and toss a random item to him.

Appearances:
 * Mega Man 8: Defeat Sisi Roll in Clown Man's stage.

Rush Bike
Rush Bike (ラッシュバイク) transforms Rush into a motor-bike. Mega Man can fire weak projectiles from Rush's mouth and the extra speed allows for longer jumps to be made. While riding Rush, Mega Man doesn't take damage, but Rush's energy gauge depletes when hit.

Appearances:
 * Mega Man 8: Defeat Ururuun in Grenade Man's stage.

Rush Bomber
Rush Bomber (ラッシュボンバー) makes Rush bombard enemies while flying across the screen in Rush Jet form.

Appearances:
 * Mega Man 8: Defeat Gearna Eye in Sword Man's stage.

Rush Charger
Rush Charger (ラッシュチャージャー) makes Rush drop health items while flying across the screen in his Rush Jet form.

Appearances:
 * Mega Man 8: Defeat Gorone in Aqua Man's stage.

Rush Vision
Rush Vision (ラッシュビジョン) is a holographic projector used by Rush in Mega Man 8 and Marvel vs. Capcom to Mega Man communicate with Dr. Light. In Mega Man 9, Mega Man uses Rush's projector to show Wily his defeats from previous games.

Rush Drill
Rush Drill (ラッシュドリル) is a transformation used in Marvel vs. Capcom, where Rush takes the form of a drilling machine and run over enemies.

Rush Drill was originally planned to appear in Mega Man 3, but the idea was scrapped.

Others
In the Mega Man animated series, Rush has new transformations that were not used in the games, including a personal water craft, a hang glider and a snowmobile.

Other media
Rush appeared in most media related to the original Mega Man series, some of them being the Mega Man animated series, episode 32 of the cartoon Captain N: The Game Master, the 3 episodes of the OVA Mega Man: Upon a Star, the manga Mega Man Megamix, most of Shigeto Ikehara's Rockman manga volumes, Rockman 8 manga, Rockman &amp; Forte manga, Rockman 4Koma Great March and others.

Trivia

 * Rush's character concept is loosely based on Friender, a support unit of Neo-Human Casshern, a Tatsunoko Character since Friender has the same ability of transforming into various vehicles for Casshern. You can watch Friender here transforming into a jet, a drill-tank, and a submarine similar to Rush.
 * Rush on the Ruby Spears cartoon is patterned to Scooby-Doo since he is seen doing antics and enjoys eating "Scooby Snacks" before performing his tasks, given or pleaded by the characters to him.
 * Rush appears in Mega Man ZX in area C3.