Final Strike

Final Strike is a special technique that can probably be categorized as a finishing move. In Mega Man X: Command Mission, this can only be used when the enemy loses 75% of his/her current LE (Reploid version of HP). Furthermore, it can only be used while all party members currently in battle are active. It is shown to be massively destructive and mostly rapid-firing as all three party member unleash a massive attack on an enemy or enemies. It is introduced at the beginning of Chapter 3 when Steel Massimo joins, as the party is then permanently comprised of three members.

Final Strike attacks from the main weapon come in two types. Shots attacks, used by X, Axl, Cinnamon, and Spider, are weaker, but can strike a larger number of times. Melee attacks, performed by Zero, Massimo, and Marino, hit significantly fewer times, but are generally stronger. Any resistance, vulnerabilities and dodging capabilities an enemy has in relation to an attack type also factor into the strength of the Final Strike hits. All characters use the Ultimate Missile sub-weapon during Final Strike, which acts like a regular missile sub-weapon, except it's much more powerful and creates an explosion when two of them connect with an enemy.

The Final Strikes main benefit besides finishing off an enemy is that it increases the amount of Force Metal Energy (FME) that a foe leaves behind, based on the number of hits incurred. Also, all enemies whose LE has been reduced to Final Strike range by the previous attack can be targeted, allowing more enemies to be hit and a bigger FME bonus. Lastly, the initiator of the Final Strike gains WE based on the number of targeted enemies.

Trivia

 * As documented in the drama track, Retrospect1_Elf War, of the Remastered Tracks Rockman Zero Telos soundtrack, X and Zero used this technique on Omega as a final absolute attack.