MetalMan.EXE

MetalMan.EXE, known as HeavyMetalMan.EXE in the English anime dub, is Tamako's NetNavi.

Mega Man Battle Network 3
MetalMan first appeared in Yoka as an optional boss, and is one of MegaMan's opponents in the N1 Grand Prix.

Mega Man Battle Network 4
In the Blue Moon version, MegaMan can obtain the Metal Soul after defeating MetalMan in the Hawk Tournament. His Battle Chip can be obtain after defeating his Phantom Navi.

MegaMan NT Warrior Axess
MetalMan appears as Tamako's NetNavi in the anime, and is just as enthusiastic as Tamako in Netbattling. He and MegaMan team up to defeat BubbleMan in MetalMan's first appearance in episode 5.

In his second appearance in episode 17, he and MegaMan Netbattle again. This time, MetalMan learns a new move which is a punch so powerful, it damages his hand to use it. They team up to fight SavageMan and MegaMan gains Metal Soul.



Rockman.EXE Beast
Zoanoroid MetalMan appears briefly in episode 23 fighting against C.F. KnightMan and C.F. NeedleMan. He serves Gregar.

Rockman.EXE Beast+
MetalMan appears as a Phantom Navi during the final episodes of Beast+. The actual MetalMan is shown right after enjoying the pleasures of the hot spring along with his operator, Tamako.

Abilities

 * Metal Gear: (メタルギア) MetalMan starts with two gears that move back and forth on the central row. These gears will obstruct the player's movement, and deal minor damage. He can also switch the gears' movement pattern in Mega Man Battle Network 4.
 * Metal Wheel: (メタルホイール) Also known as Metal Blade (メタルブレード). MetalMan fires a large razor that circumvents the battlefield. If it is in the middle of the panels, it will head straight at the player, similar to a BoomerEX's ability to target the player if it is alone.
 * Metal Missile: (メタルミサイル) MetalMan fires three missiles which will target the player's position.
 * Metal Fist: (メタルフィスト) MetalMan moves up to the player and punches on his panel, destroying it.
 * Break Buster: (ブレイクバスター) MetalMan's buster in Rockman.EXE 4.5 Real Operation.

Rockman.EXE 4.5 Real Operation
Metal Gear 1
 * ID: Standard Chip 175
 * Description translation:
 * Damage: 100
 * Element: BC Attribute Break.png Break
 * Rarity:
 * Memory:

Metal Gear 2
 * ID: Standard Chip 176
 * Description translation:
 * Damage: 130
 * Element: [[File:BC Attribute Break.png]] Break
 * Rarity:
 * Memory:

Metal Gear 3
 * ID: Standard Chip 177
 * Description translation:
 * Damage: 160
 * Element: [[File:BC Attribute Break.png]] Break
 * Rarity: ****
 * Memory: 36 MB

MetalMan
 * ID: Mega Class Chip 43
 * Description translation: Downward swings fist of steel in one square ahead!
 * Damage: 160
 * Element: BC Attribute Break.png Break
 * Rarity: ****
 * Memory: 52 MB

MetalMan SP
 * ID: Mega Class Chip 44
 * Description translation: Downward swings fist of steel in one square ahead!
 * Damage: ???
 * Element: [[File:BC Attribute Break.png]] Break
 * Rarity: *****
 * Memory: 74 MB

MetalMan DS
 * ID: Mega Class Chip 45
 * Description translation: Downward swings fist of steel in one square ahead!
 * Damage: ???
 * Element: [[File:BC Attribute Break.png]] Break
 * Rarity: *****
 * Memory:

Metal Soul

 * Normal Buster shots break through guards.
 * Non-dimming, non-elemental chips can be charged for double damage.
 * Charge Shot becomes Metal Break, dealing 150 breaking damage to the panel immediately ahead and pushing the target back one square.